PPP - draft
Turn 85 to T95
Last hammers go into Pyramids T94
Screenshots
Techs
T85 - Currency 100% (323
-58) +88
Currency@13/624
T86 - Currency 100% (265
-58) +90
Currency@119/624
T87 - Currency 100% (207
-57) +85
Currency@228/624
T88 - Currency 100% (150
-60) +100
Currency@331/624
T89 - Currency 100% (98
-60) +99
Currency@452/624 (Note the +8
from missionary whip)
T90 - Currency 50% (38
-19) +47
Currency@572/624
T91 - Paper 0% (19
+34) Paper@ 0+Overflow/936
T92+ - Paper 0% (53
+38) Paper@ 5/936
Workers
Rex - (Worker 1S of Rice)
T85 - T87 Chop forest 1E of Clam City
T88 - Move to forest 2N of Clam City
T89 - T91 Chop forest
T92 - Road 2N1W of Clam City
Shepherd - (Worker 1E of Rice)
T85 - T87 Chop forest 1N of Clam City
T88 - Road 2N1W of Clam City and Stop!
T89 - T90 Road Rice tile 2E1S of Science City
T91 - Road Horse tile 1E of Science City
T92 - Farm 1N1W of Science City
Cowboy - (Worker 1S1W of Silver City)
T85 Pasture Horse 2S of Whale City
T86 - Move to Fur 2S1E of Whale City
T87 - T90 Camp Fur
T91 - T92 Road Fur
Phillip - (Worker 1S of Cow City)
T85 Chop forest (3

are lost due to overflow cap on Lighthouse)
T86 - Move to forest 3N1E of Cow City
T87 - T88 Chop forest
T89 - Chop forest and STOP!
T90 - T91 Move to forest 3N3W of Cow City
T92 - T94 Chop forest (13
) into Pyramids
Joan Dark - (Worker on Galley 1N2E of Profit City)
T85 - T86 Chop forest 1E of Cow City
T87 - Finish Road 1N of Cow City
T88 - Move to forest 2N2E of Cow City
T89 - T92 Chop forest
T93 - Move to forest 3N1E of Cow City
T94 - Chop forest to finish Pyramids
Heretic - (Worker born in Canal City on T84)
T85 - Move to tundrahillforest 2S1E of Canal City
T86 - T87 Chop Forest
T88 - Chop Forest and Stop!
T89 - Mine foresttundrahill and Stop!
T90 - Chop Forest
T91 - Move to forest 3S2E of Canal City
Cities
Science
T85 -
Pyramids (Goes to 371/500
); Sheep, Rice, Horse, Winefarm
T86 - T87 Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm
T88 - 1-pop Whip Confucian Missionary; Sheep, Rice, Horse, Winefarm
T89 - Pyramids (Goes to 461/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm
T90 - T91 Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm
T92 - Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm x2
T93 - Pyramids (Goes to 498/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm x2
Cows
T85 - 2-pop Whip Lighthouse; Crab, Cow, Deer
T86 - Pyramids (Goes to 296/500
); Crab, Cow, Deer (2 chops land)
T87 - T88 Library; Crab, Cow, Deer, Plainsriverfarm
T89 - T90 Library; Crab, Cow, Deer, Plainsriverfarm, Coast
T91 - 3-pop Whip Library; Crab, Cow, Deer (2 chops land)
T92 - Wealth; Crab, Cow, Deer
T93 - Wealth; Crab, Cow, Deer, Plainsriverfarm
T94 - Pyramids (Goes to 500/500
); Crab, Cow, Deer, Plainsriverfarm (chop lands)
Canal
T85 - T86 Library, Clam, Crab, unimproved Clam, Tundraforesthill 2

T87 - Library, Clam, Crab, unimproved Clam, Tundraforesthill 2
T88 - Library; Clam, Crab, unimproved Clam, Coast x2
T89 - Library; Clam, Crab, unimproved Clam, Coast x2, Tundraforesthill 2
T90 - 3-pop Whip Library; Clam, Crab, unimproved Clam (chop lands)
T91 - Pyramids (Goes to 158/500
); Clam, Crab, unimproved Clam, Coast
T92 - Dun; Clam, Crab, unimproved Clam, Coast
Silver
T85 -T86 Library; Clam, Crab x2, Silvermine, Fur, Coast x2
T87 - 3-pop Whip Library; Clam, Crab x2, Silvermine, Deer
T88 - Pyramids (Goes to 62/500
); Clam, Crab x2, Silvermine, Fur, Deer
T89 - Moai Statues; Clam, Crab x2, Silvermine, Fur, Deer
T90 - T91 Moai Statues; Clam, Crab x2, Silvermine, Fur, Deer, Angry Citizen
T92 - Moai Statues; Clam, Crab x2, Silvermine, Coast, Deer, Angry Citizen
Profit
T85 - Granary; Crab, Stone, Whale
T86 - 1-pop Whip Granary; Crab, Stone (Avoid Growth Button ON!)
T87 - T89 Lighthouse; Crab, Stone
T90 - Lighthouse; Crab, Stone (Avoid Growth Button OFF!)
T91 - T92 Lighthouse; Crab, Stone, Whale
T93-T94 - Library
T95 - 2-Whip Lighthouse; Crab, Stone
T96 - LH resolves (after anarchy)
T97 - Moai
Whales
T85 - T87 Workboat; Crab, Clam, Horse
T88 - Workboat; Crab, Clam, Horse, Silvermine
T89 - 1-pop Whip workboat; Crab, Clam, Horse
T90 - Pyramids (Goes to 138/500
); Crab, Clam, Horse
T91 - T92 Lighthouse; Crab x2, Clam, Horse
Clam City
T85 - T86 Lighthouse; Clam, Plainsfarm
T87 -
Pyramids (Goes to 134/500
); Clam, Plainsfarm (2 chops land)
T88 - T89 Lighthouse; Clam x2, Plainsfarm
T90 - 2-pop Whip Lighthouse; Clam x2
T91 - Wealth; Clam x2 (chop lands)
T92 -
Pyramids (Goes to 262/500
); Clam x2, PhillMine
T93 - 1-pop Whip Workboat; Clam x2 (Sails to Canal City)
Units
Galley 1 (1N2E of Profit City)
T86 Pick up Warrior 3 and sail to Silver City
T87 - Walk Warrior 3 into Silver City from galley and sail back towards Cow City to pick up Confu Missionary
T89 - Sail to 4W3N of Cow City and wait for Confu Missionary
Galley 2
T85+ Explore west
Scout 1 (Near Galley 2)
T85+ - Explore the west with Galley 2
Chariot (South of Sitting Bull's lands)
T85+ scout every corner (edit: that could possibly lead somewhere) Hugging the east shore. Return home.
Warrior 3 (1S of Science City)
T86 Board Galley 1 and sail to Silver City
T87 - Walk off Galley 1 into Silver City
T88 Garrison Silver
T88 - T91 Move to Whale City
T92+ Garrison Whale City
Warrior already in Silver
T87 - T90 Move to Whale City
T91+ Garrison Whale City
Workboat 10 (Born in Cow City on Turn 78)
T88 - Net clams for Clam City
Confucian Missionary 2 (Born in Science City on T89)
T89 - T90 Move to 1S of Cow City
T91 - T92 Move to 2N3W of Cow City
Board Galley and go to Profit to get Marble faster.
Workboat 13 (Born in Whale City on T90)
T90 - Sail to crab 1N2W of Whale City
T91 - Net crab for Whale City
Diplomacy
Espionage
on Sitting Bull
If Sitting Bull or Peter demands something, give it to them.
T91+ If Sitting Bull or Peter demand more than 200

,
tell them NO! ?? Stop and discuss
SB: Cancel Sheep for Rice. Give Crab for Rice.
Give Peter Sheep. When roaded, give Rice.
Every Turn
Check each turn if someone has Alphabet
Check if someone has Currency
Check if Peter will take resources, and gift horse or anything of which we have 2
Note if any Great Scientists were born in the world
Check if Confu spread somewhere
Zoom in on Sitting Bull's cities and look for a Library
Check that

and

matches before pressing next turn.
Save and the start and end of each turn
Notes
T87 - Watch for Mound City border expansion. Note Rival Worst land area on F9 Demo screen.
Stopping Points
Pyramids is completed by the AI 
Meet a new AI
Start of Turn 95 is reached