SGOTM1-Persia Maintenance Thread

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Wow, didn't notice this thread somehow for the longest time, maybe cause I'm subscribed to our thread & just jump there then to the SG forum. Doh!:wallbash:

I must say very good job to all the staff who's working hard to make this event for all of us!! Especially Mab-Bax who's working overtime.:thumbsup:

Although x2.14 seems rediculously low for an OCC AW.;)

Now this brings the eternal debate........ to brouse through the others games & see how their doing or not cause it will reveal some map we havn't seen yet. Hmmm, guess I'll have to wait. Just don't start deleting threads till everyones finished please.:D
 
I doubt any threads will be deleted...

I agree, x2.14 is really a low multiplier...
 
You chose the variant - not me :D

Why don't you take a look at >>THIS<< thread.

Then you could open up a discussion on variant bonuses in the SGOTM discussion thread. ;)

I don't think that this game is particularly representative of how the bonuses will work. At least I hope not. Once we have a few games under our belts, and some data to drive an informed decision it may be possible to improve the bonuses. However, I don't want to tinker with them every month, so we will stick to the way they are for now until someone comes up with a robust methodology.
 
Originally posted by mad-bax
You chose the variant - not me :D
I sure didn't chose it!:crazyeye:


I don't think that this game is particularly representative of how the bonuses will work. At least I hope not. Once we have a few games under our belts, and some data to drive an informed decision it may be possible to improve the bonuses. However, I don't want to tinker with them every month, so we will stick to the way they are for now until someone comes up with a robust methodology.
But therein lies the problem, a "truly accurate" point system for all the crazy variants these people will come up with will have to be tinkered with every month. So much of it depends on map size, how many civs, difficulty level, land form/mass, ect ect ect...

No worries though, I don't really care about the scoring. Just offering any help you might want with things to make it more fair for all the people that do.
 
Congrats to all who've finished! We're going to be the laggards here, going for a combined space & conquest finish.

Hey, MB, when it's convenient, how about a chart update?
 
Originally posted by Gengis Khan
Just don't start deleting threads till everyones finished please.:D
Only the spammiest of the spam gets deleted. Worst-case, these will get archived (moved into the archives section of the forums, where they are closed for posting but available for reading).

In future, we might move 'non-maintenance' out into another thread. ;)
 
A "Victory" table has been added to the first post. The reason I mention it is that team akots score has been adjusted. I decided to use the "old" pre-gotm18 Jason curve. Originally I quoted team akots score with the new curve.
 
I went to the Jason scoring calculator and plugged in our score and found that if we would have delayed our finish we would have scored higher. I can't figure how the adjusted Firaxis score of 10262 for us vs 8162 for Xteam can go into the calculator and give Xteam a higher Jason score. But as I increment date in the calculator upward towards AD the score goes up when you would think it would go down.
 
barbslinger: It's haf past eleven and I've driven 340 miles today and I can't face re-doing the maths, but I think it's right - which is not the same thing as saying it's fair.

You got a higher base Jason than than the X team. They got a higher bonus since they played 5CC too.

The reason your Jason goes higher when you plug the same score in with a later date is because... <pause for breath>

The Firaxis score after victory includes and early finish bonus. This bonus is bigger the earlier you finish. So if you plug the same score in a turn later then the firaxis finish bonus is lower, and the base firaxis higher. This results in a higher Jason because the calculator works out it's own finish bonus - so you are in effect plugging a higher number into it. So then you have to compare the rate of increase of the base score with the rate of decrease of the finish bonus. Then you can work out if it would be better to finish the game quickly, or whether you could get a higher score by milking.

The maths for this is all nicked from Aeson who posted all the calcs in a spreadsheet or two. I'll look for a link tomorrow.

I will check, and I do have one doubt about the scoring, which is whether I should remove the early finish bonus before adding in the variant bonus. In this game it may have brought some of the games together, but in future games would probably mean that no-one would play a variant as they would have no hope of winning the competition.

EDIT: If you look at the base Firaxis graph it is easy to pick out the teams that could milk for a higher score, and those that needed to finish immediately. The graph is very interesting actually.
 
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