pomthom
Drive & Reverb
Getting ready to roll...
It'll be a short set, I prefer taking my time play a little, go to bed and continue tomorrow.
It'll be a short set, I prefer taking my time play a little, go to bed and continue tomorrow.

Question: is there a reason to slow down on running scientists if it looks like we won't be able to get Maths before our GS is born?
I am always pleased to hear about the small improvements, which only occur to the active player.OK!You never know when we could trade Math, any time that either HC or KK trade Math will open the trade.
I'll re-check but I really don't think soGood luck from me.I am always pleased to hear about the small improvements, which only occur to the active player.
Cheers
As a reminder: although barb units don't appear within a 9x9 radius of any unit, barb cities can appear on tiles that are fogged. So don't leave any fogged tiles in the vicinity of Pigs/Wheat. Iron/Pigs is also a possible candidate for a barb city.
You don't need to answer this, but how much OF does Golden Sands generate from the Courthouse whip? If it would be enough for a 1-pop Worker whip on T82, let's do that instead. I don't think it will be, though, just a suggestion if it is.

For HC, zoom out next turn and click the culture button. This can reveal culture you wouldn't normally see.
Otherwise just follow the direction of the road network, roughly.



Nope everthing is fogbustedKeep the Axeman on the Grassland Hill? A barb city could claim the Clams and Horse.


Toku's Worker will save us a turn or two of Worker actions, but the city will be settled at the same time.

to myself 


Or simply an AI sitting on a Marble hill (free GE would have given an earlier Oracle I think)
Turn 1 demo screen indicated an AI with 6H of prod. It could easily be a 3H city tile +100% from Marble if building the Oracle... Put a chop or a whip in there and you get a T10 Oracle![]()



Could you take a screenshot of the tech screen, pomthom?
Where should we plan that? Cornish Cow?We can OF to Warriors in a few locations and send them to Case Départ or Constantinople. Rice Pudding, especially, can build these instead of finishing the Heroic Epic (to maximize fail gold elsewhere).
I agree about having to test. I prefer 1N as well simply because of the 2 resources in inner ring, the count of GLs seem a bit less of a factor for a 10th city but it's true we're going for a tech game...The timing and location of City #10 is something that needs to be tested. Are we going to settle on the city ruins, or 1N? Both can work 7 Grassland tiles. I'd prefer 1N, as it requires less roading, allows us to improve the Wheat immediately after the Pigs (no border pop needed), and leaves space for another possible city between Sea Horse and Dye Hard (= work Clam/Lake + 2 Grassland Cottages. Very low priority city.).
