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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    New slant: Are we considering settling a third and fourth city ASAP? Or a third and fourth and fifth city ASAP? If not then we want full information on all possible sites so we can choose the best third city, correct?
     
  2. LowtherCastle

    LowtherCastle Deity

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    Okay, we can hope to have fairly thorough defogging and positioned to settle on t3 or t4. I propose:

    S4 n-tbd defog north of furs
    S3 nw defog west of furs
    S2 n-ne defog north coast
    S7 n-ne defog north and east of blue circle

    S5 —— 2ne defog south and east of blue circle, then east of clams

    I feel good about this plan. I have no questions.
     
  3. WastinTime

    WastinTime Deity Supporter

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    I could argue, but I think you're covering good ground, and one way its probably no better than the other. I think the real point is what you said about not being in a rush to settle #3. Even if we did and still managed to keep AH/myst on track the 3rd city would probably not be making much progress, so it can wait. #4 and 5 are probably out of the question until after AH.
    Green light
     
  4. Mitchum

    Mitchum Deity

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    Green light from me too.
     
  5. Kaitzilla

    Kaitzilla Lord Croissant

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    I am in no rush to settle city 3 at all.

    The southern seafood interests me a little thanks to the 3:hammers: hill, but only if there is another food or commerce tile nearby.

    We can tech decently with just 2 cities.

    I suspect the map maker will tempt us every time we see a river.


    We must recall we only have 7 cities to get stone, marble, gold, silver, gems, elephants, fur, dye, silk, spices, sugar, incense, whale, wine, wheat, corn, rice, clam, fish, crab, deer, pig, cow, sheep, iron, and coal for the strongest possible 7 cities.
    Duplicates can be traded or sold for :gold: per turn.

    Every city founded except one (coastal general heroic epic coporate hq city) must build a great wonder at some point, so it must have at least some production potential.
    Levees help.


    Not having to build settlers or worry about barbs is an enormous benefit to our early game already.

    I feel much less urge to found more cities and much more urge to scout, scout, scout this game.

    Go ahead LTC.
     
    Last edited: May 1, 2020
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  6. MirrorGuard

    MirrorGuard Prince

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    I have no access to pc for now. Reading map on 5inch screen takes more time. green light
    I remember we can draw lines on map using one of the buttons in the bottom right corner in global view. that may help reduce excessive usage of NSEW... it's error prone
     
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  7. LowtherCastle

    LowtherCastle Deity

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    Turnset 1, T0-T13 (cont)
    T0
    Science is our capital
    Cows our second city. It reveals a 4th fur tile, tundra. NE lower area all coastal. Possible coastal city sharing all 4 furs.
    Research at 0%, no tech selected

    T1
    Blue circle appears for 4-fur city site. S4 could settle on T2, but without thorough defogging. Risky. S3 could settle there T3 with more thorough defogging.
    S5 goes 2e to blue circle, 1clam, could settle to share rice and 1gem. Further east is a tundra coastal river, also possible site for clam.
    S7 (ne) shows blue circle on ph. Can’t arrive this turn.

    Research at 0%, no tech selected
    (Continuing after discussion)

    S2 n-ne
    S3 nw
    S4 ne-nw, Land continues straight north and to the east at least three tiles. Note that the dark green forest starts at the northern fur so we may be a bit further south than we first thought.
    S7 n-ne exposing 2 more tundra furs.

    All AIs have 22 gnp.

    T2 3920 bc
    S2 n-ne
    S3 2nw, clams 4w of Cows City
    S4 n-nw, plains deer, nada seafood, nw river peters out inland
    S5 2ne
    S7 ne-se, plains dry wheat, at least 4-tile offshore land to north with lots of 1f2c tiles (moai?), by original map three forest tiles going north might or not connect to offshore tiles. To east more coastal between land above and below, appearing to continue eastward.

    F8 Demo total land increases 5 tiles!?! 1AI +5 or 2AIs +4 +1. Creative + castle? No religions or great wonders yet.

    Research at 0%, no tech selected

    T3 3880 bc
    S2 n-ne
    S3 nw-n, clam nw but can’t have both
    S4 n-ne, on site with pl deer, tundra hil silver, ocean crabs. 4 fogged city tiles.
    S5 ne-e
    S7 ne

    No good city site to immediate east
    F9 Demo, no more creative

    Research 0%, no tech

    T4 3840 bc
    S2 ne, north offshore tiles not connected to west, see sheep
    S3 nw
    S4 nw-n, deer+2silver+oc crabs, coastal crabs out of reach of deer and crabs
    S5 2s, second clam in city, but nothing else. Should have gone sw, to settle next turn...
    S7 se, dry wheat+fur+clam

    We meet Sitting Bull scout! -1 attitude, no religion
    AIs expanded lots of land. Maybe all have castles.

    Research 100%, no tech selected

    Uploading shortly
     
    Last edited: May 1, 2020
  8. Kaitzilla

    Kaitzilla Lord Croissant

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    Hmm, what is the xy coordinate (F1 domestic screen) of our capital?

    We can at least know how far away we are from the poles.

    The map is 84 wide and 36 tall.
     
    Last edited: May 1, 2020
  9. LowtherCastle

    LowtherCastle Deity

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    Science (65,20)
    Cows (60,21)
     
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  10. WastinTime

    WastinTime Deity Supporter

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    1000 words. :please:, or....
     
    Last edited: May 1, 2020
  11. LowtherCastle

    LowtherCastle Deity

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    Too verbose? Oh, pics lol.. will upload at dunkin
     
    Last edited: May 1, 2020
  12. WastinTime

    WastinTime Deity Supporter

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    No, i'm giving you the option of providing us 1000 words, or something equivalent to 1000 words :mischief:
     
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  13. Mitchum

    Mitchum Deity

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    Originally, WT asked for a screen shot but he changed the post to ask for 1,000 words. He's giving you an option other than a trip to DD. haha
     
  14. Mitchum

    Mitchum Deity

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    I do agree with Kaitzilla about not rushing to settle cities too soon. Unless we find a city with a crap ton of food or a critical happy/healthy/strategic resource, it's probably best to fully scout our area. It would suck to settle cities too early and then not have access to stone/marble/happy resources.
     
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  15. LowtherCastle

    LowtherCastle Deity

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  16. LowtherCastle

    LowtherCastle Deity

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    Ha! DD is close enough by car to be no problem. Not much traffic. Too much exploration to not get some good visuals.
     
  17. LowtherCastle

    LowtherCastle Deity

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    Anyone see City 3?
     
  18. Mitchum

    Mitchum Deity

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    Screenshots with some city spots to discuss but nothing awesome yet.

    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :
     

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  19. Mitchum

    Mitchum Deity

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    Set espionage to SB now.

    Put "REAL SAVE" signs on the map. ;)
     
  20. WastinTime

    WastinTime Deity Supporter

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    I don't like any of those cities too much, but I'd include fur with Wheat+Clam
    And I would include Deer in the double silver city-- it has more forests too and a mystery tile
     

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