[BTS] SGOTM 26 - Home Slices

I'd like to get Bismarck and Sal up to +2 res ASAP. Then we can cancel most of those and (if we ever need/want to) give everything to Louis for Iron (after IronWorks) Or is Ironworks being completed on the last turn due to its unhealthy?
I thought about it before. IW -2 health +50% h with coal/ factory -1health -2 from coal +25%/park -2health -1 from coal only 1 free engineer.
-2 health≈-4c If there's 14 base h/ turn in cows, 14*50%=7h≥7beaker=4c *1.75. It's worth the health cost.
...Also industrial park requires factory so factory cannot be stored in build list until the last turn…
 
Uploaded at start of T185.
Log
Spoiler :
Reference number: 16517
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-08-31
Software Version: BtS 3.19
Game date: 1250AD
Total turns played: 185
Session turns played: 3
Player race: Celt
Firaxis score: 2352
Session time played (hh:mm:ss): 03:00:31
Total time played (hh:mm:ss): 97:38:15
Game status: Incomplete
Submitted save: SGOTM 26 T185 1250AD middle of turn upload now.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD1250_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1220 AD to 1250 AD:

Turn 182, 1220 AD: Lady Stoneheart's Catapult 4 (Cows) (4.05) vs Sitting Bull's Scout (0.37)
Turn 182, 1220 AD: Combat Odds: 100.0%
Turn 182, 1220 AD: (Fortify: +25%)
Turn 182, 1220 AD: Antony van Leeuwenhoek (Great Scientist) has been born in Science (Lady Stoneheart)!
Turn 182, 1220 AD: You have constructed Heroic Epic in Silver. Work has now begun on a Observatory.
Turn 182, 1220 AD: Profit can no longer work on Heroic Epic. The lost ℤ is converted into 199ℴ!
Turn 182, 1220 AD: Whales can no longer work on Heroic Epic. The lost ℤ is converted into 72ℴ!
Turn 182, 1220 AD: Clams can no longer work on Heroic Epic. The lost ℤ is converted into 199ℴ!

Turn 183, 1230 AD: The enemy has been spotted near Science!
Turn 183, 1230 AD: Whales will become unhealthy on the next turn.
Turn 183, 1230 AD: Saladin will trade Horse
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) (3.30) vs Sitting Bull's Trireme (2.00)
Turn 183, 1230 AD: Combat Odds: 96.0%
Turn 183, 1230 AD: (Extra Combat: -10%)
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (85/100HP)
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (70/100HP)
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (55/100HP)
Turn 183, 1230 AD: Sitting Bull's Trireme is hit for 25 (75/100HP)
Turn 183, 1230 AD: Sitting Bull's Trireme is hit for 25 (50/100HP)
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (40/100HP)
Turn 183, 1230 AD: Sitting Bull's Trireme is hit for 25 (25/100HP)
Turn 183, 1230 AD: Sitting Bull's Trireme is hit for 25 (0/100HP)
Turn 183, 1230 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 183, 1230 AD: Your Caravel 1 (Cows) has destroyed a Trireme!
Turn 183, 1230 AD: Clearing a Forest has created 20 ℤ for Cows.
Turn 183, 1230 AD: You have plundered 20ℴ from the Village!
Turn 183, 1230 AD: Lady Stoneheart's Catapult 4 (Cows) (4.05) vs Sitting Bull's Scout (0.37)
Turn 183, 1230 AD: Combat Odds: 100.0%
Turn 183, 1230 AD: (Fortify: +25%)
Turn 183, 1230 AD: Your Catapult 4 (Cows) has withdrawn from combat with a Scout!
Turn 183, 1230 AD: Science will grow to size 15 on the next turn.
Turn 183, 1230 AD: Profit will grow to size 15 on the next turn.
Turn 183, 1230 AD: Whales will grow to size 13 on the next turn.
Turn 183, 1230 AD: Clams will grow to size 10 on the next turn.
Turn 183, 1230 AD: Science can no longer work on Heroic Epic. The lost ℤ is converted into 198ℴ!
Turn 183, 1230 AD: Cows can no longer work on Heroic Epic. The lost ℤ is converted into 197ℴ!
Turn 183, 1230 AD: Moses (Great Prophet) has been born in Nuremberg (Charlemagne)!

Turn 184, 1240 AD: The enemy has been spotted near Science!
Turn 184, 1240 AD: Science has grown to size 15.
Turn 184, 1240 AD: Cows will become unhealthy on the next turn.
Turn 184, 1240 AD: Whales has grown to size 13.
Turn 184, 1240 AD: Whales has become unhealthy.
Turn 184, 1240 AD: Clams has grown to size 10.
Turn 184, 1240 AD: Peter has 60 gold available for trade.
Turn 184, 1240 AD: You have plundered 16ℴ from the Mine!
Turn 184, 1240 AD: You have plundered 17ℴ from the Hamlet!
Turn 184, 1240 AD: You have plundered 8ℴ from the Cottage!
Turn 184, 1240 AD: Lady Stoneheart's Catapult 4 (Cows) (4.05) vs Sitting Bull's Scout (0.37)
Turn 184, 1240 AD: Combat Odds: 100.0%
Turn 184, 1240 AD: (Fortify: +25%)
Turn 184, 1240 AD: Bernard Montgomery (Great General) has been born in Profit (Lady Stoneheart)!
Turn 184, 1240 AD: Your Catapult 4 (Cows) has withdrawn from combat with a Scout!
Turn 184, 1240 AD: Clearing a Forest will create 20 ℤ for Canal.
Turn 184, 1240 AD: Cows will grow to size 15 on the next turn.
Turn 184, 1240 AD: Silver will grow to size 13 on the next turn.
Turn 184, 1240 AD: Whales will grow to size 14 on the next turn.
Turn 184, 1240 AD: Clams will grow to size 11 on the next turn.
Turn 184, 1240 AD: You have discovered Electricity!
Turn 184, 1240 AD: You have constructed a Aqueduct in Cows. Work has now begun on Ironworks.
Turn 184, 1240 AD: Silver celebrates "We Love the Prime Minister Day"!!!

Turn 185, 1250 AD: The enemy has been spotted near Science!
Turn 185, 1250 AD: Cows has grown to size 15.
Turn 185, 1250 AD: Silver has grown to size 13.
Turn 185, 1250 AD: Whales has grown to size 14.
Turn 185, 1250 AD: Clams has grown to size 11.
Turn 185, 1250 AD: Bismarck has 50 gold available for trade.
Turn 185, 1250 AD: Deal Canceled: Stone to Peter for Clam
Turn 185, 1250 AD: Deal Canceled: Whale to Peter for Clam, Gold Per Turn (1)

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
I'll be back in 4 hours.
 
Right, only Louis is affected.
Mapmaker shenanigans would be "past events", so it is a natural affinity sure.

Louis is probably weaker than Peter, so the odds of us bribing him to Cease Fire with HRE and DOW Peter (Louis will DOW Pleased civs if he is Pleased with us) is low.
If only we had a way to make Louis' military stronger than Peter!
Us Dowing Peter so we can bribe France into the war would lose us Sushi resources and trade routes (forever, the 150% bonus goes to 0%) and the chance to get Communism I think.

16 turns from now Louis might already be Friendly with Peter.
In 3 turns we bribe to Free Market, then 13 turns from now Peter might go Free Religion and Friendly with France right before we can get Communism.
There is a good chance Peter will get Louis' vote now that I look.


Speaking of game ending threats, Sitting Bull has 550:espionage:, a short walk to Canal City, and the ability to produce a Spy sooner or later.
Sabotaging the progress of West Point or Intelligence Agency would be a disaster. :sad:
Canal City has no slack with production to recover.
Spoiler :


Blowing up our Dun on the turn of the Victory Screen would also be the ultimate game over. :hide:
Good point. We can prevent this with the counterespionage mission, which iirc has a 100% success rate as long as the spy doesn’t die otherwise and lasts 10 turns. Rinse and repeat every ten turns.

Maybe build another spy with those spare hammers you’re tossing around.
 
How does our population compare to what theirs is likely to be maxed out at without Sushi?
They need a corp and could have Cereal Mills which does not have a culture component. However, there are only 4 resources (+3 food). So that makes no sense cus you need Electricity and Refrigeration.

Wait, was Medicine/sushi an optional tech? Did we do an extra 7000 just to get sushi?
 
They need a corp and could have Cereal Mills which does not have a culture component. However, there are only 4 resources (+3 food). So that makes no sense cus you need Electricity and Refrigeration.

Wait, was Medicine/sushi an optional tech? Did we do an extra 7000 just to get sushi?
Yes, medicine was optional

We determined the buildings and specialists were worth teching the extra medicine
 
It is...If you think about the opportunity cost of liberalism, the extra cost is higher than 7000.
If we made the wrong choice, the Pheonixians will show us.

I'm happy with Sushi.

5 extra scientists in 5 cities is +55:science:
5 more in Science is +100:science:
+350:science: per turns pays back in 20 turns.

We also can get Ironworks and UN+ Wall Street done in good time with the extra food.

I think we discussed this back on July 2nd.

Heck, our most recent Great Scientist worth 1800:science: would have been a dud if it was born a few turns later.
Thanks Sushi!

It was founded T154 and completely spread on T163.
So about +600:food: for each city over the course of the game.

It costs Emperor maintenance, not the horrifying Deity maintenance.
Its competition, Cereal Mills, is a bit of a dud on this map.
+1:food: for Wheat and Rice.
More from other AI.
No border pops to get lots of extra forests.
 
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Wait, was Medicine/sushi an optional tech? Did we do an extra 7000 just to get sushi?
Oh man, I think sushi was a huge mistake. We forgot (or I did) that medicine was optional. :hammer2:
Looking back at the discussion, we calculated maybe sushi would be worth it if we got 50+ resources. When we thought every AI was gonna have the seafood that Peter has. Before that, the conclusion was that an extra 7000 for medicine is hard to make up for. We are definitely not getting an extra 7000 beakers from sushi, or if we are then, we still have all the sushi expenses to make up for.

This whole game went in the wrong direction such that it's unrecognizable from what we should have done. However, we did so well on trading tech with the AI that maybe we're still in the running.
 
I'm happy with Sushi.

5 extra scientists in 5 cities is +55:science:
5 more in Science is +100:science:
+350:science: per turns pays back in 20 turns.

I'm not saying it's a game-killer, but we will struggle to come out even or ahead.
your calc only makes up for the 7000.
but you also have to make up for 60 turns of 110:gold: expenses (6600)
And then we prolly coulda used Lib on a 10,000 tech, so that's another 3000.
 
If we made the wrong choice, the Pheonixians will show us.

I'm happy with Sushi.
I'm happy too actually. It's just my habit of calculating opportunity cost:lol:
You didn't take corporation payment into account though. Till the end of game there will be a net gain of 6000+ beaker from sushi I think.
 
I'm not saying it's a game-killer, but we will struggle to come out even or ahead.
your calc only makes up for the 7000.
but you also have to make up for 60 turns of 110:gold: expenses (6600)
And then we prolly coulda used Lib on a 10,000 tech, so that's another 3000.
Right, a 10k tech.
We gave that up for Sushi.

Sushi Maintenance was 117:gold: per turn on T182, but we got 56:gold: per turn from HQ.
So it is -61:gold: per turn maintenance.
Call it -3600:gold: for the game.

I still think 60 turns of kicking butt with Sushi put us ahead of the opportunity cost.
+600:food: for each city by the end of the game.

**Edit**
Hmm, ok we aren't that far ahead of "no sushi" now that I look.
Thought we could get more Sushi resources :sad:
 
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Cough, so good idea or bad idea, we still have to stick the landing. (Final 35 turns)

I intend to bombard the island city down fast since it doesn't have Walls.
Then attack with City Raider 3 Drill Catapult first to weaken the defenders for our Muskets.

I also think our Chariot should go east to help pillage Aachen while our other Muskets goes northwest to pillage mine.
Then it can go west on Bismarck's roads to quickly reach some cottages.

Peter will be paid Military Tradition to adopt Free Market plus gold T185.

Bismarck will get Astro for Rep. Parts T187.
Then Education for Bureau and gold T189.
 
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