SGOTM 16 - U'nu'sual S'us'pec'ts

Ain't ain't a word cause ain't ain't in the dictionary. I grew up thinking it was normal to have rodeo on the big screen at dance clubs. My parents are square dancers in matching calico. And my girlfriend's dad is a championship bull rider. I, on the other hand, am an atheist, queer, vegetarian, animal rights activist and my next door neighbor is a legal medical marijuana grower. I belong in Portland.

I will vote in favor of the EP slider move if it lets you play today.
 
:lol:

I'm glad you fit in. School must have been a whole bunch of fun for you....

OK, playing.
 
I had fun at school. :lol: Although to be fair, my school day involved playing lots of pool and table football :p
 
Is school prior to college a whole bunch of fun for anyone?

No.

According to Wikipedia Nacogdoches is home to Texas' largest Azalea garden.
 
What the hell is table football? Is it as weird as cricket?

I think the American term for it would be foozball.

Edit: Wikipedia says I am correct.
 
Foozeball is what Americans call it :lol:
And Cricket is awesome! Nothing weird about it :p Baseball on the other hand...
 
OK, summary of what happened.

1 turn on research & espionage:
- Hammy is researching Optics, he has 1 turn left on it. edit: He is now doing Engineering.
- Qin just finished Drama, and hasn't chosen his next tech yet. edit: Qin is researching Guilds!!!
- Gunpowder started at 0%

Firstly, it was my turn to make a mistake, sorry. I left the Maces in Vermalion healing for 1t instead of moving them to Camulodunum. This does mean they were almost fully healed when they did move. Because I didn't have enough cleanup troops, I bombarbed it for 1 turn reducing its defences to 0% with the treb/cat stack.

So, I then took it 1 turn later than the plan says, but with only 1 loss. (A mace at 99% odds :mad:) We also picked up the 3 workers inside.

I also picked off the Celtic 3 unit ministack that was in no mans land, free xp really.

The Brennus stack is moving towards us, it could be going to either Bibracte, or Camulodunum.


BUFFY log:
Spoiler :
Turn 162/500 (1020 AD) [18-Nov-2012 08:40:07]
Trireme 4 (GP Farm) promoted: Combat I
While attacking in the wild near Isca, Crossbowman 1 (Production) (2.94/6) defeats Celtic Chariot (Prob Victory: 85.9%)
While attacking in the wild near Isca, Crossbowman 4 (Paris) (6.00/6) defeats Celtic Gallic Warrior (Prob Victory: 98.1%)
While attacking in the wild near Isca, Nebuchadrezzar II (4.00/4) defeats Celtic Axeman (Prob Victory: 96.8%)
Crossbowman 4 (Paris) promoted: Drill I
Crossbowman 4 (Paris) promoted: Drill II
Maceman 3 (Paris) promoted: City Raider II
A Cottage was built near West Coast Silk
Clams begins: Trebuchet (8 turns)
Production begins: Trebuchet (5 turns)
20% Research: 132 per turn
40% Espionage: 162 per turn
40% Gold: -60 per turn, 249 in the bank

After End Turn:
The whip was applied in Fake Humbaba
Tech research finished: Printing Press
GP Farm grows to size 8
Barb City grows to size 7
Fake Humbaba finishes: Forge
West Coast Silk grows to size 5
Wheat grows to size 4
Wheat's borders expand
Wheat finishes: Pikeman

Other Player Actions:
Civics Change: Brennus(Celtia) from 'Barbarism' to 'Vassalage'

Turn 163/500 (1030 AD) [18-Nov-2012 08:50:16]
Research begun: Gunpowder (11 Turns)
Fake Humbaba begins: Library (45 turns)
Wheat begins: Courthouse (10 turns)
A Cottage was built near Paris
0% Research: 26 per turn
0% Espionage: 18 per turn
100% Gold: 196 per turn, 189 in the bank

After End Turn:
The whip was applied in Clams
Whip anger has decreased in Zhou
Whip anger has decreased in Red Fish Blue F
Paris grows to size 9
A Village was built near Paris
Commerce grows to size 11
Clams grows to size 6
Clams finishes: Trebuchet
Zhou grows to size 8
Fake Humbaba grows to size 3
West Coast Silk finishes: Harbor
Red Fish Blue F grows to size 6

Turn 164/500 (1040 AD) [18-Nov-2012 09:05:12]
Diplomacy (Embargo Request): Saladin (Arabia) asks Louis XIV (France) to stop trading with Hammurabi (Babylon); Louis XIV REFUSES.
Clams begins: University (29 turns)
West Coast Silk begins: Chariot (3 turns)
Maceman 11 (Wheat) promoted: City Raider I
Maceman 7 (Clams) promoted: City Raider II
A Cottage was built near Paris
0% Research: 27 per turn
0% Espionage: 24 per turn
100% Gold: 216 per turn, 385 in the bank

After End Turn:
Whip anger has decreased in Barb City
Whip anger has decreased in Fake Humbaba
A Village was built near Paris
Production grows to size 8
Production finishes: Trebuchet
West Fish grows to size 7
Barb City grows to size 8

Other Player Actions:
While defending in Celtic territory at Durnovaria, Trireme 4 (GP Farm) (0.86/2) defeats Celtic Trireme (Prob Victory: 67.4%)
Civics Change: Ramesses II(Egypt) from 'Barbarism' to 'Vassalage'
Civics Change: Saladin(Arabia) from 'Vassalage' to 'Bureaucracy'

Turn 165/500 (1050 AD) [18-Nov-2012 09:10:13]
Diplomacy: Hammurabi (Babylon) cancels trade of Gold Per Turn (6) to Louis XIV (France) for Clam
Production begins: University (9 turns)
Pikeman 2 (Clams) promoted: Combat I
Trebuchet 2 (Production) promoted: City Raider I
While attacking, Trebuchet 2 (Production) decimates Celtic Longbowman (Prob Victory: 55.2%)
While attacking, Trebuchet 3 (Clams) escapes from Celtic Longbowman (Prob Victory: 77.3%)
While attacking in Celtic territory at Camulodunum, Maceman 12 (West Coast Silk) loses to Celtic Axeman (1.40/5) (Prob Victory: 99.4%)
While attacking in Celtic territory at Camulodunum, Maceman 10 (Barb City) (3.20/8) defeats Celtic Gallic Warrior (Prob Victory: 99.9%)
While attacking in Celtic territory at Camulodunum, Maceman 6 (Commerce) (6.56/8) defeats Celtic Axeman (Prob Victory: 99.9%)
While attacking in Celtic territory at Camulodunum, Crossbowman 6 (West Coast Silk) (6.00/6) defeats Celtic Longbowman (Prob Victory: 99.7%)
A Mine was built near Wheat
A Mine was built near Wheat
While attacking in Celtic territory at Camulodunum, Maceman 7 (Clams) (6.96/8) defeats Celtic Longbowman (Prob Victory: 100.0%)
While attacking in Celtic territory at Camulodunum, Maceman 11 (Wheat) (8.00/8) defeats Celtic Axeman (Prob Victory: 100.0%)
Buddhism has been removed: Camulodunum (Celtic Empire)
Buddhism has spread: Camulodunum
Confucianism has spread: Camulodunum
Captured Camulodunum (Brennus)
Camulodunum begins: Forge (121 turns)
Crossbowman 1 (Production) promoted: Drill II
A Farm was built near Verlamion
 
Upload log
Spoiler :
Turn 162, 1020 AD: Louis XIV's Maceman 14 (Barb City) (8.00) vs Brennus's Chariot (4.40)
Turn 162, 1020 AD: Combat Odds: 98.7%
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: Brennus's Chariot is hit for 26 (74/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 26 (48/100HP)
Turn 162, 1020 AD: Louis XIV's Maceman 14 (Barb City) is hit for 14 (86/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 26 (22/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 26 (0/100HP)
Turn 162, 1020 AD: Louis XIV's Maceman 14 (Barb City) has defeated Brennus's Chariot!
Turn 162, 1020 AD: Louis XIV's Maceman 16 (Clams) (8.00) vs Brennus's Spearman (1.89)
Turn 162, 1020 AD: Combat Odds: 100.0%
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: (Plot Defense: +50%)
Turn 162, 1020 AD: (Combat: -50%)
Turn 162, 1020 AD: Brennus's Spearman is hit for 31 (12/100HP)
Turn 162, 1020 AD: Brennus's Spearman is hit for 31 (0/100HP)
Turn 162, 1020 AD: Louis XIV's Maceman 16 (Clams) has defeated Brennus's Spearman!
Turn 162, 1020 AD: Louis XIV's Crossbowman 1 (Production) (6.00) vs Brennus's Chariot (4.40)
Turn 162, 1020 AD: Combat Odds: 85.9%
Turn 162, 1020 AD: (Extra Combat: +10%)
Turn 162, 1020 AD: Brennus's Chariot is hit for 23 (77/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 23 (54/100HP)
Turn 162, 1020 AD: Louis XIV's Crossbowman 1 (Production) is hit for 17 (83/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 23 (31/100HP)
Turn 162, 1020 AD: Louis XIV's Crossbowman 1 (Production) is hit for 17 (66/100HP)
Turn 162, 1020 AD: Louis XIV's Crossbowman 1 (Production) is hit for 17 (49/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 23 (8/100HP)
Turn 162, 1020 AD: Brennus's Chariot is hit for 23 (0/100HP)
Turn 162, 1020 AD: Louis XIV's Crossbowman 1 (Production) has defeated Brennus's Chariot!
Turn 162, 1020 AD: Louis XIV's Crossbowman 4 (Paris) (6.00) vs Brennus's Gallic Warrior (3.36)
Turn 162, 1020 AD: Combat Odds: 98.1%
Turn 162, 1020 AD: (Combat: -50%)
Turn 162, 1020 AD: Brennus's Gallic Warrior is hit for 25 (59/100HP)
Turn 162, 1020 AD: Brennus's Gallic Warrior is hit for 25 (34/100HP)
Turn 162, 1020 AD: Brennus's Gallic Warrior is hit for 25 (9/100HP)
Turn 162, 1020 AD: Brennus's Gallic Warrior is hit for 25 (0/100HP)
Turn 162, 1020 AD: Louis XIV's Crossbowman 4 (Paris) has defeated Brennus's Gallic Warrior!
Turn 162, 1020 AD: Louis XIV's Nebuchadrezzar II (Chariot) (4.40) vs Brennus's Axeman (2.50)
Turn 162, 1020 AD: Combat Odds: 96.8%
Turn 162, 1020 AD: (Extra Combat: -10%)
Turn 162, 1020 AD: (Class Attack: -100%)
Turn 162, 1020 AD: Brennus's Axeman is hit for 26 (74/100HP)
Turn 162, 1020 AD: Brennus's Axeman is hit for 26 (48/100HP)
Turn 162, 1020 AD: Brennus's Axeman is hit for 26 (22/100HP)
Turn 162, 1020 AD: Brennus's Axeman is hit for 26 (0/100HP)
Turn 162, 1020 AD: Louis XIV's Nebuchadrezzar II (Chariot) has defeated Brennus's Axeman!
Turn 162, 1020 AD: You have discovered Printing Press!
Turn 162, 1020 AD: The borders of Wheat have expanded!
Turn 162, 1020 AD: Brennus adopts Vassalage!

Turn 163, 1030 AD: Paris can hurry University for 3⇴ with 23ℤ overflow and +1⇤ for 64 turns.
Turn 163, 1030 AD: GP Farm has grown to size 8.
Turn 163, 1030 AD: Production can hurry Trebuchet for 1⇴ with 18ℤ overflow and +1⇤ for 77 turns.
Turn 163, 1030 AD: Commerce can hurry University for 4⇴ with 26ℤ overflow and +1⇤ for 46 turns.
Turn 163, 1030 AD: Clams has become happy.
Turn 163, 1030 AD: Clams can hurry Trebuchet for 2⇴ with 28ℤ overflow and +1⇤ for 72 turns.
Turn 163, 1030 AD: Barb City has grown to size 7.
Turn 163, 1030 AD: Barb City has become unhappy.
Turn 163, 1030 AD: West Coast Silk has grown to size 5.
Turn 163, 1030 AD: Wheat has grown to size 4.
Turn 163, 1030 AD: Verlamion will be pacified on the next turn.
Turn 163, 1030 AD: Hammurabi has 50 gold available for trade.
Turn 163, 1030 AD: Brennus has 50 gold available for trade.
Turn 163, 1030 AD: Clearing a Forest has created 30 ℤ for Paris.
Turn 163, 1030 AD: Paris will grow to size 9 on the next turn.
Turn 163, 1030 AD: Commerce will grow to size 11 on the next turn.
Turn 163, 1030 AD: Zhou will grow to size 8 on the next turn.
Turn 163, 1030 AD: Fake Humbaba will grow to size 3 on the next turn.
Turn 163, 1030 AD: Red Fish Blue F will grow to size 6 on the next turn.

Turn 164, 1040 AD: Paris has grown to size 9.
Turn 164, 1040 AD: GP Farm can hurry University for 4⇴ with 4ℤ overflow and +1⇤ for 35 turns.
Turn 164, 1040 AD: Commerce has grown to size 11.
Turn 164, 1040 AD: Barb City has become happy.
Turn 164, 1040 AD: Zhou has grown to size 8.
Turn 164, 1040 AD: Fake Humbaba has grown to size 3.
Turn 164, 1040 AD: Fake Humbaba can hurry Library for 1⇴ with 20ℤ overflow and +1⇤ for 30 turns.
Turn 164, 1040 AD: Red Fish Blue F has grown to size 6.
Turn 164, 1040 AD: Verlamion has been pacified.
Turn 164, 1040 AD: Qin Shi Huang has 50 gold available for trade.
Turn 164, 1040 AD: Ramesses II has 120 gold available for trade.
Turn 164, 1040 AD: Your Catapult 5 (Clams) has reduced the defenses of Camulodunum to 32%!
Turn 164, 1040 AD: Your Catapult 2 (Commerce) has reduced the defenses of Camulodunum to 24%!
Turn 164, 1040 AD: Your Catapult 4 (GP Farm) has reduced the defenses of Camulodunum to 16%!
Turn 164, 1040 AD: Your Trebuchet 2 (Production) has reduced the defenses of Camulodunum to 0%!
Turn 164, 1040 AD: Production will grow to size 8 on the next turn.
Turn 164, 1040 AD: West Fish will grow to size 7 on the next turn.
Turn 164, 1040 AD: Barb City will grow to size 8 on the next turn.
Turn 164, 1040 AD: Ramesses II adopts Vassalage!
Turn 164, 1040 AD: Raphael (Great Artist) has been born in Akkad (Hammurabi)!
Turn 164, 1040 AD: Deal Canceled: Clam to Hammurabi for Gold Per Turn (6)
Turn 164, 1040 AD: Saladin adopts Bureaucracy!
Turn 164, 1040 AD: Brennus's Trireme (2.20) vs Louis XIV's Trireme 4 (GP Farm) (2.40)
Turn 164, 1040 AD: Combat Odds: 32.6%
Turn 164, 1040 AD: (Extra Combat: -10%)
Turn 164, 1040 AD: (Extra Combat: +10%)
Turn 164, 1040 AD: (Plot Defense: +10%)
Turn 164, 1040 AD: Brennus's Trireme is hit for 20 (80/100HP)
Turn 164, 1040 AD: Louis XIV's Trireme 4 (GP Farm) is hit for 19 (81/100HP)
Turn 164, 1040 AD: Brennus's Trireme is hit for 20 (60/100HP)
Turn 164, 1040 AD: Brennus's Trireme is hit for 20 (40/100HP)
Turn 164, 1040 AD: Louis XIV's Trireme 4 (GP Farm) is hit for 19 (62/100HP)
Turn 164, 1040 AD: Louis XIV's Trireme 4 (GP Farm) is hit for 19 (43/100HP)
Turn 164, 1040 AD: Brennus's Trireme is hit for 20 (20/100HP)
Turn 164, 1040 AD: Brennus's Trireme is hit for 20 (0/100HP)
Turn 164, 1040 AD: Louis XIV's Trireme 4 (GP Farm) has defeated Brennus's Trireme!
Turn 164, 1040 AD: While defending, your Trireme 4 (GP Farm) has killed a Celtic Trireme!

Turn 165, 1050 AD: Production has grown to size 8.
Turn 165, 1050 AD: West Fish has grown to size 7.
Turn 165, 1050 AD: Barb City has grown to size 8.
Turn 165, 1050 AD: Barb City can hurry University for 3⇴ with 8ℤ overflow and +1⇤ for 79 turns.
Turn 165, 1050 AD: West Coast Silk can hurry Chariot for 1⇴ with 23ℤ overflow and +1⇤ for 62 turns.
Turn 165, 1050 AD: Red Fish Blue F can hurry Courthouse for 3⇴ with 1ℤ overflow and +1⇤ for 18 turns.
Turn 165, 1050 AD: Bibracte will be pacified on the next turn.
Turn 165, 1050 AD: Tolosa will be pacified on the next turn.
Turn 165, 1050 AD: Hammurabi has 7 gold per turn available for trade.
Turn 165, 1050 AD: You are the worst enemy of Saladin.
Turn 165, 1050 AD: The borders of Fake Humbaba are about to expand.
Turn 165, 1050 AD: Louis XIV's Trebuchet 2 (Production) (4.00) vs Brennus's Longbowman (4.13)
Turn 165, 1050 AD: Combat Odds: 55.2%
Turn 165, 1050 AD: (Fortify: +5%)
Turn 165, 1050 AD: (City Defense: +70%)
Turn 165, 1050 AD: (City Attack: -120%)
Turn 165, 1050 AD: Your Trebuchet 2 (Production) has caused collateral damage! (4 Units)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 19 (81/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 19 (62/100HP)
Turn 165, 1050 AD: Louis XIV's Trebuchet 2 (Production) is hit for 20 (80/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 19 (43/100HP)
Turn 165, 1050 AD: Your Trebuchet 2 (Production) has withdrawn from combat with a Longbowman!
Turn 165, 1050 AD: Louis XIV's Trebuchet 3 (Clams) (3.68) vs Brennus's Longbowman (3.14)
Turn 165, 1050 AD: Combat Odds: 77.3%
Turn 165, 1050 AD: (City Defense: +45%)
Turn 165, 1050 AD: (City Attack: -120%)
Turn 165, 1050 AD: Your Trebuchet 3 (Clams) has caused collateral damage! (3 Units)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 21 (71/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 21 (50/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 21 (29/100HP)
Turn 165, 1050 AD: Louis XIV's Trebuchet 3 (Clams) is hit for 18 (74/100HP)
Turn 165, 1050 AD: Louis XIV's Trebuchet 3 (Clams) is hit for 18 (56/100HP)
Turn 165, 1050 AD: Your Trebuchet 3 (Clams) has withdrawn from combat with a Longbowman!
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) (8.00) vs Brennus's Axeman (3.72)
Turn 165, 1050 AD: Combat Odds: 99.4%

Turn 165, 1050 AD: (Extra Combat: +10%)
Turn 165, 1050 AD: (City Attack: -45%)
Turn 165, 1050 AD: (Combat: -50%)
Turn 165, 1050 AD: (Combat: +75%)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (86/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (72/100HP)
Turn 165, 1050 AD: Brennus's Axeman is hit for 27 (55/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (58/100HP)
Turn 165, 1050 AD: Brennus's Axeman is hit for 27 (28/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (44/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (30/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (16/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (2/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 12 (West Coast Silk) is hit for 14 (0/100HP)
Turn 165, 1050 AD: Brennus's Axeman has defeated Louis XIV's Maceman 12 (West Coast Silk)!
Turn 165, 1050 AD: Francisco Pizarro (Great General) has been born in Durnovaria (Brennus)!
Turn 165, 1050 AD: Your Maceman 12 (West Coast Silk) has died trying to attack a Axeman!
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) (7.36) vs Brennus's Gallic Warrior (2.95)
Turn 165, 1050 AD: Combat Odds: 99.9%
Turn 165, 1050 AD: (Fortify: +25%)
Turn 165, 1050 AD: (City Attack: -45%)
Turn 165, 1050 AD: (Combat: -50%)
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) is hit for 13 (79/100HP)
Turn 165, 1050 AD: Brennus's Gallic Warrior is hit for 30 (54/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) is hit for 13 (66/100HP)
Turn 165, 1050 AD: Brennus's Gallic Warrior is hit for 30 (24/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) is hit for 13 (53/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) is hit for 13 (40/100HP)
Turn 165, 1050 AD: Brennus's Gallic Warrior is hit for 30 (0/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 10 (Barb City) has defeated Brennus's Gallic Warrior!
Turn 165, 1050 AD: Your Maceman 10 (Barb City) has destroyed a Gallic Warrior!
Turn 165, 1050 AD: Louis XIV's Maceman 6 (Commerce) (7.52) vs Brennus's Axeman (2.82)
Turn 165, 1050 AD: Combat Odds: 99.9%
Turn 165, 1050 AD: (City Attack: -45%)
Turn 165, 1050 AD: (Combat: -50%)
Turn 165, 1050 AD: (Combat: +50%)
Turn 165, 1050 AD: Brennus's Axeman is hit for 30 (52/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 6 (Commerce) is hit for 12 (82/100HP)
Turn 165, 1050 AD: Brennus's Axeman is hit for 30 (22/100HP)
Turn 165, 1050 AD: Brennus's Axeman is hit for 30 (0/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 6 (Commerce) has defeated Brennus's Axeman!
Turn 165, 1050 AD: Your Maceman 6 (Commerce) has destroyed a Axeman!
Turn 165, 1050 AD: Louis XIV's Crossbowman 6 (West Coast Silk) (6.00) vs Brennus's Longbowman (2.62)
Turn 165, 1050 AD: Combat Odds: 99.7%
Turn 165, 1050 AD: (Fortify: +5%)
Turn 165, 1050 AD: (City Defense: +70%)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 19 (6/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 19 (0/100HP)
Turn 165, 1050 AD: Louis XIV's Crossbowman 6 (West Coast Silk) has defeated Brennus's Longbowman!
Turn 165, 1050 AD: Your Crossbowman 6 (West Coast Silk) has destroyed a Longbowman!
Turn 165, 1050 AD: Louis XIV's Maceman 7 (Clams) (8.00) vs Brennus's Longbowman (1.50)
Turn 165, 1050 AD: Combat Odds: 100.0%
Turn 165, 1050 AD: (City Defense: +45%)
Turn 165, 1050 AD: (City Attack: -45%)
Turn 165, 1050 AD: Louis XIV's Maceman 7 (Clams) is hit for 13 (87/100HP)
Turn 165, 1050 AD: Brennus's Longbowman is hit for 28 (0/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Longbowman!
Turn 165, 1050 AD: Your Maceman 7 (Clams) has destroyed a Longbowman!
Turn 165, 1050 AD: Louis XIV's Maceman 11 (Wheat) (8.00) vs Brennus's Axeman (1.61)
Turn 165, 1050 AD: Combat Odds: 100.0%
Turn 165, 1050 AD: (Extra Combat: +10%)
Turn 165, 1050 AD: (City Attack: -20%)
Turn 165, 1050 AD: (Combat: -50%)
Turn 165, 1050 AD: (Combat: +75%)
Turn 165, 1050 AD: Brennus's Axeman is hit for 29 (0/100HP)
Turn 165, 1050 AD: Louis XIV's Maceman 11 (Wheat) has defeated Brennus's Axeman!
Turn 165, 1050 AD: Your Maceman 11 (Wheat) has destroyed a Axeman!
Turn 165, 1050 AD: You have captured a Worker
Turn 165, 1050 AD: You have captured a Worker
Turn 165, 1050 AD: You have captured a Worker
Turn 165, 1050 AD: You have captured Camulodunum!!!
Turn 165, 1050 AD: Clams will grow to size 7 on the next turn.
Turn 165, 1050 AD: West Coast Silk will grow to size 6 on the next turn.
Turn 165, 1050 AD: Red Fish Blue F will grow to size 7 on the next turn.


Images:
Spoiler :

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Hammy wanted to renegotiate this trade:

Civ4ScreenShot0030-1.jpg

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Civ4ScreenShot0032-1.jpg

Civ4ScreenShot0033-1.jpg

Civ4ScreenShot0034-1.jpg

Civ4ScreenShot0035-1.jpg

Civ4ScreenShot0036-1.jpg

Civ4ScreenShot0037-1.jpg

Civ4ScreenShot0038-1.jpg

Civ4ScreenShot0039-1.jpg

Civ4ScreenShot0040-1.jpg

Civ4ScreenShot0041-1.jpg

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There is lots of gpt available for trades, it all popped up this turn. Last turn there was none!
 
It has both.

After it got to Medic III, the next promotion for a non-fighting super medic should always be morale. It now has 3 movement, or 9 on roads!!!
 
OK, summary of what happened.

- Qin just finished Drama, and hasn't chosen his next tech yet. edit: Qin is researching Guilds!!!
- Gunpowder started at 0%

Fantastic. The EP invested were definitely worth it.

So, I then took it 1 turn later than the plan says, but with only 1 loss. (A mace at 99% odds :mad:) We also picked up the 3 workers inside.

Excellent. I like how you highlighted the combat odds in the autolog. :) These things happen. The workers are a nice pick up. We have lots of Celtic lands to improve.

The Brennus stack is moving towards us, it could be going to either Bibracte, or Camulodunum.

Let them come. :trouble: :)
 
Ah, my bad! :) I'm playing on the 'non full screen' mode so didn't see the medic III underneath morale :)

Looks great, just think wheat would be better off working a plains farm rather than riverside grass.
Bibcarte should build Forge->Market->Two Temples (for Priest specialists in case we need to generate a GP for shrine)->CH

West Fish should take a cottage from Fake Humbaba instead of working the coast.

Why does Production have a cottage in its BFC that commerce can't steal?

Commerce, in 2 turns, it should work the plains hill in its BFC as the next tile.

Clams: Cottage instead of grassland mine, maybe?

Barb City: Not sure on the choice for a university but I guess we do need OU pretty quick.

Zhou is looking beautiful :D

West Coast Silk- Grassland hill instead of Silk? Reaching happy cap.

Rest seems good.
 
Well, to be honest, we already could see Qin's research. The EP invested were to see Hammy's research.

That's true, but I still really like being able to see what they are both researching.

Its much better for our Liberalism hunt.


Nicely done Neil! That looks good. This stack war is going to be EPIC!
Hell yeah. If we can attack them in the open, that would be ideal.
 
Ah, my bad! :) I'm playing on the 'non full screen' mode so didn't see the medic III underneath morale :)

Looks great, just think wheat would be better off working a plains farm rather than riverside grass.
Bibcarte should build Forge->Market->Two Temples (for Priest specialists in case we need to generate a GP for shrine)->CH

West Fish should take a cottage from Fake Humbaba instead of working the coast.

Why does Production have a cottage in its BFC that commerce can't steal?

Commerce, in 2 turns, it should work the plains hill in its BFC as the next tile.

Clams: Cottage instead of grassland mine, maybe?

Barb City: Not sure on the choice for a university but I guess we do need OU pretty quick.

Zhou is looking beautiful :D

West Coast Silk- Grassland hill instead of Silk? Reaching happy cap.

Rest seems good.

They all are good suggestions, I did check micro on the other turns, but not this turn yet, as the save is always well scrutinised after an upload.
 
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