LC Turnset T0-T15
T0 4000BC
Mv scout NW SW. Tundra on the horizon and nothing else of note.
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continuing after post #137
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Revolt to Environmentalism and Police State.
MV settler 1S. river continues to the SE. Settling here gives us 6 river tiles. Game still likes settling on the hill and to the NW.
T1 3940BC
Scout NW-W, spots sheep on klarius' plains tile. Stopping temprorarily to post screenshot.
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continuing after post #143
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Settle Murky Waters. No surprises. Slightly bad news that SE-SE is a river tundra tile, because we can no longer settle on that tile, of course. There is also mystery ice lurking 1E of that tundra. Bonus: a river begins flowing south from the mountains! Overall, it appears we made the right choice for settling, imo.
Building wkr1. Researching Agri.
T2 3880BC
Scout W-NW. Nothing special. There is one fogged sea tile north of ice from the sheep.
T3 3820BC
Some news.
Our borders have expanded. The mystery ice cuts off galley movement to the south of the mountains and since we can't settle on the tundra tile SE-SE, Gyathaar has penalized us for picking the best capital site. We'll need a port south of the mountains. Or a fort on the tundra with Math and a city or fort to the NE.
But there's more: There is an off-shore barb city to the SE-SE, reachable only after a city's second border expansion. The barb city somehow has enough culture to have already expanded its borders. Guess this is at least some of Gyathaar's barb surprise--Barb cities.
I'm stopping again and posting a screenshot because I'm not sure how we want to scout before Agri. The scout is all tangled up in hills and woods. Do I defog everything to the west immediately or do I angle southeast, so that we will know better what we we've got when agri is done?
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continuing after post #159
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T4 3760BC
Scout SE, can see that scout can go S next without getting slowed down.
T5 3700BC
Scout S. Lots of useless tundra and barren plains tiles, with some woods.
T6 3640BC
Scout SE. Spots MARBLE!!! Careful examination of the fog shows that going SW will expose only one more tile. However, that tile is potentially in the FC of a marble settlement site and the only other food now visible are the sheep, so...
Scout SW. Cattle!!! On plains, though, so it's only a bit more food.
T7 3580BC
Agriculture researched.
Buddhism FIDL.
Scout SE-SE. A bottle of Wine found discarded on the arid plains. After moving I realized that I could have gone 1W and exposed two more plains tiles in marble potential FC. Not so smart.
Stopping per PPP to discuss what to research next. Save attached
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continuing after post #187
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T8 3520BC
Set research to AH
Wolf appears W of sheep
Scout SE-S into woods. Second wines. More plains tiles everyfriggingwhere.
T9 3460BC
Scout E-NE. Cows on river/coast. Five grass river tiles total, all else is forest/plains.
T10 3400BC
Scout SE-NE. Clams to NE. Fish to SE and rice on grass to S plus another grass tile. Gyathaar is becoming exceedingly generaous in his old age...
. Require two cities for all of them.
T11 3340BC
Worker1 complete. Starts farming.
Set build to warrior1.
Scout SW-SW.
T12 3280BC
Scout follows coast SW-SW. Two more coastal grass and some plains. Is this Canada or Siberia? No AI culture anywhere to be seen.
T13 3220BC
Scout SW-W to woods. No point in going S because scout will be limited to 1 tile down there next turn anyway. More wine, coastal grass, inland plains, and now desert to the west in the fog. Fog-gazing, looks like Florida forking down to the SE and the Gulf of Mexico to the South.
T14 3160BC
AH complete. No horses to be seen.
Corn farm1 done.
One turn to pop2.
No AI cutlure to be seen.
I haven't moved the scout yet, so we can fog-gaze to determine how far Florida continues and whether to explore it or skip it for now.
We also need to decide whether to research The Wheel or Writing next.
Save attached.
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continuing after post #198
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Scout S SE. Pigs on SE fork, floodplains in the fog on SW fork of land. Lion appears W-W-SW of pigs.
T15 3100BC
Scout (hasn't moved yet but) makes a
CRITICAL DISCOVERY!!! Pay attention landlubbers. A barb battleship has appeared!!!. Okay, not a battleship, but almost. It is a CI/CII, NavigationI, Medic galley
That explains why Gyathaar put the ice down there, to protect our fish...
Save uploaded.