LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,631
Turnset 1, T0-T13 (cont)
T5 3800 bc
Science borders expand
S2 nw
S3 n-w crab+clam site
S4 nw-w fur Note: Northern passage blockef by ice!!!
S5 ne clam near SB scout
S7 se-e 2clam+crab site, dist = 9 tiles, only crabs inner city
No AI culture in sight
Research 100%, AH, Cows works river
Spoiler T0-T4 :
T0
Science is our capital
Cows our second city. It reveals a 4th fur tile, tundra. NE lower area all coastal. Possible coastal city sharing all 4 furs.
Research at 0%, no tech selected
T1
Blue circle appears for 4-fur city site. S4 could settle on T2, but without thorough defogging. Risky. S3 could settle there T3 with more thorough defogging.
S5 goes 2e to blue circle, 1clam, could settle to share rice and 1gem. Further east is a tundra coastal river, also possible site for clam.
S7 (ne) shows blue circle on ph. Can’t arrive this turn.
Research at 0%, no tech selected
(Continuing after discussion)
S2 n-ne
S3 nw
S4 ne-nw, Land continues straight north and to the east at least three tiles. Note that the dark green forest starts at the northern fur so we may be a bit further south than we first thought.
S7 n-ne exposing 2 more tundra furs.
All AIs have 22 gnp.
T2 3920 bc
S2 n-ne
S3 2nw, clams 4w of Cows City
S4 n-nw, plains deer, nada seafood, nw river peters out inland
S5 2ne
S7 ne-se, plains dry wheat, at least 4-tile offshore land to north with lots of 1f2c tiles (moai?), by original map three forest tiles going north might or not connect to offshore tiles. To east more coastal between land above and below, appearing to continue eastward.
F8 Demo total land increases 5 tiles!?! 1AI +5 or 2AIs +4 +1. Creative + castle? No religions or great wonders yet.
Research at 0%, no tech selected
T3 3880 bc
S2 n-ne
S3 nw-n, clam nw but can’t have both
S4 n-ne, on site with pl deer, tundra hil silver, ocean crabs. 4 fogged city tiles.
S5 ne-e
S7 ne
No good city site to immediate east
F9 Demo, no more creative
Research 0%, no tech
T4 3840 bc
S2 ne, north offshore tiles not connected to west, see sheep
S3 nw
S4 nw-n, deer+2silver+oc crabs, coastal crabs out of reach of deer and crabs
S5 2s, second clam in city, but nothing else. Should have gone sw, to settle next turn...
S7 se, dry wheat+fur+clam
We meet Sitting Bull scout! -1 attitude, no religion
AIs expanded lots of land. Maybe all have castles.
Research 100%, no tech selected
Uploading shortly
Science is our capital
Cows our second city. It reveals a 4th fur tile, tundra. NE lower area all coastal. Possible coastal city sharing all 4 furs.
Research at 0%, no tech selected
T1
Blue circle appears for 4-fur city site. S4 could settle on T2, but without thorough defogging. Risky. S3 could settle there T3 with more thorough defogging.
S5 goes 2e to blue circle, 1clam, could settle to share rice and 1gem. Further east is a tundra coastal river, also possible site for clam.
S7 (ne) shows blue circle on ph. Can’t arrive this turn.
Research at 0%, no tech selected
(Continuing after discussion)
S2 n-ne
S3 nw
S4 ne-nw, Land continues straight north and to the east at least three tiles. Note that the dark green forest starts at the northern fur so we may be a bit further south than we first thought.
S7 n-ne exposing 2 more tundra furs.
All AIs have 22 gnp.
T2 3920 bc
S2 n-ne
S3 2nw, clams 4w of Cows City
S4 n-nw, plains deer, nada seafood, nw river peters out inland
S5 2ne
S7 ne-se, plains dry wheat, at least 4-tile offshore land to north with lots of 1f2c tiles (moai?), by original map three forest tiles going north might or not connect to offshore tiles. To east more coastal between land above and below, appearing to continue eastward.
F8 Demo total land increases 5 tiles!?! 1AI +5 or 2AIs +4 +1. Creative + castle? No religions or great wonders yet.
Research at 0%, no tech selected
T3 3880 bc
S2 n-ne
S3 nw-n, clam nw but can’t have both
S4 n-ne, on site with pl deer, tundra hil silver, ocean crabs. 4 fogged city tiles.
S5 ne-e
S7 ne
No good city site to immediate east
F9 Demo, no more creative
Research 0%, no tech
T4 3840 bc
S2 ne, north offshore tiles not connected to west, see sheep
S3 nw
S4 nw-n, deer+2silver+oc crabs, coastal crabs out of reach of deer and crabs
S5 2s, second clam in city, but nothing else. Should have gone sw, to settle next turn...
S7 se, dry wheat+fur+clam
We meet Sitting Bull scout! -1 attitude, no religion
AIs expanded lots of land. Maybe all have castles.
Research 100%, no tech selected
Uploading shortly
Science borders expand
S2 nw
S3 n-w crab+clam site
S4 nw-w fur Note: Northern passage blockef by ice!!!
S5 ne clam near SB scout
S7 se-e 2clam+crab site, dist = 9 tiles, only crabs inner city
No AI culture in sight
Research 100%, AH, Cows works river
Last edited: