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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    Turnset 1, T0-T13 (cont)

    Spoiler T0-T4 :
    T0
    Science is our capital
    Cows our second city. It reveals a 4th fur tile, tundra. NE lower area all coastal. Possible coastal city sharing all 4 furs.
    Research at 0%, no tech selected

    T1
    Blue circle appears for 4-fur city site. S4 could settle on T2, but without thorough defogging. Risky. S3 could settle there T3 with more thorough defogging.
    S5 goes 2e to blue circle, 1clam, could settle to share rice and 1gem. Further east is a tundra coastal river, also possible site for clam.
    S7 (ne) shows blue circle on ph. Can’t arrive this turn.



    Research at 0%, no tech selected
    (Continuing after discussion)

    S2 n-ne
    S3 nw
    S4 ne-nw, Land continues straight north and to the east at least three tiles. Note that the dark green forest starts at the northern fur so we may be a bit further south than we first thought.
    S7 n-ne exposing 2 more tundra furs.

    All AIs have 22 gnp.

    T2 3920 bc
    S2 n-ne
    S3 2nw, clams 4w of Cows City
    S4 n-nw, plains deer, nada seafood, nw river peters out inland
    S5 2ne
    S7 ne-se, plains dry wheat, at least 4-tile offshore land to north with lots of 1f2c tiles (moai?), by original map three forest tiles going north might or not connect to offshore tiles. To east more coastal between land above and below, appearing to continue eastward.

    F8 Demo total land increases 5 tiles!?! 1AI +5 or 2AIs +4 +1. Creative + castle? No religions or great wonders yet.

    Research at 0%, no tech selected

    T3 3880 bc
    S2 n-ne
    S3 nw-n, clam nw but can’t have both
    S4 n-ne, on site with pl deer, tundra hil silver, ocean crabs. 4 fogged city tiles.
    S5 ne-e
    S7 ne

    No good city site to immediate east
    F9 Demo, no more creative

    Research 0%, no tech

    T4 3840 bc
    S2 ne, north offshore tiles not connected to west, see sheep
    S3 nw
    S4 nw-n, deer+2silver+oc crabs, coastal crabs out of reach of deer and crabs
    S5 2s, second clam in city, but nothing else. Should have gone sw, to settle next turn...
    S7 se, dry wheat+fur+clam

    We meet Sitting Bull scout! -1 attitude, no religion
    AIs expanded lots of land. Maybe all have castles.

    Research 100%, no tech selected

    Uploading shortly
    T5 3800 bc
    Science borders expand
    S2 nw
    S3 n-w crab+clam site
    S4 nw-w fur Note: Northern passage blockef by ice!!!
    S5 ne clam near SB scout
    S7 se-e 2clam+crab site, dist = 9 tiles, only crabs inner city

    No AI culture in sight
    Research 100%, AH, Cows works river
     
    Last edited: May 1, 2020
  2. Mitchum

    Mitchum Deity

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    Play on
     
  3. LowtherCastle

    LowtherCastle Deity

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    B2BB5399-C48B-41AA-A2DC-AA318D6D7787.jpeg F9AF4621-416D-4A61-98EF-AE2DC56065B8.jpeg D21FEF04-AB7D-44E1-B80D-C0B9BE88C17E.jpeg
     
    Last edited: May 1, 2020
  4. LowtherCastle

    LowtherCastle Deity

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    Canal city
    Crab in inner city
    Dist = 9
    2 tundra hills
    12 coastal
    2 ocean
    3 forests

    1w city
    No seafood in inner city
    Dist = 8
    Not canal
    1tundra hill
    12 coastal
    5 forest
     
  5. LowtherCastle

    LowtherCastle Deity

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    Debate 3-seafood site? Play on?
     
  6. Kaitzilla

    Kaitzilla Lord Croissant

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    !!! Triple seafood

    We almost have to settle it right away I think.
     
  7. Mitchum

    Mitchum Deity

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    If we don't settle it as a canal, any wb it builds would have to sail a LONG way to net food in the eastern waters. Plus, with no food in the inner city, I think settling the city as a canal is the only option, right? And it starts a wb right away, yes?
     
  8. LowtherCastle

    LowtherCastle Deity

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    what’s your reasoning?
     
  9. Mitchum

    Mitchum Deity

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    By the way, did you pick AH for good on T5?
     
  10. LowtherCastle

    LowtherCastle Deity

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    Note: Northern passage blocked by ice!!!

    We need a canal.
     
  11. LowtherCastle

    LowtherCastle Deity

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    Yes Sir.
     
  12. LowtherCastle

    LowtherCastle Deity

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    Canal starts at -8gpt :eek: ( but barely, city maint 6.02 so growth shouldn’t change it for a bit)
    Not-canal at -7gpt
     
  13. LowtherCastle

    LowtherCastle Deity

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    My reckoning is:

    Now: 6b/g
    W/canal: 2.6b/g

    Our tech rate drops to about 46%. :eek:
    Seriously slows down Alpha.

    For AH we go from
    18b / -3g to
    22b / -8g

    For Myst
    13b / -3g to
    16b / -8g
     
    Last edited: May 1, 2020
  14. WastinTime

    WastinTime Deity Supporter

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    Bummer on the -8 gpt. Seems like we can't settle it yet. But we don't want to lose it to SB! So we better watch him.
    Should be a while? before he gets a settler unless he was given a free one :mad:
    It'd be nice to start that city with a wb ready in advance, but that's a long way to sail.

    It now feels like NZ is giving us 7 playable spots for teams that want to turtle up shelter-in-place and go peaceful. Is that best? We won't get stone/marble, etc, etc. and those are hard to trade for. Ivory too.
     
    Last edited: May 11, 2020
  15. MirrorGuard

    MirrorGuard Prince

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    Is it possible to research into myth and send the cows worker to capital to accelerate those farms?
     
  16. LowtherCastle

    LowtherCastle Deity

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    The offshore tiles to the north seem to be three deep so he could have stone or anything hidden in there and you need a galley and unit to explore it.

    The first cows work boat would arrive at the canal crabs around turn 31.

    Seems like NZ is making us think outside our boxes. Pretty sure each AI capital has a castle. We know they were pre-settled. Hard to put together an army with so few cities spread around and maintenance already killing us. Cylindrical has high maint also.
     
    Last edited: May 1, 2020
  17. LowtherCastle

    LowtherCastle Deity

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    Hm. Maybe we re-think alpha first. Canal needs slavery badly. Of course we might get some nice horse tiles.

    Seems like the cows tile is so much more powerful that it gets the wb-monument done almost as fast as monument before AH.
     
    Last edited: May 1, 2020
  18. Kaitzilla

    Kaitzilla Lord Croissant

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    Well, if we settle it now and work the 2:food: 2:gold:, we are only losing a little bit of tech speed. (Around 2:science: per turn?)
    In 11 turns, it will be at 11/30:hammers: on workboat and can work another 1:food: 2:gold: tile and will no longer be a drag on our tech speed.
    In 30 turns, it will complete the workboat and have improved clams.
    In 32 turns, it will grow to size 3 and be a net commerce benefit while still growing with a +2:food: surplus.


    Later at 500:culture:, it will give us wheat, a very important health resource.
    We can use it as a launch pad to clobber Sitting Bull, or use the 11:food: to overflow-whip workers to build stuff.

    I guess delaying settling it for a while is ok.
    Just that since the game is really early, I don't mind if it struggles for tens of turns.
     
    Last edited: May 1, 2020
  19. LowtherCastle

    LowtherCastle Deity

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  20. WastinTime

    WastinTime Deity Supporter

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    and we know it puts us at -8 vs -7gpt based on the test game? or paper calcs?
     

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