Great win guys! Where's the best place to go for a summary of your strategy?
Unfortunately, we don't have one. In general, our early goals were to beeline Communism (Hammer Economy and massive REX) and capture the Swingers Pad ASAP to get the Pyramids and to start putting culture into it to minimize the amount of EPs required. We thought about giving the Pad (surrounded by our culture) to an AI and gifting them a GArt in hopes that they would bomb it for us (LC got this idea from one of your posts somehow) but we captured Swingers Pad early enough that we had self-generated > 6K culture there by the end.
As the game unfolded, we decided to:
1. Prop up Mansa and Gandhi. Mansa would be our early trading partner until we could get Gandhi to Friendly. We always researched around Mansa so as not to duplicate research and then gifted techs to Gandhi so he didn't fall behind (I guess this helped him against Goldmember based on hearing how poorly he did in other team's games). We even researched Optics (yuck) because it was our best choice based on what Mansa was researching at the time and pretty much forced us to go the Astronomy route to SM/Communism rather than the initially preferred Chemistry route. We had to use our first 1 or 2 GSs to bulb techs just to keep up with Mansa early on, so we got a late Academy.
2. Go for earlish GLib so that we could keep our research and GPP going during early REX.
3. Worker farm GK and keep him backwards while we HA rush Joao for access to ivory.
4. Take out GK (sans metals and horses) while we built up War Elephants + cats.
5. Use elepults to take out Evil's non-Lair cities. I think we captured the Lair earlier than any other team, but I'm not 100% certain on that.
6. Limp to Education with massive unit and city costs and built universities and Oxford ASAP (time from Eduction to Oxford was ~7 turns)
7. From there it was non-stop Golden Ages from Nationalism until the end of the game, Liberalism -> Communism, REX like mad in State Property, Steam Power (levees) -> AL (factories) -> MM (UN) -> paratroopers.
It would be interesting to compare Oxford dates between the three top teams. Once we had Oxford, our slider never dropped below 100% until research was over. I'm assuming that was the case for Kaku (and PD) as well.
It would also be interesting to compare how many techs each of us got via tech trades. I can't recall how many we got off the top of my head but in the end game, we got Nationalism (2 turn Taj), Constitution, Gunpowder and Rifling (saved a turn at the end). We were very aggressive in keeping Gandhi and Mansa researching something useful for us, but a lot of that comes down to RNG and luck as well...