SGOTM 16 - Kakumeika

More input is needed from other Team members. Please speak up about the future of our Civilization whether that be a change in our Grand Strategy or Turn Set Goals and Tactics.

Sun Tzu Wu
Short Answer
GLH+Pyramids
Wine City asap.

Discussion of Grand Strategy

Decathlon Critical Path -- What limits the fastest victory?
Decatholon items: (#4 Humbaba,) #5 AP resident, #6 2 LCs, #7 3 shrines, #8 3 corps, #9 FT1
This boils down to
* fast research,
* lots of GPs,
* lots of culture in LCs.

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Question: Has anyone finished testing on whether FT1 occurs before 2 LCs with max science slider?
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Where's the optimal synergy? Since we are industrious with half-priced libraries, I would say: GLH+Pyramids.

1a. GLH = Massive coastal REX for seafood for Sushi, without going over the Dom Limit.
1b. Pyramids/Early Rep + spammed libraries + SE = beakers and GPs.

Danger: Failing to build Mids and/or GLH.

Still needed:
1. Marble
2. Exploration for seafood resources, meeting AIs, circumnavigation, deciding whether we need Astronomy.

The Pyramids
We have choices for getting the Pyramids, although we clearly don't have unlimited time.
1. Asap with OR, for a 1.75 multiplier, chopping like mad.
2. Asap with OR and forge (Oracle/MC or tech by hand), for a 2.00 multiplier, chopping like mad.
3. Much slower with Bureau and OR, for a 2.25 multiplier.
4. Slower with stone and OR, for a 2.75 multiplier.
5. Slower with stone, OR, and forge, for a 3.00 mulitplier.

Here's a table of hammer costs, based on various hammer multipliers. Note the diminishing returns from each added 25% multiplier.
Code:
Pyramids(500h)
                     base-h
30hChops base-h mult saved  requirements
-------- ------ ---- ------ ------------
11 +  4h  334   1.50        none
 9 + 16h  286   1.75  48h   forge or OR
 8 + 10h  250   2.00  36h   Bureau or forge+OR
 7 + 13h  223   2.25  27h   Bureau + (forge or OR)
 6 + 20h  200   2.50  23h   stone
 6 +  2h  182   2.75  18h   stone + (forge or OR)
 5 + 17h  167   3.00  15h   stone + (Bureau or forge+OR)
 5 +  4h  154   3.25  13h   stone + Bureau + (forge or OR)
 4 + 23h  143   3.50  11h   stone + Bureau + forge + OR
So I see three basic choices:

1. GLH + Pyramids asap.
2. CS-->Pyramids, focus on GLH and add one or two commerce cities.
3. GLH + Conquer Brennus + stone -->Pyramids.

Paris
Paris will be our Oxford city, but also build as many wonders as possible. At pop 10 it can work 5 fp cottages, silk, wheat, +3 plainshill mines. Those mines give 12hpt. Hence, every 2.5 turns sooner Paris starts working those mines = 1 forest chop. Hence, the sooner we build the Pyramids and switch to Rep, the sooner we get to pop10 and work those mines.

Paris has four plains river tiles that could become towns for Oxford beakers. Here is a Cottage Spam City that at pop4 could grow three of these cottages plus the fp cottage while Paris works mines to build wonders. This city would produce a lot of beakers while working these tiles. Later we could possibly gift it to some AI to use for espionage tech stealing. We wouldn't want to settle this city before we chop all that lumber into Paris. I mention this idea now, because I think we'd be smart to chop these forests first.

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GS/Academy
Agree with Shulec and others. Our to now has been asap Math. I would prioritize the settler, then the GS, but not chop in Paris, especially because we don't have the worker-turns for the chop. We need horses connected and Orleans improved asap.

Orleans
Orleans only needs one mine before connecting the horses, imo (Orleans-1W immediately after the chop is completed). We should be whipping at pop5, so four workable tiles, including the fish. The sheep and horses need to be roaded and the horses pastured. That's it. The second mine can come later, when worker turns are available.

After the Oracle, I would 2poprush the granary at the optimal time to refill the granary, plus max hammers straight into a wb that nets the fish to accelerate filling the granary. Then build a chariot and exploring wb or vice versa. The next whip is the lighthouse, with max OF into the GLH. A couple of chops plus city hammers into the GLH should finish it quickly.

Wine City
Wine City will produce a lot of coins fairly rapidly. It will require 4+5+5+2(travel) = 21 wkr-turns to improve. It requires two fogbusters, plus a chariot garrison. It should build a granary first, then according to our strategy.

If we build the settler on T68, per Shulec' calcs, then the first worker free from pasturing the horses on T71 goes straight to the Wine City Pigs and can pasture the same turn the borders expand. It then chops the river forest next to the fps, so Wine City can 1poprush the granary at the optimal time (~T76), then cottages. This should optimize our worker-turns nicely, so I would agree with asap settler, unless someone thinks up a better solution for worker actions.

Fogbusting
Good idea, Sun Tzu Wu, to fogbust to the east with the missionary. After the Oracle, I would send the Orleans warrior to the SW because Adam needs a partner to adequately defend that area. This will be tricky because there are likely to be barb archers there already, so probably Adam should lead the way. Then we somehow need a chariot garrison for Wine City asap, I think, in case a barb archer breaks through our defenses.

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As Shulec mentioned, we only really need to focus on the turns up to the Oracle, because there are no guarantees... :)
 

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Question: Has anyone finished testing on whether FT1 occurs before 2 LCs with max science slider?
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According to the HOF, the earliest cultural victory is T216 and the earliest space race victory is T247 on Emperor/Normal Speed.

I assume these were under mostly ideal conditions. The first cultural city probably reached Legendary on T215 running culture slider for quite a while and the other two were helped with some culture bombs and tons of culture bombs.

T247 space is probably roughly where Future Tech1 would finish with a pure tech rush.
 
There are 7 civs. It's looking like our hemisphere has 3 and the other has 4. I think we're stuck with these trade partners until Optics.

There seems to be quite a few more islands than the regular hemisphere map. I wouldn't make assumptions like this. Exploring with a workboat has other advantages even if you are right. (finding critical resources for example)
 
Does it even make sense to steal more than Iron Working, given we will need to use the Espionage slider; we have no Espionage multipliers and few Espionage discounts for the Spy.

Sun Tzu Wu
We will probably need to spend 100:commerce: on epps to steal IW in Tolosa. That's many turns. We have alternatives. We could capture Tolosa, put Confucianism in it and safely put the spy there for 5 turns, but leave it unguarded, drawing Brennus troops for a re-capture. This would give us IW for about 177 epps, about 90epps cheaper.

Another alternative would be to settle Cottage Spam City, grow it to pop2, while putting a spy in there, then steal IW for 79 epps!!! Almost 25% of its original cost. This is also safe for our spy to gain the 50% bonus and very close if it fails and we need another spy. We would want to chop that tile to not waste the forest. We could leave it in Brennus hands until after we chopped the rest of the wood into Paris, then re-capture. We would have to settle it and gift it before Brennus has 4 cities or capture him down to 3 other cities. We don't have to commit ourselves to this, but we can keep it as an option and wathc his city builds to see if he's building a settler.

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Btw, capturing Tolosa might be a good way to draw Brennus units out of Bibracte and Vienne. Leave it empty while the rest of our forces move onward, but don't threaten Bibracte yet.
 

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Gifting Brennus a city will give us -4 trade relations with Ramesses I believe. So I think giving Brennus a city probably isn't a good plan.

I think the plan to capture and let Brennus take back the city might be better. But a straight steal of IW isn't that expensive (at most a turn or 2 of 100% espionage slider since we are racking up passive espionage no?). Perhaps it would be better for our long term goals to get Iron Working earlier rather than later (opening up the gems and likely access to iron).
 
There seems to be quite a few more islands than the regular hemisphere map. I wouldn't make assumptions like this. Exploring with a workboat has other advantages even if you are right. (finding critical resources for example)
If you look at the canal that goes in like a finger and separates Bibracte from where Eve is, I can almost guarantee that's worldbuildered. Some of the water tiles still have land overhanging.

That doesn't mean we're connected to AIs on the other hemisphere, but I think it's an indicator that Rmaesses is in that direction. I think the mapmaker intentionally put us on the east, assuming our second city wouldn't be on the west coast. If so, we have an advantage and the sooner we send out an explorer the better.
 
Gifting Brennus a city will give us -4 trade relations with Ramesses I believe. So I think giving Brennus a city probably isn't a good plan.
Good point. I didn't think of that. Updating the klarius leader attitude chart, there's a 50:50 chance Ramesses will go to Cautious on T61 when they have +1 for years of peace, depedning on the peace rands they drew. That would be helpful to us, in general, I think.
I think the plan to capture and let Brennus take back the city might be better. But a straight steal of IW isn't that expensive (at most a turn or 2 of 100% espionage slider since we are racking up passive espionage no?). Perhaps it would be better for our long term goals to get Iron Working earlier rather than later (opening up the gems and likely access to iron).
After 20 turns, we'll have 80 more eps, giving us 204. That's still about 75 short, which is a lot of coins. It's going to take us a long time to research CS even if we don't go Fishing-Sailing-Masonry. Hmm... Maybe we need to think about just building the Pyramids asap, so we don't lose them, which would be extremely painful.
 
STW, can you give us a final ppp through the start of T64?

OK, there should be enough discussion/consensus to finalize the PP through the start of t64. I'll start working on it now.

Sounds like we want to Research Fishing first, right?

Sun Tzu Wu
 
Final PPP for turnset #7, t59 - t64:

This is a very quick final edit for t59 to beginning of t64, since the these five turns (t59-t63) are a fairly straight carry-over from what we planned to do last turn set plus its positive results (i.e. Worker Slave). I can play yet today, or we can wait a full 24 hours; please let me know which. Text in blue font is either a highlighted item or denotes a change form the previus PPP rev. Text in yellow font is from the previous PPP, but happens t64 or later and is also less controversial or dependent on how our bid for founding Confucianism goes.

The grand strategy from the 1st page with a few comments/questions added:

Grand Strategy tentative

Spoiler :

Goal domination and religious victory

Use large corporation-empowered, near-domination-size empire to power through research to FT1
Worker stealing is so important I think we have to plan for it even perhaps if we have only 1 AI on our continent (we can steal techs from the them too even if we can't trade)
Use Oracle for Code of Laws (Metal Casting, Currency, Aesthetics, ... possible, but we are leaning toward CoL)
Generate Great Scientist ASAP to immediately construct an early Academy in Paris

Ideally build Pyramids with stone to help with great engineer and our research (and to help handle an early expansion and still maintain a decent tech rate)
build early AP and early Univ of S to help with research while expanding rapidly via REX and early conquest (AP in which religion?)
build sistine chapel and early temple and early monastery in our 2 planned legendary cities. Early temple and early monastery to get some synergy with AP and Univ of S. and get their culture doubled (with sistine chapel an old temple and old monastery go a long ways to getting legendary culture)
build most of our wonders in 2 planned legendary cities (Paris and Orleans?).
Early astronomy for tech trading and trade routes? Plus might want to conquer an AI over on the other continent early to set up for domination win.
Early biology and early sushi to help recover from lots of Organized religion whipping of temples and monasteries plus sushi for the culture.


Decathlon status:

Spoiler :

1) Blazing: You must submit a save covering at least your first 100 turns not later than 2 months after game start. (November 21st?)
2) Steal EITHER Iron Working, OR Astronomy, OR Physics using espionage. (Probably Iron Working from Brennus)
3) At least one AI opponent has been eliminated (conquered) by your team
4) Kill Humbaba (24 unit according to Tachwaxon's research)
5) Be EITHER the United Nations Secretary General OR the Apostolic Palace Resident
6) You own at least 2 Legendary culture cities (Paris and Orleans)
7) You own at least 3 Holy Shrines (Budhist, Confu? And …).
8) You own at least 3 Corporate Headquarters (mining inc, Sushi, the appropriate one depending on GP availability).
9) You have learned Future Tech 1
10) Fulfil the requirements for TWO victory conditions, at least one of which is NOT Conquest or Domination (tentatively Religious and Domination).


Technology

Research

t59 – t62: Mathematics (208/390B) at 100% (39 Bpt / -3 Wpt)
t63: Mathematics at minimum Research slider to complete Mathematics (70%?)
t64: pause turn set at beginning of this turn

Mathematics will be completed on t63.

Trade for Fishing, Sailing, Polytheism, Masonry, Monotheism, Monarchy when possible (very unlikely). Priority is Fishing -> Sailing to build The Great Lighthouse.

Diplomacy

Accept demands from Ramesses II. For the record, we already have -1 " Refused to stop trading with our WE".
Declare war on Brennus when we can safely steal another Worker or two.
Try to cease fire with Brennus ASAP, so he doesn't start spamming units (Axemen/Spearmen/Archers) and we get another possible worker steal opportunity.
Cease fire not likely to happen till 6t after 2nd DoW, but don't offer/refuse CF afterwards also, choke Brennus. Will be difficult considering he has at least one axe and/or spear.

City Builds and Unit Orders:

Paris

t59: Continue Settler.
t59 - t62: 2 x 4C, 3C, 2 x 3B
t59 - t62: Generate Great Scientist via working two Scientists
t63: 2 x 4C, 3C, 4F1H, 3H
t64: pause turn set at beginning of this turn

Orleans

t59 - t63: The Oracle - completes via pre-Mathematics BFC and post-Mathematics BFC chop
t64: pause turn set at beginning of this turn

Workers

Eiffel

t59: 1t of Mine
t60: 2-E onto GF
t61 - t63: Chop Forest
t64: pause turn set at beginning of this turn

Slave

t59: 1-NE after Louis moves there as escort/safety check
t60: 1-N into area fog-busted by Paris
t61: 2-NE to 3-S of Paris
t62: 2-N onto PH
t63: Move toward Orleans to help build improvements (2-N?)
t64: pause turn set at beginning of this turn

Warriors:

Adam - fogbust the pigs/wine area from the current location.
Joan - Moves to 6-N+2-E of Paris and fog-busts there until Missionary arrives to help, 4-N
Bill - Garrison Paris.
New Warrior - Garrison Orleans
Eve - Explore unrevealed coastline in westerly (West) direction (Eve will be moved on t64 prior to server upload, just to reveal a bit more coastline, in case this helps our plans for the second part of this turn set)
Louis - Escort Slave north and on t60, move south in search of more Workers to steal (2-N of Horse)

Confucian Missionary from being 1st to Code of Laws:
As part of LowtherCastle's NE flank fog-busting plan: move to 2-N of Corn

End of turn reminder:

Save Game at the beginning of each turn.
Take a screenshot of the demographics and espionage screen each turn.
Check zoomed-out culture screen for Ramesess or "alien" culture.
Check if an AI entered WHEOOHRN mode (fist icon).
Doublecheck tech trade options with Egypt.

Passive intelligence data:

Note sabotage building values for Brennus's cities each turn.
Note AI's score each turn.
Note AI's power ratio against us each turn (it's set to 4 decimal places in my BUFFY settings since a few days ago).

Post on thread when:

Find Stone or Marble while exploring; do not stop.

Stopping conditions

Meet a new AI.
Unexpected War Declaration.
Something weird happens.
Barbarian warrior/archer entering our culture.
Lose the Slave (unlikely at this point)
Louis finds a Worker on Brennus' Cultural Edge or outside it that is vulnerable to capture.
 
How about we hold off on Fishing for a little while. I'm sure we'll get it soon enough.

Sorry, decision on Fishing will be delayed till second part of my turn set.

We are committed to Mathematics through t63 and will pause at the beginning of t64.

Sun Tzu Wu
 
Final PPP for turnset #7, t59 - t64:

Diplomacy

Accept demands from Ramesses II.
Ramesses may demand Priesthood. I guess we have to give it to him, even though that's what we'd like to trade him for Fishing...
City Builds and Unit Orders:

Paris


t63: 2 x 4C, 3C, 4F1H, 3H
Since we're building a settler, wouldn't it be better to just work the fourth improved fp, instead of the 3H? Orleans will only be working 1 of the improved fps at that point.
Workers

Eiffel

t59: 1t of Mine
t60: 2-E onto GF
I thought we wanted to chop the hill forest at Orleans-1W. That way it can be turned into a very useful 1f3h1c mine immediately, without having to waste worker turns returning later. The forest at 2-E is helping spawn a forest to its east and that tile is useless as 2f.

Also, in my testing, the hill where Eiffel is right now is useful for mining as workers are passing back and forth between the horses, so on t59, I'd rather road the sheep for 1 turn.

Later, for example, if Eiffel goes t64-t67 mine Orleans-1W, then he can mine Orleans-1N for 1 turn, then go straight to the horses without skipping a turn. And when Slave comes up, he can likewise mine Orleans-1N for 1 turn, then complete the sheep road and start roading the horses, just in time for the border pop. Then when one of those workers goes back SW to the Wine CIty Pigs, it can once again mine for 1t Orleans-1N for 1t. Each time, our worker avoids wasting a turn moving.


Warriors:

Louis - Escort Slave north and on t60, move south in search of more Workers to steal (2-N of Horse)

...

Louis finds a Worker on Brennus' Cultural Edge or outside it that is vulnerable to capture.
Of course, we don't know the code well enough to figure out which resource tiles Brennus' workers are improving, but one of them should be finishing an improvement, if he's not roading. Anyway, I'd check each resource tile before moving Louis each turn, to see if you can spot where a worker is. (He has two workers now.) YOu can hover over the resource tiles to see if the improvement is finished.

The Tolosa pigs are at the edge of Tolosa culture, so that might be a good opportunity to capture one, espeically since Louis can first move onto the jungle hill at TOlosa-1SE and see if it's safe to capture the worker or not. One would think the code would prioritize the pigs since Tolosa has no other food tile.

If Brennus finishes and connects the stone quarry, it'll be interesting to see if he's building the Great Wall in Bibracte.

Good luck, Sun Tzu Wu!!!


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I find the yellow text unreadable on my phone. Please use another color.

Paris tiles
I thought we could turn off the scientists earlier and still get math by t64. Everyone is saying we get math t63 but really we get the report t64 right? Please report finish times the turn we get the report. This also means the Oracle comes t65 right?

Fishing decision can be delayed until t64, so we are okay there.
 
t59: Continue Settler.
t59 - t62: 2 x 4C, 3C, 2 x 3B
t59 - t62: Generate Great Scientist via working two Scientists
t63: 2 x 4C, 3C, 4F1H, 3H
t64: pause turn set at beginning of this turn

Sorry, but what happens at T63 that you want to change worked tiles/specialists ?
Slider less than 100% ? I think specialists bakers are unaffected by the slider, or am I missing something?

2 x 3B means 2 specialists right?
So, no speeding up the settler? If that is the team decision, that we want an earlier academy instead of earlier settler, you can go ahead and play today AFAIK, but T63 you should run the specialists I think.

About fishing (not directly connected to this PPP) - it's just 2 turns at 100% slider away, so we might interrupt whatever we decide to research later, and if we get unlucky and don't trade for it, it's just 2 turns research before the need / possibility to start producing a workboat.

EDIT: Sry, I didn't want to make this look rude of course. I might have odd sentences from time to time :).
 
I find the yellow text unreadable on my phone. Please use another color.

Paris tiles
I thought we could turn off the scientists earlier and still get math by t64. Everyone is saying we get math t63 but really we get the report t64 right? Please report finish times the turn we get the report. This also means the Oracle comes t65 right?

Fishing decision can be delayed until t64, so we are okay there.

Nope, we get the report T63, and chop the 2nd forest same turn.

EDIT: see here
 
Since we have enough gold to run 100% science all the way through T63, when math is due, I think we might consider the option to finish the Settler in Paris before the G scientist.

If Paris switches the scientists T59 to wheat/cottage (which, Orleans is not working in the next 5 turns anyway), the Settler might be out T66 without any chops (maybe chop a 2nd settler?). T66 put the scientists back, and we get the G sci T74 (instead of T67).

Also, I like the Fishing/Sailing/Masonry tech path to try getting TGL which would help our quick ("horizontal" as Tachy calls it) expansion which should start happening ASAP. Obviously, we should take the advantage of the cheap libraries, and all that fish. With a little help from TGL and ideally the mids.

From a few days back.
 
I thought we could turn off the scientists earlier and still get math by t64. Everyone is saying we get math t63 but really we get the report t64 right? Please report finish times the turn we get the report. This also means the Oracle comes t65 right?

Fishing decision can be delayed until t64, so we are okay there.
That's not how Walter, Shulec and I have been testing it. Math is done on T63, so yes, some decision has to be made about the next item of research on T63.

Oracle will finish on T64, so we also need to be agreed on what we'll take for our free tech, assuming we get it, which we'll know at the end of T63.

Technology

Research

t59 – t62: Mathematics (208/390B) at 100% (39 Bpt / -3 Wpt)
t63: Mathematics at minimum Research slider to complete Mathematics (70%?)
t64: pause turn set at beginning of this turn

Mathematics will be completed on t63.
Okay, now I realized this confuses me. We should be finishing Math on T63, 4 turns from now, so on T63 you shouldn't need to set the slider to 70% to finish math.


xpost with Walter
 
From a few days back.
Shulec posted this solution also:
Settlers
We can get a settler built in Paris on T68 if we pull both GS on T61. Math still comes on time at T63. I think this is a must do. If we start a settler in Orleans on T64, it will arrive in T76.
What I like about T68 is that one of the two workers pasturing the cows arrives at the Wine City pigs just in time to pasture the Pigs when the Wine City borders expand.

If we're going for a T66 settler, then we need to rethink the workers.
 
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