From other thread... thought it'd fit better here.
Yes, I snipped some parts of the quote.
It's funny to me, SGOTM15 and 14 seem to have reversed strategies for our teams.
In SGOTM14, PD whipped hard and decided to kill everything without too much thinking.
In SGOTM14, OSS developed good cities and then started a later war but with a better end-strategy.
In SGOTM15, PD developed good cities for a later war but a better end-strategy.
In SGOTM15, OSS went to war earlier to kill everything.
~~~
In hindsight, Optics was not needed as early as we got it (obviously, we didn't know that and wanted flexibility). This leads to thinking Oracle>Aesthetics is NOT the right choice. I'm not saying Oracle>Construction wasn't the right call as it saved a lot of beakers towards Engineering, which was the key tech imo. Looking back, Metal Casting or Currency may have been the better choices.
It's possible that PD's strategy with an Oracle>Construction could have lead to a t150ish finish but anyway, Hindu AP was the best call here.
~~~
Opening borders with any AI is always possible via liberating cities, at a steep cost obviously. I used to think this was limited to +10 but OSS (and Kakumeika) showed there's no cap.
~~~
Finally, I think PD seemed to have the less bad luck, although some arguments can be said that you make your own luck
Yes, I snipped some parts of the quote.
I've only read the first half of the PD thread so I don't know how they got their SoDs from Toku through Hatty and Genghis, but I'm assuming they used OBs, at least partly. (If not, they surely should have, based on where they were when I stopped reading.) So the cleverness of their strategy boiled down to
1. scouting ahead with spies to locate Lizzie
2. Using the AP and other tricks to get OBs after breaking through Toku
3. Moving SoDs rapidly forward to capture the AP.
Based on the map, the primary (very minor) luck involved was:
1. Lizzie being closer to their initial warpath through Toku
2. Building their HE closer to Lizzie
3. Meeting Lizzie long before OSS did, thus knowing she was on the same landmass.
OSS was ahead of the PD on T100 and in position to win, had we had the above strategy, but we didn't. End of story. The best strategy usually wins.
It's funny to me, SGOTM15 and 14 seem to have reversed strategies for our teams.
In SGOTM14, PD whipped hard and decided to kill everything without too much thinking.
In SGOTM14, OSS developed good cities and then started a later war but with a better end-strategy.
In SGOTM15, PD developed good cities for a later war but a better end-strategy.
In SGOTM15, OSS went to war earlier to kill everything.
~~~
In hindsight, Optics was not needed as early as we got it (obviously, we didn't know that and wanted flexibility). This leads to thinking Oracle>Aesthetics is NOT the right choice. I'm not saying Oracle>Construction wasn't the right call as it saved a lot of beakers towards Engineering, which was the key tech imo. Looking back, Metal Casting or Currency may have been the better choices.
It's possible that PD's strategy with an Oracle>Construction could have lead to a t150ish finish but anyway, Hindu AP was the best call here.
~~~
Opening borders with any AI is always possible via liberating cities, at a steep cost obviously. I used to think this was limited to +10 but OSS (and Kakumeika) showed there's no cap.
~~~
Finally, I think PD seemed to have the less bad luck, although some arguments can be said that you make your own luck
