Sorry, I was j/k. My humor isn't obvious all the time.![]()
I thought it was hilarious!
Sorry, I was j/k. My humor isn't obvious all the time.![]()
It's a good joke, right up my alley. I was just struck by the double standard wherein an innocuous joke can garner an infraction without warning...Sorry, I was j/k. My humor isn't obvious all the time.![]()
For clarification of the rules... for a simple crash where autosave interval = 1 or manual save within at least 1 turn is available, all you need to do is notify and continue -- repeating all moves as best you can before the crash. No need to wait for response from staff.
For other save-related issues (including crashes where the number of turns needin to be replayed is greater than 1) you should notify and await instructions and a stern scolding if you have failed to set your autosave interval to 1.![]()
Actualy the post was made at the same time. I couldnt know which would reach you earlierI've responded. No need for a public post.
"3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution."
If an AI requests diplomatically for us to join one of their wars and we accept, is this also considered to be us (the player) declaring war? My assumption is 'yes', I would just like it to be clear.
Thanks
And the exotic possibility of an AP holy war proposal that we say no to, but passes anyway and thus makes us declare? Also in the same bag I reckon? In other words we should defy if we want to avoid this?Answer: Yes.
Can we run State Property as long as we have our corporate headquarters?
And the exotic possibility of an AP holy war proposal that we say no to, but passes anyway and thus makes us declare? Also in the same bag I reckon? In other words we should defy if we want to avoid this?
Capture can = Raze I would assume!![]()
I really think there is something strange about this war rule. Fake war have always be there in civ for diplo concern (probably also in real world)
As i understood, this rule was put forward to avoid worker stealing.
For next games, couldn't be possible to let us possibilities of fake wars? proposition: we would be able to stop a war if no unit at all was killed/captured.
Furthermore, the reason I suggested it in the suggestion thread was to prevent (or render difficult) early worker stealing. Later on, as in when the AP is built, it's far less of a factor in the game.The rule is basically to prevent easy worker stealing repeatedly on the same AI. You put enough effort into worker stealing by AP-generated wars, you deserve any benefit you might get, IMO.
How will you be determining the resources have all been claimed??? I assume you will check a certain screen or something?
Is it enough for the resource to be worked. E.g Corn farmed and connected by road to a city. Or do all cities have to have all the resource connected to our trade network?
This needs to be clear before teams start to finish off their games.