LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,747
Green light from me on HG! How many settlers can we crank out in time for the +1 pop?
very clever. Implies our focus on settlers right now is wise. And of course on city captures too.How about a 3rd option, Hanging Gardens in our capital?
Yea, it did not dawn on me in pre-game that we'd be able to use it for happiness, and border pops, and keeping liberation cities from revolting, etc. Forgot we even had Drama for the longest time.I'm loving this cultural slider.
Your a genius!
Yes 10% culture slider is .1 culture.
I didn't even think about the happiness till I set it on 50% to pop Beijing a turn early when I handed off to Kait and then I re-opened the save and couldn't figure out how in the world Beijing had so many happies...Yea, it did not dawn on me in pre-game that we'd be able to use it for happiness, and border pops, and keeping liberation cities from revolting, etc. Forgot we even had Drama for the longest time.
I was just going to xpost that, but I think we're better off getting settlers first. GLH is just another distraction. We've already got HG and aqueduct added.Hm...if we finish GLH in time, t
Agreeance.I was just going to xpost that, but I think we're better off getting settlers first. GLH is just another distraction. We've already got HG and aqueduct added.
Do we want to gift Roosy a mediocre city and capture Changqing?
Duh.We could give him Chong back later.
Anything we can do to help, Kait? (Or is that a threat to discombobulate your turnset even more?)
I meant to get it to 1c. You're the genius. We'd have to test 0.3c or .5c (or whatever) to make sure it doesn't evaporate when we gift it.
At pop2 we can get 2t*.5cpt = 1c anyway. (10% slider)
Let's throw in Music too. And of course Theo.
(edit: on 2nd thought, after reading bbp's post on wonders, GArtists are easy to make and we don't need Sistine, we have too many other wonders available, so drop Music.)
Alpha, Monarchy will be free leaving the following (in the somewhat prioritized order and showing some reasons):
CURRENCY (tech rate)
AESTHETICS (3 wonders)
HORSEBACK RIDING (conquest)
CALENDAR (happies?, wonder)
LITERATURE (3 wonders)
Music (seed culture, wonder)
Theology
CONSTRUCTION (bridges?)
COMPASS
With, for example, Theology alone taking 14 turnsright now, tech is looking like one of the two the problem areas (along with culture). And we're just talking about classical techs! We're not getting free Mids anytime soon from the AI, so now I'm thinking it might be our #1 next goal.
How can we make use of the GS's we're likely to get if we do a mids/scientist tech strategy?
bulb Compass,Calendar, and/or Aes?
We can do that after free Alpha, but before we get Theo (or steal CS) otherwise Paper blocks us.
Calendar and Aes would normally work, but we have machinery which means Optics comes first,
so just Compass bulb
leaving 7 techs:
CURRENCY
AESTHETICS
HORSEBACK RIDING
CALENDAR
LITERATURE
Theology
CONSTRUCTION
Further, the Hanging Gardens adds population instantly, so cities get whateverand
and
the city assigns the new citizen towards.
This is normal. Turns in revolt scales down to zero as you add culture. I used to have the formula memorized. I'd have to look it up. It's simple. I've never dealt with fractional culture points tho.1 turn of revolt for the (Liberated) city, and 0 turns of revolt for the clam city.![]()
Wow. OK, would not have taken that gamble. But I guess it's not a gamble if you know that's the behavior.AI doesn't realize the danger from the sea, so it won't whip an Archer.