SGOTM1-Persia Team Jeff

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250 AD

SGOTM1PTWJeff-250ad.JPG
 
I have played my 10 rounds so now Jeff is up next.

260 AD Changed to Monarchy. Got 25 gold from Barbarian camp.
270 AD -
280 AD Learnt construction from Barb. hut.
290 AD 25 gold from barbarian. Worker joined Susa. 3 workers joined Gordium. Zulu defeated and I lost 1 immortal.
300 AD -
310 AD Galley - Immortal. Immortal - Immortal.
320 AD Currency done. Monotheism next.
330 AD Immortal - Immortal.
340 AD Tlatelolco: Barracks - Immortal. Persepolis: Immortal - Galley
350 AD Immortal - Galley

Basically, nothing happened so I won't bother with a screenshot.
We have 3-4 galleys with immortals on their way to the "American Island". Jeff: You can continue doing the same thing, by continuing building Galleys and Immortals and sending them towards Iroquios territory. I don't know how many Immortals we must have at least, but I think we will need more than 20. That is 10 galleys.

The save is here!
 
If I had known how small Iro & America were, I'd have stayed in despotism, irrigated the new cities for quick growth and pop rushed some more immortals. Oh well, this won't take long now.

What do you think of:
1. Turning the sliders to zero, (or 10% research);
2. Hiring tax men in the new corrupt cities (irrigate all corrupt grass tiles for fast growth);
3. Hurry Immortal production for cash and get this over with sooner.
4. Raze all cities on the new continent.

BTW - now that we have water, you can add workers into the core cities since water & harbors can support them with food. Very quickly we can get all core cities up to size 6.
 
I'm going to play my turns tomorrow.....Jeff
 
Should I declare war before I enter Iroquois territory?
 
Is this an "is it a good idea?" question, or an "is it against the rules?" question?

As far as the rules are concerned. Right of Passage rape is allowed and does not even contravene the RBCiv ruleset.

Your team mates can discuss whether or not it's a good idea with you. :)
 
Thanks mad-bax. This is a "is this a good idea" question...:cool:
 
Not that it matters in this game, but I typically declare war before I enter the territory so it does not damage my trading reputation. It won't matter in this game, but I'd declare before entering anyway. It just seems more fair to me, ROP rape feels like cheating to me, especially on Regent.

With that said, if you declare before you enter...make sure you have a nice big stack of Immortals since the AI with throw all his units at you right away. It's best to land your stack on a mountain to get the defensive bonus for this reason.
 
Jeff1787-just played
Handy 900-up next
mr999


Turn 1...360 AD...Gordium>Immortals-Immortals/Jeffville>library-galley.

Turn 2...370 BC...Took 25 from Barb camp....I gave several new cities a taxman. Science at 10%. I had to move an Immortal toward Napa because there is two Barb horsemen heading that way.

Turn 3...380 AD...nothing of note.

Turn 4...390 AD...Arbela>Immortals-Immortals. The Iroquois are going to settle on the island to the north of their main island. I traded them construction for Contact with the Americans, world map and 16 gold (all they had). I traded world maps with America and they gave 15 gold. Killed one of the Barb horsemen. Hurried galley in Babylon for 60 gold.

Turn 5...400 AD...Persepolis>galley/galley...Susa>galley/galley...Gordium>Immortals/Immortals...Babylon...galley/spearman...Killed the other Barb horsemen.


Turn 6...410 AD...Rushed Immortals in Arbela for 40 gold.

Turn 7...420 AD...Arbela>Immortals/Immortals...Rushed Immortals in Tarsus for 36 gold. Rushed galley in Jeffville for 64 gold.

Turn 8...430 AD...Tarsus>Immortals/Immortals...Jeffville>galley/galley. Barb warrior near Ulundi. Two Barb warriors near Texcoco.

Turn 9...440 AD...Gordium>Immortals/Immortals...Moving Immortal to deal with Barbs near Texcoco...Bapedi>spearman/Immortals.

Turn 10..450 AD...Future FP>barracks/FP...Sidon>spearman/harbor...Susa>galley/galley. I moved a galley to a sea square...darn...I hope it doesn't sink!!! Killed Barb warrior near Texcoco.

I'm really confused about corrupt cities and corrupt squares.

What is the advantage to clearing forest outside of the city squares?

Our score is 321.

Here is the save.
 
I'm really confused about corrupt cities and corrupt squares.

What is the advantage to clearing forest outside of the city squares?

In corrupt cities you only get 1 or 2 blue shields, so it takes forever to build something. The exception is the 10 shields you get from chopping a forest tile. Forest chops are 10 pure shields with no corruption penalty. So chopping in corrupt cites can give you quick production, until all the forest is gone.

In corrupt cities I tend to irrigate to support a bigger population, then turn citizens into tax men or scientists. This is more powerful in C3C than PTW. In C3C after replacable parts you can hire "civil engineers" that give you 2 uncorpted shileds per turn. They cannot build military units, but you can build temple, harbor, etc. It at least gets something useful (taxes or science) out of a corrupt city.

Does that clear things up a little?

BTW - you only get credit for a chop if it is in the city's 21 tile radius. Chops outside a 21 radius are wasted, and go nowhere. Also, jungle chops provide no 10 shield bonus, so only chop jungle where a city can make use of the tiles.
 
Thanks, that clarifies things quite a bit. Do you still get credit for chopping a forest that is with the 21 radius but outside of the city border?

FYI, I'll be out of town Friday, Sat and Sun...
 
One Down, One to Go

Pre turn –450 AD
11 galleys should be plenty
Declare war on Iroquois
4 hop off near Cattaraugus
8 hop on the mountain near Grand River.
MM a little to get some more taxes.
Game will be over before we build the FP, so we should irrigate all tiles near the FP that are within our city borders to support more taxmen.
Switch FP to Immortal
Change all galleys to Immortals


IBT
Galley sinks in a seas square – be careful where your galleys end their turns.
Stupid AIattacks the Immortals on the mountain & loses

Turn 1 460
Raze Cattaraugus – only one spear in the city – no losses
Raze Grand River – lose 1 Immortal
Hurry some Immortals for cash that had 2 or 3 turns left for about 40 gold per unit.

IBT
Ai attacks & kills wounded Immortal.

Turn 2 470
Kill 2 barb camps for 50 gold
Raze Oil Springs that had bee founded on the island where Cattaraugus was.
Rush Immortals for $48 per unit.

Turn 3 480
Waiting for reinforcements

Turn 4 490
Waiting for reinforcements

Turn 5 500
Move into position

Turn 6 510
We lose 3 Immortals Destroying the Iroquois Capital. Theyre are more Immortals on the way to replace them.

Turn 7 520
Moving

Turn 8 530
Moving

Turn 9 540
:sleep:

Turn 10 550
Allegheny burns – no losses
Niagara Falls is done. The Iroquois are no more.
Declare war on American & Kill a Settler & Spear that were heading for Iroquois Lands

Mr999 I think you can end this in 10 turns. Regardless it’s unlikely I’ll see this game again. It’s been fun and I hope to play with you guys again sometime. :D

>> 550 AD <<
 
1 560 AD Susa Immortal - Temple. Lose a Immortal.
2 570 AD Tarsus Immortal - Temple. Killed spearman and two swordsmen.
3 580 AD Gordium Immortal - Library. Persepolis Immortal - Temple. Killed two spearmen with one settler each. Captured and raised NY.
4 590 AD Barb hut gave us 25 gold. Killed a spear w settler and one without. Arbela Immortal - Spearman.
5 600 AD Got 25 gold from barbarians.
6 610 AD Antioch Harbor - Galley. Captured Boston.
7 620 AD Jeffville Immortal - Wealth.
8 630 AD WASHINGTON is OUT...and say hello to Xerxes the Magnificent! :egypt:

Score at end of turn was 630. Score after winning was 4622.
 
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