No more spam, please. I want this thread to be a useful communication medium for players and staff. If the signal:noise ration drops then people will switch off, and important messages will go missing.
Meh, I guess so. I don't know if I'd be pedantic enough to worry about it myself though. Knowing where the boundaries of the island/continent/whatever are a little ahead of time isn't a big issue.Well, AlanH left out the most important point .
From how the path is drawn you can learn if the movement is up, down or level. That means you can tell for every tile in the fog if it is water, flat, hill or peak.
Wise words AlanH...wise words indeed!!WARNING
No doubt a lot of players will be trying this now. You MUST be careful not to move the unit you are using. This is easy to get wrong.
I recommend you practice on a test map, not on the live one, and that *only* the active team player uses it on the real map when s/he is fully competent with it..
PLEASE make sure you know which saves are Practice maps, and which is The Real Thing !
Playing with the wrong save is a major opportunity to get you and your team into my bad books.
FWIW, this is just one of the reasons I dislike practice maps, but we seem to be stuck with them
Just to make the barbarian setting a bit clearer:
The barbarians has as earlier stated not been given any extra starting techs (beyond what the game automatically give them).. in fact it is impossible to give them any extra techs since the starting saves are made from a worldbuilder save, and barbarian tech settings doesn't exist in this file..
They have also not been given any free starting units. (But don't let this lull you into a false safety)
Since raging barbarians are NOT turned on, that doesn't leave many options for how I made the barbarians more wicked than normal... most teams seems to have guessed or learned parts of this this was done already.