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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    T38 SB Analysis

    T0 7 land tiles
    T4 11 land tiles
    T32 16 land tiles :eek::eek::eek:
    T38 17 land tiles

    We now know SH has 1 land tile in each of his 2nd and 3rd rings that we can’t see.

    Mitch’s theory of the missing SB scout is intriguing, to say the least.

    We might want send a wb south of SH when OBs. I’m still clutching to the chance of Glory Land SW of SB.
     
  2. Mitchum

    Mitchum Deity

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    Yes, I looked back and saw that after my first post about tech path this morning but nothing was never discussed beyond your post that I remember. Should we try to figure out where we want to squeeze in IW? What about Writing earlier so that we can get started on libraries and a GS? Should we plan to bulb Math when CoL finishes or self-research it (which puts the Oracle at risk)? Should we consider a safer MC slingshot? Etc.

    I wonder how hard NZ made the early wonders to get. If the AI have access to marble and/or stone, some of the early wonders could be nearly impossible to get.

    Does it make sense to roll a handful of random Ice Age starts and hit enter a bunch of times to see about when different wonders go? If so, I can run a few tests.
     
  3. Kaitzilla

    Kaitzilla Lord Croissant

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    There is no telling what the map maker did.
    We can only try our best.

    Oxford is a very valuable prize with one city challenge settings.

    I don't think we can shoot for less than Civil Service on emperor ice age.

    The least risky thing we can do is bulb math and chop Oracle complete on the same turn.

    If it blows up in our faces, Prophet can still get Maoi eventually with 2 forests.

    If we meet AI, we could tech Math and bulb Alpha for a faster Iron Working.
    Trade and sprint for Code of Laws.
     
  4. WastinTime

    WastinTime Deity Supporter

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    I don't wanna bulb Math. We just have to test to see if we can manage CS or not.

    I feel like the T89 or T90 plan for the Oracle's hammers in Profit City is set in stone ...so to speak. By that I mean it can be done in time, probably improved on, and not necessarily exactly how I outlined it.

    So it's all about getting the tech. I feel that if we load up GW and Henge every chance we get after Stone (T66)
    We should be able to make it. If those wonders both go before T70, we'd have to pick another Oracle tech target.

    Writing: I don't think we'll be ready to whip libraries. We need to continue to work our best tiles after whipping.

    IW: If we're going to squeeze in IW, which I want to, we should do it as early as we can (After Masonry). Iron tiles will change a lot of our plans. Gems tiles should help make IW almost free (pay for about 2/3 of itself anyway)
    Let's aim for T70 gems cleared, (that's T63 IW, rt?)

    It'll be hard, but we can make it! Focus on working the new furs and silver as much as possible.
    We probably need a few days to test options. Are we getting Warriors out fast enough? Granaries will really wake up our empire.
     
  5. LowtherCastle

    LowtherCastle Deity

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    (Shamelessly copied from WT‘s PPP)
    PPP Quick Dirty Draft 1
    Turn 45 to Turn 55

    Mitchum's Turnset Report 1 and Report 2 up to Turn 22:

    Empire

    Kait's turnset (with pictures)

    Techs (filler dates, not tested yet)

    T45 Revolt to Slavery
    T46-T47
    The Wheel 0%
    T48-T49 The Wheel 100%
    T50-T51 Pottery 0%
    T52-T53 Pottery 100%
    T54-55 Masonry 0%
    End Turnset before

    Workers
    Shepherd
    (In Cow)
    T45 - T50 Move to, camp 1f-fur
    T51 - T56 Move to, camp 2h-fur

    Cowboy (In Silver)
    T45-T48 Camp fur
    T49-T52 Move to, road silver
    T53 - T55 Road deer -or- move to Whales

    Phillip (In Profit)
    T45-T49 Move to, chop forest at Profit-sw
    T50-T53 Move to, road Profit-nw
    T54-T56 Road stone

    Joan Dark (born Science, T52)
    T52-T54 Move ne to board Noah’s Ark T54
    T55 land on NE Isle

    T52-T53 move to, board Ark at Sci-4s3e
    T54 land on Stone Island
    T55 mv 1 tile, road, cancel action
    ...

    Settlers
    Settler 7
    (3n3e of Science City)
    T45-T48 Move to, sentry Science-4n2e
    T49-T51 Move to Canal-3n2w
    — Go inside borders as needed —
    T60 Board Noah’s Ark at Canal-3n2w
    T61 Walk the plank to NE Isle


    Settler 4 (Silver-6w)
    lookout at Whales

    Cities
    Cow City

    T45-T48 workboat; Cow, crab, deer, fur
    T49 lighthouse; Cow, crab, deer, fur
    T50-T51 lighthouse; Cow, crab, deer, 1f-fur, PlainsRiverFarm
    T52 workboat; Cow, crab, deer, 1f-fur, PlainsRiverFarm
    T53-T55 Granary; Cow, crab, deer, 1f-fur, PlainsRiverFarm

    Science City
    T45-T47 monument; Sheep, Horse, rice, WineFarm
    T48-T51 Worker (named Joan Dark); Sheep, Horse, RiceFarm, WineFarm, plainsriver
    T53 Granary Sheep, Horse, RiceFarm, WineFarm, plainsriver
    T54 2whip Granary Sheep, Horse, RiceFarm
    T55 ??? (should we wait to whip granary till OF into GW?)
    (Make sure NOT to complete Stonehenge or Walk The Plank!)

    Canal City
    T45 revolt to slavery
    T46 whip monument, crab, coast
    T47-T49 Workboat; crab, coast
    T50-T51 Workboat; crab, coast, coast
    T52 whip workboat Crab, coast
    T53-T55 granary Crab, Coast

    Silver City
    T45-T51 Monument; clam, silver
    T52 lighthouse
    T53-T55 granary; Clams, silver

    Profit City
    T45-T49 Monument; forest
    T50-T52 lighthouse; coast
    T53-T55 granary; coast

    NE Isle City
    T5?-T55 Monument

    Units
    Workboat 4
    (Exploration Workboat)
    T45-T55 Explore NW whales ... AND BEYOND!!!

    Workboat 5 (Starts in Canal City)
    T52-T55 Explore eastern side of NE isle

    Noah’s Ark
    T45-T52 Head to Canal-3n2w, receive S7
    T53 Move nw, drop settler, move sw
    T54 Move w, pick up Joan Dark, move (depends on scouting of NE Isle
    T55 (depends on scouting of NE Isle)

    Diplomacy
    Espionage :espionage: on Sitting Bull
    Screenshot his city + espionage screen every turn
    Screenshot the demo screen every turn

    screen grab F7 each turn. Religion.
    Note his score.
    Do not OB with SB until we have control of NE island

    T56 Trade (Give) Stone to Sitting Bull
    Check each turn, esp. when netting crab and clam for more trades.
    Give-in to any resource demands, even horse But WT don't think he'll ever demand a resource we have only 1 of.


    Stopping Points
    Meet a new AI
     
    Last edited: May 15, 2020
  6. LowtherCastle

    LowtherCastle Deity

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    Questions

    1. More SH fail gold? In cows?
    2. I forget, can forest spread to ice?
    3. Should we wait to whip Sci granary till OF into GW?
     
  7. LowtherCastle

    LowtherCastle Deity

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    Notes
    1. Canal is crap. Don’t like whipping tge wb instead of granary a bit later. Thoughts?
    2. Maybe forget any pre-scouting of NE Isle. T53 drop settler off on eastern side, T54 pick up worker, T55 drop off worker on western side or wherever?
    3. Cow seems best to just grow to pop6, no whipping. T56 works all 3 furs. Thoughts?
    4. Stone, will chop south, road north, for chance at double forest growth.
    5. Silver, road fur after camp? Gets +happy sooner.
    6. Since Cow does it need a greenery, should we just build work boats there for a while? Or do we want the granary for future whipping? Stone will need his work boat and whales will need one too. Plus silver will need two more.
     
  8. WastinTime

    WastinTime Deity Supporter

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    It's a complicated turnset for sure.
    I"ll need to do a test game to get good answers.
    cowboy: think about when he should go to Whales (and when to settle that) I think after Pottery is guaranteed.
    Cottage for Science?
    Make another worker before granary so we're not growing now?
    no whip cows is probably correct for now. build a lighthouse? and by that I mean...prep a lighthouse for whipping after stone.
    It's amazing how the simplest turnset is followed by complex.
    Philip needs a ride back T67 to clear gems. Can our galley get back?
    Hard to hold off granary until T66. Probably do it in Science and grow big to whip library.

    I really need to test first.
     
  9. WastinTime

    WastinTime Deity Supporter

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    Mine was just copied from Kait's. :grouphug:
     
  10. WastinTime

    WastinTime Deity Supporter

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    I was thinking Whales-1E needed to wait for a wb. Does it? or should be bit the bullet sooner? How much does it cripple us right now?
     
  11. Mitchum

    Mitchum Deity

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    This is a complicated turnset.

    It would be nice to have a workboat at Whales if we plan to settle it soon. I hate to use our NW explorer for it though. :( I'd be fine with Cows cranking out a bunch of wbs right now without the whip growing onto the furs until we can get a handle on the wbs we need. Ideally, our new cities don't have to build their own wbs. If we do this (i.e. no whipping in Cows), maybe we can delay its granary.

    The worker should be done at Silver right about the time we need him in Whales for the silver mine unless we're planning for him to stick around in Silver for a bit longer.

    We're agreed on settling whales 1E of where the settler is now, right?

    EDIT: xpost with WT
     
  12. WastinTime

    WastinTime Deity Supporter

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    I think you can get Pottery 1t sooner or do we just not need it?
     
  13. WastinTime

    WastinTime Deity Supporter

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    Masonry can also be available T56, but we have 4 turns to kill till we need it.
    So I'm thinking it's a good time to do Whales
    Our wb gets there for T54 settle T55 nets.
     
  14. WastinTime

    WastinTime Deity Supporter

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    Joan: let's do something useful with her instead of moving straight to the mystery island. There's a good chance we can't afford to settle there ASAP. We have tech needs.
    I'd like her to be able to chop gems around T65. Maybe cottage or farm first? We can make it so Pottery comes in early.
     
  15. WastinTime

    WastinTime Deity Supporter

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    wb4 : nets at whales T55 (settled 54)
    Grow to size 2 T60 (work silver mine)
    sometime after stone, 29/30 monument whip -> Henge
     
  16. LowtherCastle

    LowtherCastle Deity

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    The galley can return and pick up Philip so that he can start chopping the jungle on turn 68 if he picks him up from the stone. If he picks him up closer to the marble he can get him there earlier.

    Why do you say we don’t need masonry till turn 60? Seems like the sooner we connect stone, the more fail gold.
     
  17. WastinTime

    WastinTime Deity Supporter

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    Our borders don't expand until T60. :old: I think it's bedtime.
    (explains why the PPP said you wanted to give away stone T56_
     
  18. LowtherCastle

    LowtherCastle Deity

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    That was a joke for Kait.
     
    Kaitzilla likes this.
  19. LowtherCastle

    LowtherCastle Deity

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    Tundra stone takes 8t.
     
  20. WastinTime

    WastinTime Deity Supporter

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    Geez and I even checked that earlier and coulda sworn it was 7. Just re-checked. It is 8. So stone is ready on 67, right?
     

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