SGOTM 06 - Fifth Element

Given the map size and the fact that London is roughly on the equator, I think that Northern land mass is likely to contain a fair bit of tundra, but it may also be the bridge to other civs via galley.

Hippo is a ripe fruit. We need forces! I think London should whip-rush the current axe when it gets down to 1, and roll the overflow into another one.

Let's also try to squeeze at least one of those workers up to London to farm the dye. It will speed growth(not to mention keeping it from becoming jungled). Use the other worker as bait to try to lure those archers off the forest.
 
Most of us disappeared, mainly Sweeta, that should be up.
Given the date, and that more or less we'll be busy today and "out of synch" tomorrow, i suggest to wait 'til tomorrow night to regroup, then restart the 24/72 rule and go ahead.

Roster:
Sweetacshon - up
Merum - on deck
Great Beyond
Blubmuz
Civicide - resting
 
Most of us disappeared, mainly Sweeta, that should be up.
Given the date, and that more or less we'll be busy today and "out of synch" tomorrow, i suggest to wait 'til tomorrow night to regroup, then restart the 24/72 rule and go ahead.

Roster:
Sweetacshon - up
Merum - on deck
Great Beyond
Blubmuz
Civicide - resting
Agreed. :newyear: :cheers: :beer:

By the way, I only just noticed the front page mention, BLubmuz. Nice!
 
just woke up

I didn't know i was in the front page... every now and then i play one of those stupid deity games as HC, just to increase

my quattromaster score.

a good moment to say :newyear: 2008 to you all :cheers: !

Just to define my "tomorrow night" statement above:
2008/01/01 24:00 GMT

edit
anybody alive?
 
From a strategic perspective I like the idea of sweeping across to the far east shore and holding a line across the continent.

Hippo looks like a great city site and should be easy to deal with. Start there. Then the hordes of elephants all linked trunk to tail shall descend across the land.
 
What the hell, 1 TS in 10 days!
I suppose Sweeta is away, we must skip him, then Merum is UP.

Just post something before play, we need to re-focus on our game.
 
Agreed, we went through something similar in SGOTM04 this time last year. Your New Years hangovers should be over by now! Wake up!
 
To clarify: the problem is not "1 TS in 10 days", given the holydays and so on, is that most of us disappeared, simply.
Just post a row is not that big effort.
 
it's OK.
probably with the incoming week-end the team will regroup.

Just, please, try to revise our strategy before play.

Not that it's complicated, just to be sure...

About Hippo: i din't opened the save, do we keep it?
 
Happy New Year!! Sorry.. I went on a spur of the moment holiday/road trip: Sydney - Canberra - Cooma - Nowra - Sydney
and was out of all contact (which was refreshing). I'll need some time to study the save and posts, and remember what I've forgotten, and certainly won't be able to post a plan til tonight. I suppose if Merum is more comfortable with the state of play, we can swap, otherwise I'll post tonight.
 
@Sweeta
I thought you were lost somewhere in the desert...
not exactly, but i can't find Cooma and Nowra in the map (i'm curious). Hope it was a fun trip.

To the game:
not much is changed from your last post, it's up to you and Merum to decide who's first.

I've opened the save, some thoughts:
- I don't think Hippo is worth keeping,
- Corinth can be interesting, with gold, wheat and a bunch of fp, i think it's better keep it, but after Athens, or in the path to,
- surely Carthage (not on a hill, i lost my bet), and don't pillage the hamlet, we can make good use of it :evil:

- i'll build some chariot, to try a worker steal in Mali and to better scout the East
- the problem of iron: we can only wait, i suppose it's under some city, i can't see mines
- there can be a city E of Carthage, we can send our "Carthaginian" mini-stack East to investigate
- Athens: our warrior is still alone, and the worker is no more in the city: let's send an axe ASAP to scout and disturb, then reinforce with at least an archer.
- we can farm the GL NW of York, and use the warrior to try to bait the archers (once the axe+archer will be close to Athens)
- we need at least 2 archers + 1 axe to garrison York, with those swords around.
 
The trip I took went east from Canberra to the coast, and then north to Sydney up the Pacific Hwy, which is coastal, and much nicer than the inland highway. Very relaxing!

The game:
I'll play 14, up to Construction, tomorrow. Hippo doesn't seem worth keeping- we only want great spots, to keep costs down, which means the capitals, and perhaps Corinth.

Plan:
Ridiculous to keep workers indoors... will get farming, and build a road to Hippo, which will be razed first (if everyone agrees?) while the Carthage stack checks NE, before heading back to spy on Utica again... if it is takeable, raze that as well, before moving on Corinth toward Athens. That's how I see the general plan anyway: 4 axes for the razing of Hippo (which will soon be ready), build chariot in London and another axe in York, send Carthage stack NE before back toward Utica as "reserves", N chariot to case Mali, with 2nd chariot to follow. London medic warrior to check the western peninsula before heading down to join the army for healing duty. After the next builds, possibly slip in archer(s) depending on the situation. Personally, I think Alex's archers can stay for the moment, as losing an axe on them seems silly. If they move, then we can beat them up. Right, that's all I can think of.

Other questions:
The 2xgold, fish, cow spot?
A stack for MM?
How to get a naval scout; wait for Athens?
 
Other questions:
The 2xgold, fish, cow spot? it can wait, we cannot waste production buiding a settler right now
A stack for MM? yes, a mini stack to watch him, perhaps with chariots first, to try a worker-steal
How to get a naval scout; wait for Athens? i think so
your plan is OK for me, agreed especially about workers, but i don't know if it's worth to road to Hippo

Good luck!
 
the save

I played 13 turns, and frankly it didn't go to plan. Hippo still exists, and a couple of scouts are dead, mainly due to Civicide style luck. Alex has increased his forest bandits to 3, although it could have been higher. With the troop losses, we are in danger of losing control of AI metals, etc, so this has to be addressed. On the upside, construction is in, and the small axe army ready to roll over Hippo.

edit:I don't know why, but the autolog didn't include turn numbers, but you get the idea. I think it was 13 turns.

Battle Stats:
Units victorious while attacking : 0
Units victorious while defending : 4
Units defeated while attacking : 0
Units defeated while defending : 3

Spoiler log :

User comment: Activate the medic and workers.
User comment: zzzzzzzzzzzzzzzzzzzzzzzzz
London finishes: Axeman
London begins: Chariot (4 turns)
While defending in Carthaginian territory near Hadrumetum, Axeman defeats (2.60/5): Greek Scout (Prob Victory: 0.0%)
User comment: Corinth stack finds and kills a Greek scout. London begins a new chariot.
User comment: I'm wishing now that I bypassed the scout. Check out Hadrumetum!
Civ4ScreenShot0000-2.jpg

Axeman promoted: City Raider I
User comment: The odds are only 61%, so we continue.
York's borders expand
While defending in Greek territory near Corinth, Warrior loses to: Greek Archer (0.72/3) (Prob Victory: 29.7%)
User comment: Aww... come on! The Greek warrior spy gets crunched.This looks like a culture bridge to me.
Civ4ScreenShot0001-4.jpg

London finishes: Chariot
York finishes: Axeman
London begins: Axeman (5 turns)
York begins: Axeman (7 turns)
User comment: Alex is getting aggressive (suprise, suprise). Might have to give the Hippo stack some practise.
Axeman promoted: Combat I
Axeman promoted: Cover
While defending in English territory at York, Axeman defeats (3.70/5): Greek Archer (Prob Victory: 1.0%)
While defending in English territory near Hippo, Axeman loses to: Greek Archer (0.12/3) (Prob Victory: 12.2%)
While defending in English territory at York, Axeman defeats (4.20/5): Greek Archer (Prob Victory: 12.2%)
A Farm was built near York
User comment: An axe loses to an archer?! Argh, for confucious sake! That delays the attack, but saves 1gpt.. I'm trying to be optimistic.
Chariot promoted: Combat I
While defending in English territory at York, Chariot defeats (3.40/4): Greek Archer (Prob Victory: 0.6%)
User comment: Thr remaining offending archer is cleaned up by the new just in time chariot.
Chariot promoted: Combat II
London finishes: Axeman
While defending in Malinese territory at Timbuktu, Chariot loses to: Malinese Skirmisher (3.20/4) (Prob Victory: 39.8%)
London begins: Chariot (4 turns)
User comment: The northern chariot falls to a skirmisher. Bit of :smoke: by me.. I missed the tiny stub of road that was poking out into the rivce paddy.
York begins: Axeman (26 turns)
User comment: The workers snuck out of Hadrumetum while I scouted to the north, so a trip back to the copper is in order.
Tech learned: Construction
York finishes: Axeman
Research begun: Iron Working (11 Turns)
York begins: Catapult (12 turns)
User comment: Construction is in. A chop came into York this turn, and note that we can dump the hammers into a cat instead of an axe. I started IW.
Civ4ScreenShot0002-3.jpg

Civ4ScreenShot0003-4.jpg
 
I won't be playing tonight, but here are my initial thoughts for the turnset:

Questions:

Why are we building Chariot when we have access to jumbos?

EDIT: Nevermind, we just gained construction. Question answered.

Priorities:

1. I am going to overflow rush the chariot in London, putting the hammers into a cat. When that cat is down to 1 turn, I plan to whip-rush it into a jumbo.
2. I'm going to whip-rush the axe in York at 1 turn, and roll those hammers into a jumbo.
3. Hannibal has metals, and has to go first. Hippo is to be razed, the cultural pressure from Mansa will cause us to lose it anyway, or at minimum, make it useless. The stack that razes Hippo will heal and continue on into Mansa-land.
4. The mini-stack at Hadrumetum will fortify in forest til healed, then move to pillage around Carthage while waiting for reinforcements.
5. Carthage is a primary target. Utica should be bypassed to get to it. cutting roads on the way.

Observations from previous games:

A shock-cover promoted axe is almost always superior to a CR2 axe.

We cannot neglect spears, Alex and Hanni both have horse.

I would like to build stacks thusly, if possible, for each known civ:

2 Jumbo
2 Axe
2 CR cats
1 Chariot
1 medic spear

I know this will take time and we can't wait, but we should be looking to develop these killer stacks.
 
Priorities:

1. I am going to overflow rush the chariot in London, putting the hammers into a cat. When that cat is down to 1 turn, I plan to whip-rush it into a jumbo. I thought about it, but there's just not that much food there, and alot of hammers. If you think it's worth "pushing" a few extra units to reduce hammers, that's ok, but I didn't think so.
2. I'm going to whip-rush the axe in York at 1 turn, and roll those hammers into a jumbo. Take care, the chop is in this turn, so watch you don't waste overflow. I don't recall the exact numbers, but I'm not sure this turn is the best time... although maybe it is ;)
3. Hannibal has metals, and has to go first. Hippo is to be razed, the cultural pressure from Mansa will cause us to lose it anyway, or at minimum, make it useless. The stack that razes Hippo will heal and continue on into Mansa-land. Either that or wait for the rushed cats and head straight for Carthage.
4. The mini-stack at Hadrumetum will fortify in forest til healed, then move to pillage around Carthage while waiting for reinforcements. I'm not sure about this... I was more worried about the recently missing workers hooking up the copper again... more of a priority?
5. Carthage is a primary target. Utica should be bypassed to get to it. cutting roads on the way.

Observations from previous games:

A shock-cover promoted axe is almost always superior to a CR2 axe.

We cannot neglect spears, Alex and Hanni both have horse.

I would like to build stacks thusly, if possible, for each known civ:

2 Jumbo
2 Axe
2 CR cats
1 Chariot
1 medic spear

I know this will take time and we can't wait, but we should be looking to develop these killer stacks.

I agree with the stacks, but a few more cats would be handy to reduce defences more quickly. Everyone loves cats :D
 
Hi guys,

I'm back from skiing, I'll take a more detailed look at the thread when my hangover and sleep have disappeared.
 
Here is the save

I didn't really take notes... the path is obvious and clear.

General Summary:

Hippo Razed
Iron Working in. Alex and Hanni have it, we don't.
Pottery researched. Metal Casting underway for forges.
London has reached its health limit without granaries or aqueducts.
Pillaged in both Alex's and Hanni's territories

Upon discovering the iron at Utica, I redirected the Hippo stack there, as this city is now a prime target and a keeper.

Hanni is trying you flank behind us and attack our horses with Axe/Sword. I moved two axes to the horses to defend.

There is another stack building in York. I think it should go directly to Athens, which now has the mids as well as the GW. This would be huge, as we could switch into Police State upon taking it. It's now a priority target, IMO.

The archer stack outside York has been dispatched, along with the reinforcements Alex sent. The forests outside York need to be chopped ASAP to remove attacker's defenses.

My recommendations for the next player:

1. Take Utica and keep it. Heal the stack and send it to Carthage.
2. Finish building the Athens stack in York and send it on its way. I think it's worth it to whip some of it.
3. Chop the forest around York, putting the hammers into either WE or Cats.
4. Try to get a harassment stack into Mali.
5. There is a CR3 catapult in the Utica stack. Please try to protect it.


Autolog
Spoiler :
Turn 143/660 (355 BC) [06-Jan-2008 16:19:26]
London begins: Catapult (6 turns)
London grows: 5
London finishes: Chariot

IBT:
Attitude Change: Mansa Musa(Mali) towards Alexander(Greece), from 'Annoyed' to 'Cautious'

Turn 144/660 (340 BC) [06-Jan-2008 16:21:34]
While attacking in English territory at York, Axeman defeats (5.00/5): Greek Archer (Prob Victory: 98.5%)
Chariot promoted: Combat I

IBT:

Turn 145/660 (325 BC) [06-Jan-2008 16:23:16]
Axeman promoted: Shock
York grows: 4
York finishes: Axeman

IBT:

Turn 146/660 (310 BC) [06-Jan-2008 16:24:20]
York begins: War Elephant (15 turns)
London finishes: Catapult

IBT:

Turn 147/660 (295 BC) [06-Jan-2008 16:25:22]
London begins: Catapult (6 turns)
Catapult promoted: City Raider I

IBT:

Turn 148/660 (280 BC) [06-Jan-2008 16:26:15]
A Farm was built near London
A Mine was built near Hippo
London's borders expand

IBT:

Turn 149/660 (265 BC) [06-Jan-2008 16:27:30]
While attacking in English territory at York, Axeman defeats (5.00/5): Greek Archer (Prob Victory: 99.0%)
Axeman promoted: Combat I
Axeman promoted: Cover
While attacking in English territory at York, Axeman defeats (3.05/5): Greek Archer (Prob Victory: 99.0%)
Axeman promoted: Combat I

IBT:

Turn 150/660 (250 BC) [06-Jan-2008 16:29:43]

IBT:
Civics Change: Alexander(Greece) from 'Despotism' to 'Police State'

Turn 151/660 (235 BC) [06-Jan-2008 16:30:43]
London finishes: Catapult

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Annoyed' to 'Cautious'

Turn 152/660 (220 BC) [06-Jan-2008 16:31:57]
London begins: Catapult (6 turns)
Catapult promoted: City Raider I

IBT:

Turn 153/660 (205 BC) [06-Jan-2008 16:32:52]
Axeman promoted: Combat I
Axeman promoted: Combat I
Axeman promoted: Combat I

IBT:
While defending in Carthaginian territory at Carthage, Archer defeats (1.38/3): Carthaginian Chariot (Prob Victory: 82.5%)

Turn 154/660 (190 BC) [06-Jan-2008 16:34:30]
Tech learned: Iron Working
York finishes: War Elephant

IBT:

Turn 155/660 (175 BC) [06-Jan-2008 16:35:10]
Research begun: Pottery (4 Turns)
York begins: Catapult (12 turns)
War Elephant promoted: Combat I
While attacking in English territory at York, War Elephant defeats (2.00/8): Greek Archer (Prob Victory: 93.9%)
While attacking in English territory at Hippo, Catapult defeats (0.60/5): Carthaginian Swordsman (Prob Victory: 24.7%)
While attacking in English territory at Hippo, Axeman defeats (3.60/5): Carthaginian Spearman (Prob Victory: 99.0%)
Judaism has spread: Hippo
Captured Hippo (Hannibal)
Razed Hippo
Hippo lost

IBT:

Turn 156/660 (160 BC) [06-Jan-2008 16:37:11]
Axeman promoted: Cover
Catapult promoted: City Raider II
Catapult promoted: City Raider III
A Farm was built near London
War Elephant promoted: Combat II
London finishes: Catapult

IBT:

Turn 157/660 (145 BC) [06-Jan-2008 16:38:26]
London begins: War Elephant (9 turns)
Catapult promoted: City Raider I

IBT:

Turn 158/660 (130 BC) [06-Jan-2008 16:40:09]
While attacking in English territory at York, War Elephant defeats (4.40/8): Greek Archer (Prob Victory: 95.5%)
Tech learned: Pottery
London grows: 6

IBT:
Attitude Change: Hannibal(Carthage) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'

Turn 159/660 (115 BC) [06-Jan-2008 16:40:56]
Research begun: Metal Casting (32 Turns)
York grows: 5

IBT:

Turn 160/660 (100 BC) [06-Jan-2008 16:42:16]
While attacking in Carthaginian territory near Djenne, Catapult loses to: Carthaginian Swordsman (1.68/6) (Prob Victory: 27.2%)
While attacking in English territory near Utica, Chariot defeats (2.88/4): Carthaginian Axeman (Prob Victory: 99.0%)
While attacking in English territory near Utica, Axeman defeats (4.35/5): Carthaginian Swordsman (Prob Victory: 100.0%)

IBT:

Turn 161/660 (85 BC) [06-Jan-2008 16:43:49]
Chariot promoted: Medic I
York finishes: Catapult

IBT:
Civics Change: Hannibal(Carthage) from 'Paganism' to 'Organized Religion'

Turn 162/660 (70 BC) [06-Jan-2008 16:44:47]
York begins: Catapult (10 turns)
Catapult promoted: City Raider I


Save Log
Spoiler :
Turn 143, 355 BC: Logging Game to File: Churchill.txt
Turn 143, 355 BC: You have trained a Chariot in London. Work has now begun on a Catapult.

Turn 144, 340 BC: Churchill's Axeman (5.50) vs Alexander's Archer (2.85)
Turn 144, 340 BC: Combat Odds: 98.5%
Turn 144, 340 BC: (Extra Combat: -10%)
Turn 144, 340 BC: (Extra Combat: +20%)
Turn 144, 340 BC: (Combat: -25%)
Turn 144, 340 BC: Alexander's Archer is hit for 27 (73/100HP)
Turn 144, 340 BC: Alexander's Archer is hit for 27 (46/100HP)
Turn 144, 340 BC: Alexander's Archer is hit for 27 (19/100HP)
Turn 144, 340 BC: Alexander's Archer is hit for 27 (0/100HP)
Turn 144, 340 BC: Churchill's Axeman has defeated Alexander's Archer!

Turn 148, 280 BC: The borders of London have expanded!
Turn 148, 280 BC: Cai Lun (Great Engineer) has been born in Athens (Alexander)!

Turn 149, 265 BC: Churchill's Axeman (5.50) vs Alexander's Archer (2.60)
Turn 149, 265 BC: Combat Odds: 99.0%
Turn 149, 265 BC: (Extra Combat: -10%)
Turn 149, 265 BC: (Extra Combat: +10%)
Turn 149, 265 BC: (Combat: -25%)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (72/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (44/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (16/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (0/100HP)
Turn 149, 265 BC: Churchill's Axeman has defeated Alexander's Archer!
Turn 149, 265 BC: Churchill's Axeman (5.50) vs Alexander's Archer (2.60)
Turn 149, 265 BC: Combat Odds: 99.0%
Turn 149, 265 BC: (Extra Combat: -10%)
Turn 149, 265 BC: (Extra Combat: +10%)
Turn 149, 265 BC: (Combat: -25%)
Turn 149, 265 BC: Churchill's Axeman is hit for 13 (87/100HP)
Turn 149, 265 BC: Churchill's Axeman is hit for 13 (74/100HP)
Turn 149, 265 BC: Churchill's Axeman is hit for 13 (61/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (72/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (44/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (16/100HP)
Turn 149, 265 BC: Alexander's Archer is hit for 28 (0/100HP)
Turn 149, 265 BC: Churchill's Axeman has defeated Alexander's Archer!
Turn 149, 265 BC: Alexander has completed The Pyramids!

Turn 150, 250 BC: Alexander adopts Police State!

Turn 153, 205 BC: Hannibal's Chariot (4.00) vs Churchill's Archer (4.50)
Turn 153, 205 BC: Combat Odds: 17.5%
Turn 153, 205 BC: (Plot Defense: +50%)
Turn 153, 205 BC: Hannibal's Chariot is hit for 21 (79/100HP)
Turn 153, 205 BC: Churchill's Archer is hit for 18 (82/100HP)
Turn 153, 205 BC: Churchill's Archer is hit for 18 (64/100HP)
Turn 153, 205 BC: Hannibal's Chariot is hit for 21 (58/100HP)
Turn 153, 205 BC: Hannibal's Chariot is hit for 21 (37/100HP)
Turn 153, 205 BC: Churchill's Archer is hit for 18 (46/100HP)
Turn 153, 205 BC: Hannibal's Chariot is hit for 21 (16/100HP)
Turn 153, 205 BC: Hannibal's Chariot is hit for 21 (0/100HP)
Turn 153, 205 BC: Churchill's Archer has defeated Hannibal's Chariot!

Turn 154, 190 BC: You have discovered Iron Working!
Turn 154, 190 BC: The Great Lighthouse has been built in a far away land!
Turn 154, 190 BC: The Temple of Artemis has been built in a far away land!

Turn 155, 175 BC: Churchill's War Elephant (8.80) vs Alexander's Archer (5.55)
Turn 155, 175 BC: Combat Odds: 93.9%
Turn 155, 175 BC: (Extra Combat: -10%)
Turn 155, 175 BC: (Extra Combat: +10%)
Turn 155, 175 BC: (Plot Defense: +50%)
Turn 155, 175 BC: (Fortify: +25%)
Turn 155, 175 BC: Churchill's War Elephant is hit for 15 (85/100HP)
Turn 155, 175 BC: Alexander's Archer is hit for 25 (75/100HP)
Turn 155, 175 BC: Alexander's Archer is hit for 25 (50/100HP)
Turn 155, 175 BC: Churchill's War Elephant is hit for 15 (70/100HP)
Turn 155, 175 BC: Churchill's War Elephant is hit for 15 (55/100HP)
Turn 155, 175 BC: Churchill's War Elephant is hit for 15 (40/100HP)
Turn 155, 175 BC: Churchill's War Elephant is hit for 15 (25/100HP)
Turn 155, 175 BC: Alexander's Archer is hit for 25 (25/100HP)
Turn 155, 175 BC: Alexander's Archer is hit for 25 (0/100HP)
Turn 155, 175 BC: Churchill's War Elephant has defeated Alexander's Archer!
Turn 155, 175 BC: Churchill's Catapult (5.00) vs Hannibal's Swordsman (6.30)
Turn 155, 175 BC: Combat Odds: 24.7%
Turn 155, 175 BC: (Fortify: +25%)
Turn 155, 175 BC: (City Attack: -20%)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (83/100HP)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (66/100HP)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (49/100HP)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (32/100HP)
Turn 155, 175 BC: Churchill's Catapult is hit for 22 (78/100HP)
Turn 155, 175 BC: Churchill's Catapult is hit for 22 (56/100HP)
Turn 155, 175 BC: Churchill's Catapult is hit for 22 (34/100HP)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (15/100HP)
Turn 155, 175 BC: Churchill's Catapult is hit for 22 (12/100HP)
Turn 155, 175 BC: Hannibal's Swordsman is hit for 17 (0/100HP)
Turn 155, 175 BC: Churchill's Catapult has defeated Hannibal's Swordsman!
Turn 155, 175 BC: Churchill's Axeman (5.50) vs Hannibal's Spearman (2.84)
Turn 155, 175 BC: Combat Odds: 99.0%
Turn 155, 175 BC: (Extra Combat: -10%)
Turn 155, 175 BC: (Fortify: +25%)
Turn 155, 175 BC: (Combat: -50%)
Turn 155, 175 BC: Hannibal's Spearman is hit for 26 (63/100HP)
Turn 155, 175 BC: Churchill's Axeman is hit for 14 (86/100HP)
Turn 155, 175 BC: Hannibal's Spearman is hit for 26 (37/100HP)
Turn 155, 175 BC: Hannibal's Spearman is hit for 26 (11/100HP)
Turn 155, 175 BC: Churchill's Axeman is hit for 14 (72/100HP)
Turn 155, 175 BC: Hannibal's Spearman is hit for 26 (0/100HP)
Turn 155, 175 BC: Churchill's Axeman has defeated Hannibal's Spearman!
Turn 155, 175 BC: You have captured Hippo!!!
Turn 155, 175 BC: You have destroyed the city of Hippo!!!

Turn 158, 130 BC: Churchill's War Elephant (9.60) vs Alexander's Archer (5.55)
Turn 158, 130 BC: Combat Odds: 95.5%
Turn 158, 130 BC: (Extra Combat: -20%)
Turn 158, 130 BC: (Extra Combat: +10%)
Turn 158, 130 BC: (Plot Defense: +50%)
Turn 158, 130 BC: (Fortify: +25%)
Turn 158, 130 BC: Alexander's Archer is hit for 26 (74/100HP)
Turn 158, 130 BC: Churchill's War Elephant is hit for 15 (85/100HP)
Turn 158, 130 BC: Alexander's Archer is hit for 26 (48/100HP)
Turn 158, 130 BC: Churchill's War Elephant is hit for 15 (70/100HP)
Turn 158, 130 BC: Churchill's War Elephant is hit for 15 (55/100HP)
Turn 158, 130 BC: Alexander's Archer is hit for 26 (22/100HP)
Turn 158, 130 BC: Alexander's Archer is hit for 26 (0/100HP)
Turn 158, 130 BC: Churchill's War Elephant has defeated Alexander's Archer!
Turn 158, 130 BC: You have discovered Pottery!

Turn 159, 115 BC: York has grown to size 5

Turn 160, 100 BC: The enemy has been spotted near York!
Turn 160, 100 BC: Churchill's Catapult (5.00) vs Hannibal's Swordsman (6.00)
Turn 160, 100 BC: Combat Odds: 27.2%
Turn 160, 100 BC: Your Catapult has caused collateral damage! (1 Unit)
Turn 160, 100 BC: Churchill's Catapult is hit for 21 (79/100HP)
Turn 160, 100 BC: Hannibal's Swordsman is hit for 18 (82/100HP)
Turn 160, 100 BC: Hannibal's Swordsman is hit for 18 (64/100HP)
Turn 160, 100 BC: Hannibal's Swordsman is hit for 18 (46/100HP)
Turn 160, 100 BC: Churchill's Catapult is hit for 21 (58/100HP)
Turn 160, 100 BC: Churchill's Catapult is hit for 21 (37/100HP)
Turn 160, 100 BC: Hannibal's Swordsman is hit for 18 (28/100HP)
Turn 160, 100 BC: Churchill's Catapult is hit for 21 (16/100HP)
Turn 160, 100 BC: Churchill's Catapult is hit for 21 (0/100HP)
Turn 160, 100 BC: Hannibal's Swordsman has defeated Churchill's Catapult!
Turn 160, 100 BC: Your Catapult has died trying to attack a Swordsman!
Turn 160, 100 BC: Churchill's Chariot (4.40) vs Hannibal's Axeman (2.25)
Turn 160, 100 BC: Combat Odds: 99.0%
Turn 160, 100 BC: (Extra Combat: -10%)
Turn 160, 100 BC: (Class Attack: -100%)
Turn 160, 100 BC: Hannibal's Axeman is hit for 27 (63/100HP)
Turn 160, 100 BC: Hannibal's Axeman is hit for 27 (36/100HP)
Turn 160, 100 BC: Churchill's Chariot is hit for 14 (86/100HP)
Turn 160, 100 BC: Hannibal's Axeman is hit for 27 (9/100HP)
Turn 160, 100 BC: Churchill's Chariot is hit for 14 (72/100HP)
Turn 160, 100 BC: Hannibal's Axeman is hit for 27 (0/100HP)
Turn 160, 100 BC: Churchill's Chariot has defeated Hannibal's Axeman!
Turn 160, 100 BC: Your Chariot has destroyed a Axeman!
Turn 160, 100 BC: Churchill's Axeman (5.50) vs Hannibal's Swordsman (1.12)
Turn 160, 100 BC: Combat Odds: 100.0%
Turn 160, 100 BC: (Extra Combat: -10%)
Turn 160, 100 BC: (Combat: -50%)
Turn 160, 100 BC: Churchill's Axeman is hit for 13 (87/100HP)
Turn 160, 100 BC: Hannibal's Swordsman is hit for 28 (0/100HP)
Turn 160, 100 BC: Churchill's Axeman has defeated Hannibal's Swordsman!
Turn 160, 100 BC: Your Axeman has destroyed a Swordsman!

Turn 161, 85 BC: The enemy has been spotted near York!
Turn 161, 85 BC: Clearing a Forest has created 36 ? for York.
Turn 161, 85 BC: Hannibal adopts Organized Religion!

Turn 162, 70 BC: The enemy has been spotted near York!
Turn 162, 70 BC: The enemy has been spotted near York!


Pics
Spoiler :

Athens


Thebes


Greek Iron


Utica Iron


Power 70BC


Mfg Goods 70BC (Note the effect of the pillaging! Don't neglect this, please.)


GNP 70BC


Food 70BC


Culture 70BC


Demographics 70BC
 
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