On t61 we can run research at 20% with +4 beeakers/t and +15g, while still completing Myst on time. This means we don't have to use 0% right away.
T57: Galley moves 1 square away from paris but then has to return back, by now it's scouted a reasonable area around marble spot.
T58: Settler is whipped, galley continues back to paris. Paris size 2 works 2 (northern)clams
T59: Settler loads onto Galley Paris goes back to lighthouse
T60:Settler unloads onto marble. Galley now has time to explore a little , needs to be back on the tile 1SW of Paris by T84 however.
T61: (2475BC) Rheims is founded, works its clams and starts building lighthouse
Research to 20%, 4b/t +15g
T62: Mysticism in set research to Med
Research 100%, 20b/t -1g
T65: Paris grows to size 3. Works 2 clams +PH
T69: Research 50%, 10b/t +8g (17 total gold)
T70: Med completes, start on priesthood. Rheims grows to size 2 works Clams +Grass forest.
Research 100%, 20b/t -2g (Priesthood 6t, -12g)
Once Paris grows to size 3 after the whip, if it works a coastal tile for 3t, you can get Med 1t quicker. However, I assume this screws up the plan because we need those 9hammers?