Here is your Session Turn Log from 1060 AD to 1120 AD:
Turn 166, 1060 AD: Lady Stoneheart's Catapult 1 (Science) (4.10) vs Sitting Bull's Scout (0.37)
Turn 166, 1060 AD: Combat Odds: 100.0%
Turn 166, 1060 AD: (Fortify: +25%)
Turn 166, 1060 AD: Lady Stoneheart's Musket 6 (Musketman) (9.90) vs Sitting Bull's Longbowman (6.60)
Turn 166, 1060 AD: Combat Odds: 85.7%
Turn 166, 1060 AD: (Extra Combat: -10%)
Turn 166, 1060 AD: (Extra Combat: +10%)
Turn 166, 1060 AD: Sitting Bull's Longbowman is hit for 24 (76/100HP)
Turn 166, 1060 AD: Sitting Bull's Longbowman is hit for 24 (52/100HP)
Turn 166, 1060 AD: Sitting Bull's Longbowman is hit for 24 (28/100HP)
Turn 166, 1060 AD: Lady Stoneheart's Musket 6 (Musketman) is hit for 16 (84/100HP)
Turn 166, 1060 AD: Lady Stoneheart's Musket 6 (Musketman) is hit for 16 (68/100HP)
Turn 166, 1060 AD: Sitting Bull's Longbowman is hit for 24 (4/100HP)
Turn 166, 1060 AD: Sitting Bull's Longbowman is hit for 24 (0/100HP)
Turn 166, 1060 AD: Lady Stoneheart's Musket 6 (Musketman) has defeated Sitting Bull's Longbowman!
Turn 166, 1060 AD: You have constructed a Barracks in Cows. Work has now begun on a Wealth.
Turn 166, 1060 AD: Horatio Nelson (Great General) has been born in Aachen (Charlemagne)!
Turn 167, 1070 AD: Lady Stoneheart's Caravel 1 (Cows) (3.03) vs Sitting Bull's Trireme (2.20)
Turn 167, 1070 AD: Combat Odds: 79.8%
Turn 167, 1070 AD: (Extra Combat: -10%)
Turn 167, 1070 AD: (Plot Defense: +10%)
Turn 167, 1070 AD: Sitting Bull's Trireme is hit for 23 (77/100HP)
Turn 167, 1070 AD: Sitting Bull's Trireme is hit for 23 (54/100HP)
Turn 167, 1070 AD: Sitting Bull's Trireme is hit for 23 (31/100HP)
Turn 167, 1070 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 16 (76/100HP)
Turn 167, 1070 AD: Sitting Bull's Trireme is hit for 23 (8/100HP)
Turn 167, 1070 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 16 (60/100HP)
Turn 167, 1070 AD: Sitting Bull's Trireme is hit for 23 (0/100HP)
Turn 167, 1070 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 167, 1070 AD: You have constructed a Market in Science. Work has now begun on a Catapult.
Turn 167, 1070 AD: You have constructed a Barracks in Whales. Work has now begun on a Theatre.
Turn 167, 1070 AD: You have constructed a Market in Clams. Work has now begun on a Wealth.
Turn 168, 1080 AD: You have trained a Catapult in Science. Work has now begun on a Wealth.
Turn 168, 1080 AD: You have constructed a Grocer in Silver. Work has now begun on a Barracks.
Turn 168, 1080 AD: Lysander (Great General) has been born in Berlin (Bismarck)!
Turn 169, 1090 AD: You have trained a Catapult in Cows. Work has now begun on a Confucian Temple.
Turn 169, 1090 AD: You have constructed a Confucian Temple in Canal. Work has now begun on a Harbor.
Turn 169, 1090 AD: You have constructed a Barracks in Silver. Work has now begun on a Market.
Turn 170, 1100 AD: The enemy has been spotted near Clams!
Turn 170, 1100 AD: The enemy has been spotted near Science!
Turn 170, 1100 AD: Canal can hurry Harbor for 2⇴ with 18ℤ overflow and +1⇤ for 25 turns.
Turn 170, 1100 AD: Profit will become unhealthy on the next turn.
Turn 170, 1100 AD: Profit can hurry Heroic Epic for 1⇴ with 34ℤ overflow and +1⇤ for 21 turns.
Turn 170, 1100 AD: Whales has grown to size 13.
Turn 170, 1100 AD: Will Trade Map: Saladin
Turn 170, 1100 AD: Your Catapult 2 (Clams) has reduced the defenses of Mound City to 0%!
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) (10.80) vs Sitting Bull's Longbowman (10.20)
Turn 170, 1100 AD: Combat Odds: 56.8%
Turn 170, 1100 AD: (Extra Combat: -20%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (City Defense: +70%)
Turn 170, 1100 AD: (Combat: -25%)
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 19 (81/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (80/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 19 (62/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 19 (43/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (60/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (40/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (20/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 19 (24/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 4 (Musketman) has defeated Sitting Bull's Longbowman!
Turn 170, 1100 AD: Your Musket 4 has destroyed a Longbowman!
Turn 170, 1100 AD: Lady Stoneheart's Musket 2 (Musketman) (10.80) vs Sitting Bull's Longbowman (10.20)
Turn 170, 1100 AD: Combat Odds: 56.8%
Turn 170, 1100 AD: (Extra Combat: -20%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (City Defense: +70%)
Turn 170, 1100 AD: (Combat: -25%)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (80/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (60/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (40/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (20/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 20 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 2 (Musketman) has defeated Sitting Bull's Longbowman!
Turn 170, 1100 AD: Your Musket 2 has destroyed a Longbowman!
Turn 170, 1100 AD: Lady Stoneheart's Musket 3 (Musketman) (9.90) vs Sitting Bull's Longbowman (7.20)
Turn 170, 1100 AD: Combat Odds: 72.5%
Turn 170, 1100 AD: (Extra Combat: -10%)
Turn 170, 1100 AD: (City Defense: +45%)
Turn 170, 1100 AD: (Combat: -25%)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 23 (77/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 23 (54/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 23 (31/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 3 (Musketman) is hit for 17 (83/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 23 (8/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 3 (Musketman) is hit for 17 (66/100HP)
Turn 170, 1100 AD: Sitting Bull's Longbowman is hit for 23 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musket 3 (Musketman) has defeated Sitting Bull's Longbowman!
Turn 170, 1100 AD: Your Musket 3 has destroyed a Longbowman!
Turn 170, 1100 AD: You have captured Mound City!!!
Turn 170, 1100 AD: You have pillaged 91 ℴ from the destruction of Mound City!!!
Turn 170, 1100 AD: You have destroyed the city of Mound City!!!
Turn 170, 1100 AD: Lady Stoneheart's Musketman (9.90) vs Sitting Bull's Dog Soldier (5.80)
Turn 170, 1100 AD: Combat Odds: 96.5%
Turn 170, 1100 AD: (Extra Combat: -10%)
Turn 170, 1100 AD: (Plot Defense: +20%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: Lady Stoneheart's Musketman is hit for 15 (85/100HP)
Turn 170, 1100 AD: Sitting Bull's Dog Soldier is hit for 26 (74/100HP)
Turn 170, 1100 AD: Sitting Bull's Dog Soldier is hit for 26 (48/100HP)
Turn 170, 1100 AD: Sitting Bull's Dog Soldier is hit for 26 (22/100HP)
Turn 170, 1100 AD: Sitting Bull's Dog Soldier is hit for 26 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Musketman has defeated Sitting Bull's Dog Soldier!
Turn 170, 1100 AD: Your Musketman has destroyed a Dog Soldier!
Turn 170, 1100 AD: You have captured a Worker
Turn 170, 1100 AD: You have captured Snaketown!!!
Turn 170, 1100 AD: You have pillaged 58 ℴ from the destruction of Snaketown!!!
Turn 170, 1100 AD: You have destroyed the city of Snaketown!!!
Turn 170, 1100 AD: You have plundered 7ℴ from the Camp!
Turn 170, 1100 AD: Lady Stoneheart's Catapult 3 (Science) (5.00) vs Sitting Bull's Scout (0.56)
Turn 170, 1100 AD: Combat Odds: 100.0%
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: Your Catapult 3 (Science) has withdrawn from combat with a Scout!
Turn 170, 1100 AD: Profit will become unhealthy on the next turn.
Turn 170, 1100 AD: Whales will become unhealthy on the next turn.
Turn 170, 1100 AD: Louis XIV has 50 gold available for trade.
Turn 170, 1100 AD: Peter has 70 gold available for trade.
Turn 170, 1100 AD: You are the worst enemy of Charlemagne.
Turn 170, 1100 AD: Sitting Bull is the worst enemy of Peter.
Turn 170, 1100 AD: Peter is the worst enemy of Sitting Bull.
Turn 170, 1100 AD: Charlemagne is the worst enemy of Saladin, Louis XIV.
Turn 170, 1100 AD: Peter will trade Clam
Turn 170, 1100 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 170, 1100 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 170, 1100 AD: Profit will become unhealthy on the next turn.
Turn 170, 1100 AD: Whales will become unhealthy on the next turn.
Turn 170, 1100 AD: Louis XIV has 50 gold available for trade.
Turn 170, 1100 AD: Peter has 70 gold available for trade.
Turn 170, 1100 AD: You are the worst enemy of Charlemagne.
Turn 170, 1100 AD: Sitting Bull is the worst enemy of Peter.
Turn 170, 1100 AD: Peter is the worst enemy of Sitting Bull.
Turn 170, 1100 AD: Charlemagne is the worst enemy of Saladin, Louis XIV.
Turn 170, 1100 AD: Peter will trade Clam
Turn 170, 1100 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 170, 1100 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 170, 1100 AD: Science will grow to size 10 on the next turn.
Turn 170, 1100 AD: Cows will grow to size 11 on the next turn.
Turn 170, 1100 AD: Canal will grow to size 11 on the next turn.
Turn 170, 1100 AD: Silver will grow to size 11 on the next turn.
Turn 170, 1100 AD: Profit will grow to size 11 on the next turn.
Turn 170, 1100 AD: Whales will grow to size 10 on the next turn.
Turn 170, 1100 AD: Clams will grow to size 9 on the next turn.
Turn 170, 1100 AD: You have constructed a Harbor in Canal. Work has now begun on West Point.
Turn 170, 1100 AD: You have constructed a Confucian Temple in Whales. Work has now begun on Sid's Sushi Executive.
Turn 170, 1100 AD: You have constructed a Barracks in Clams. Work has now begun on a Wealth.
Turn 170, 1100 AD: Sitting Bull's Trireme (2.00) vs Lady Stoneheart's Caravel 1 (Cows) (3.42)
Turn 170, 1100 AD: Combat Odds: 3.6%
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Plot Defense: +10%)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (80/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (65/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 26 (74/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (50/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 26 (48/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 26 (22/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (35/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 26 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 170, 1100 AD: While defending, your Caravel 1 (Cows) has killed a Native American Trireme!
Turn 170, 1100 AD: Sitting Bull's Trireme (2.00) vs Lady Stoneheart's Caravel 2 (2.37)
Turn 170, 1100 AD: Combat Odds: 39.8%
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Plot Defense: +10%)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 24 (76/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 2 is hit for 16 (50/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 24 (52/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 24 (28/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 24 (4/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 2 is hit for 16 (34/100HP)
Turn 170, 1100 AD: Sitting Bull's Trireme is hit for 24 (0/100HP)
Turn 170, 1100 AD: Lady Stoneheart's Caravel 2 has defeated Sitting Bull's Trireme!
Turn 170, 1100 AD: While defending, your Caravel 2 has killed a Native American Trireme!
Turn 170, 1100 AD: A Forest has grown near Clams!
Turn 171, 1110 AD: The enemy has been spotted near Clams!
Turn 171, 1110 AD: The enemy has been spotted near Science!
Turn 171, 1110 AD: Science has grown to size 10.
Turn 171, 1110 AD: Cows has grown to size 11.
Turn 171, 1110 AD: Cows can hurry Heroic Epic for 1⇴ with 30ℤ overflow and +1⇤ for 35 turns.
Turn 171, 1110 AD: Canal has grown to size 11.
Turn 171, 1110 AD: Silver has grown to size 11.
Turn 171, 1110 AD: Profit has grown to size 11.
Turn 171, 1110 AD: Profit has become unhealthy.
Turn 171, 1110 AD: Whales will become unhealthy on the next turn.
Turn 171, 1110 AD: Whales will become unhappy on the next turn.
Turn 171, 1110 AD: Clams has grown to size 9.
Turn 171, 1110 AD: Charlemagne has 70 gold available for trade.
Turn 171, 1110 AD: You are the new worst enemy of Sitting Bull (was Peter).
Turn 171, 1110 AD: Lady Stoneheart's Catapult 3 (Science) (5.00) vs Sitting Bull's Scout (0.37)
Turn 171, 1110 AD: Combat Odds: 100.0%
Turn 171, 1110 AD: (Fortify: +25%)
Turn 171, 1110 AD: Your Catapult 3 (Science) has withdrawn from combat with a Scout!
Turn 171, 1110 AD: Science will grow to size 11 on the next turn.
Turn 171, 1110 AD: Cows will grow to size 12 on the next turn.
Turn 171, 1110 AD: Silver will grow to size 12 on the next turn.
Turn 171, 1110 AD: Profit will grow to size 12 on the next turn.
Turn 171, 1110 AD: Whales will grow to size 11 on the next turn.
Turn 171, 1110 AD: Clams will grow to size 10 on the next turn.
Turn 171, 1110 AD: Whales will become unhealthy on the next turn.
Turn 171, 1110 AD: Whales will become unhappy on the next turn.
Turn 171, 1110 AD: Peter has 70 gold available for trade.
Turn 171, 1110 AD: Charlemagne has 70 gold available for trade.
Turn 171, 1110 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 171, 1110 AD: Sitting Bull is the worst enemy of Peter.
Turn 171, 1110 AD: Charlemagne is the worst enemy of Saladin, Louis XIV.
Turn 171, 1110 AD: Peter will trade Clam
Turn 171, 1110 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 171, 1110 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 171, 1110 AD: Science will grow to size 11 on the next turn.
Turn 171, 1110 AD: Cows will grow to size 12 on the next turn.
Turn 171, 1110 AD: Silver will grow to size 12 on the next turn.
Turn 171, 1110 AD: Profit will grow to size 12 on the next turn.
Turn 171, 1110 AD: Whales will grow to size 11 on the next turn.
Turn 171, 1110 AD: Clams will grow to size 10 on the next turn.
Turn 171, 1110 AD: You have constructed a Market in Silver. Work has now begun on a Wealth.
Turn 171, 1110 AD: You have constructed a Harbor in Profit. Work has now begun on a Confucian Academy.
Turn 171, 1110 AD: You have trained Sid's Sushi Executive in Whales. Work has now begun on a Theatre.
Turn 171, 1110 AD: Leaders of Hinduism have a vision of uniting all Hindu faithful under the The Apostolic Palace.
Turn 171, 1110 AD: Louis XIV has completed The Apostolic Palace!
Turn 172, 1120 AD: The enemy has been spotted near Clams!
Turn 172, 1120 AD: The enemy has been spotted near Science!
Turn 172, 1120 AD: Science has grown to size 11.
Turn 172, 1120 AD: Cows has grown to size 12.
Turn 172, 1120 AD: Profit has become healthy.
Turn 172, 1120 AD: Whales has grown to size 11.
Turn 172, 1120 AD: Whales has become unhealthy.
Turn 172, 1120 AD: Whales can hurry Theatre for 2⇴ with 17ℤ overflow and +1⇤ for 47 turns.
Turn 172, 1120 AD: Clams has grown to size 10.
Turn 172, 1120 AD: Clams can hurry Heroic Epic for 3⇴ with 26ℤ overflow and +1⇤ for 32 turns.
Turn 172, 1120 AD: Louis XIV has 50 gold available for trade.