Sorry about all the monastaries, I should have known better. Oh well, moving on...
A common theme in this PPP is building Banks, we want to whip these to coincide with us running out of cash and changing research rate.
PPP for turns 184-189 ish
Espionage
- Make SB level 2, but leave Sally at level 1 for 2 more turns, as we are close to the threshold to see his research
- After 2 turns, switch all EP's onto SB for 2 turns.
- After 4 turns, switch SB, Sally & Qin to level 1, and Hammy to level 2.
Trades
- Trade anything Hammy wants for Nationalism, if it comes up
- Get every spare gpt & resource available, check every turn
- NO trading with Brennus, he is Hammys worst enemy
- Accede to any demand/request from Qin/Hammy/Sally/SB except for Education
- For the next 4t, do not trade away Education, no matter what
- After 4t, pretend you are Mansa the tech trade whore
Techs & Big Picture
Maintain 100% research rate
- Biology (4t)
- Lib (1t)
- Economics (2t)
- GOLDEN AGE
- revolt to FM & FR
- trade for Nationalism
- Constitution (2t)
- Start looking at whipping Banks.
- Corporation as fast as possible
- Found Sushi in Bibracte
- Finish whipping Banks and maybe an executive or 2
- revolt to Rep, Caste & FS before end of golden age
- Replaceable Parts (?)
- Steam Power (?)
- Assembly Line (?)
City Micro changes
Paris - cottage shared with Clams instead of plains farm
Commerce - switch PH mine to grass cottage, makes it grow 1 turn earlier
Production - switch PH mine to grass workshop, makes it grow 1 turn earlier
Bibracte - work village instead of Oasis
Sugar Gems - mine instead of farm
Georgovia - town instead of village
East Coast gems - Gems instead of farm
Zhou - Grass workshop instead of plains workshop
Stone - cottages instead of spices
Barb City - watermill or farm? I was leaning watermill as it already has tons of food
City Builds - wow, we have a lot of cities
Paris - finish Stupa (1t) > Bank >
Settler for southern 2 fish island
GP Farm - finish Courthouse(6t) > Market
Production - finsh Market(3t) > Bank > Levee
Commerce - finish CH (4t) > Bank > Levee (this will add ~16 base hpt)
Clams - Market (3t) > Bank
West Fish - switch to Bank
Barb City - finish LB this turn >
Settler for 2 fish ice island > Bank
Zhou - UoS (1t) > Bank
Fake Humbaba - University > Salon
West Coast Silk - finish Knight > Bank
Wheat - Market (7t) > Treb ? > Levee
Red Fish, Blue Fish - whip LB this turn (edit: gets rid of the spy), whip Market 2 turns later > Bank
Bribracte - temple (2t) > Bank > Levee
Sugar Gems - Salon, whip in 2 turns > Bank
Ski Resort - Library > Bank
Camel Dumdum - whip library this turn > Bank
Stone - temple (4t) > Bank
Durnovaria - courthouse (8t) > forge
Gergovia - courthouse (4t) > forge
East Coast gems - lighthouse > forge
Isca - switch to CH > library
Pi-Ramesses - 6t revolt, whip forge when out of revolt > CH
Memphis - 7t revolt, whip forge when out of revolt > CH
Heliopolois - 8t revolt, 5 pop whip Bank when out of revolt > library > Levee
Thebes - switch to Christian missionary, whip this turn > library > Levee (edit: or whip the Lib ???)
Worker Micro
2 near barb city chop out the settler
2 near sugar gem chop into bank
1 near Bib on forest chop
3 near Ski head to Isca for chop duty
9 near East Cost Gem - after irrigating, 2 stay for cottaging, 2 head to Durno for chop, 4 head to Stone for chop, the last one rustles up some food as the others are going to be hungry after all that chopping.
Actually looks like we have 18. Need to track down the missing dude.
War / Units
Tidy up this turn:
- kill egyptian galley with Galleon 1, keep sailing towards Brennus (stay in open ocean, so it is safe from Ramesses galley's & triremes)
- move Pi-Ramesses stack inside city, Pikeman to attack HA from city (99% odds) and UPGRADE Nebuzzzzendndndndwer super-medic to Knight
- Lysander (super-medic) to move to Memphis and UPGRADE to Knight
- Heliopolis fully healed mace to move 1 NW to take a peak from the hill, then move back.
- Memphis xbow to move into Memphis & heal
- Galleon 3 (near Zhou), turn around and get that barb galley near Production
- Stone LB move to Bibracte
- East Coast Gems Pike move to Isca (will take 4t)
- Treb 18, move to Gergovia (will take 6t)
Next turns:
Depending on what the egyptian Mace & War Chariot do of course.
Memphis stack:
In 1t - Heal
where they are standing
In 3t - Board 2 Galleons (3 maces & 2 trebs), Lysander super medic to move to Heliopolis
In 4t - Land on hill next to Elephantine - Galleons then sail for Brennus, they will arrive in 8 more turns
In 5t - Take Elephatine
In 6t - Heal for 1-2 turns, as required, then move on Byblos
OR
In 1t - Board 2 Galleons (3 maces & 2 trebs)
In 2t - Land on hill next to Elephantine
In 3t - Trebs bombard, maces heal
In 4 or 5t - Take Elephatine
Heliopolis stack:
In 1t - Promote treb and move inside Heliopolis and heal (2t)
In 3t - Move on Alexandria, via PH mine, take Knight super-medic
In 5t - Take Alexandria
Pi-Ramesses stack
In 1t - Heal
In 3t - Move on formerly barbarian city, leave x-bow from Isca to defend Pi-Ramesses
In 5t - Take formerly barbarian city
Isca mini-stack (2 trebs & x-bow)
In 1t -Reinforce Pi-Ramesses
Now, this might be a little thin and overly ambitious. Opinions anyone?