[BTS] SGOTM 26 - Home Slices

New slant: Are we considering settling a third and fourth city ASAP? Or a third and fourth and fifth city ASAP? If not then we want full information on all possible sites so we can choose the best third city, correct?
 
Okay, we can hope to have fairly thorough defogging and positioned to settle on t3 or t4. I propose:

S4 n-tbd defog north of furs
S3 nw defog west of furs
S2 n-ne defog north coast
S7 n-ne defog north and east of blue circle

S5 —— 2ne defog south and east of blue circle, then east of clams

I feel good about this plan. I have no questions.
 
I could argue, but I think you're covering good ground, and one way its probably no better than the other. I think the real point is what you said about not being in a rush to settle #3. Even if we did and still managed to keep AH/myst on track the 3rd city would probably not be making much progress, so it can wait. #4 and 5 are probably out of the question until after AH.
Green light
 
I am in no rush to settle city 3 at all.

The southern seafood interests me a little thanks to the 3:hammers: hill, but only if there is another food or commerce tile nearby.

We can tech decently with just 2 cities.

I suspect the map maker will tempt us every time we see a river.


We must recall we only have 7 cities to get stone, marble, gold, silver, gems, elephants, fur, dye, silk, spices, sugar, incense, whale, wine, wheat, corn, rice, clam, fish, crab, deer, pig, cow, sheep, iron, and coal for the strongest possible 7 cities.
Duplicates can be traded or sold for :gold: per turn.

Every city founded except one (coastal general heroic epic coporate hq city) must build a great wonder at some point, so it must have at least some production potential.
Levees help.


Not having to build settlers or worry about barbs is an enormous benefit to our early game already.

I feel much less urge to found more cities and much more urge to scout, scout, scout this game.

Go ahead LTC.
 
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I have no access to pc for now. Reading map on 5inch screen takes more time. green light
I remember we can draw lines on map using one of the buttons in the bottom right corner in global view. that may help reduce excessive usage of NSEW... it's error prone
 
Turnset 1, T0-T13 (cont)
T0
Science is our capital
Cows our second city. It reveals a 4th fur tile, tundra. NE lower area all coastal. Possible coastal city sharing all 4 furs.
Research at 0%, no tech selected

T1
Blue circle appears for 4-fur city site. S4 could settle on T2, but without thorough defogging. Risky. S3 could settle there T3 with more thorough defogging.
S5 goes 2e to blue circle, 1clam, could settle to share rice and 1gem. Further east is a tundra coastal river, also possible site for clam.
S7 (ne) shows blue circle on ph. Can’t arrive this turn.

Research at 0%, no tech selected
(Continuing after discussion)

S2 n-ne
S3 nw
S4 ne-nw, Land continues straight north and to the east at least three tiles. Note that the dark green forest starts at the northern fur so we may be a bit further south than we first thought.
S7 n-ne exposing 2 more tundra furs.

All AIs have 22 gnp.

T2 3920 bc
S2 n-ne
S3 2nw, clams 4w of Cows City
S4 n-nw, plains deer, nada seafood, nw river peters out inland
S5 2ne
S7 ne-se, plains dry wheat, at least 4-tile offshore land to north with lots of 1f2c tiles (moai?), by original map three forest tiles going north might or not connect to offshore tiles. To east more coastal between land above and below, appearing to continue eastward.

F8 Demo total land increases 5 tiles!?! 1AI +5 or 2AIs +4 +1. Creative + castle? No religions or great wonders yet.

Research at 0%, no tech selected

T3 3880 bc
S2 n-ne
S3 nw-n, clam nw but can’t have both
S4 n-ne, on site with pl deer, tundra hil silver, ocean crabs. 4 fogged city tiles.
S5 ne-e
S7 ne

No good city site to immediate east
F9 Demo, no more creative

Research 0%, no tech

T4 3840 bc
S2 ne, north offshore tiles not connected to west, see sheep
S3 nw
S4 nw-n, deer+2silver+oc crabs, coastal crabs out of reach of deer and crabs
S5 2s, second clam in city, but nothing else. Should have gone sw, to settle next turn...
S7 se, dry wheat+fur+clam

We meet Sitting Bull scout! -1 attitude, no religion
AIs expanded lots of land. Maybe all have castles.

Research 100%, no tech selected

Uploading shortly
 
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Hmm, what is the xy coordinate (F1 domestic screen) of our capital?

We can at least know how far away we are from the poles.

The map is 84 wide and 36 tall.
 
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Originally, WT asked for a screen shot but he changed the post to ask for 1,000 words. He's giving you an option other than a trip to DD. haha
 
I do agree with Kaitzilla about not rushing to settle cities too soon. Unless we find a city with a crap ton of food or a critical happy/healthy/strategic resource, it's probably best to fully scout our area. It would suck to settle cities too early and then not have access to stone/marble/happy resources.
 
Originally, WT asked for a screen shot but he changed the post to ask for 1,000 words. He's giving you an option other than a trip to DD. haha
Ha! DD is close enough by car to be no problem. Not much traffic. Too much exploration to not get some good visuals.
 
Screenshots with some city spots to discuss but nothing awesome yet.

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I don't like any of those cities too much, but I'd include fur with Wheat+Clam
And I would include Deer in the double silver city-- it has more forests too and a mystery tile
 
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