[BTS] SGOTM 26 - Home Slices

Oh, or...
use 2 workers? Stone on 63. Need a galley.
Yeah, we want workers for gems right after that. Cows should be able to handle another galley. Then our other galley can just stay up North. Maybe scout past SB after OB.
Galley would have to leave Cows on T59.

Or...
Since we are almost for sure not settling the NE island before Oracle (or if failgold goes well, we could settle as soon as we are comfortable with CoL)
We don't really need our galley up there at all til like T80. Let's let the wb scout it first.

tl;dr : Don't send galley NE. Don't build a 2nd one.
For this same reason, don't send our settler to Canal yet. Maybe he can explore SB land after OB? Hmm.. but we don't want OB. Well, then our last settler should hang around the best site we have available til something better comes along. What's next best?
 
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What makes you so sure we’d rather settle Whales first than NE Isle?
I don't see one affecting the other.
NE isle could be settled quickly too. It would need to be able to break even by T90 with either 2 food in the 1st ring or Gold/gems/silver (1st ring) and 2+ food in BFC.
No matter how unlikely, you're right, we should plan for that option....
I got over-exuberant saying our galley didn't have to go NE, it just can't explore NE (wb has that covered, right?). Our galley only needs to be back T63 (ideally all the way into Profit City, but I think it's 1 turn late--no bigggie), so there is actually time to sail NE and return., so yeah, Our Settler should go to Canal.

Whales-1E can support itself, and it has 3 food. Seems 99% likely it will be one of our cities some day, so why not ASAP. We have a wb coming.
I don’t see IW breaking even before T95. At the earliest. Not sure what I’m missing.
You're missing all the Iron tiles! IW may not break even purely on a beaker count on those gems, but it's close enough to get Iron revealed...and we can make it to CoL <T90 with some moderate failgold luck.
 
To me, it feels like we need to explore the area in the NE sooner rather than later (including a land scout since a wb is not likely to unfog it all). It is possible that we'd settle NE before Whales to LC's point.

Settling NE would allow us to OB with SB sooner.
Settling NE is closer than Whales so would be less of a maintenance hit.
Settling NE would/should be a separate continent so would be an overseas trade route.
Settling NE might give us access to a resource we don't have yet.

I would prefer to send our galley to the NE rather than waiting around to ferry workers. But I don't want to build another galley just yet either...

Edit: double xpost
 
How about this. Whip the wb first in Canal (T46). The monument has to wait to be whipped T51 to OF into granary (an we have to be 100% sure Pottery comes in T52. :blush: unlike what happened with BW)
Delays borders by 5 turns for a loss of 10 food.
Important note:
in the test game I didn't put hammers into a wb. In the real game, I did so we could have this exact situation open to us.
So to test, you can just worldbuilder a wb or rewind 1 turn to put hammers into one.

Our galley can be in Canal until T51--don't go past Canal (in range to still pickup Joan T56, drop Joan T57) -- by that time the wb has a good chance of defogging NE Isle.
If we can't defog by water, we can decide T51 to either sail back for Joan or help NE isle.
 
I was just throwing out reasons why we might want to settle NE before Whales.

We have a ton of improvements needed in the short term. What about building +1 worker in Science? With IW coming soon and tons of worker actions in the NW and possibly NE, we could always use more workers. Eventually we'll want a road network to speed up unit movement too so we could use more.
 
get two workers on the stone quarry
Yeah, those 4 extra turns have several advantages
1) The obvious one: more time to get failgold.
If the AI builds Henge T55 and GW T70, for example, we would only get +250:gold: in those 4 turns. We need at least 400 (ideally 600+)
If both go b4 T67... you get the idea

2) things we want to whip are being held to get OF into stone wonders. (4 turn earlier granary anyone?)
 
It's too bad that Cows in the only coastal city set up to crank out naval units. We could use a navy of wbs and another galley. Maybe we should build another galley in Cows. It could be an explorer and could ferry a scout across the NW to speed up finding the AI and scouting their land.
 
Ugh, no, now I'm forgetting about Joan's ride over to Profit City.
OK. 2nd galley?
Galley can arrive in Profit T64 if Joan is born on T50, postponing the revolt to Slavery.

Stone quarry
t60-63 = 4 wkr-t
t64-65 = 2 wkr-t x2
t66-67 on/off board
t68-70 gems1 (8 wkr-t)
t71-73 gems2 (8 wkr-t)

T56 Sci wkr3 pre-roads both gems and landing hill, helps mine gems. If IW before t68, maybe each gems a turn sooner.
 
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Postponing revolt to slavery only affects Canal in my current PPP. Maybe build its monument by hand at 3hpt? Or complete both it and wb with 1 whip

Let the settler and Joan scout NE Isle. Wb arrives late to net first seafood.
 
No second galley!

Cows has to crank out 5+ wbs for Silver, Profit, and Whales alone. 7+ if you include Canal, which we should because canal needs to build infra.
 
Science City

6 good tiles worked at +3fpt. For 2whipping failgold needs pop7 or pop8. We need at least one plains farm. Cottage would mean +2fpt. Unviable I think.
 
Cows City

6 good tiles worked at +1fpt (pre-lh). Even with lh 2whipping barely viable. May be better to just build failgold with raw hammers when other cities don’t
 
I don't think we can delay getting a wb to the NW indefinitely. At some point, we have to bite the bullet and send one over that way, right?
 
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