There’s a formula around. Heaviest weights are against capital and size of city. Forget how much it’s random. We’ll find it in time. Basically your city choice needs to be the biggest outside your capital and then not sure if you can guarantee it. Maybe.Granaries, lighthouses, wbs
Oracle -> CS
-----------------
Anyone recall if and how we can force Confu to be founded in Profit city? Is it just the smallest or most-recently founded city with no religion?
Or random?
Yeah, what's the best technique to get beakers right? I'm thinking adjust slider to getWill there be a test save?
Yeah, what's the best technique to get beakers right? I'm thinking adjust slider to getwhat you want and then edit gold in the bank to match real game.
The turn before the last you can WB coins, hammers and/or food onto worked tiles (e.g., add the appropriate improved or unimproved resource to the plains tile) to fine tune it, then WB the map back to the correct map.Yeah, what's the best technique to get beakers right? I'm thinking adjust slider to getwhat you want and then edit gold in the bank to match real game.
Yeah, what's the best technique to get beakers right? I'm thinking adjust slider to getwhat you want and then edit gold in the bank to match real game.
I've update the city spreadsheet here: https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/#post-15740425
Does this look like our planned tech path:
Wheel (3) -> Pottery (4) -> Masonry (4) -> Meditation (5) -> PH (4) -> Writing (7) -> CoL (22)
The numbers in () are the number of turns at our current break-even 50% slider. Writing may not be taking into account the fact that we know 2 prerequisite techs.
Where would we slot in IW (11)?
EDIT: SH Fail gold should help us shave several turns off the above. We may get fail gold from the Great Wall too.
Oh ya.We need to start a quarry in 15 turns.
x=(10+pop+ rand_int(0,9) /(# of religions in that city +1)There’s a formula around. Heaviest weights are against capital and size of city. Forget how much it’s random. We’ll find it in time. Basically your city choice needs to be the biggest outside your capital and then not sure if you can guarantee it. Maybe.
Thx, MG!x=(10+pop+ rand_int(0,9) /(# of religions in that city +1)
if capital x=x/8
x= max (x,1) pick city with largest x
In short, quite random for the 1st religion
Wheel (3) -> Pottery (4) -> Masonry (4) -> Meditation (5) -> PH (4) -> Writing (7) -> CoL (22)
Where would we slot in IW (11)?
So does this post from Sunday look familiar MitchLooking ahead in our tech path (even with Stonecity trying to cripple us)
T49 Wheel (so Phillip can keep busy)
T52 Pottery (maybe 53)
???
IW is about 9 turns maybe 8, but we want Masonry by T60
Masonry 3t
Meditation 4t
Priesthood 3t
Writing
Math
CoL
Oracle -> CS
Currency
Yeah, 45 turns. (T90)Any best guess estimates on how many turns the above path will take in our game?