Against a city such as Bibicarte with 60% city defense and units fully fortified:
Simulation 1: 4 maces against 2 archers with CG and 1 GW with C1
The Odds: 65% odds for the first fight and 69% for the second and third assuming we win first and second. We can expect to lose 1 fight so an extra mace is used.
Test 1- Captured city on first turn with no losseses
Test 2-Captured city on first turn with 1 loss
Test 3-Captured city on first turn with no losses
Test 4-Captured city on second turn with 2 losses
Test 5-Captured city on first turn with 1 loss
Simulation 2: 4 maces and 2 cats against same stack (I will not count the loss of a cat as a loss in the tests below) Odds for first mace is 77% and second and third mace is 88%
Test 1- Captured no loss
Test 2-Captured no loss
Test 3- Captured 1 loss
Test 4-Captured no loss
Test 5-''
Test 6-''
Test 7-Captured 1 loss
Test 8-Captured 1 loss
Test 9-No loss
Test 10-No loss
Simulation 3: 4 maces, 2 Xbows and 3 cats against 5 archers with CG, 1 GW with C1
More complex simulation but the most realistic. There are various methods of attack here so I will do the one that I personally would do. Cats always suicide first in every test.
Xbow, Xbow, Mace, Mace, Mace, Mace: 78, 89, 98.7, 99.2, 99.9, N/A
Test 1-No loss
Test 2-No loss
Test 3-1 loss of Xbow
Test 4-1 loss of Mace
Test 5-No loss
Test 6-1 loss of Xbow
Test 7-No loss
Test 8-1 loss of Xbow
Test 9-No loss
Test 10-No loss
Simulation 3 is the most likely simulation we will get since Brennus is likely to whip out some units. And from this, EVERY test I've done, we take the city with a maximum of one loss. That will be the toughest city to take; every other city will not have enough time to whip out a unit. 9 units is exactly the right number since we need 3 galleons. This city is also the one that is the most defended so far and has the highest culture defence as well. All other cities will be a cakewalk in comparison.
I'm not seeing WHY I am wrong here; rather I am just seeing that I am outnumbered without anything to actually say why. Feel free to actually tell me why I'm wrong, but I'd like some solid basis for the reasons. If not, if it is fine with the team, I'd like to pass this turnset because I am not comfortable playing on doing something I feel is not optimal. If I can be proven wrong and my method is indeed sub optimal, I'll happily play on however.
Edit: I would also like to say that it is nothing personal at all; purely on the basis I would not be very comfortable doing the turnset if I feel it is sub optimal.
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