[BTS] SGOTM 26 - Home Slices

we really, really, really want Iron.
Do we care that much? It'd be nice for whipping our UU, but...
We could have Gunpowder pretty soon after Edu if we priorize it. Muskets are 80h, right? Those will be pretty good to whip (19/80) even works after forges (4/80)
Muskets ignore castles.
Iron is not needed for Cuir's either. They ignore castles too.
Galleons are strong enough for the water.

If we get SB to Pleased I don't see any danger from the AI. What a naval invasion?
 
Amazingly enough, I don't think Fur needs to be connected until about Turn 75, and even that is only if Science and Silver are missing their garrison.
Silver City can produce Scout on T73 and it can board the galley going west T74 just in time.
Putting the Cow City Warrior on the Galley going to Silver City also pays off I'd say.

As for northern Deer vs. southern Deer, I still favor southern Deer road.
Northern Worker roading fur, camping deer, and then reaching Whale City horses just as the borders pop is perfect.
Northern Worker camping and roading deer, then doing ??? for 3 turns and then improving horses when we might want to rebuild deer is meh.

To do the southern Deer road, we will need another Warrior produced to pillage the road Turn 77 to get our Stone back.
The garrison Warrior in Science can't leave until T77 when anger wears off, so it can't pillage. :sad:

The Scout outside our borders amazingly enough does not add -1:gold: per turn to our deficit T73 because our Workboat 9 enters the borders of Whale City on T73 if produced at the start of T64.

The extra Warrior produced by Cow City T75 does add -1:gold: per turn to our deficit due to unit costs, but not a big deal.
It can garrison Cow City after pillaging road to Deer on Turn 77 to get back Stone for us.

I'm all for the Galley shuffle now.

Do we care that much? It'd be nice for whipping our UU, but...
We could have Gunpowder pretty soon after Edu if we priorize it. Muskets are 80h, right? Those will be pretty good to whip (19/80) even works after forges (4/80)
Muskets ignore castles.
Iron is not needed for Cuir's either. They ignore castles too.
Galleons are strong enough for the water.

If we get SB to Pleased I don't see any danger from the AI. What a naval invasion?
Iron gets us Cannons and Cuirassiers.

Think of it, we put Red Cross (Medicine) in our Ironworks or Heroic Epic or West Point (Military Tradition) city, and they get free Medic 1 promotions. That means the 2xp promotion can be march!
Cuirassiers + Cannons (Steel) with March win against the whole universe, and they are both from techs that we must have.
Won't need to get Rifling like we would if we did not have Iron. Muskets and Trebs conquering all? hmm
At least with Rifling Industrialism would give us Infantry, so no Iron wouldn't be a deal breaker I guess.

Iron also helps with Ironworks production bonus and Eifel Tower construction.

You are right that Muskets (Free Combat I for us) whip good with Forges.
So do Missionaries now that I think about it.


Sitting Bull won't be Pleased until we gift him some techs.

I've lost my capital to a naval invasion on T0 before.
It was an aggressive Tokugawa that was plotting for 40 turns and I was too cheap to have naval units screening.
He unloaded ampibiously after the horns and took it.

In our game Whale City might be the weak link for naval attacks.

I worked through most of the PPP. Looks pretty solid other than a few tweaks.

Note that I did not get +5:gold: on T63 from the chariot. I only got +2:gold: Maybe I did something wrong? This meant that I was short on T65 and could only run the slider at 60%.

Also, on T59 I actually had 47:gold: +24 (Your PPP shows +23). However, this seemed to even out because on T61, I had 33:gold: +32 and you show 32:gold: +33. Not a big deal but I just wanted to let you know what my numbers were so you don't freak out if the numbers don't match while you're playing.

So what are the open issues before you can play and when would you like to play?

Thanks again for checking this.
I will play Turn 55 in 15 minutes from this PPP
Then move the Settler T56, pause the game, and then upload.

Many of the things we are discussing can actually be decided upon after my turnset at the start of T65 :lol:
 
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Playing Real Game now from PPP 1.2
Turnset #1


T56 - Gold spotted on the hilltop.
Mapmaker says, chew on that!
Spoiler :

Paused and uploaded.
Only 9 more turns to go. :crazyeye:

Log
Spoiler :
Reference number: 16214
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-05-23
Software Version: BtS 3.19
Game date: 1760BC
Total turns played: 56
Session turns played: 1
Player race: Celt
Firaxis score: 336
Session time played (hh:mm:ss): 00:19:38
Total time played (hh:mm:ss): 10:52:18
Game status: Incomplete
Submitted save: SGOTM 26 T56 Paused Upload Now.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_BC1760_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1800 BC to 1760 BC:

Turn 55, 1800 BC: Science or can hurry Granary for 2⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 55, 1800 BC: Cows will become unhappy on the next turn.
Turn 55, 1800 BC: Cows will become unhappy on the next turn.
Turn 55, 1800 BC: Cows will become unhappy on the next turn.
Turn 55, 1800 BC: Cows will grow to size 6 on the next turn.
Turn 55, 1800 BC: Silver will grow to size 3 on the next turn.

Turn 56, 1760 BC: Science or can hurry Worker for 2⇴ with 25ℤ overflow and +1⇤ for 10 turns.
Turn 56, 1760 BC: Silver has grown to size 3.
Turn 56, 1760 BC: The borders of Canal are about to expand.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility

Will Fix up the PPP 1.2 to reflect added Scout, Galley changes, and adding Demo screenshots every turn.
Cow City will produce a new Warrior T75 to pillage road to Deer on T77.

**Edit**
PPP 1.2 fixed with all the latest changes!


I know One City Challenge limits our knowledge of new AI cities unless we spot them directly.
Talking to Sitting Bull, his list of cities is missing, and in the test game the number of cities in the scoreboard was not accurate because Buffy could not pull the data just like when we are at war.

My main question is, in a semi-isolated game with 1 AI, is it possible to spot if they are plotting WHEOOHRN, and will there be a fist if Sitting Bull starts plotting war against us?
 
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Hmm. So there's no reason to go ON the gold tile to see gold-2NW. We can see from gold-1S the workable tiles. There must be seafood here. It looks a lot like stone/marble island.
+7 food is a little weak... or +8 with fish :drool:
I think that would end the great debate on where to settle #7.
Not sure we'll get Ivory before it is obsolete (Industrialism).

Ugh, if the fish is at gold-2W1N, then we have to settle ON gold (after Oracle)
 
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The city micro is very well-planned. At first what happens in science between worker whip and chariot whip appears a bit weird to me: trading hammer for beaker followed by hammer +coin for food. When I play I realize that the plan optimizes overflow to GW and gets 6f for 2h4c. Maybe the only thing I can add is to chop silver 2W1N forest instead of 2W , for possible forest growth on 1W.

Which would be the bottleneck without gold, health or happiness?
 
Hmm. So there's no reason to go ON the gold tile to see gold-2NW. We can see from gold-1S the workable tiles. There must be seafood here. It looks a lot like stone/marble island.
+7 food is a little weak... or +8 with fish :drool:
I think that would end the great debate on where to settle #7.
Not sure we'll get Ivory before it is obsolete (Industrialism).

Ugh, if the fish is at gold-2W1N, then we have to settle ON gold (after Oracle)

2 Fish! :please:

We should still put the Settler on the gold for 1 turn.
There is a 1% chance there is an island to the northwest that wraps around the north to the east and leads to more AI.

The gold is at y=28 on the vertical axis, and the map goes all the way up to 35.

The city micro is very well-planned. At first what happens in science between worker whip and chariot whip appears a bit weird to me: trading hammer for beaker followed by hammer +coin for food. When I play I realize that the plan optimizes overflow to GW and gets 6f for 2h4c. Maybe the only thing I can add is to chop silver 2W1N forest instead of 2W , for possible forest growth on 1W.

Which would be the bottleneck without gold, health or happiness?

That is a thought, sure.

I favored chopping 2W because 2W1N can grow forests in 3 directions after the chop.
If we chop 2W1N, then the forest 2W can only grow forests in 2 directions.

But now that you mention it, the hill 1N1W of Silver does not benefit nearly as much from a forest as 1W does. :hmm:
The hill can get a mine or windmill.
1W bare tundra can not be improved in any way at all.

Okay, I'll change the PPP to chop 2W1N unless anyone objects.
The Worker can road fur after.
Or if we go with the northern deer pillage plan, the Worker can spend 1 of the 3 extra turns it has getting to Deer.
Roading the north or south deer can be decided next turnset thankfully.

Gold is +2 :) with Forge, which all cities will have I think.
If we settled 1S1E of the gold, we could have elephants at 500:culture: too, but it depends on where seafood might be.

Fish would be great because it would be +2:health: in coastal cities with Harbor.

Ugh, how would we get a Worker onto the northern island after turn 77?

**Edit**

The forest chop change won't mess up movement that I can see.​
 
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There is a 1% chance there is an island to the northwest that wraps around the north to the east and leads to more AI.
Right, anything could happen with hand-edited maps. And there's nothing else to do with the settler. Not time to board yet.
Which would be the bottleneck without gold, health or happiness?
I think health is the bigger problem. There are more other ways to get happy.
chop silver 2W1N forest instead of 2W , for possible forest growth on 1W.
Hmm. did we decide forests won't regrow on the iceHill? I think that's true, so +1 on MG's suggestion (if it doesn't mess up movement or something)
 
will there be a fist if Sitting Bull starts plotting war against us?
No fist until meeting someone else. I put Shaka and my capital in the same isolated island. There is no fist icon 1 turn before he DOW. It appears immediately after I create a Roman scout near us in the same turn.
 
Amazingly enough, I don't think Fur needs to be connected until about Turn 75, and even that is only if Science and Silver are missing their garrison.
If we get the gold, we could use the option of pillaging the Cow fur road to the NW. Frees up many wkr-ts. Or even without the gold...

Also retains the possibility of having a pillage road option On Cow deer until Sci-5000:culture: .
 
No fist until meeting someone else. I put Shaka and my capital in the same isolated island. There is no fist icon 1 turn before he DOW. It appears immediately after I create a Roman scout near us in the same turn.
Thanks for testing this Mirrorguard!

Yes, we will have no warning before Sitting Bull Dows us, capturing Canal City and bringing our game to an end. :cry:

Even if we load up the 2 forest hills south of Canal with a Warrior each to cause his invasion stack to teleport backwards on the 1st turn of war, dog soldiers will still obliterate them.

Also, SB has Galleys, so he could just bypass our human shields.

Things will be tense when Open Borders causes him to send units at us to explore...

Guaranteed security won't happen for us until we covert SB to our religion or gift him a tech to get him to Pleased.

Hopefully he does not have horse or bronze and is literally incapable of plotting war right now.
Dog Soldier + Chariot would be enough to start plotting with just horse I think since Dog Soldier is his axe replacement.

Our Chariot scout will let us know if we have a real problem or not.
Thankfully SB has a high nowarprob at Cautious and does not become dangerous until Annoyed.
 
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Free Confu Missionary:
  • +1:culture: in Profit?
  • Border expansion in City 7?
  • Confu to SB?
  • ???
Our capital could use it best.
It will run out of stuff to build once Mids gets full.

It could make a confu monastery for +10% :science:, then churn out missionaries to convert SB and the rest of our cities.

Alphabet tech gift is fastest way to pleased SB I think.
Life will be vastly simpler once we confirm he has no horse or bronze.
 
Our capital could use it best.
It will run out of stuff to build once Mids gets full.

It could make a confu monastery for +10% :science:, then churn out missionaries to convert SB and the rest of our cities.
:popcorn:

(waiting for WT’s veto :lol:)

Alphabet tech gift is fastest way to pleased SB I think.
Assuming we get Alphabet before Printing Press...

695FDBFB-A566-4EA5-B512-17E26A266226.jpeg


:mischief:
 
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