SGOTM 05 - Misfits

I don't care what we are called since it will have very little effect on the game.

Seems that I have been chosen to go first. OK i don't mind, i presume we are going for the BW strat so we get early barb axes, then worker techs.

Do you want me to settle in place? it looks alright to begin with. The scout can explore until he meets our first enemy(should there be any).

Since I go first, and we have a limited time while doing this, I suggest a 24/48 hour rule of your turn. shouldn't be that difficult.

Roster currently is:
marowaker
Heathcliff
cnwjr
Softnum
failedreality
Mastiff_of_Ar(sorry for spelling mistake earlier)
(other players when they appear)

EDIT:The saves are available but I can't play for the next 24 hours. Ours isn't there since we don't have a name yet.Decide a name before I come back and I will do my turns
 
I agree with the 24/48 idea. And if you can't play, please drop a note in here ASAP, and the next person will pick it up.

I would say that if there's a Agriculture food source revealed when we settle (And settle in place seems best.) Then go Agri->Min->BW and worker first. We probably won't need too many units in the beginning, as we don't need to worry about barbs, or exploring quite so much.

If no Agri food resource I'd go Mining -> BW -> (hunting/Agri) -> AH and go Warrior then Worker. Hopefully in the time Min/BW comes in we'll pick up Hunting.
 
ok ok ok i'm here gee wizz! sorry i'm in oz and musnt have checked properly last night. Yer throw me in. umm let me see... We bleed techs yes. But we also have out own tech rate so wont we out tech the other civs fairly easily? So i believe we have advantage from go there. Remember the idea is to win as quickly as possible, and i agree on an axe rush, but animal husbandry for that juicy pork and to find horses is a must afterwards. Then we can chop and see if we have horses or copper nearby.

Yes I am quite happy to play anywhere, sorry for my delay in arrival, anyhow, since we have a bonus in tech research (all be it a safety net if anything else) wouldnt we gain more of a benefit from it for teching hard down one line of research? letting the barbs give us some techs along the other line from which we may get not much otherwise?

I agree with softnum, we are bound to pop out another resource in the unseen capital squares (and starting position is good). And no we do not have to explore and never leave cities vacant until we know what is on our landmass? building a warrior until growth to 2 then worker? that second warrior can just scout around city for best expansion location as barb movements would be random.

So axe rush our nearest civ or 2. Then wonderful, we have UU which can reach outer civs for demolition sooner is very nice. I think the kill order will be a very important discussion, but archipelago i guess is going to mean concentrating on some good coastal cities to gain control of the oceans. This will also provide us with our main defences (australia style), then we can concentrate more so on aggressive troup production. If good enough sea control, a warrior per city for defence is fine for us *nod*. Not to forget the need for naval troup movements.

For the barbs? feudalism i agree is key for their defence, aswell as perhaps concentrating on an early friendship with india for some tech trade (if they arent in the way of our troups).

*shrugs* dunno if ya's agree on any of that, but just some idea for the table :)
 
Oh yer, i'm GMT +10, but i'm usually on the forum after midnight Sydney time. I just subscribed to this thread and i check email regularly so all good now! if i dun reply in 10 hours i must be dead
 
I DECLARE THE NAME MISFITS. Now on to read the rest of Piko's post.
 
since we have a bonus in tech research (all be it a safety net if anything else) wouldnt we gain more of a benefit from it for teching hard down one line of research?

This does help. The problem is that the tech bleed is kinda flat as you go forward, so later techs are filled in way slower then the earlier ones. At least, this was my experience in the couple games I could get through.

I like the Axe Rush idea. We can also vulture the Barb's kills... Wait for them to go in and attack, then mop up.
 
Roster currently is:
marowaker
Heathcliff
cnwjr
Softnum
failedreality
Mastiff_of_Ar
Piko
 
Gyathaar has done his magic. Your start file is available and you're all set.
 
Go Misfits! Whip some butt, marowaker!
 
go marow! I have to admit i'm more of a builder than a conquest victory player, i like getting my economy running good. and gee, i have to say, never underestimate the power of a great merchant! 1800 gold go's a long way to maintaining high turn losses! = ) which will allow us to support a larger army no? atleast for 20 turns, long enough to lose a few in battle hehe
 
OK, have the save and i am doing my turns, they will be edited into here soon (hopefully)

EDIT:Save uploaded, here is the basic stuff that happened:

Turn 0:
Move scout to find this
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0000.JPG
Bananananananananananananananananananananananananananananananana!
Either way, there is jungle to the south so settling in place sounds like the best move.
Set research to mining.
End of 4000BC
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0000.JPG

Turn 1:
Barbs also set research to mining, but with absolutly nothing on the map, they don't help much

Turn 6:
The barbarians animals appear!
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0003.JPG
OK, so that means that we are in the western hemisphere somewhere, that also shows how much jungle we have

Turn 7:
More barb animals appear!
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0004.JPG
I actually didn't get a chance to play a test game so these things are really wierd.

Turn 8:
Asoka gets buddhism

Turn 11:
We get mining and finish warrior
Research BW and start worker(our island seems safe at the moment)
(Actually, i forgot when we finished the warrior,sometime around here)
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0007.JPG

And that is all that happened of interest. Our barbie friends managed to find a few people:
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0005.JPG
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0008.JPG
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0009.JPG
(Saladin was also somewhere to the south)

So that is it, we can make peace with some people to help them, but with a -3 modifier on each one, diplomacy will be hard

Heathcliff is up
 
nice smooth start :) perhaps a larger map of our area would be nice :) it looks like we will need to make the most of those hills to boost production, and yer, that jungle looks a tad menacing. feudalism early for barb defence will also be useful for serfdom.
 
Wait... are we alone on our little island?
 
it looks likely hey. A dog legs south west of capital, small peninsular south again.. i not seen much more? but looks small
 
Couple minor questions since this is my first time...

- We don't look at other teams threads, right?
- 24/48 means pick up the save in 24 hours and upload your play in 48?
- Do we save screenshots during our whole turn, or just big events?

I'm sure I'll have more...
 
There's a set of rules and guidance info in the Reference thread that's linked in every thread I've posted about this and all SGOTMs. I'm sure you've all read it, and it should answer most of your questions. However, to refresh your memory ... :p

- No, you don't look at other team threads - that's even stated in the first post in *your* team thread

- 24/48 is usually sequential - 24 hours to say you've got it (you have downloaded it and it loads on your system), and then another 48 hours to play your turns and post your log - but it's up to team leaders to enforce a schedule that suits the game, the players, and the taget 3 months that I have set.

- Posting style is up to you and your team. Try to think what you would need to know if you are reading someone else's post with the intention of discussing or playing the next turns. There's a limit of 10 images per post, including smilies, so if you don't want to run into multiple posts, you'll need to be selective with your screenshots.
 
Mauer has been added to the team

I'm guessing this is the updated roster:
Roster currently is:
marowaker
Heathcliff
cnwjr
Softnum
failedreality
Mastiff_of_Ar
Piko
Mauer
 
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