[BTS] SGOTM 26 - Home Slices

+1 on SB to Castes. Take longer to build a spy AND we can WATCH him slow build it.

How much does a COUNTER-ESPIONAGE mission cost?
The mission starts at 100:espionage: and is affected by all modifiers.

It has a 100% chance to succeed, so if the spy sails into the city on a galley it always works.

There is a tiny chance of dying when the spy goes back to the capital after mission success, and a 23% chance of permanent -1diplo if SB kills the spy and identifies its national origin.
 
hold on.. editing
That might be a good idea. :D
Yes, 1 turn faster Dun in Whale City.

The 10 hammer overflow in Silver City can uhh...
Wealth on T114, Missionary T115?
Then we can 1pop missionary on T116 and send it to Peter for long term Friendly security. :D

Workers can repair deer road early ya.
 
+1 for 1 trireme cash upgrade
+0 for 2nd caravel… not sure if meeting 1 or 2 AIs 10ish turns earlier can justify the cost.
 
That might be a good idea. :D
Yes, 1 turn faster Dun in Whale City.

The 10 hammer overflow in Silver City can uhh...
Wealth on T114, Missionary T115?
Then we can 1pop missionary on T116 and send it to Peter for long term Friendly security. :D

Workers can repair deer road early ya.

Does Silver City have extra food?

I think setting up a 2-pop whip for missionary T116 in Silver City is more likely than a 1-pop whip.

I forgot about the org. religion bonus to buildings.
 
+0 for 2nd caravel… not sure if meeting 1 or 2 AIs 10ish turns earlier can justify the cost.
Hmm. You're probably right.
Things to consider: It's going to take 50t to get +2 OB. And we want to win with the UN. It's a little tight if we plan to win the game T200.
Sushi resource trades T150 or so.
 
Sorry, Last turnset still going, but this morning, I had the time for this.
Besides, I like the overlap cus we change stuff like the Dun in Silver T114.

(premature) PPP DRAFT
T115 to T124


Techs
T115-116 - 100% Machinery
T117-120 - 100% Guilds
T121-123 - 100% Banking (or Aes if not coming free)
T124 - Lit (or Banking if not done)

Workers

Phillip
Joan Dark

115-116 Mine gems
117 - board galley
118 - Unload
119-123 fort/rd marble
124 - board galley

Shepherd
115-116 Mine gems
117 - pRoad outside culture
118 - board galley
119 - Unload
120-123 fort/rd marble
124 - pRoad towards Profit and STOP

Rex
115-116 Mine gems
117 - pRoad outside culture
118 - finish road
119 - board galley
120 - Unload
121-122 fort/rd marble
123 - board galley
124 - unload
125 - help with Wheat

Cowboy
115 move to forest Silver-1W
116-119 chop into Missionary
120-124 chop Whales 1N2W
125 move to forest
126 chop into Parthenon

Heretic
T115 - Move to forest 4N1E of Science City to chop for Sankore
then Wheat

Cities
Science City

T115 - Sankore; Sheep, Rice, Horse, Wine, x2 Plainsriverfarm, Gem Mine
T116 - (no stone access) Sankore anyway; Sheep, Rice, Horse, Wine, Plainsriverfarm, 2x Gem Mine
T117+...Sankore...
then finish Missionary to Profit's Caravel

Cow City

T115 - University; Crab, Cow, Deer, x2 Plainsriverfarm, x3 Coast
T116 - 4whip University
T117 -122 Trireme
T123+ 2nd Trireme

Canal City
T115 - 5-pop Whip University; x2 Clam, Crab, x4 Coast
T116 - (1 hpt) scout (for caravel); x2 Clam, Crab, Coast

Clam City
T115+ wealth (1hpt)

Profit City
T115 - Moai Completes (goes to 254/250:hammers:); Crab, Whale, Stone
T116+ workboat (whale) 1 hpt (work all food)

Silver City
T115 +- Missionary; Deer, x2 Crab, Clam, max food
T119 - Missionary (chop lands)

Whale City
T115 Dun; x2 Crab, Clam, Horse, x2 Coast
T116 - whip library, remove, whip Dun; x2 Crab, Clam, Horse, x2 Coast
T117 - Library; x2 Crab, Clam, Horse
T118 - 122 Wealth (holding OF); x2 Crab, Clam, all Coast
T123 + Parthenon (add horse)

Units
Trireme
T123-132 sail to Canal 3E

Galley in Peter's land
T115-116 move to be in place for emergency miss. transport

Galley 2W of Whale City
T115 - Wait for emergency miss. sitch

Galley south of Sitting Bull
Marble worker transport (we really made this complicated)
T115-117 move to pickup
T117 pickup 2
118 drop 2, pickup 1
119 drop 1, pickup 1
120 drop 1
121-122 sleep
123 pickup 1
124 drop 1, pickup 2

Confucian Missionaries 1 and 2
116 spread Yaro
117 spread Novg

Confucian Missionary 3
T117 - IFF other spreads succeed, or if one succeeds and Tao cities = 3, spread to Yekaterinburg, else board galley

Warrior (Born in Cow City)
117 pillage road outside culture
118 go to MP in cows. Science gets no MP?

Diplomacy
:espionage: split. maintain +5 lead on Peter

Peter
115 Gems gift
115 MC for 50 gold + map
117 map + gold? for Confu (Friendly)
117 Machinery + gold? for Feudalism
121 Guilds+Currency for Philo + Construction + gold + map

SB
116 after whipping Duns, gift Stone + Deer (for gpt)

Give in to any Peter or Sitting Bull demand except:
Gold demand will be discussed with team
Everything else is a Yes including Paper or our map.

Every turn
Check if Confu spread somewhere
Save and the start and end of each turn

Stopping point
Peter or Sitting Bull demands :gold:, pause and discuss with team the amount
Something unexpected happens

100% Done with draft (testing needed yet), Comments welcome
 
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I think the trireme in Canal for circumnavigation is good. I'd like a second one on Profit to sail due south to meet AI as soon as possible. We need time to build up diplomacy and figure out who our opponent will be.
 
Sorry, Last turnset still going, but this morning, I had the time for this.
Besides, I like the overlap cus we change stuff like the Dun in Silver T114.
I have checked over the proposed changes, and I don't actually have to change anything. :lol:

33/50:hammers: Dun whips just fine on T116 giving max overflow of 40:hammers: (Thanks to Org. Religion, 1-pop whip is 67:hammers: on walls)
We can even 3-pop whip Library at the same time on T116 to shrink the city down to Size 3 and produce Dun, then Library on T117 with horse.
This maximizes food, and with 3 forests chops Parthenon later completes in 2 turns once the city can work Horse + Silver + Fur.

Silver City is even easier.
My faulty memory didn't realize the University is scheduled to whip on T114 and produces 8:hammers: worth of overflow on T115 which is lovely.

Galley 1 will sail south as planned.

Cow City should probably 4-pop whip University or Missionary on T116 because it will have anger problems on T117 with no garrison and Size 9.
50/200 Uni is not enough to whip, need 51/200 to 4-pop whip.


My only change is :espionage: values on Peter to trim them back to down Tech Vision +5.
Will start playing my last 2 turns in 10 minutes.
 
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Playing Real Game now from PPP

Turnset #4 (T113-T114)

Continuing from Turnset #3

T113 - Sitting Bull met Peter because SB had City Vision in Canal City due to having over 500:espionage: against us.
Traded Code of Laws to Sitting Bull for Iron Working and 20:gold:

Iron is in Peter's new city and that is it!
Just 1 in the known world.

Moscow has 84:hammers: in something.

T114 - Taoism still 10% influence on religion advisor screen.

Moscow is done with build.
Jeeze, Peter is cranking out Settlers.

I can see the borders of an unknown AI at the last unfogged tile. :eek:
White or Gray.

We could meet that new AI with a +1 vision chariot.

Our capital now has gems.

T115 - Peter is teching Construction.

Forest grew 1W of Silver City :eek:

Tao is now 11% influence.
Might want to buy Peter's map to check.

Peter Settler 2N of Rostov headed east.

Game Paused at start of turn and Uploaded!
Good luck WastinTime :)

Log:
Spoiler :
Reference number: 16381
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-06-28
Software Version: BtS 3.19
Game date: 1AD
Total turns played: 115
Session turns played: 2
Player race: Celt
Firaxis score: 987
Session time played (hh:mm:ss): 01:00:20
Total time played (hh:mm:ss): 32:55:41
Game status: Incomplete
Submitted save: SGOTM 26 T115 1AD Start of Turn.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD0001_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 50 BC to 1 AD:

Turn 113, 50 BC: Silver has grown to size 7.
Turn 113, 50 BC: Profit has grown to size 6.
Turn 113, 50 BC: Profit can hurry Scout for 1⇴ with 15ℤ overflow, 2ℴ added to the treasury, and +1⇤ for 14 turns.
Turn 113, 50 BC: Whales can hurry Moai Statues for 1⇴ with 9ℤ overflow and +1⇤ for 36 turns.
Turn 113, 50 BC: Clams can hurry Confucian Monastery for 2⇴ with 23ℤ overflow and +1⇤ for 27 turns.
Turn 113, 50 BC: The borders of Science are about to expand.
Turn 113, 50 BC: Sitting Bull will trade Archery, Iron Working
Turn 113, 50 BC: Peter will trade Archery, Iron Working
Turn 113, 50 BC: The borders of Science are about to expand.
Turn 113, 50 BC: Sitting Bull will trade Archery, Iron Working
Turn 113, 50 BC: Peter will trade Archery, Iron Working
Turn 113, 50 BC: Will Trade Map: Peter, Sitting Bull
Turn 113, 50 BC: You have discovered Iron Working!
Turn 113, 50 BC: The borders of Science are about to expand.
Turn 113, 50 BC: Sitting Bull will trade Archery
Turn 113, 50 BC: Peter will trade Archery
Turn 113, 50 BC: Will Trade Map: Peter, Sitting Bull
Turn 113, 50 BC: Clearing a Forest has created 24 ℤ for Canal.
Turn 113, 50 BC: Cows will grow to size 8 on the next turn.
Turn 113, 50 BC: Canal will grow to size 10 on the next turn.
Turn 113, 50 BC: Whales will grow to size 6 on the next turn.
Turn 113, 50 BC: Clams will grow to size 6 on the next turn.
Turn 113, 50 BC: The borders of Science have expanded!
Turn 113, 50 BC: You have trained a Warrior in Profit. Work has now begun on a Library.

Turn 114, 25 BC: Cows has grown to size 8.
Turn 114, 25 BC: Canal has grown to size 10.
Turn 114, 25 BC: Canal can hurry Moai Statues for 1⇴ with 16ℤ overflow and +1⇤ for 32 turns.
Turn 114, 25 BC: Silver has grown to size 8.
Turn 114, 25 BC: Silver can hurry University for 4⇴ with 8ℤ overflow and +1⇤ for 33 turns.
Turn 114, 25 BC: Whales has grown to size 6.
Turn 114, 25 BC: Whales can hurry Dun for 1⇴ with 19ℤ overflow and +1⇤ for 35 turns.
Turn 114, 25 BC: Clearing a Forest will create 30 ℤ for Whales.
Turn 114, 25 BC: Profit will grow to size 3 on the next turn.
Turn 114, 25 BC: You have constructed a Library in Profit. Work has now begun on a Scout.
Turn 114, 25 BC: A Forest has grown near Silver!

Turn 115, 1 AD: Canal will become unhealthy on the next turn.
Turn 115, 1 AD: Profit has grown to size 3.
Turn 115, 1 AD: Profit can hurry Scout for 1⇴ with 15ℤ overflow, 5ℴ added to the treasury, and +1⇤ for 32 turns.
Turn 115, 1 AD: Clams can hurry Moai Statues for 1⇴ with 16ℤ overflow and +1⇤ for 35 turns.
Turn 115, 1 AD: Peter has 50 gold available for trade.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
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figure out who our opponent will be

Unfortunately, I see our opponent as Peter :(
Especially if he settles those seafood.
The other 4 AI have to share a space not much larger than we have.

Can we work some magic to get another opponent? Start a lopsided war down there?
Poison Peter? put him in slavery? Destroy his land-food improvements? All while maintaining Friendly.
 
I wonder if they'll all be so weak down there (and fighting each other) that we can just kill em all. And Peter can stay untouched. We'd win Domination, right?
This sounds way easier than UN and getting votes. Plus all the $$ from conquest.
Eiffel is easier to build than UN--oops, only with Iron, but we can start it sooner.
And then no Mass Media.

I was really looking forward to a cooperation game, but Peter's seafood is probably all we afford to pay for anyway.
 
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New AI spotted at last unfogged tile.

Could meet with +1 vision chariot.
White/gray

The mountains on southeast of Peter island prevent any settled cities from meeting I think.
 
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