SGOTM 19 Maintenance Thread

For clarification of the rules... for a simple crash where autosave interval = 1 or manual save within at least 1 turn is available, all you need to do is notify and continue -- repeating all moves as best you can before the crash. No need to wait for response from staff.

For other save-related issues (including crashes where the number of turns needin to be replayed is greater than 1) you should notify and await instructions and a stern scolding if you have failed to set your autosave interval to 1.:mad:

I just had a crash while playing. I got a recent save (turns <=1) and so I will continue playing. I will sent a pm to both of you with the details and wont upload my savegame until I get a reply from you.
 
I've responded. No need for a public post.
 
"3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution."

If an AI requests diplomatically for us to join one of their wars and we accept, is this also considered to be us (the player) declaring war? My assumption is 'yes', I would just like it to be clear.

Thanks
 
"3) You may not offer nor accept peace or cease fire in any war declared by you until an enemy city is captured or one of your cities is lost by capture, or the war is ended by UN/AP resolution."

If an AI requests diplomatically for us to join one of their wars and we accept, is this also considered to be us (the player) declaring war? My assumption is 'yes', I would just like it to be clear.

Thanks

Answer: Yes.
 
Can we run State Property as long as we have our corporate headquarters?
 
Capture can = Raze I would assume!:devil:
 
I really think there is something strange about this war rule. Fake war have always be there in civ for diplo concern (probably also in real world)

As i understood, this rule was put forward to avoid worker stealing.
For next games, couldn't be possible to let us possibilities of fake wars? proposition: we would be able to stop a war if no unit at all was killed/captured.
 
It is an interesting rule, with interesting side effects.

Perfect for SGOTM I would say.

The best SGOTM's have these seemingly simple rules that can cause all kinds of headaches later.

caveat: this is said as a player, not a gotm staff member
 
I think the important thing is to change rules between games.
 
And the exotic possibility of an AP holy war proposal that we say no to, but passes anyway and thus makes us declare? Also in the same bag I reckon? In other words we should defy if we want to avoid this?

Since the AP/UN gives you an exception for ending wars you started with no cities captured, I think its OK that wars which start by AP/UN actions are also excepted. You may even vote Yes on such a resolution.

Spoiler :
The rule is basically to prevent easy worker stealing repeatedly on the same AI. You put enough effort into worker stealing by AP-generated wars, you deserve any benefit you might get, IMO.
 
I really think there is something strange about this war rule. Fake war have always be there in civ for diplo concern (probably also in real world)

As i understood, this rule was put forward to avoid worker stealing.
For next games, couldn't be possible to let us possibilities of fake wars? proposition: we would be able to stop a war if no unit at all was killed/captured.

Yeah, that is better. We've gone far enough in SGOTM19 that I won't change the rule now. Too bad nobody thought of this in the pre-game discussion that I am aware of.
 
The rule is basically to prevent easy worker stealing repeatedly on the same AI. You put enough effort into worker stealing by AP-generated wars, you deserve any benefit you might get, IMO.
Furthermore, the reason I suggested it in the suggestion thread was to prevent (or render difficult) early worker stealing. Later on, as in when the AP is built, it's far less of a factor in the game.
 
How will you be determining the resources have all been claimed??? I assume you will check a certain screen or something?

Is it enough for the resource to be worked. E.g Corn farmed and connected by road to a city. Or do all cities have to have all the resource connected to our trade network?

This needs to be clear before teams start to finish off their games.
 
How will you be determining the resources have all been claimed??? I assume you will check a certain screen or something?

Is it enough for the resource to be worked. E.g Corn farmed and connected by road to a city. Or do all cities have to have all the resource connected to our trade network?

This needs to be clear before teams start to finish off their games.

Staff do not discuss in public our methods for detecting compliance. :p If we miss somethimg, I am sure some players will point it out and all will be made right.

It is enough for the resources to be connected to the corporate HQ to be considered "accessed". The idea is that the Monopoly Corporation will be using every instance of its resources, and there is no requirement that all cities be connected to the capitol.
 
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