SGOTM 19 - Also Sprach Sid

It's safe to bulb Corporation with 1GM this turn or next turn if there are more pops next turn. In both cases, we can research Chemistry this turn no matter what type of GPs from capital.

That's another important RNG. soundjata!;)
 
Don't listen to anyone but me for bulbing/research order :D

Doshin and Duckweed's posts guarantee T152+ sushi :p
If T151 is to be possible, every tech needs to be done in 1T with maximum overflow beakers. (no waste)
 
Stupid Alex Stack is moving back toward his cities, climbing un-roaded hills and stuff.
We'll have to find a way attacking it in the open.
Alex why U no atak Nappy?
 
Don't listen to anyone but me for bulbing/research order :D

Doshin and Duckweed's posts guarantee T152+ sushi :p
If T151 is to be possible, every tech needs to be done in 1T with maximum overflow beakers. (no waste)

I don't listen to no one man :dance:
 
Don't listen to anyone but me for bulbing/research order :D

Doshin and Duckweed's posts guarantee T152+ sushi :p
If T151 is to be possible, every tech needs to be done in 1T with maximum overflow beakers. (no waste)

What if the GPs from Cons and capital are both GAs, 15% GA in Cons and 7% GA in capital is not trivial.;) That's why we only counted 1 GS bulb.

Cash is still tense to support 100% slider till the end. Any beaker to Liberalism before will end with wasting.
 
Save attached.

50 cuirassiers alive
9 in the building queue

Alex is going backwards :(

Vienna is out of revolt. Give it to Nappy now?
Edit No one's willing Vienna but HC :(
 
With Corporation next, we'd gain ~10C overall so that may be preferable now.

Napoleon has 50g for trade, we can give him Philo or Optics.

~~~

I checked the numbers... found a bad mistake - GP beakers aren't multiplied of course :eek:

T151 can only happen if we get a GS out of CD and we ramp up research considerably.
Code:
Turn Tech	        Cost	bpt	OF	bulb	Turn total
146	Corporation	2600	1900	2380	1514	6174
147	Chemistry	2925	1900	3574	0	5854
148	Sci. Method     3900	1900	2929	2271	7480
149	Biology         5850	1900	3580	0	5860
150	Liberalism	2275	1888	10		2275
151	Medicine	0		0

Basically: 7600b from slider during T146-T147-T148-T149, doesn't matter when we get it.

Otherwise T152 is very easy at current pace...

~~~

Now... the 1x bulb options: only the GM option is considered. If we get a GS, then we can try the earlier option.

Code:
Turn	        Tech	Cost	bpt	OF	bulb	Turn total
146	Corporation	2600	1900	2380	1514	6174
147	Chemistry	2925	1900	3574	0	5854
148	Sci. Method	3900	1900	2929	0	5209
149	Biology	        5850	1900	1309	0	3589
150	Biology	        2261	1900	0	0	2280
151	Liberalism	2275	1880	19	0	2275
152	Medicine	0	0	0	0	0

9500b over T146-T147-T148-T149-T150

It's about equally nasty for T152, T151 will be impossible. T153 at current pace is very easy otherwise...

~~~

So yea... sorry about the dumb mistake. Shows how a clear head catches mistakes more easily :p
 
Save attached.

50 cuirassiers alive
9 in the building queue

Alex is going backwards :(

Vienna is out of revolt. Give it to Nappy now?
Edit No one's willing Vienna but HC :(

Vienna is too far from Alex. We can keep it for the moment, it provides good research. This city had heavy culture buildings so we're not going to cross the 25% line any time soon.
 
Just got back. Will look at things shortly.
 
OK that leaves the question of Alex Stack...

Last turn it moved 1W onto the hill, which make no sense but, the stack should only move one tile away next turn.

There's a location from where we could catch all but one of its potential moves (all but NW):
Spoiler :
Civ4ScreenShot0800_zps76f89d28.jpg

Advantage of this move: catch the stack in the open, without defense bonus (except if on the jungle SW of hill)
Cost: we lose 28HP among our wounded cuirassiers that would have healed by not moving from Nuremberg.
Risk: If Alex Stack moves NW we fail.

What do you (military fine strategists) think we should do? Stick to the original plan?
When we position ourselves NW of Najran next turn, we may be hit by 10 catapults.
 
We might be able to capture 4~6 cities in the next 6 turns, that's ~600g. Therefore, we should try to keep our gpt around -400 for now. You can switch some scientists to merchants.

Bulb Corporation now and research Corporation since there's no pop to grow next turn.

Some micros:

Const: PH to lake and you can also take back a village from Seahorse.
Barcelona: another settler
Santiago: build wealth, 1 more specialist, 3F tile to a forest tile to keep 0F
Vienna: wealth
Sheepish: wealth, send a couple workers to chop the 2 forests

Const does not need more improvement.

Some healthy Cuis can move into Nuremberg to save some cash.

Military part: Stick to original plan, his stack might cause an extra turn of the war progress.
 
Looked at last turn. The reason for Alex stack on a hill is probably to kill a single wounded war elephant :crazyeye:
It should resume catching flies so I'd say stick to the plan.

Edit: Implemented Duckweed suggested changes and about to end turn.

Doshin you say go?
 
Micro comments, after Duckweed's:

Sea Horse: work a Lake > Hamlet 1S
Aksum: change Plains Cottage to Grass Farm 1S2E
Lalibela: can work the Grass Mine or the Grass Farm 3N.
Toledo: change Plains Forest to Grass Farm 2N1E. Run a Merchant in Salamanca.

Seville: change Sheep to Plains Hill (in Madrid's BFC)
Santiago: work Sheep <---------- trying to get this to size 10, for 5-pop whip

Spy should return to our territory. If you want to scout, use a Warrior.
Workshops are bad.

----

I italicize the Seville/Santiago plan, because I think Seville Santiago needs to grow 1-pop, but may be wrong.
 
Spear in Barcelona ----> Alex
Axe in Santiago ----> Alex

Sell Clams for 1GPT

Don't move Workers like this:

Spoiler :


1 Worker per Forest that lacks a road, except in emergencies

Bulb and research Corporation.
 
All clear.

Santiago won't grow, it has enough forests for an exec to Copper Clam.
It can then whip a CH...

I'll do a last check then end turn.
 
Back
Top Bottom