[BTS] SGOTM 26 - Home Slices

WT you have fought all the tough fights for me.:D

To-do list
Physics-radio-MM
After Peter finishes astronomy, bribe him into free market on ?T.
resource trades to New World: get silk+gold for 3:D, get +mods from Bismark
!! get short term iron from Louis for privateers? whip and pillage deer road?
send sushi exec to Louis capital

war vs SB
2 catapults bombard Cahokia
kill non-medic chariot?
blocking all hammer tiles
consider killing the scout near clams when 3rd GG is near Or let him regenerate health and automatically leave the oil plain?

cities:
finalize what are the buildings to whip, finalize the date to switch to free religion+caste
 
i don't think there's any danger with the AP.
Louis can't call for a vote to win the game until Hindu is spread everywhere, so we can keep him away from Optics.
I don't know that the AI is very good at spreading by boat anyway.
Anyone think of anything else?

In case there is any confusion, I'm handing off the save. Good Luck, MG!
Let's try to stick to < 5 days/turnset, so plan on finishing sometime Saturday or Sunday at the latest. So if you like to play weekends, that's perfect. If not, push for playing Thurs/Friday. Thanks in advance!

Mitch, I recall you thanked me twice now. You're welcome. You're welcome.
 
Let's try to stick to < 5 days/turnset, so plan on finishing sometime Saturday or Sunday at the latest. So if you like to play weekends, that's perfect. If not, push for playing Thurs/Friday.
That's what I'm trying to do. If I don't finish by Friday, I will squeeze time at the weekend.
 
Great job WastinTime! :thumbsup:


Sitting Bull is just about finished with 2 population and 1 city after sending 7 Triremes to their deaths.
I guess our Spy can try to steal 100:gold: at 50% in 4 turns and we can just bombard down the Castle in about 12 turns the hard way.

We have plenty of work for all 10 Workers to do.
Probably add 2 more cottages to our capital?, then have 3 workers improve Cow, 3 workers improve Clam, and 2 workers improve Canal City? :hmm:

Is Science City saving a huge overflow for Heroic Epic fail gold?
It can run a 5th science specialist now I think.


I guess with Peter, we will try to get 1:science: away from finishing Steel when he gets down to 2 turns, then go for a max overflow 100% slider when Peter gets down to 1 turn on Astro?
Bit of a gamble, but it is off to the races once we get Astronomy.

Clam City still makes me a bit nervous.
1600:hammers: of Wonders to build and it doesn't have much pop or workshops right now.
T220 Victory is 48 turns away now.

We should also keep in mind that with Electricity coming, all Windmills and Watermills will give +2:gold:.
So if we don't need the hammers a mine gives, windmill is better.
 
T172 Real Game Screenshots!
Spoiler :



















Heroic Epic current hammers :hammers:
Profit City: 199/200:hammers:
Cow City: 197/200:hammers:
Whale City: 72/200:hammers: (Adding +117:hammers: T172)
Clam City: 80/200:hammers:
Silver City: 0/200:hammers: (Has Barracks)
Science City: 0/200:hammers: (Has Barracks)
Canal City: 0/200:hammers: (No Barracks)

Need to be sure to only complete it in Silver City or it is game over.
Good way to get fail gold.
 
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:band: Bismark picks Replaceable Parts! :thanx:
(25 turns) Now we just need him Friendly by then.
Perhaps gift Bismarck Liberalism?
He might pick Free Religion in the next 20 turns which gets us a free +1 diplo.
Spoiler :
We will of course want to trade him 3 resources as soon as we get Astronomy to get +1 "appreciate resources" after 17 turns.
 
Clam City still makes me a bit nervous.
1600:hammers: of Wonders to build and it doesn't have much pop or workshops r
in just 15 turns, Clams can do ~50:hammers:/turn without the OrgRel Bonus
More if we kill the scout. And more later when it grows.
So UN is only 20 turns (or less)
(edit: i'd like to keep both scouts to get 3rd and 4th GGs)
(edit: also at that same time ~15 turns, Wall St. would be half done, so 6 turns to finish.)
That's everything in 41 turns from now.

Need to be sure to only complete it in Silver City
Science has to NOT work horse or it will complete the HE, it's already holding that OF. Pretty obvious adjustment once you put in in the queue.
Clam is probably done at 80 and Canal is not involved.
Perhaps gift Bismarck Liberalism?
He might pick Free Religion in the next 20 turns which gets us a free +2 diplo.
We will be in FreeReligion, so no -penalty for religion with him.
 
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in just 15 turns, Clams can do ~50:hammers:/turn without the OrgRel Bonus
So UN is only 20 turns.
(edit: also at that same time ~15 turns, Wall St. would be half done, so 6 turns to finish.)
That's everything in 41 turns from now.

So since we shouldn't complete HE until we have to, Clams could do another turn in HE maybe around T180 when it has 25 base hammers.
 
We will of course want to trade him 3 resources as soon as we get Astronomy to get +1 "appreciate resources" after 17 turns.
right, and how are we doing on tech trade +1. I lost count. We need 20 (and he can have memory loss..like how he already forgot we "helped him during wartime"
 
We will be in FreeReligion, so no -penalty for religion with him.
Oh ya! :hammer2:

in just 15 turns, Clams can do ~50:hammers:/turn without the OrgRel Bonus
More if we kill the scout. And more later when it grows.
So UN is only 20 turns.
(edit: i'd like to keep both scouts to get 3rd and 4th GGs)
(edit: also at that same time ~15 turns, Wall St. would be half done, so 6 turns to finish.)
That's everything in 41 turns from now.
Hmm, 20 turns to build UN.
Then another 7 to get the vote sorted out and techs completed so we can chop Lab on the turn of the Diplo Win vote.
https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/page-232#post-15866253
Then victory screen and civic change the final turn.


Assuming we get Astro, Replaceable Parts, and Communism from AI, then all we need is:

Steam Power 4992:science:
Assembly Line 7800:science:
Industrialism 10140:science:
Physics 6240:science:
Electricity 7020:science:
Radio 9360:science:
Mass Media 5616:science:
Refrigeration 6240:science:
Superconductors 10140:science:

Physics -> Electricity -> Radio -> Mass Media is pretty straightforward. (28,236:science:)
2 Great Scientist bulbs for Electricity will help speed that up. (+3500:science:)

Then we have 27 turns to do the rest after Mass Media.
4992+7800+10140+6240+10140 = 39312:science:
Divide by 1.2 and that is 32760:science: RAW
Divide by 27 turns, and once we complete Mass media we need to be doing 1213:science: per turn with our 100% slider to match UN complete in 20 turns.

If we are teching faster than that, then we need to build U.N. faster than 20 turns I think.
The +25% :hammers: from Forge and +1:hammers: for workshops in Caste will help a lot.
 
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If we are teching faster than that, then we need to build U.N. faster than 20 turns I think.
Yep, I was just calculating that we will not likely get to MassMedia until at least T200, so we can speed up the UN by adding that 6:hammers: workshop the scout is on. He will be dead by T200. Wall St. will be done before T200, so we might as well do the full 190+ in HE in Clams. It's only another 40:hammers: base. There is no need to rush Wall St. I suppose once Clams finishes it, it can run max Merchants for 5-10 turns until MassMedia, then no merchants. Wall St does nothing.
 
WT you have fought all the tough fights for me.:D
I left you the hardest ones :D But you have the most veteran units.
There's a catch. I want to beat on the scouts until 4th GG around T190, but also go get some HRE action soon.
So maybe we can bombard down to 0%, while starving it down to size 1, kill all but 1, red-lined longbow. Then, can't we sit there with 1 cat and beat on it with our 20xp CR3 cat like we are the scouts? Send most of army to HRE. Keep enough to finish SB and a healer for the cat. Or do we even need to finish him?
 
Actually, for a measly100 conquest gold, why even bother killing SB? or bombarding Cahokia for 12 turns?
We can just steal gold from the city the rest of the game. Let it grow back to size 2. That's 2 votes we won't get :lol:

I think we might want to consider bugging out...like now.
It might have 7 longbows by the time we're ready to attack it.

Our Galleon could be ready for pickup at Profit in about 8 turns (after sushi exec drop)
How fast can our units get over there?
 
Looks like Peter unfogged some map for us. We might be able to sell it it Louis. He wouldn't pay last time I checked.
 
I guess with Peter, we will try to get 1:science: away from finishing Steel when he gets down to 2 turns, then go for a max overflow 100% slider when Peter gets down to 1 turn on Astro?
Bit of a gamble, but it is off to the races once we get Astronomy.
Clever, but I vote no. I see no reason to take this gamble. Any extra wealth can be converted back to research, for example: Silver could do 10 scientists instead of the 10 merchants we're planning to run there.
But if we are forced to drop 1000+ into Communism :wallbash:
 
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