I think we changed the plan to:T172 economy for 100g
T175 corporation for Peter's caste system+gold+??
T172 (do nothing)
T175 Econ for caste + gold + map.
I think we changed the plan to:T172 economy for 100g
T175 corporation for Peter's caste system+gold+??
I think MG is planning to stay in Slavery until T176, whip observatories and then switch civics.And remember, we're not in slavery T176![]()
observ is only 150 unlike university 200. So closer to 3 pop, but I don't think they're worth it to lose the scientists for 10 turns regrowing. And whatever savings we get from early anarchy. We will NEVER be below 100% research after that cus we can always run merchants/build wealth as needed. I regret doing the market in Science in hindsight.Whipping 4 pops into an observatory sounds steep. You'd have to do the payoff calculation of -4 pops and having the Observatory now vs. +4 pops and having the Observatory in 10?? turns.
Actually I want to work a few more merchants in clams to balance the UN and research. We will have some flexibility to choose from workshops or merchants. That's when the date of massmedia matters.but I don't know that 28 turns is relevant. I think 48 turns is what matters. You calculated that MassMedia is due around T200 and I had the same estimate. However, if the UN can be built in 15 turns or 18 turns then it doesn't really matter if MassMedia slips to 202 or 205.
Whipping 4 pops into an observatory sounds steep. You'd have to do the payoff calculation of -4 pops and having the Observatory now vs. +4 pops and having the Observatory in 10?? turns.
Kait and LC, what are your thoughts about leaving Slavery earlier than planned?
Doh!Once we are in free religion, +2will disappear?
But in real life, 2 scientists are forced onto tundra mine for 14T if we still want the observatory.With Caste as an option, that food could have worked 37 Scientists
Now I'm wondering if you're right. I opposed this gamble, but (see argument above)I guess with Peter, we will try to get 1away from finishing Steel when he gets down to 2 turns, then go for a max overflow 100% slider when Peter gets down to 1 turn on Astro?
Bit of a gamble, but it is off to the races once we get Astronomy.
That sounds risky. Any number of things could make him not finish in 2 turns...We can finish Steel with 100% research on T173 if Peter is at Astro(2)
If you’re assuming merchants to keep us at 100% then doesn’t the 500g translate to more sci and fewer merch thus making up some portion of those beakers? Not including the obs 25%.Here's the big difference.
(example assumes Astronomy = T0)
Option1 : anarchy T-1 (i.e. 1t before Astro):
On T+2, we have ~1800in Physics
Option 2: anarchy T+1 (or 1t after astro so we can whip observatories):
On T+2, we have 900 :science in Physics and +400more in the bank from an extra turn of 0%.
How do you recover that difference? It's not that easy to convert the extra gold back intoat a very good rate. Building research instead of build wealth is 1:1. It would be different if we were ever going to run out of money, but we are not. So that extra wealth doesn't get the benefit of saying "I can make the research slider go up". It can't. We're maxed out for the rest of the game at 100%.
If you're talking about a 28 turn race to MassMedia, I'd bet on Option 1 getting there first. Same for a 48 turn race to the end.
It seems to me the calculation has to be carried out to the happiness cap because while whipped cities are catching up the 3-4 pop, the unwhipped cities are growing too.Actually I want to work a few more merchants in clams to balance the UN and research. We will have some flexibility to choose from workshops or merchants. That's when the date of massmedia matters.
My plan is to whip 6 obs at T176. Org-religion will save 150*1/6*6=150h
case1: canal
-we lost 4 pop. Assume that all lost pops are scientists. We are losing 4, 3, 2, 2, 1, 1=13 scientists=78 base beaker(<actually loss)
+we get 36 base commerce now. Obs will provide 36*1/4=9 beaker per turn.(<actual gain, cancel out with the estimation above)
+Org-religion will provide 150*1/6=25 base hammer. That will save a citizen from working a tundra mine for 8T. He can have better job to do...8*6=48 base beaker(note that working on a mine is sub-optimal, it causes more losses than nominal value)
slow build
=work 2 mines 1 engineer+city=9 base h=11h, 14T to build obs
difference=(14*9)-(78-48) =96b....
case 2: silver
=6base hammer, 7hammer in total, 21T+ to complete obs
-lost pops are all merchants, using the assumption above. But merchants have 100% bonus>scientists, Let's say we lose 100 base commerce
+obs provides 1/4*21=5 beaker per turn
+Org-relgion provides 25 base h, now the citizen on fur can working as merchant, +2c for 25T=50c
difference=5*21-(100-50)=55c
sure, it will likely make up some, but that will be a loooong time from now since we have so much cash. And if the AI spreads foreign corps for us, then we'll have a harder time converting that gold back.If you’re assuming merchants to keep us at 100% then doesn’t the 500g translate to more sci and fewer merch thus making up some portion of those beakers? Not including the obs 25%.
that as my initial thought, but I can see the extra 900 meaning we win 1 turn sooner. And the extra cash, maybe not, or not as likely.That sounds risky. Any number of things could make him not finish in 2 turns...
The observatories only need to be applied to 3600base-b to add 900b. Ignoring the 500g.sure, it will likely make up some, but that will be a loooong time from now since we have so much cash. And if the AI spreads foreign corps for us, then we'll have a harder time converting that gold back.
that as my initial thought, but I can see the extra 900 meaning we win 1 turn sooner. And the extra cash, maybe not, or not as likely.
But I would compromise and do something in the middle. Either the 'get steel to 1left on 173" part and then 0% on 173 or maybe just running 50% research? But if we're voting, I'm going with Kaitzilla's first instinct... 100% research on T173.
I'm not saying we don't build observatories. Just can't whip them. I suggested putting maxOF into em, for example, in Canal, since there is no rush to finish westpoint. But just slow-build the rest of it.The observatories only need to be applied to 3600base-b