Note: Last I checked, Canal has to work a couple artists on T129 to get Wheat sooner.
Forget this. Work the deerSilver does 10 sci too. Don't even work the Deer much. run -7fpt for 5t and -3 for 2t.
10,10,10,10,10,9,9
np, I hope you feel better soon. The team will take the GPP spreadsheet planning off your hands.I'm feeling sick. Afk for 1 day..
check your contract. I thought we agreed no GM in a 100% GS city, nor in a University City.Great Merchant right?![]()
Twerkea!Tweaker!
Oh yeah, it's all coming back. But Foreign, overseas is minimum +3.Our cities now are at 175%, yielding only 2c. The harbor gets it to 225% for 3c.
Right. +100% overseas.Oh yeah, it's all coming back. But Foreign, overseas is minimum +3.
Alright, no trade mission then.I no longer want to consider the Astronomy first option. Back when we were thinking our GS#7 was born T152-ish, we had an excess of time for organic research.
Now, with Biology bulb T146, We can't afford to manually research Bio starting T146.
We need about 18,000(not counting 7 bulbs)
At 900 bpt, our organic research about perfectly matches our GS arrival. We will have to build wealth and maintain 100% research for the next 21 turns.
Remember,16 of those turns are GAge and build wealth goes a loooong way.
But, worst case, if we'd rather build stuff and run 70% slider, Bio/sushi only are delayed 1 turn.
Bio is needed for Refrig/SuperC (it's not like we would go Plastics route)Technically we don't need biology and medicine to win.