SGOTM 06 - Trash Team

Summary:

  • We learned Code of Laws (missed Confucianism though)
  • Razed the poorly placed city of Thebes.
  • York has reached its ‘useful’ cap for the time being while Nottingham’s borders popped.

Turn narrative:

0 - 475BC : Pigswill left things in fine shape.

1 – 460BC : The Work Boat finds Greek Sparta. Nottingham’s Workers move.

2 – 445BC : Start chopping Forests near Nottingham.

3 – 430BC : There’s a roaming Greek Trireme and Work Boat off our west coast. A Malinese Warrior perishes to Nottingham’s Longbow that charges out of the city. XPs. :)

4 – 415BC : London: > Longbow.

5 – 400BC: Confucianism FIDL. Nottingham Longbow returns.

6 – 385BC: Nottingham: Longbow. Spot Copper Mine near Athens.

7 – 370BC: Zzzz.

8 – 355BC: York: > Barracks

9 – 340BC: London: > Longbow

The Battle of Thebes …

church_280bc_thebes_action_shot.jpg


Longbow def Archer (CG I) @ 87%
Longbow def Archer @ 99%
Longbow def Warrior @ 99%

Do not attack with Archer vs. Warrior (42% odds).

10 – 325BC: Thebes taken and razed. Notice close Carthaginian border. :science: up to 90%. Greece has Ivory in borders.

church_280bc_thebes.jpg


11 – 310BC: Nottingham’s borders pop, and Workers start on Rice Farm. Reveals a second Barbarian city to the north west (screenshot from end of round).

church_280bc_barbs.jpg


Mini SoD moves into Forest to heal – some troops however are able to be promoted. Rearrange Maginot Line - can be further shuffled by next players.

12 – 295BC: See into Carthaginian Hadrumetum (1x Archer CG I, 1x Archer – Hill) ... Hannibal also will have access to Ivory. York grows to 5 and then is stagnated.

13 – 280BC: Code of Laws is in – can swap to Caste System. Dial up Pottery at 100%:science:, but can be changed (Mathematics?). Move Nottingham Worker from Rice to Stone.​
Screenies ...

Our three cities;

church_280bc_london.jpg


church_280bc_york.jpg


church_280bc_screen_nottingham.jpg


Military view - our mini SoD of three Longbows and Archer in the south on the 'whiter' tile;

church_280bc_screen_military.jpg


Cultural view of the north;

church_280bc_screen_north.jpg


... and south ...

church_280bc_screen_south.jpg


icon2.gif
The save
 
Looks like quite a bit of tundra down there. Could be useful later on to spam naff cities to get to dom limit.

Might be worth interrupting longbow spam to get a settler for gold/iron/cows south of London.
 
I'd really like to see an unstoppable SoD of maybe a dozen units or so put together so we are capable of taking a capital, but equally agree that at minimum one Settler should be spawned to start attending to what could loom as a severe commercial crisis.

Over to you Remco! :)
 
Got it!

Plan:
-Build two workers (London and York) as combat engineers to road a way to Alex.
-Build more units and move onto Athens.
-Science: After Pottery we could go for Monotheism > Theology. We should get Christianity and Theocracy for more exp.
-I thought the chariot was meant for medic?
-Build settler for gold/iron/cows/fish (found on iron?)
 
We'll get a prophet in London in 37 turns. Since he'll arrive faster than we can research Theology ourselves, I vote we use him to bulb it assuming Christianity's still available or we've managed to acquire Judaism by force.

That makes pottery, meditation, mono and then (in my opinion) maths > construction/calendar/currency a good path to follow. Cats will actually be more use to us than swords. With cats/longbows, we can take the whole continent.

As far as iron city's concerned, I'd be inclined to wait for now. With AI triremes sniffing about it'll be a big hammer investment to make profitable. I'd rather we expanded through force than through peaceful means, and if we continue with the military buildup we'll be in a position to start taking and holding cities pretty soon. How about sending 3 longbows to raze Yue Chi to get some cash and XPs while we're assembling our SoD and training combat engineers?

Athens looks like a good site with both gold and copper in its fat cross.
 
Press Enter:

Turn 149/660 (265 BC) [06-Jan-2008 21:05:34]

Turn 150/660 (250 BC) [06-Jan-2008 21:07:09]
Tech learned: Pottery
York finishes: Barracks
Nottingham finishes: Longbowman
Civics Change: Hannibal(Carthage) from 'Paganism' to 'Organized Religion'

Turn 151/660 (235 BC) [06-Jan-2008 21:07:57]
Nottingham begins: Longbowman (13 turns)
Longbowman promoted: Combat I
Longbowman promoted: Cover

Turn 152/660 (220 BC) [06-Jan-2008 21:10:22]
Longbowman promoted: Formation

Turn 153/660 (205 BC) [06-Jan-2008 21:11:50]
A Quarry was built near Nottingham
Longbowman promoted: Cover
Longbowman promoted: Combat I
Longbowman promoted: Cover
Remconius: And so begins the assault of Yue Chi
While attacking in Barbarian territory at Yue-Chi, Longbowman loses to: Barbarian Archer (0.84/3) (Prob Victory: 91.7%)
Longbowman promoted: Combat I
While attacking in English territory at Yue-Chi, Longbowman defeats (1.20/6): Barbarian Archer (Prob Victory: 91.7%)
While attacking in English territory at Yue-Chi, Chariot defeats (3.28/4): Barbarian Archer (Prob Victory: 99.8%)
Captured Yue-Chi (Barbarian)
Razed Yue-Chi
Yue-Chi lost
Chariot promoted: Combat I
Civics Change: Alexander(Greece) from 'Despotism' to 'Police State'

608f3a32.jpg


Turn 154/660 (190 BC) [06-Jan-2008 21:15:32]
Remconius: wow, 7 units, ouch!
London finishes: Worker


74f0beb6.jpg


Turn 155/660 (175 BC) [06-Jan-2008 21:17:00]
London begins: Longbowman (5 turns)
A Cottage was built near Nottingham

Turn 156/660 (160 BC) [06-Jan-2008 21:18:53]
Tech learned: Monotheism
York finishes: Worker
Attitude Change: Hannibal(Carthage) towards Mansa Musa(Mali), from 'Cautious' to 'Pleased'

Turn 157/660 (145 BC) [06-Jan-2008 21:20:01]
Research begun: Mathematics (12 Turns)
York begins: Longbowman (6 turns)
While attacking in the wild near Sparta, Longbowman defeats (6.00/6): Greek Worker (Prob Victory: 99.8%)
York's borders expand
While defending in Greek territory near Corinth, Longbowman defeats (6.00/6): Greek Horse Archer (Prob Victory: 50.0%)

ba386da6.jpg


Turn 158/660 (130 BC) [06-Jan-2008 21:21:43]
Remconius: kill one HA

Turn 159/660 (115 BC) [06-Jan-2008 21:28:15]
Longbowman promoted: Formation
London finishes: Longbowman
While defending in the wild near Corinth, Longbowman defeats (4.08/6): Greek Horse Archer (Prob Victory: 90.8%)
While defending in the wild near Corinth, Longbowman loses to: Greek Horse Archer (3.36/6) (Prob Victory: 38.8%)


f2824e5d.jpg


Turn 160/660 (100 BC) [06-Jan-2008 21:29:42]
London begins: Longbowman (5 turns)
Longbowman promoted: Combat I
Longbowman promoted: Combat II
A Mine was built near Nottingham
Nottingham grows: 3

Turn 161/660 (85 BC) [06-Jan-2008 21:31:47]
Nottingham begins: Longbowman (8 turns)

Turn 162/660 (70 BC) [06-Jan-2008 21:33:32]
A Cottage was built near London
York finishes: Longbowman
Nottingham finishes: Longbowman

Turn 163/660 (55 BC) [06-Jan-2008 21:33:52]
York begins: Axeman (4 turns)

Turn 164/660 (40 BC) [06-Jan-2008 21:35:54]
London's borders expand
London finishes: Longbowman
While defending in Greek territory at Athens, Longbowman defeats (1.50/6): Greek Horse Archer (Prob Victory: 96.7%)
Attitude Change: Mansa Musa(Mali) towards Alexander(Greece), from 'Pleased' to 'Friendly'

Turn 165/660 (25 BC) [06-Jan-2008 21:36:43]
London begins: Longbowman (5 turns)
London begins: Spearman (4 turns)

Spoiler turnlog from submission :
Here is your Session Turn Log from 280 BC to 25 BC:

Turn 148, 280 BC: Set science to Pottery / Mono and York /London to build worker next. Press Enter
Turn 148, 280 BC: You have trained a Longbowman in London. Work has now begun on a Worker.

Turn 150, 250 BC: You have discovered Pottery!
Turn 150, 250 BC: You have constructed a Barracks in York. Work has now begun on a Worker.
Turn 150, 250 BC: Hannibal adopts Organized Religion!
Turn 150, 250 BC: Guglielmo Marconi (Great Engineer) has been born in a far away land!

Turn 151, 235 BC: The Pyramids has been built in a far away land!

Turn 153, 205 BC: And so begins the assault of Yue Chi
Turn 153, 205 BC: Churchill's Longbowman (6.60) vs Barbarian's Archer (4.35)
Turn 153, 205 BC: Combat Odds: 91.7%
Turn 153, 205 BC: (Extra Combat: -10%)
Turn 153, 205 BC: (Barbarian Combat: -5%)
Turn 153, 205 BC: (Fortify: +25%)
Turn 153, 205 BC: (City Defense: +50%)
Turn 153, 205 BC: (Combat: -25%)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (84/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (68/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (52/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (36/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (20/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (4/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (0/100HP)
Turn 153, 205 BC: Barbarian's Archer has defeated Churchill's Longbowman!
Turn 153, 205 BC: Churchill's Longbowman (6.60) vs Barbarian's Archer (4.35)
Turn 153, 205 BC: Combat Odds: 91.7%
Turn 153, 205 BC: (Extra Combat: -10%)
Turn 153, 205 BC: (Barbarian Combat: -5%)
Turn 153, 205 BC: (Fortify: +25%)
Turn 153, 205 BC: (City Defense: +50%)
Turn 153, 205 BC: (Combat: -25%)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (84/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (68/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (52/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (36/100HP)
Turn 153, 205 BC: Churchill's Longbowman is hit for 16 (20/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (4/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 24 (0/100HP)
Turn 153, 205 BC: Churchill's Longbowman has defeated Barbarian's Archer!
Turn 153, 205 BC: Churchill's Chariot (4.00) vs Barbarian's Archer (1.42)
Turn 153, 205 BC: Combat Odds: 99.8%
Turn 153, 205 BC: (Barbarian Combat: -5%)
Turn 153, 205 BC: (Fortify: +25%)
Turn 153, 205 BC: (City Defense: +50%)
Turn 153, 205 BC: Barbarian's Archer is hit for 22 (6/100HP)
Turn 153, 205 BC: Churchill's Chariot is hit for 18 (82/100HP)
Turn 153, 205 BC: Barbarian's Archer is hit for 22 (0/100HP)
Turn 153, 205 BC: Churchill's Chariot has defeated Barbarian's Archer!
Turn 153, 205 BC: You have captured Yue-Chi!!!
Turn 153, 205 BC: You have destroyed the city of Yue-Chi!!!
Turn 153, 205 BC: Alexander adopts Police State!

Turn 154, 190 BC: wow, 7 units, ouch!

Turn 156, 160 BC: You have discovered Monotheism!

Turn 157, 145 BC: The borders of York have expanded!
Turn 157, 145 BC: Alexander's Horse Archer (7.20) vs Churchill's Longbowman (7.20)
Turn 157, 145 BC: Combat Odds: 50.0%
Turn 157, 145 BC: (Extra Combat: -20%)
Turn 157, 145 BC: (Extra Combat: +20%)
Turn 157, 145 BC: Alexander's Horse Archer is hit for 20 (80/100HP)
Turn 157, 145 BC: Alexander's Horse Archer is hit for 20 (60/100HP)
Turn 157, 145 BC: Alexander's Horse Archer is hit for 20 (40/100HP)
Turn 157, 145 BC: Alexander's Horse Archer is hit for 20 (20/100HP)
Turn 157, 145 BC: Alexander's Horse Archer is hit for 20 (0/100HP)
Turn 157, 145 BC: Churchill's Longbowman has defeated Alexander's Horse Archer!

Turn 158, 130 BC: kill one HA

Turn 159, 115 BC: Alexander's Horse Archer (7.20) vs Churchill's Longbowman (11.10)
Turn 159, 115 BC: Combat Odds: 9.2%
Turn 159, 115 BC: (Extra Combat: -20%)
Turn 159, 115 BC: (Plot Defense: +25%)
Turn 159, 115 BC: (Hills: +25%)
Turn 159, 115 BC: (Combat: +35%)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 24 (76/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 16 (84/100HP)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 24 (52/100HP)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 24 (28/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 16 (68/100HP)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 24 (4/100HP)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 24 (0/100HP)
Turn 159, 115 BC: Churchill's Longbowman has defeated Alexander's Horse Archer!
Turn 159, 115 BC: Alexander's Horse Archer (7.20) vs Churchill's Longbowman (7.54)
Turn 159, 115 BC: Combat Odds: 61.2%
Turn 159, 115 BC: (Extra Combat: -20%)
Turn 159, 115 BC: (Plot Defense: +25%)
Turn 159, 115 BC: (Hills: +25%)
Turn 159, 115 BC: (Combat: +35%)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 22 (78/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 17 (51/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 17 (34/100HP)
Turn 159, 115 BC: Alexander's Horse Archer is hit for 22 (56/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 17 (17/100HP)
Turn 159, 115 BC: Churchill's Longbowman is hit for 17 (0/100HP)
Turn 159, 115 BC: Alexander's Horse Archer has defeated Churchill's Longbowman!

Turn 162, 70 BC: You have trained a Longbowman in Nottingham. Work has now begun on a Longbowman.

Turn 163, 55 BC: New Tech(s) to trade: Alexander
Turn 163, 55 BC: The Temple of Artemis has been built in a far away land!
Turn 163, 55 BC: London's cultural boundary is about to expand.

Turn 164, 40 BC: The borders of London have expanded!
Turn 164, 40 BC: Alexander's Horse Archer (7.20) vs Churchill's Longbowman (12.60)
Turn 164, 40 BC: Combat Odds: 3.3%
Turn 164, 40 BC: (Extra Combat: -20%)
Turn 164, 40 BC: (Extra Combat: +20%)
Turn 164, 40 BC: (Plot Defense: +25%)
Turn 164, 40 BC: (Fortify: +15%)
Turn 164, 40 BC: (Hills: +25%)
Turn 164, 40 BC: (Combat: +25%)
Turn 164, 40 BC: Churchill's Longbowman is hit for 15 (85/100HP)
Turn 164, 40 BC: Churchill's Longbowman is hit for 15 (70/100HP)
Turn 164, 40 BC: Alexander's Horse Archer is hit for 26 (74/100HP)
Turn 164, 40 BC: Churchill's Longbowman is hit for 15 (55/100HP)
Turn 164, 40 BC: Alexander's Horse Archer is hit for 26 (48/100HP)
Turn 164, 40 BC: Churchill's Longbowman is hit for 15 (40/100HP)
Turn 164, 40 BC: Alexander's Horse Archer is hit for 26 (22/100HP)
Turn 164, 40 BC: Churchill's Longbowman is hit for 15 (25/100HP)
Turn 164, 40 BC: Alexander's Horse Archer is hit for 26 (0/100HP)
Turn 164, 40 BC: Churchill's Longbowman has defeated Alexander's Horse Archer!
Turn 164, 40 BC: While defending, your Longbowman has killed a Greek Horse Archer!


Summary:
-Lost 2 longbowmen, defeated 2 barbarian archers and 3 greek horse archers.
-Pillaged the greek goldmine near athens.
-Sparta should be next to stop HA production.
-3 LBW and 1 archer are near athens pillaging.
-5 LBW and the chariot are forming the new SoD. Axe,spear and LBW are in production.
-Road down south is almost ready.
-worker East of London is completing a road which should speed up movement of London produced units down south.
-Captured a worker, but he got killed on the way back up north.

THE SAVE

Roster
-Remconius (just played)
-chopster (UP)
-stuge (on deck)
-cabert
-patagonia
-pigswill
-Cam_H
 
How many defenders in Athens? The screenshot shows our units.

I'm at work at the moment, so I can't post a "got it" until tonight.

Corinth looks nasty - lots of units and guarded by river from all but 2 tiles.

Plans for the next turn set?
Tech towards catapults?
Capture and keep Athens (Great Wall), crush Alex as much as possible.

Alex seems to like his horsies, so we should throw a few more spears in to the mix IMO.

City development and expansion?
I'll have more thoughts on this once I can examine the save more thoroughly, but I'm inclined to expand by the pointy stick where we can.
 
Just had a look at the save. 5 workers is a major improvement!

Can't see how many units are in Athens as the archers are no longer next to the city.
For some bizarre reason, Alex hasn't connected his copper though :smoke:

Pillaging his horses should definitely come next; he's popped a GE and built us the Pyramids with it, which is very considerate. I think we should focus on trying to take Athens and double-back for Corinth once we've got cats.

In terms of our own GPP, we're 20 turns away from a Prophet and 7XPs away from a GG, so we should probably decide what we want to do with them. I'd be inclined to lightbulb Theology with the prophet, which means researching Meditation after maths; construction should probably come next with all the city walls springing up. As for the GG I'm a bit less certain. Do we want a medic 3 chariot, or an instructor/military academy in London?
 
Just had a look at the save. 5 workers is a major improvement!

Can't see how many units are in Athens as the archers are no longer next to the city.
For some bizarre reason, Alex hasn't connected his copper though :smoke:

Pillaging his horses should definitely come next; he's popped a GE and built us the Pyramids with it, which is very considerate. I think we should focus on trying to take Athens and double-back for Corinth once we've got cats.

In terms of our own GPP, we're 20 turns away from a Prophet and 7XPs away from a GG, so we should probably decide what we want to do with them. I'd be inclined to lightbulb Theology with the prophet, which means researching Meditation after maths; construction should probably come next with all the city walls springing up. As for the GG I'm a bit less certain. Do we want a medic 3 chariot, or an instructor/military academy in London?

100% agreed on the nice gift from alex.
Let's take it.
Settler for iron certainly can wait.

A medic 3 chariot is not as important as settled GG for us charismatic guys + our stack isn't THAT big.
 
This is now an official GOT IT.

Are we sure we won't need Astronomy?
If we're not sure, then Meditation is a tech we DON'T want to research if we plan on lightbulbing towards it.

I'd be inclined to use the GG for an instructor in our main military city - as this is AW, I think the long term payoff would better than the super medic. Although, now I think of it, the super medic would allow immediate access to Heroic Epic once we have Literature.
 
This is now an official GOT IT.

Are we sure we won't need Astronomy?
If we're not sure, then Meditation is a tech we DON'T want to research if we plan on lightbulbing towards it.

I'd be inclined to use the GG for an instructor in our main military city - as this is AW, I think the long term payoff would better than the super medic. Although, now I think of it, the super medic would allow immediate access to Heroic Epic once we have Literature.

We probably already have access to HE.
I saw a drill IV LB sometimes ago.
+ we're charismatic and level 4 is just 8 XP, so really no big deal.
 
I'll build military and roads for a couple of turns while our LBs migrate towards Athens - I might move a LB to the gold hill to survey its defence.

Once we get the Pyramids, what civic (if any) do we want to switch to? Representation? Should we wait or revolt immediately?

Do you think our workboat will survive a waltz through Hannibal's territory? Should we risk it, or just hide him south?

If Argos is poorly defended, should I take it on the way to Athens? I know my warmongering could use some improvement so I'll be asking a lot of questions of the group in this turnset.
 
Athens is quite well defended. Off the top of my head it has 4 archers, 3 Horse archers and a few others 8-9 in total, as well as a settler and some workers. I moved the longbows to the forest hill after the HA attacked and left one longbow severely wounded. Didnt dare to leave them cutting off athens. Maybe the other LB and archer could be moved back to block the hole.

I am pretty sure we dont need meditation for Theology. I remember checking in the game and only monotheism was needed. I agree to lightbulbing Theology.

Using GG for Instructor is nice.
 
Athens is quite well defended. Off the top of my head it has 4 archers, 3 Horse archers and a few others 8-9 in total, as well as a settler and some workers. I moved the longbows to the forest hill after the HA attacked and left one longbow severely wounded. Didnt dare to leave them cutting off athens. Maybe the other LB and archer could be moved back to block the hole.

I am pretty sure we dont need meditation for Theology. I remember checking in the game and only monotheism was needed. I agree to lightbulbing Theology.

Using GG for Instructor is nice.

sure you don't need meditation for researching theology, but if you don't have it, the Great prophet will lightbulb it.
I suggest settling him. If we run representation, it's worth 2 hammers, 5 gold, 3 beakers. Quite good, don't you think?

Will london be our HE city?
 
If we end up building this city here:

sgotm6e.jpg


(old pic, there is Iron in its radius now too)
Then it can produce 22HPT at size 8 using the fish, or size 10 working all land tiles (farms, cows, iron and hills). This would be a good site for HE, although the city requires a lot of worker turns to be valuable, and is probably a little way off being a concern.
 
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