ChrisShaffer
Board gamer
Missing of some parts just slows SS fly but with 100% success, missing other - decreases the chance of finish.
Right, but those are strategic decisions, not rules requirements.
Missing of some parts just slows SS fly but with 100% success, missing other - decreases the chance of finish.
I can't imagine why we would be required to build all spaceship parts.
Right, but those are strategic decisions, not rules requirements.
We also didn't discuss whether teams should be allowed to "gamble" and settle on T1 instead of T0. Should this be allowed?to avoid any gamblingWe spent a lot time discussing events and refused events. So complete spaceship demand looks like logically substantiated action.
You are right, it doesn't make sense to gamble right at the end of the game, and throw it all away. So I don't see the need to further specify the VC.Why would anyone launch a spaceship with less then 100% success chance? That's just silly IMO, unless you know the exact launch date of an opposing team and only gambling gives you a chance to beat it. But exact finish dates are concealed in SGOTM, so nobody is going to gamble anyway.
to avoid any gamblingWe spent a lot time discussing events and refused events. So complete spaceship demand looks like logically substantiated action.
Oh...a tech race? Maybe that is what our team is doing wrong. We have been running research at 0% to stock pile gold. Is this not a good strategy?
Has this maintenance thread become a general chit chat thread?