We just should decide if going scouting first or seafood for G, then we can delay any G decisions until Sailing was reached (we would never settle G without sailing or a boat), and use our other cities for hammers as fit.
I still like furs improved now for V (before worker moves towards G), any commerce helps and we have no other great tiles in V.
I have sailing on T32 with cities working their better tiles first (plains farm until size 3 for V, ph for T for boat and monument).
Okay, just testing some details for playing on.
After so much testing, we will need time for getting used to regular play

Immediate micro: Bib works wine until Rice finished (still grows same turn).
T works another sea tile after this turn, gets to 18h and can then 3t scoutboat.
Worker at V improves furs after farm. I think there are no settlers to move for now, besides one getting to G spot.
Boat in V moves NW, T boat will cover south.
Playing on, sorry for being slow in advance, really quiet the change from test games.
Next turn uploaded.
(i will rename our cities actually now, along with units. Workers by number are fine, or something else?)
I think us as workers will be confusing, will try pet names
Yup he builds a shiver plains cottage.
But it's interesting, rather advanced tech with wheel and pottery beeline i guess.
Good on end turn?
Next uploaded.
I got that from Terminator 2

Why is Wulfie barking (when Arni tricks him with the dog name)
On a more serious note, i wonder how we should handle binary research.
I doubt SH gets built early, but if so we might collect more gold than needed.
Not quite sure on that, maybe turn on sailing when we have 31g already.
Something for this turn?
Hmm i guess the chance of meeting an AI with sailing is much higher than SH completed.
Okay corrected Gumbo.
No changes at all this turn, still want an upload?
Uploaded, new scoutboat now ready to move w then sw.
Turning on slider now is reasonable, Bib works wine again (better c than hammer until horsies).
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