t143 - t153 PPP: Draft #3
Changes from Draft #2 are in this DarkRed font. Note that with new SoD double teleport plan we have 1t extra to get to Babylon at the end of t151 rather than t150; this allows building 3-4 more units, if we stretch Engineering completion to 4t at Research 40% on average plus a few citizens switched to higher commerce; no switch to CS, due to needing Slavery until t146; Caste System switch delayed until t150.
Cities (F1):
Delhi (no Engineer):
t143: starts Macemen organically
t144: starts Crossbowman organically
t145: completes Macemen (5 XP) organically
t146: completes Crossbowman (5 XP) organically
t147-t153: builds Wealth
Deergold City:
t143: starts Macemen
t144: starts Crossbowman
t145: whips Macemen (5 XP)
t146: whips Crossbowman (5 XP)
t147-t148: starts Spy using OF from Maceman/Crossbowman builds (spare to be used as needed or in LizTown)
t149-t153: builds Wealth
SheepTown:
t143-t153: builds Wealth
CowTown:
t143-t144: starts/whips Crossbowman (3 XP)
t145: builds Catapult (5 XP) or Spearman (due to lack of Hammers) via OF from CB
t146-t153: builds Wealth
PigsGem:
t143-t144: starts/whips Catapult (0 XP)
t145-t146: starts/whips Catapult (2 XP)
t147-t148: start/whip Hindu Missionary
t149-t153: builds Wealth
Crabsville:
t143-t147: builds Wealth
t148-t149: starts/whips Courthouse
t150-t153: builds Wealth
Island:
t143-t153: builds Wealth
Hamsville:
t143: starts Catapult
t144: starts Spy
t145: whips Catapult (2 XP)
t146: whips Spy (stays in Hammsville)
t147-t153: builds Wealth
FishTown:
t143-t153: builds Wealth
Shaka Bacon Bit:
t143-t153: starts Galley (ETA 17t; needs Worker help)
LizTown:
t143-t153: builds Wealth
Financial (F2) - Currently:
Unit Cost: 28
Unit Supply: 9
City Maintenance: 63
Civic Upkeep: 45
Inflation: 23
Total Expenses: 168
We will be adding 10 units in 4t, so Unit Cost will increase by 10 to 38. Our SoD will leave our culture by about t148-150 and its 25 units will cost us 10-11 more Unit Supply, increasing from 9 to 21-22. We plan to regrow citizens whipped in t144-t146, so City Maintenance and Civic Upkeep should stay about the same, ignoring Civics changes.
Civics (F3):
NO t145 Switch to Caste System (low Commerce citizens -> Merchants)
t145: Switch to Theocracy (+2 XP) Vassalage doesn't provide an extra promotion and its 10 Wpt savings doesn't match +15 Cpt and 11.5 Hpt of Bureaucracy.
t150: Switch to Caste System (low Commerce citizens -> Merchants)
Foreign (F4):
All Civs except Mansagawa, Huayanagawa, Cyrusgawa, Shakagawa and Genghigawa are involved in a Holy War against Elizagawa.
Genghigawa is at war with Tokugawa.
We will perform small low probababity begs from Hammuragawa (10W), and Tokugawa (10W) turn 143 or 144, so the Peace Treaty ends before our proposed t145 Holy War vote.
Resource Trades: Will trade extra resources for best Wpt. Will not cancel trades until we get +2 sharing resources bonus, keep one trade to prevent Diplomacy decay.
None of the x-gawas have adopted Mercantilism
None of the x-gawas have Engineering yet. Mansagawa and Huayanagawa do not yet have Theology. Hammuragawa will trade Aesthetics and Horseback Riding.
Give Guilds and Banking to Hammuragawa when he completes Feudalism; Get Aesthetics and Horseback Riding and Wealth in trade
Give Guilds and Banking to Genghisgawa when he completes Feudalism; Get Aesthetics and Horseback Riding and Wealth in trade
Military (F5):
All military units (5 Macemen, 2 Crossbowmen, 3 Spearmen -> Pikemen, 1 Swordsman, 3 Axemen and 7 Catapults) in our main cultural area (including those built in 4t) will immediately move to Babylon with ETA of t150 or t151.
2 Axemen at 1S+2W of Thebes will await the arrival of Moses for the Moses Teleport Maneuver in t146.
All military units near Akhataten, except 2 XP Swordsman and 2 XP Axeman, will wait in Satsuma until the Moses Teleport Maneuver. If it fails, these units will capture Akhetaten as a Hindu city gift to Huayanagawa.
2 XP Swordsman and 2 XP Axeman will move to recapture GhostTown and Hammsville respectively (arriving no later than t152, capturing t154 unopposed); Axeman/Swordsman to capture GhostTown will wait in the city until t153 close/open of Borders to Hammuragawa, then moves 1-SW still t153, ready to capture GhostTown t154 after the DoW.
Axeman in Shakagawa scouts Bulawayo; joins our SoD after DoW teleport.
Caravels:
George Patton and loaded Hindu Missionary wait for open border with Genghisgawa and Hindu Missionary moves to Shaka Bacon Bit.
Traveler moves to near Galley chain area to help transport Missionaries, maybe?
Trireme Argos disbands!
2 Galleys form Galley chain between PigsGems and Nippur for last military builds in CowTown and Delhi.
Scout: disbands.
Settlers:
Settler 16 will remain in position (possibly the only access to Elizagawa for military victories) until just before trying the Galley teleport.
Moses moves to 1-S+2-E of Thebes, teleports to 7-E of Thebes and settles there t146.
Settler 17 will found City to provide +2 Cpt in every city; builds Wealth (too late to finish anything without Slavery).
Workers:
Fritz: moves to Shaka Bacon Bit to build Grassland Mine and chop Forest and possibly build Fort 1-SE of Shaka Bacon Bit as Galley canal teleoprt launch pad.
Karl: checks and completes 2 Roads 2-S+1-W and 1-S+2-W of Numidian; goes back to find/shadow Shakagawa's stack; after DoW teleport (next turn set) goes to help with Shaka Bacon Bit improvements/chops.
Eiffel: Moves home to build farms, chop forests, etc.
Hoover: builds Road 1-N of FishTown, builds Grassland Hill Mine 1-NW of FishTown.
Faraday: builds Banana Planatation, 2 Grassland Hill Mines near Crabsville.
Island Worker: builds 1t of farm 1-W of Sheep, Sheep Pasture, GH Mine 1-N of Sheep, then other Mines and Farms.
Hindu Missionaries:
One aboard George Patton, see Caravel George Patton above.
9 attaches to Moses for teleport.
10 follows and attaches to SoD.[/COLOR]
New (PigsGems) 11 follows and attaches to SoD. Gets to Babylon by t151 easily.
Spies:
1 explores GenghisGawa's unrevealed Culture.
5 moves to LizTown and waits.
4 waits in Hammsville until needed to convert Shakagawa to Hinduism just before the DoW (priority 1).
7 moves to Bulawayo as primary Spy for Support City Revolt mission t164 or earlier (Spy arrives by t151).
8 moves to Bulawayo as secondary Spy for Support City Revolt mission t164 or earlier (Spy arrives on t152).
Technolgy (F6):
Complete Engineering in 4t (t147) via turns of 00% Research, 100% Research and 80% Research.
Next (t148-t153): Paper at Research 00% (Espionage maximum possible)
Religion (F7):
Shaka Bacon bit and Island are only cities lacking Hinduism.
Victory Conditions (F8):
RL DV ASAP:
Gandhi: 96
Hatsegawa: 9
Cyrusgawa: 8
Tokugawa: 7
Hammuragawa: 3 (Will vote for us)
Shakagawa: 1
Genghisgawa: 1
Mansagawa: none
Huayanagawa: none
Elizagawa: none
Ratio is already 96/125 = we exceed 75% by a few percent. After spreading Hinduism to Mansagawa, Huayanagawa, and Elizagawa we should be well under 75%, not including the planned whips in 2t.
Resolutions:
t145: The Apostolic Palace Resident Election.
t155: Declare war on the infidels (Shakagawa).
t165: RL DV.
Corporation (Shift-F7): Coporation not completed yet by any Civ.
Espionage (CRTL-E):
t143-t146: 4 Ept -> Shakagawa
t146-t153: 100% Commerce -> Espionage (100% Wealth on turns when not possible); All Espionage -> Elizagawa until see see her Research goal, then switch to Shakagawa until we have enough for "Switch to Hinduism" and Bulwayo "Support City Revolt" (expensive < 800E base) missions; switch back to Elizagawa for stealing Technologies like Astronomy.
When 2 Spies arrive in Bulawayo in t150-t152, check the actual amount of Espionage needed to complete "Support City Revolt" mission and estimate for 5 turns of Spy fortification.
bcool computed "Hindu conversion" mission in Hammsville to be 87E, but we can't verify that in the real game until the city is given to Shakagawa in t154 right before the DoW.
SoD Teleport Path from Babylon starting Point:
From Babylon:
1) On t152, SoD moves to 1-W of Akkad
2) On t153, SoD moves to 1-NW of Akkad with .7 movement remaining
3) Still t153, we close (and open) Borders with Hammuragawa, teleporting SoD to 1-W of Nobamba
4) Still t153, with .7 movement left, SoD moves to 2-N of Nabamba
5) On t154, SoD moves to 1-SW of Shakagawa's Copper with .7 movement remaining
6) Still t154, perform DoW of Shakagawa, teleporting SoD to 2-S+1-W of Numidian
7) Still t154, with Roads on 2-S+1-W and 1-S+2-W of Numidian, move 2-W (without Roads it takes two turns) onto Grassland
8) On t155, SoD moves onto PH 1-S+2-E of Bulawayo
9) On t156, SoD moves onto GHF 1-E of Bulawayo
10) On t157, Spy in Bulawayo performs "Support City Revolt" mission (2 attempts).
11) Still t157, SoD bombards?/barrages/captures Bulawayo.
Turn Checklist:
check if Toku and Hatsegawa have OB each turn
check if Shaka and Hammuragawa have OB each turn
check if anyone has teched feudalism (Give Hammuragawa or Genghis Guilds and Banking when possible)
doublecheck city builds against PPP
Team AI adopts mercantilism (but that would be an announcement)
Check to see if Cyrusgawa goes into WHEOOHRN (or any other AI who isn't involved in a war or already in WHEOOHRN--and remember the little red fist icon isn't working properly)
Stopping Criteria:
Team DOWs us.
Hammu goes to peace with Liz.
Shaka DOWs someone
Shaka closes OB with us
Someone DOWs us
Axes near Thebes see Vilcabamba pop its borders (need at least to re-plan the military to take Akhe and still be able to re-take GT and Hammsville on schedule; also re-plan missionaries)
Moses gift fails somehow
Please let me know of any corrections or additions. Since this is the third draft of the PPP, there should be very few isssues with it, but please speak your mind about it anyway.
Sun Tzu Wu