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Capto Iugulum: 1920 - 1939

Discussion in 'Never Ending Stories' started by EQandcivfanatic, Oct 17, 2012.

  1. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
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    11,578
    Location:
    On the Zee
    This thread is no longer the active one for Capto Iugulum, please stay tuned for the arrival of the 1940-1969 thread.

    CAPTO IUGULUM


    A List of Updates

    The Wiki of the NES

    For Updates 0-19 go to this thread: http://forums.civfanatics.com/showthread.php?t=477173

    For Updates 20-39 See Below:
    Spoiler :


    Introduction

    For new players, welcome aboard! Send me a private message and I'll be happy to recommend any nation that fits your desires. For everyone else welcome back. The rules have not changed too much and the whole format is designed to be easy to learn, but challenging to master. There are subtleties to the rules, as well as tricks that will serve veteran players of my NESes well. You veterans will want to read the new rules, as there are some key differences that will only be readily apparent upon reading Otherwise, fear not! There are many updates ahead, and more than enough time to restart with a new nation. There are no permanent losers, and all are welcome to return if their nation falls.

    The stated goal of this NES is to push forward with an update for every year between 1900 and 2100. This is two hundred updates, and by estimation, this will likely take place over the course of four years in real time. I've been looking for some consistency these days, and I feel that this NES will be key in preserving at least one stable thing in my life. So I'll be here for four more years, I hope most of you will be as well. Capto Iugulum may not start as the most historically plausible scenario, but the whole NES has been rather exhaustively researched by me, as it is the NES I've always wanted to moderate. NESes like The World Turned Upside Down and A Brave New World could be seen as prototypes of this very NES. Covering two hundred years of the most dramatic changes in human history isn't going to be easy, and holding onto your nation and empire for all that time is even less likely. Consider this a rodeo in which you're all riding bulls, while trying to push everyone else off of their own mounts.

    Where We Are, The Old and the New

    A hurricane of change swept across the world, and in 1920, it seems that old barriers have crumbled in some places while being reinforced elsewhere. Despite hopes that the two great empires of Britain and Spain could patch up their ancient rivalry, instead they tore into each other with numerous others during the course of the devastating Great War. The beginning of this epic conflict lasting from 1905 to 1909 in some places, set the stage for the total reshaping of the global geopolitical system. Though the aftermath of the war itself seemed to lock in the same borders that had existed before the war for the most part, with the exception of colonial exchanges and the destruction of Poland, the conflict unleashed a series of aftershocks that would change everything. Some empires rode the waves and have soared to ever greater power and influence, while others have crumbled from their own lofty heights and positions.

    In the New World, Brazil has surged to the forefront of politics in the Western Hemisphere, as the military regime of the United States of America crumbled into revolution. After nearly eight years of constant warfare, only recently has some stability been restored to North America, as the Second Union rises to power and varying other successor states jockey for economic power. In South America, a smoldering conflict exists between Peru and Brazil, once allies in the Great War and now increasingly bitter rivals. Some nations precariously remain on the fence between the two sides, while both Brazil and Peru can call upon powerful allies outside of the continent. Amidst this tension, however, the economy of South America flies high, advancing in great leaps and bounds as new advances and innovations begin to reshape consumer demand and economies around the world.

    Europe, at the beginning of the century still an odd collection of disunited states, has changed dramatically. Britain stands triumphant as the world's leading economic power, though it faces military challenges from the growing might of the Franco-Burgundian Confederation and newly unified Germany. Indeed, for in the aftermath of the Great War, the Germans and Italians have at last forged their own sovereign nations, creating a new bloc of substantial power. Spain on the other hand has hit into rough times, as a recent civil war has left most of the nation struggling and in ruins, a shadow of its once great empire. Many possessions have been wrested away by war and conflict, with even its former colony of India beginning to outshine it. In frigid Scandinavia, a Glorious Revolution has occurred, as the masses have swept aside the old monarchy and established the world's first successful proletarist state. Protected by the massive strength of the Mannerheim Line, Scandinavia has clearly sought to expand the revolution and its influence abroad. As the nations of Central and Western Europe have squabbled, the Russian shadow continues to loom from the east, having come out immensely victorious in the Great War, even after its allies had abandoned it. With the Roman Empire exiting a period of reconstruction and other allies established in the Balkans, the mighty Russian army stands as an ominous reminder to the rest of Europe, that perhaps a new war could be on the horizon.

    Throughout the rest of the world, it seems that European empires remain supreme, as Africa continues to be dominated by Britain, Spain, and the refugee Emperor of Scandinavia. Though some independent states have emerged on the Dark Continent, they have remained highly tied politically and economically to various imperial states. In the Middle East, new wars have grown as local powers strive to control the growing and significant amount of local resources and wealth. The Arabians have struggled to hold onto their gains of the Great War and now face a difficult new struggle with their southern neighbors, while Persia continues to deal with their own insurgent activities. In the Pacific, the Japanese Empire rules with an iron fist, even expanding its influence to the eastern edge of the ocean, placing a protectorate over Hawaii and gaining control of much of the formerly American islands. China remains in a standoff between three greatly opposed factions, the remnants of the Ascendant Kingdom in the west, the British Dominion of Guangxi in the south, and the Japanese Empire throughout the north. The entire region remains tense as all possess at least some claim and right to ruling the whole of the Chinese people.

    Though tensions remain from the Great War and war itself has not been eliminated, overall the world has entered an era of growth and prosperity. New wealth and inventions have begun to make many lives easier, and trade across the world's oceans has never been greater in size and scale. Many argue that the wealth of the global trading economy is too much to allow for another major war, and for the first time in two decades, as the dust from the Great War finally settles, people are finally beginning to feel some optimism for a glorious shining future.



    A Sample Nation

    Nation Name (Player Name)
    Formal Nation Name
    Government Type: Monarch/Head of State (Ideology)
    Legislature (If Applicable): Ruling Party (Ideology)
    Head of Government (If Applicable)
    Capital: City Name
    Manpower: Bank (+Per turn)
    Economic Points: Bank (+Per Turn)
    Domestic Spending : -EP Per Turn
    -Education: -EP Per Turn (Amount of EP required for basic nation-wide education)
    -Policy #2: -EP Per Turn
    Stability: #
    Army: Brigades
    Army Quality: #
    Army Doctrine: Type
    Navy: Ships
    Navy Quality: #
    Air Force: Squadrons
    Air Force Quality: #
    Colonies: Total Colonial Economic Value
    Spoiler :

    Colony Name: Economic Value
    -Manpower: #
    -Garrison: Brigades, Ships, and Squadrons
    -Stability: #

    Project Name: Spent/Total Cost

    Governments

    Your government is the style of regime your nation has. This can range from anywhere to the most free and open democracy to a brutal authoritarian theocratic monarchy and anything in between. Various types of governments can obviously get away with different actions, and you should always keep your government in mind. Democratic governments have elections every once in a while (determined by their constitution) and can therefore be subject to changing winds more than a monarchy. The type of ideology you follow will also alter the issues of concern of your people and bring different matters of stability to the forefront of your politics. Be aware however, that should you mistreat your people and disregard the formalities of your regime, you may be faced with revolution. Unless, of course, that's what you wanted to do in the first place.



    Manpower and your Population

    The manpower of your nation is representative (currently, may change with time) of a select part of your overall population. Namely, this is of standard age "warrior" males from your population. The people that are considered to be ideal soldier age by modern standards, namely men ages 16-50. The Manpower stat does not include anyone outside of this range. Regardless, you may consider these people linked to their unmarked families, and are the people who will create new families if left to their own devices. If you expend too much of your manpower in military service, your growth rate will suffer. Also, though it may be tempting for some nations, try to resist using ALL your manpower for military purposes. Doing so will be highly unpopular with your people, unless you are engaged in a total war. The amount of manpower you have is ALL feasibly suitable people of age, and there are no more to be had beyond those created each turn.

    Colonial troops can be recruited from your colonies' manpower if you so choose. The number provided are those currently willing to join a colonial army. These troops are recruited in the colony mention and thus can be provided as a quick defense should you need to hold a colony. As a word of warning though, colonial troops that gain military experience may one day turn this experience back upon you. Use caution when building up your colonial defenses.

    The Wealth of Nations: Your Economy

    Your basic economy in this NES consists of Economic Points, which is the total portion of your economy which is currently useable to your goverment. Nations with a stronger economy have governments which can spend considerably more. The economy of your nation can be improved through trade agreements, technological advances, and the capture of new territories and establishment of colonies. You can use both the funds in your bank, and the incoming Economic Points in your spending orders for each turn. The amount of the funds per turn mentioned near the top of your stats includes any colonial income or income from territories currently occupied from an enemy. It is possible that during an occupation from any enemy invasion that you will lose some of the amount that you can spend. This will be notated in your stats to show how much you have lost from your total to the invading forces.



    Policies and Projects

    As in prior NESes of mine, you can spend portions of your economy into either policies or projects. Projects are one-time programs designed to have a set expense for completion. The speed of these solely depends on how much you're willing to commit at any one time. To establish a project, simply inform me of your methods in conducting it and the goal to which you aspire, and a cost will materialize in your stats following the update.

    Policies are more in-depth long-term expenditures. These are included in your stats underneath the Economic Points section. The policies are deducted from your EP bank at the end of every turn. Policies include things which you will always have to fund, and eliminating these will frequently result in internal political turmoil. Larger (geographically) nations will always have at least some policies in place, in order to fund the bureaucracy which keeps their empires going. Keep an eye on your policy expenditures, as you may find yourself bankrupt if you don't. If you choose, you can reduce expenses however you choose, just be warned this could have ramifications upon your stability or economy. On the other hand, sometimes cutting back expenses is exactly what you need to do to increase or economy or stability. The situation can vary from nation to nation. Remember, the longer a policy is in place, the more difficult it will be to reduce or get rid of it.

    Stability

    Stability acts much has it has in my previous NESes. Stability is measured on a scale of 0 to 10, with 0 being a nation virtually in anarchy and in collapse, and 10 being a regime with very few internal problems. There are three major factors upon your stability that exist in your stats. The first of these is your manpower relative to your army. While you may desire an immense army, the process of recruiting for it is likely to destabilize your nation. Massive demobilizations of your army are likely to do the same. The other is your economy. Changes in the organization and strength of your economy likely to to destabilize or stabilize your nation. Finally, conducting too much change all at once will definitely result in instability. Typically, raising the level of control will destabilize your nation, and lowering it will stabilize your nation. There are exceptions to every rule, but this one holds fast in all cases at the start of the NES. Non-Western nations may also have to deal with other stability drops when attempting to introduce western ideals or military tactics into their nation.



    Education and Special Research Projects

    The education portion of your domestic spending is solely dictated by you, but it should be mentioned that the more you dedicate to education the more innovation and development, as dictated by the proportion of your manpower to the total amount of spending into education. Needless to say, a larger population will inherently require more spending on education to be truly effective. Having less than the recommended amount is ok, it's a recommendation, not a minimum. In the strictest sense, you may often be better served using the EP elsewhere, all nations will start with the full contribution, but you may reduce or increase it as you see fit. After all, Education provides a very intangible benefit, you may find the EP more useful elsewhere. When it comes to adjustments however, the less often you do it, the better for stability. Shifting back and forth too quickly only leads to pain and instability at home.

    Now as it is, almost all research is out of the direct control of players. The independently researched stuff mostly includes civilian technologies and theoretical advancements. Therefore the broadest levels of research will not be under your control at any stage of the game, except for the speed at which they are achieved based on your education and portion of the economy dedicated to the private sector. There will on occasion be what is known as "Special Research Projects." When a certain selection of circumstances and factors collide, your government may receive a letter from individuals relating to various fields. They will present an idea, how much funding they need per year, and how much time they anticipate the project to take. This could be an expensive dead end or it could lead to a weapon that changes the world. The choice is yours, and often, the choice you make will completely alter the way war and the world works if successful.

    One final note: if you have an idea for any specific secret technology research, feel free to ask me. Be warned, I will more likely than not shoot down your idea. Never hurts to ask though.

    Army Doctrine

    Army Doctrine is a distant cousin of Army Organization from Capto Iugulum: Empires and Nations. While they may look the same at a cursory glance, I assure you they most definitely are not. Army Doctrine has a much more direct effect upon the costs of various units, and will not be a set cost for all units as it was in the previous phase of the NES. The actual details of Doctrines and how to conduct this are discussed in the Army Doctrine Post below.

    It might seem that the effort may be too expensive, and you may be right. A very large army has a very difficult time in converting to a more modern design for their forces. This however is completely realistic and some may find it easier to simply have a smaller, but modern, standing army. Unlike in previous NESes however, Army Doctrine is significantly more important than Army Quality when it comes to deciding battles. Therefore, while you may be able to let your upgrading slide for a time, you certainly cannot forever. Ideally, an army will attempt to modernize its organization and doctrines once every ten to twenty years. As stated in the economic section above however, the economies of all nations are inflated compared to past NESes, so this is not as daunting as it might sound.

    Wars, Warfare, and Units

    The most important thing for all of you aggressive NESers, is that no matter how flimsy it may be, you need to have a reason for your wars. Your people will fight and die for you, but they'd like to know why. If it's a good reason, they'll fight all the harder. This may include to liberate an oppressed people, claim more land for exploitation, or to unify a national group. If it is a bad reason, they may rebel. Bad reasons may include totalitarian conquest of other nations, or no reason at all. Remember, if you want to fight a war, give the world a reason why.

    I would give an explanation of war in the 20th century, but I have chosen not to. This is mostly due to the unpredictable nature of the possibilities of war in this period of time, and changing thoughts and ideologies. There is one very broad tip I can give however: Just because it's 1914, doesn't mean that all wars must be fought in the trenches; similarly, just because it's 1939 doesn't mean that setting the tanks to rolling is the same thing as a blitzkrieg. Know your wars, terrain, and army, as some armies, thanks to doctrine, may be better at certain things than others.

    Unlike in army combat, where Doctrine is king, the key elements of naval and air battles are a much more equal combination of quality and tech. Better aircraft will outperform worse types, but it should be considered that a better quality air force may still outmatch a poorly trained one, no matter how good their planes are. This somewhat affects armor as well as the stats of armor are highly significant in modern battles of tanks. The right stats in the right places may turn the tide of a battle, regardless of what the enemies stats may be.

    With the exception of Army Doctrines, ALL unit designs are solely created by EP. The more EP you invest in a type of unit, the better the unit that you create. All types will initially be fairly expensive to design, but as technology advances and changes, the design of varying types of units will become substantially cheaper. I should note one very important thing about this though. While you may be tempted to spend all your money on a uber-death tank, plane, or battleship, all units have weaknesses, and it should be noted that there is a definite correlation between the cost of a unit and the amount of stat points it has. The full details and costs are provided in the Army/Navy/Air Force Posts below this one.



    Stories, Tales, and Culture

    For a moment there, I bet some of you thought I had lost sight of the Story part of NESing. Not so! As in A Brave New World, I'll be bringing back a number of things which we haven't seen in a while. Among these will be movie reviews, as well as cultural tidbits for the update. This will include a section in the update for political cartoons, reviews of plays/movies/books, and perhaps any other little cultural pieces we'd like to add in there. If you'd like to contribute, simply post your idea on the thread or in your orders, and watch as your people make cultural history. I of course will be holding onto editorial rights to make sure that it remains consistent in style to the rest of the update and what can be included for space reasons.

    Orders and Updates

    An Order deadline will be at the top of this post every week, and we'll be attempting to manage an update a week to start us off. Each update will be a year of game time, so plan your wars and policies accordingly. Make sure to entitle the Private Message you send me with your nation's name and the correct year, otherwise your orders will be at risk of being lost. The following is an ideal setup for the delivery of your orders:

    Nation Stats

    Spending Summary (i.e., do not disperse your spending orders throughout the whole PM)

    Domestic Orders (i.e., anything you want to do relating to internal affairs)

    Foreign Orders (i.e., trade agreements, alliances, any agreement with another player or nation)

    War Orders (If you're at war)

    World Map

    Spoiler :
     
  2. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Army DoctrineTypes


    Your Army Doctrine is the key part of your military, and is the main basis for the victory or defeat of your forces on the field of battle. Each stat has obvious uses and stat effects, while altering the prices of your generic units. The unit prices for generic types of units will be altered depending on what doctrine you have, vastly effecting the style of army that you can produce. All of the basic generic units cost 5 EP before doctrine alterations. The amount of points you can put into a new doctrine is equal to the amount of points you have in your Army Quality. The cost of a new design is 20 EP +1 EP for every army unit you possess, including elite and armored vehicles. This cost is the same for adopting someone else's Army Doctrine, but you must have their approval to do so. Doctrines CANNOT be collaborated upon by a number of nations.

    Conscript Brigades are a new addition with this NES. Consider them to be a cheaper and rushed version of infantry. If you need a lot of troops and for the outbreak of a total war, these are the guys to call and recruit. They can only be recruited in times of war, and will be automatically returned to the manpower pool when the war is over. CONSCRIPTS CAN ONLY BE RECRUITED IN TIMES OF WAR. Conscript Brigades can be transformed into Infantry Brigades by paying the difference between their respective costs after the war. There are less political ramifications if you slowly demobilize Conscripts in this manner than by just keeping the Conscript Brigades hanging around at the end of a war.

    Mass: Emphasis in the use of larger formations, and more soldiers on the battlefield. Includes mass conscription methods and the formations of very large armies. Reduces the base cost of infantry by 1 EP per point, orincreases the amount of brigades produced, with corresponding manpower deduction. Also reduces the cost of Artillery by 1 EP point (with a maximum reduction to 1 EP per brigade).
    Training:: Emphasizes above average and superior training and techniques for the average soldier. Marginally improves the combat effectiveness of Infantry Brigades. Higher training allows for more complex maneuvers by military forces.
    Firepower: Emphasis in heavier firepower, using support weapons such artillery to decimate an enemy position. Increases the effectiveness and accuracy of artillery in all support roles, including anti-tank and anti-air.
    Mobility: Emphasis in quicker moving armies, using trucks to mobilize your infantry and increase the quality of mechanized forces. Increases the cost of Infantry by 1 EP. Armies typically move faster on the battlefield with each point in this stat due to increased mechanization.
    Logistics: This stat emphasizes the reliance on support vehicles, including trucks, transport ships, and various other hauling equipment which aids in warfare. Each point into this stat increases the ability to supply forces at great distances beyond a nation's own borders.
    Coordination: This stat reflects an emphasis on how well the Army integrates things like radio and modern communication into its forces. It also effects how well the Army cooperates with other military branches like the Navy and Air Force. Increases the cost of Artillery Brigades by 1 EP for each point.
    Irregular Warfare: This stat reflects a emphasis into irregular styles of conflict, specifically the building of partisan support. This portion of Doctrine is only effective on the defense, but overall immensely helps in defensive tactics and anti-occupation warfare. Reduces the cost of Conscript Brigades by 1 EP for each point.The increased reliance upon irregular forces DOES, however, effectively nullify a level of Training for the related conscripts.

    In Development Army Doctrines​

    Spoiler :

    None at this time.


    Available Army Doctrines​

    Spoiler :

    British Royal Army 1890
    Designer: United Kingdom of Great Britain
    Mass: 0
    Training: 2
    Firepower: 4
    Mobility: 1
    Logistics: 3
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 10 EP, 1 Manpower for 1 Brigade
    Cavalry: 7 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    British Royal Guard 1909
    Designer: United Kingdom of Great Britain
    Mass: 6
    Training: 3
    Firepower: 0
    Mobility: 3
    Logistics: 2
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Ejército Imperial Español 1909
    Designer: Spain
    Mass: 7
    Training: 1
    Firepower: 3
    Mobility: 4
    Logistics: 2
    Conscripts: 1 EP,1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Persian Royal Army 1910
    Designer: Persia
    Mass: 6
    Training:3
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 4 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Imperial Scandinavian Army 1910
    Designer: Kongo
    Mass: 2
    Training: 5
    Firepower: 2
    Mobility: 1
    Logistics: 4
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 10 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Russian Imperial Army 1910
    Designer: Russia
    Mass: 9
    Training: 3
    Firepower: 2
    Mobility: 1
    Logistics: 3
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 3 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Confederate Army 1910
    Designer: Franco-Burgundian Confederation
    Mass: 7
    Training: 3
    Firepower: 3
    Mobility: 2
    Logisitics: 3
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    American Federal Army 1912
    Designer: United States of America
    Mass: 3
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 9 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Fatherland Proletarian Army 1913
    Designer: Scandinavia
    Mass: 5
    Training: 4
    Firepower: 4
    Mobility: 2
    Logistics: 1
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Magyar Birodalmi Army 1916
    Designer: Hungary
    Mass: 7
    Training: 3
    Firepower: 4
    Mobility: 1
    Logistics: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 3 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Turkish National Army 1916
    Designer: Turkey
    Mass: 5
    Training:3
    Firepower: 2
    Mobility: 0
    Logistics: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Ejército de Costa Rica 1920
    Designer: Costa Rica
    Mass: 1
    Training:3
    Firepower: 4
    Mobility: 0
    Logistics: 1
    Coordination: 0
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Hæren 1922
    Designer: Denmark
    Mass: 3
    Training: 6
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 0
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Russian Imperial Army 1922
    Designer: Russia
    Mass: 6
    Training: 3
    Firepower: 2
    Mobility: 2
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 3 Manpower for 3 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    German Imperial Army 1922
    Designer: Germany
    Mass: 2
    Training: 5
    Firepower: 2
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Cuban National Army 1922
    Designer: Cuba
    Mass: 1
    Training: 3
    Firepower: 3
    Mobility: 1
    Logistics: 0
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Brazilian Royal Guard 1923
    Designer: Brazil
    Mass: 0
    Training: 4
    Firepower: 1
    Mobility: 1
    Logistics: 1
    Coordination: 3
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 8 EP, 1 Manpower for 1 Brigade

    Hungarian Royal Army 1924
    Designer: Hungary
    Mass: 5
    Training: 3
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 3
    Irregular Warfare: 1
    Conscripts: 1 EP, 4 Manpower for 4 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    British Royal Army 1925
    Designer: United Kingdom of Great Britain and Ireland
    Mass: 3
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Pacific Coast Army 1925
    Designer: Jacksonia
    Mass: 2
    Training: 3
    Firepower: 3
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Armée de Terre 1926
    Designer: Occitania
    Mass: 4
    Training: 4
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Bosnian Royal Army 1926
    Designer: Bosnia
    Mass: 1
    Training: 4
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Confederate Army 1927
    Designer: Dauphine
    Mass: 4
    Training: 5
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Portuguese National Army 1927
    Designer: Portugal
    Mass: 2
    Training: 4
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 7 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Wach Yucateca 1927
    Designer: Mayaland
    Mass: 3
    Training: 3
    Firepower: 3
    Mobility: 0
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Persian Royal Army 1928
    Designer: Persia
    Mass: 5
    Training: 4
    Firepower: 2
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Ejército Republicano Español 1929
    Designer: Spain
    Mass: 3
    Training: 4
    Firepower: 3
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Bulgarian Unified Legion 1929
    Designer: Bulgaria
    Mass: 1
    Training: 3
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry:4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Kalingese Royal Army 1929
    Designer: Kalinga
    Mass: 1
    Training: 4
    Firepower: 3
    Mobility: 1
    Logistics: 2
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP 1 Manpower for 1 Brigade

    Kungliga Vinlandska Försvarsmakten 1930
    Designer: Vinland
    Mass: 0
    Training: 3
    Firepower: 0
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 1
    Conscripts: 1 EP, 1 Manpower per Brigade
    Infantry: 6 EP, 1 Manpower per Brigade
    Cavalry: 5 EP, 1 Manpower per Brigade
    Artillery: 7 EP, 1 Manpower per Brigade

    Free Republican Army 1930
    Designer: Florida
    Mass: 4
    Training: 4
    Firepower: 2
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower per Brigade
    Infantry: 3 EP, 1 Manpower per Brigade
    Cavalry: 5 EP, 1 Manpower per Brigade
    Artillery: 3 EP, 1 Manpower per Brigade

    United Arab Army 1930
    Designer: Sudan
    Mass: 5
    Training: 2
    Firepower: 0
    Mobility: 1
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 1
    Conscripts: 1 EP, 3 Manpower for 3 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Fatherland Proletarian Army 1932
    Designer: Scandinavia
    Mass: 1
    Training: 5
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 6 EP, 1 Manpower for 1 Brigade

    Roman Legion 1932
    Designer: Roman Empire
    Mass: 3
    Training: 2
    Firepower: 2
    Mobility: 3
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Army of the Kazakhs 1933
    Designer: Kazakhstan
    Mass: 0
    Training: 6
    Firepower: 0
    Mobility: 0
    Logistics: 1
    Coordination: 0
    Irregular Warfare: 2
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Moralist International Army 1934
    Designer: Spain
    Mass: 2
    Training: 5
    Firepower: 1
    Mobility: 2
    Logistics: 2
    Coordination: 4
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 7 EP, 1 Manpower for 1 Brigade

    Imperial Japanese Army 1937
    Designer: Japan
    Mass: 2
    Training: 5
    Firepower: 5
    Mobility: 2
    Logistics: 4
    Coordination: 3
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 6 EP, 1 Manpower for 1 Brigade

    Ağırlık Merkezi 1937
    Designer: Turkey
    Mass: 0
    Training: 3
    Firepower: 2
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 7 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 7 EP, 1 Manpower for 1 Brigade

    Croatian National Army 1937
    Designer: Croatia
    Mass: 1
    Training: 5
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Conscript Brigade
    Infantry: 6 EP, 1 Manpower for 1 Infantry Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Infantry Brigade
    Artillery: 6 EP, 1 Manpower for 1 Infantry Brigade

    United States Army 1938
    Designer: United States of America
    Mass: 6
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 1
    Coordination: 3
    Irregular: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    British Royal Army 1939
    Designer: United Kingdom of Great Britain and Ireland
    Mass: 5
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade
     
  3. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Specialized Army Units


    Special Army Units​


    Special Army Units are units which do not fall under the category of Armored Vehicles and can be a number of different things. Their costs are unique and most of the time the units are too, only available to certain nations unless otherwise shared. Keep this in mind, and remember also that they are not available for development unless you receive the Special Research Project related to them.

    Rail-Mounted Heavy (RMH) Artillery
    Designed By: Denmark/Hungary
    Design Year: 1925/1926
    Construction Rights: Russia, Bulgaria, Romania, Roman Empire, Italy
    Costs: 15 EP, 1 Manpower for 1 Unit.
    Notes: This is a rail mounted heavy artillery cannon, and each brigade represents a single gun with supporting crew and infantry. These guns have immense range and firepower, decimating all but the strongest bunkers and positions they are turned upon. They can only be brought into action when rail roads are present, allowing their use predominantly in siege activities.

    Landcruiser
    Designed By: Vinland (1935; Markenkryssare), Russia (1936; Averin Titanovi Ataka Tankova)
    Construction Rights: None
    Costs: 30 EP, 1 Manpower for 1 Unit.
    Notes: This is a singular armored vehicle of a scale far beyond that of any other built in history. Possessing massive cannon (Two 280mm guns, along with supporting AA and AP arms) and armor too thick to be penetrated by anything short than a heavy bomb or a barrage from a battleship, it is viewed as indestructible by enemy armor. Due to the sheer size of the landcruiser, it cannot actually cross any bridges, and can only ford rivers, and therefore cannot actually cross the deepest rivers. It must therefore be painstaking disassembled over the course of half a year and shipped by train for transfer across a nation. It is supported by a brigade’s worth of infantry and other weapons to protect it from sabotage.

    Armored Vehicles​


    Armored Vehicles are your standard tanks, but can also included armored cars and supporting light vehicles. The style of the tank you are creating widely depends on the stats you give it. With time, the costs will be reduced and technology plays a major role in the cost of the development of these vehicles. As the price of designing an armored vehicle changes, this post will be updated, as well as a notification of the change in the relevant update. Armored Brigades can be traded to other nations, assuming that they have the manpower available to crew their newly acquired tanks. Armored Brigades can be collaborated upon by any number of nations providing financing, but a design MUST be completely financed in a single turn. Existing tanks in your arsenal can be scrapped for 25% of their base cost.

    An existing design can be upgraded into a newer design. This means that if you need a new tank quickly you can increase the amount of points (note: NOT decrease) in an existing design. It'll cost a little more than designing a completely new tank, but it will be worth it if you need the new tank immediately. Any tanks you have in the field of the older model will be automatically upgraded. You must share construction rights if you want the new model to emerge for any of your allies.

    Basic Armored Vehicle Stats

    For now it costs 10 EP per point designed into an armored vehicle.

    It costs 15 EP per point to upgrade a design of an existing armored vehicle. This does not upgrade older types of the original design already in the field. Bonus points cannot be used when upgrading.

    Firepower: Affects the size and power of the gun or guns attached to the armored vehicle.
    Armor: Affects the strength and substance of the armor protecting the armored vehicle.
    Engines: Affects the speed at which the armored vehicle moves across open terrain, as well as the capacity for the vehicle to hold large amounts of armor and firepower.

    Available Armored Vehicle Modules

    Modules are elements you can add to armored vehicles to make them more effective. Unlike Firepower, Armor, or Engines, these are more specialized assets which do not add to the overall cost of the vehicle. They are still invaluable for their purposes, fortunately, you can always have more than one type of tank.

    Winged Vehicle Module: These allow limited self sustained flight for the armored vehicle. Can only be used on vehicles with less than 10 points contributed to them.Can only be used by the United States of America.Costs 30 EP to add to a design, and will raise the cost of production.

    Design Bonuses per Nation

    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point.

    Vinland: 4
    Russia: 3
    Spain: 3
    Argentina: 2
    Cechy-Morava: 2
    United Kingdom of Great Britain and Ireland: 2
    United States of America: 2
    Brittany: 1
    Germany: 1
    Japan: 1
    Occitania: 1
    Roman Empire: 1
    Scandinavia: 1
    United Proletarist Republics of America: 1

    Current Armored Vehicle Designs

    Spoiler :

    M1 "Prussia" Tank
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1910
    Cost: Obsolete, cannot be built.
    Armor: 1
    Engines: 1

    M1916 VB
    Designer: Spain
    Design Year: 1916
    Construction Rights: Japan, India, Netherlands, Sardinia, Corsica, Occitania, Venezuela, Scandinavia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 1
    Engines: 2

    T-17
    Designer: Russia
    Design Year: 1917
    Construction Rights: None
    Cost: 60 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 2
    Engines: 3

    Lodjur-Modell Stridpansar
    Designer: Vinland
    Design Year: 1918
    Construction Rights: None
    Cost: 10 EP,1 Manpower per brigade
    Engines: 2

    M2B Armored Car
    Designer: United States of America
    Design Year: 1919
    Construction Rights: None
    Cost: 5 EP, 1 Manpower per Brigade
    Engines: 2

    T-20
    Designer: Russia
    Design Year: 1920
    Construction Rights: Roman Empire, Italy
    Cost: 48 EP, 1 Manpower per brigade
    Firepower: 8
    Armor: 8
    Engines: 12

    Björn-Modell Stridpansar
    Designer: Vinland
    Design Year: 1920
    Construction Rights: None
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 3
    Armor: 1
    Engines: 3

    Rörlig Skyddkanon
    Designer: Scandinavia
    Design Year: 1920
    Construction Rights: Germany
    Cost: 21 EP, 1 Manpower per Brigade
    Firepower: 5
    Engines: 2

    CKC-LTP 22
    Designer: Cechy-Morava
    Design Year: 1920
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 3
    Armor: 2
    Engines: 6

    Tonneau Victorieux
    Designer: Franco-Burgundian Confederation
    Design Year: 1922
    Construction Rights: Netherlands, Occitania, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 24 EP, 1 Manpower per Brigade
    Firepower: 4
    Armor: 2
    Engines: 7

    Type-92 Light Tank
    Designer: Japan
    Design Year: 1926
    Construction Rights: Italy
    Cost: 15 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 1
    Engines: 5

    Lejon-Modell Stridpansar
    Designer: Vinland
    Design Year: 1927
    Construction Rights: Argentina, United States of America, Aztlan, Colombia, Florida, Venezuela
    Cost: 27 EP, 1 Manpower per Brigade
    Firepower: 6
    Armor: 6
    Engines: 12

    Mk2 Cataphract
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 9
    Engines: 15

    T-28
    Designer: Russia
    Design Year: 1928
    Construction Rights: None
    Cost: 35 EP, 1 Manpower per Brigade
    Firepower: 11
    Armor: 11
    Engines: 18

    Weyland Medium Tank
    Designer: Germany
    Design Year: 1929
    Construction Rights: Orleans, Dauphine, Normandy
    Cost: 34 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 8
    Engines: 18

    Laelaps Light Tank
    Designer: Roman Empire
    Design Year: 1929
    Construction Rights: Russia, Kongo, Tadjoura, Italy
    Cost: 19 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 2
    Engines: 10

    M1930 Lince Light Tank
    Designer: Spain
    Design Year: 1930
    Construction Rights: Brazil
    Cost: 18 EP, 1 Manpower per brigade
    Firepower: 3
    Armor: 3
    Engines: 12

    Cho-Ra Support Carriage
    Designer: Japan
    Design Year: 1930
    Construction Rights: None
    Cost: 10 EP, 1 Manpower per Brigade
    Firepower: 1
    Armor: 0
    Engines: 3

    Philips Model 2 'Colt' Tankette
    Designer: Argentina
    Design Year: 1930
    Construction Rights: None
    Cost: 10 EP, 1 Manpower per Brigade
    Firepower: 1
    Armor: 1
    Engines: 5

    Equality-type Medium Tank
    Designer: United Proletarist Republics of America
    Design Year: 1931
    Construction Rights: Scandinavia, Jamaica, Ovamboland, Red Army, Jacksonia, Turkey, Egypt, Catalonia
    Cost: 19 EP, 1 Manpower per Brigade
    Firepower: 5
    Armor: 5
    Engines: 8

    Char Compagnon Heavy Tank
    Designer: Occitania
    Design Year: 1933
    Construction Rights: None
    Cost: 30 EP, 1 Manpower for 1 Brigade
    Firepower: 8
    Armor: 8
    Engines: 10

    CKC-LTP 34 Medium Tank
    Designer: Cechy-Morava
    Design Year: 1934
    Construction Rights: None
    Cost: 32 EP, 1 Manpower for 1 Brigade
    Firepower: 9
    Armor: 9
    Engines: 16

    T.35M Kalkan Heavy Tank
    Designer: Turkey
    Design Year: 1936
    Construction Rights: None
    Cost: 21 EP, 1 Manpower per Brigade
    Firepower: 5
    Armor: 6
    Engines: 8

    Rovdjur-Modell Stridpansar
    Designer: Vinland
    Design Year: 1937
    Construction Rights: Jacksonia, Argentina, Aztlan
    Cost:43 EP, 1 Manpower per Brigade
    Firepower: 12
    Armor: 10
    Engines: 24
     
  4. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Naval Units


    Naval designs are supremely simple, as all ships only cost EP to build. Each type will vary in the amount it costs, until technologies are advanced and produced. Their costs are included with each section. All naval units can be scrapped for a return of 25% of their purchase cost. All naval vessels can be traded, but other nations' designs cannot be built unless you either acquire one of the said ships through battle or trade, or the designs are shared by a creator of the said ships.One final note, do not think that the stats of one type of warship are equal to any other. 5 Firepower on a Destroyer is NOT the same as 5 Firepower on battleship. The other key warning, is that be careful of designing a ship you can't afford. While it may be tempting to bank everything you have for ten turns to build a super-ship, it'll suck when you discover that it'll bankrupt your nation just to build one per turn. You've been warned, navies are for wealthy nations.

    On Design Bonuses
    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point. For naval vessels, having bonuses in design will also decrease the cost of production for any new designs.

    Patrol Craft​


    Each point into the design of a Patrol Craft costs 10 EP. River Boats, as their name may imply are vessels that can go into larger rivers, but are not always incapable of going out into higher seas. They are useful for armed covert operations or rapid raiding of merchant craft, but are all but useless in battle with any larger craft.

    Engines: This affects the speed and range of the river boat.
    Weapons Capacity: This affects the amount of varied firepower that a river boat can bring to battle.

    Modules

    Patrol Craft Light Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, and WILL increase overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Design Bonuses

    Brazil: 1
    Paraguay: 1
    Scandinavia: 1
    United Kingdom of Great Britain and Ireland: 1

    Current Designs

    Spoiler :

    Rio-Class River Boat
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Uruguay, Paraguay, Argentina, Oranjien, Angola, United States of America, Sudan
    Cost: 1 EP
    Engines: 3

    Necessity-class River Boat
    Designer: Scandinavia
    Designer Year: 1917
    Construction Rights: United Proletarist Republics of America, Florida, Red Army, Jacksonia
    Cost: 1 EP
    Engines: 1
    Weapons Capacity: 2

    Asunción-Class River Boat
    Designer: Paraguay
    Design Year: 1921
    Construction Rights: None
    Cost: 4 EP
    Engines: 11
    Weapons Capacity: 5
    -Patrol Craft Torpedoes

    Longbowman-class Torpedo Boat
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1937
    Construction Rights: Germany
    Cost: 2 EP
    Engines: 10
    Weapons Capacity: 2
    -Patrol Craft Torpedoes


    Submarines​


    Each point into the design of a Submarine costs 10 EP.

    Range: This affects the distance from which submarines can operate from the shelter of their home ports.
    Engines: This affects the speed that submarines can possess in a tactical environment.
    Weapons Capacity: This affects the amount of torpedoes or missiles that a submarine can contain and deploy.

    Design Bonuses

    Russia: 2
    Scandinavia: 2
    Brazil: 2

    Spoiler :

    Nordenfelt-Class Submarine
    Designer: Scandinavia
    Construction Rights: Generic, all nations can build.
    Design Year: 1901
    Cost: 3 EP
    Range: 2
    Engines: 2
    Weapons Capacity: 2

    Tridente-Class Submarine
    Designer: Brazil
    Construction Rights: Generic, all nations can build.
    Design Year: 1911
    Cost: 5 EP
    Range: 4
    Engines: 3
    Weapons Capacity: 3

    Harpoon-Class Submarine
    Designer: Russia
    Construction Rights: Denmark, Roman Empire, Kurdistan, Kongo, Japan, Tadjoura
    Design Year: 1911
    Cost: 5 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 4

    Lundeberg-Class Submarine
    Designer: Scandinavia
    Construction Rights: Germany, Netherlands, Occitania, Corsica, Sardinia, Spain, United Proletarist Republics of America, Italy, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Sardinia, Galicia, Euskadi, Catalonia, Brazil
    Design Year: 1921
    Cost: 5 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 5

    Kraken-Class Submarine
    Designer: Russia
    Construction Rights: Romania, Roman Empire, Kongo
    Design Year: 1931
    Cost: 9 EP
    Range: 8
    Engines: 8
    Weapons Capacity: 8

    Scourge-Class Submarine
    Designer: Brazil
    Construction Rights: Spain
    Design Year: 1937
    Cost: 9 EP
    Range: 10
    Engines: 10
    Weapons Capacity: 10


    Destroyers​


    Each point into a Destroyer design costs 10 EP.

    Surface Guns: This is the firepower that the destroyer possesses against other surface vessels.
    Anti-Submarine Measures: This is the firepower that the destroyer possesses against submarines.
    Engines: This is the speed at which the destroyer travels and operates on the high seas.
    Anti-Air Measures: This is the firepower that the destroyer possesses against airborne attack.

    Modules

    Destroyer Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 do not possess sonar unless already listed.

    Design Bonuses

    Brazil: 3
    Jamaica: 2
    Portugal: 2
    United Kingdom of Great Britain and Ireland: 2
    Chile: 1
    Denmark: 1
    Italy: 1
    Japan: 1
    Roman Empire: 1
    Scandinavia: 1
    Spain: 1

    Spoiler :

    Trovão-class Destroyer
    Designer: Brazil
    Design Year: 1901
    Construction Rights: Generic, all nations can build.
    Cost: 2 EP
    Surface Guns: 1
    Engines: 3

    Romanos-class Destroyer
    Designer: Roman Empire
    Design Year: 1902
    Construction Rights: Russia, Scandinavia, Bulgaria
    Cost: 2 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3

    Numancia-class Destroyer
    Designer: Spain
    Design Year: 1903
    Construction Rights: Sardinia, Denmark, Netherlands, Germany, Switzerland, Cechy-Morava, Italy, Japan, Corsica, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia
    Cost: 4 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Zygmunt-class Destroyer
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 3 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 2

    Vigilant-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Generic, all nations can build.
    Cost: 2 EP
    Surface Guns: 1
    Engines: 3

    Furacão-class Destroyer
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Argentina, Arabia, Italy, United Kingdom of Great Britain and Ireland, Uruguay, Colombia, Vinland
    Cost: 4 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 5

    Dominic-class Destroyer
    Designer: Chile
    Design Year: 1910
    Construction Rights: Peru
    Cost: 4 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Magicienne-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1913
    Construction Rights: Netherlands, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 2 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3
    -Destroyer Torpedoes

    Akizuku-class Destroyer
    Designer: Japan
    Design Year: 1913
    Construction Rights: Italy, Spain, Germany, Peru, Kurdistan, Russia
    Cost: 6 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 7
    Anti-Air Measure: 2
    -Destroyer Torpedoes

    Oporto-class Destroyer
    Designer: Portugal
    Design Year: 1914
    Construction Rights: Sardinia, Corsica, Netherlands, Occitania, Spain, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia, Brittany
    Cost: 7 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 2
    -Destroyer Torpedoes

    Ravenous-class Destroyer
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1917
    Construction Rights: None
    Cost: 7 EP
    Surface Guns: 6
    Engines: 14

    Kystnaere-class Destroyer
    Designer: Denmark
    Design Year: 1918
    Construction Rights: Scandinavia, Portugal, Persia, Peru
    Cost: 7 EP
    Surface Guns: 6
    Anti-Submarine Measures: 2
    Engines: 11
    Anti-Air Measures: 1

    Tufão-class Destroyer
    Designer: Brazil
    Design Year: 1920
    Construction Rights: Argentina, Vinland, Uruguay, United States of America, Spain
    Cost: 9 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Patrick-class Destroyer
    Designer: Jamaica
    Design Year: 1922
    Construction Rights: Portugal, United Proletarist Republics of America
    Cost: 6 EP
    Surface Guns: 2
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 3
    -Destroyer Torpedoes

    Dogfish-class Anti-Aircraft (AA) Destroyer
    Designer: United Proletarist Republics of America
    Design Year: 1922
    Construction Rights: Scandinavia
    Cost: 2 EP
    Engines: 1
    Anti-Air Measures: 1

    Tufão II-class Destroyer
    Designer: Brazil
    Design Year: 1923
    Construction Rights: United Kingdom of Great Britain and Ireland, Argentina, Spain
    Cost: 9 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes
    -Sonar

    Genoa-class Destroyer
    Designer: Italy
    Design Year: 1927
    Construction Rights: Germany, Netherlands, Papal States, Russia, Sardinia, Roman Empire
    Cost: 6 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 3

    Praetorian-class Destroyer
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1930
    Construction Rights: None
    Cost: 12 EP
    Surface Guns: 4
    Anti-Submarine Measures: 9
    Engines: 30
    Anti-Air Measures: 9
    -Sonar


    Cruisers​


    Each Point into a Cruiser design costs 10 EP.

    Surface Guns: The firepower a cruiser possesses against other surface vessels.
    Anti-Submarine Measures: The firepower a cruiser possesses against submarines.
    Engines: The speed at which a cruiser can maneuver tactically on the high seas.
    Anti-Air Measures: The firepower a cruiser possesses against airborne attack.

    Modules

    Cruiser Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 do not have sonar, unless otherwise listed.

    Design Bonuses

    Italy: 2
    Japan: 2
    United Kingdom of Great Britain and Ireland: 2
    Denmark: 1
    Netherlands: 1
    Portugal: 1
    Russia: 1
    Spain: 1

    Spoiler :

    Early Light Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 1
    Engines: 2

    Early Heavy Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 3
    Engines: 2

    Joao-class Heavy Cruiser
    Designer: Portugal
    Design Year: 1901
    Cost: Obsolete, Cannot be built
    Surface Guns: 4
    Engines: 2

    Chościsko-class Light Cruiser
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 5 EP
    Surface Guns: 2
    Engines: 3

    Ziemowit-class Heavy Cruiser
    Designer: Poland
    Design Year: 1904
    Cost: Obsolete, cannot be built.
    Surface Guns: 4
    Anti-Submarine Measures: 2
    Engines: 2

    Lioness-class Battlecruiser
    Designer: United Kingdom of Great Britain
    Design Year: 1905
    Construction Rights: Generic, all nations can build
    Cost:16 EP, 1 Manpower
    Surface Guns: 10
    Engines: 6

    Chasseur-class Battlecruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Generic, all nations can build
    Cost: 14 EP, 1 Manpower
    Surface Guns: 8
    Engines: 6

    Duisbourg-class Light Cruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1907
    Cost: Obsolete, cannot be build.
    Surface Guns: 2
    Engines: 3

    Castile-class Light Cruiser
    Designer: Spain
    Design Year: 1908
    Construction Rights: Generic, all nations can build
    Cost: 6 EP
    Surface Guns: 3
    Engines: 3

    Luther-class Light Cruiser
    Designer: Denmark
    Design Year: 1911
    Construction Rights: Russia, Peru, Roman Empire, Japan, Scandinavia, Portugal, Kongo, Persia, Venezuela
    Cost: 10 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 1

    Sicilia-class Light Cruiser
    Designer: Italy
    Design Year: 1915
    Construction Rights: Germany, Japan, Russia, Netherlands, Roman Empire
    Cost: 16 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 1

    Amagi-class Battlecruiser
    Designer: Japan
    Design year: 1915
    Construction Rights: Germany, Italy, Spain, Hawaii, Brazil, Sardinia, Corsica
    Cost: 21 EP, 1 Manpower
    Surface Guns: 12
    Anti-Submarine Measures: 1
    Engines: 16
    Anti-Air Measures: 2

    Takao-class Heavy Cruiser
    Designer: Japan
    Design Year: 1918
    Construction Rights: None
    Cost: 21 EP, 1 Manpower
    Surface Guns: 11
    Anti-Submarine Measures: 1
    Engines: 13
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Shire-class Light Cruiser
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1920/1924
    Construction Rights: Brazil
    Cost: 18 EP
    Surface Guns: 5
    Anti-Submarine Measures: 3
    Engines: 16
    Anti-Air Measures: 2
    -Sonar

    Riga-class Heavy Cruiser
    Designer: Russia
    Design Year: 1934
    Construction Rights: Roman Empire
    Cost: 21 EP, 1 Manpower
    Surface Guns: 12
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Cruiser Torpedoes

    Cacciatore-class Light Cruiser
    Designer: Italy
    Design Year: 1936
    Construction Rights: None
    Cost: 18 EP, 1 Manpower
    Surface Guns: 7
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 8
    -Cruiser Torpedoes


    Battleships​


    Each Point into a Battleship design costs 10 EP.

    Surface Guns: The firepower a battleship possesses against other surface vessels.
    Engines: The tactical maneuvering speed of a battleship on the high seas.
    Anti-Air Measures: The ability of a battleship to resist an airborne attack.

    Modules

    Battleship Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 does not have sonar, unless otherwise listed.

    Design Bonuses

    United Kingdom of Great Britain and Ireland: 2
    Japan: 1
    Netherlands: 1
    Peru: 1
    Spain: 1
    United States of America: 1

    Spoiler :

    Dreadnought
    Construction Rights: Generic and Obsolete, Cannot be Built.
    Design Year: 1895
    Surface Guns: 3
    Engines: 2

    Olympus-class Battleship
    Designer: United Kingdom of Great Britain
    Design Year: 1902
    Cost: Obsolete, Cannot be built
    Surface Guns: 6
    Engines: 3

    Maryland-class Battleship
    Designer: United States of America
    Construction Rights: Generic, can be built by all nations.
    Design Year: 1906
    Cost: 16EP, 2 Manpower
    Surface Guns: 6
    Engines: 8

    King Juan-class Battleship
    Designer: Peru
    Construction Rights: Russia, Denmark, Japan, Venezuela, Kurdistan, Aztlan, Chile, Jacksonia, Florida, Hawaii
    Design Year: 1910
    Cost: 18 EP, 3 Manpower
    Surface Guns: 9
    Engines: 9

    Frisia-class Battleship
    Designer: Netherlands
    Construction Rights:Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Design Year: 1911
    Cost:16 EP, 2 Manpower
    Surface Guns: 7
    Engines: 7

    Kronos-class Battleship
    Designer: United Kingdom of Great Britain and Ireland
    Construction Rights: Argentina, Brazil
    Design Year: 1912
    Cost: 30 EP, 4 Manpower
    Surface Guns: 12
    Engines: 14
    Anti-Air: 2

    Ise-class Battleship
    Designer: Japan
    Construction Rights: None
    Design Year: 1921
    Cost: 32 EP, 4 Manpower
    Surface Guns: 14
    Engines: 16
    Anti-Air: 2
    -Torpedo Module


    Aircraft Carriers​


    Each Point into a Carrier costs 20 EP per point. Can only be designed by nations which have prior aircraft designs of any type. No aircraft squadrons are needed to fully equip a carrier.

    Surface Guns: The firepower a carrier can bring to bear against other surface craft in traditional combat.
    Engines: This affects the range and tactical sailing speed of an aircraft carrier.
    Transport Capacity: This affects the total amount of aircraft that can be held by a carrier.
    Carrier Aircraft: This affected the quality of the aircraft that you have on board the carrier. The higher the number, the higher the quality.
    Anti-Air Measures: This affects the ability of the ship itself to respond against airborne attacks.

    Modules

    Jet Aircraft Capable: This module makes the carrier capable of launching and landing jet aircraft through a variety of innovations. Must have jet engine technology to add this module to your carrier. Costs 50 EP and will increase the cost of carrier construction.

    Helicopter Capable: This module makes the carrier capable of storing and launching helicopter aircraft, allowing their assigned contingent to deploy attack and transport VTOL aircraft. Costs 30 EP and will increase the cost of carrier construction.

    Any craft designed before 1933 does not have sonar, unless otherwise listed.

    Design Bonuses

    Brazil: 4
    Japan: 2
    United Kingdom of Great Britain and Ireland: 2
    Netherlands: 1
    Russia: 1

    Current Designs

    Spoiler :

    Libertador-class Carrier
    Designer: Brazil
    Design Year: 1920
    Construction Rights: United Kingdom of Great Britain and Ireland
    Cost: 26 EP, 1 Manpower
    Engines: 10
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 4

    Neptunus-class Carrier
    Designer: Netherlands
    Design Year: 1922
    Construction Rights: None
    Cost: 19 EP, 1 Manpower
    Engines: 8
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 2

    Shōkaku-class Carrier
    Designer: Japan
    Design Year: 1923
    Construction Rights: Russia, Italy, Germany
    Cost: 20 EP, 1 Manpower
    Surface Guns: 1
    Engines: 8
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 3

    Northumberland-class Carrier
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1929
    Construction Rights: None
    Cost: 28 EP, 3 Manpower
    Engines: 20
    Transport Capacity: 5
    Carrier Aircraft: 5
    Anti-Air: 4
    -Sonar
    -Jet Capable

    Taiho-class Carrier
    Designer: Japan
    Design Year: 1931
    Construction Rights: None
    Cost: 24 EP, 3 Manpower
    Engines: 17
    Transport Capacity: 5
    Carrier Aircraft: 5

    Regio-class Escort Carrier
    Designer: Brazil
    Design Year: 1933
    Construction Rights: None
    Cost: 11 EP, 1 Manpower
    Engines: 10
    Transport Capacity: 1
    Carrier Aircraft: 1
    Anti-Air: 3

    Guardian-class Carrier
    Designer: Russia
    Design Year: 1935
    Construction Rights: None
    Cost: 51 EP, 3 Manpower
    Engines: 20
    Transport Capacity: 9
    Carrier Aircraft: 8
    Anti-Air: 6
    -Jet Capable

    Galáctica-class Fleet Carrier
    Designer: Brazil
    Design Year: 1936
    Construction Rights: Spain
    Cost: 40 EP, 2 Manpower
    Engines: 20
    Transport Capacity: 6
    Carrier Aircraft: 6
    Anti-Air Measures: 6
    -Jet Capable
     
  5. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Air Force Units


    Unlike Naval and Army Units, there is only one set of stats for the creation of an Air Force plane. This does mean that while there are qualifications such as "Bomber" or "Fighter" these are solely dependent on exactly what stats you give to your design. Unlike naval vessels or armored vehicles, all planes MUST have at least 1 point in engines if you expect them to fly anywhere. Similar to armored vehicles, there will be assorted modules that you can attach to planes, and you can pay a more expensive cost to upgrade a design's points, rather than create a new one from scratch.

    Specialty Aircraft


    Rocket Propelled Fighters: Can only be built by Germany. These unique fighters are capable of unprecedented speeds but suffer from a limited amount of actual air time. They can be launched from much smaller airfields than traditional aircraft, but are incapable of carrying bombs or any real modification from this standard design. Cost 30 EP for 1 Squadron.
    Models
    Germany: DGL-110 "Komet" Rocket Plane

    Propeller Aircraft


    The Stats for Propeller Planes are as follows:
    Engines: This stat affects how much weight a plane can carry, partially the speed, and the overall size of the aircraft. Any excess will add additional speed to the aircraft.
    Guns: These represent the number of machine guns or light cannons present on a craft. They are used for engaging other aircraft. For reference purposes, consider one point into guns equal to one machine gun.
    Rockets: These represent the number of air to ground rockets used by the aircraft to bombard an enemy position.
    Bombing Capacity: This stat affects how many bombs the plane can hold for strategic purposes. The amount of bombs this actually represents is determined by how big the planes actually are, as decided by the amount you put into engines.
    Aerodynamics: This stat greatly affects the speed of an aircraft, maximum altitude, and overall fuel efficiency of a plane.

    The stat "Transport Size" is assigned after distribution of all others, and represents how many spots of Transport Capacity a squadron of that unit would take up on an aircraft carrier.

    Each Point for a Propeller Aircraft Design costs 10 EP

    Each Point to add to anPropeller Aircraft Design costs15 EP. This does not upgrade older craft of the original design, but creates a new design altogether.

    Available Modules

    Seaplane Floats: This allows the plane that the module is attached to land upon bodies of water, allowing them to better accompany ships, extending their viable range. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade to an old one.

    Transport Capacity: This converts any bombing capacity on your plane into transport space, allowing for the deployment of infantry or supplies by airborne drop. Costs 20 EP to add to a new Propeller Aircraft Design, and cannot be used to upgrade an old one.

    Aircraft Torpedoes: This allows the plane to drop torpedoes from a close height, allowing for more efficient attacks against naval craft. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade it to an old one.

    Propeller Aircraft Designs List

    Design Bonuses

    Germany: 6
    Russia: 5
    Japan: 4
    United Kingdom of Great Britain and Ireland: 4
    Brazil: 3
    Italy: 3
    Portugal: 3
    Cuba: 2
    Peru: 2
    Scandinavia: 2
    Argentina: 1
    Aztlan: 1
    Brittany: 1
    Denmark: 1
    India: 1
    Netherlands: 1
    Romania: 1
    Roman Empire: 1
    United States of America: 1
    Venezuela: 1

    Spoiler :

    Cannock-Type Reconnaissance Aircraft*
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1909
    Construction Rights: United States of America, Florida, Jacksonia, Venezuela, Brazil, Argentina, Paraguay, Uruguay, Colombia, Puerto Rico, Hispaniola
    Cost: Obsolete, cannot be built.
    Engines: 1

    Model P-16 "Arara" Fighter Plane
    Designer: Brazil
    Design Year: 1916
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 1

    C-1917 Fighter Plane
    Designer: Russia
    Design Year: 1917
    Construction Rights: Roman Empire
    Cost: 30 EP for 1 Squadron
    Engines: 3
    Guns: 3
    Aerodynamics: 2

    Verband FTA-1-2 Fighter
    Designer: Germany
    Design Year: 1918
    Construction Rights: Italy, Scandinavia
    Cost: 50 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Aerodynamics: 1

    Z-1918 Bomber*
    Designer: Russia
    Design Year: 1918
    Construction Rights: Roman Empire, Kongo
    Cost: 30 EP for 1 Squadron
    Engines: 4
    Guns: 1
    Bombing Capacity: 3
    Aerodynamics: 2

    Aichi Ki-8 Class Fighter
    Designer: Japan
    Design Year: 1920
    Construction Rights: Italy, Germany, Papal States
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 4
    Aerodynamics: 3
    -Sea Plane Module

    Mk1 "Constantine" Bomber
    Designer: Roman Empire
    Design Year: 1920
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Guns: 1
    Engines: 3
    Bombing Capacity: 2
    Aerodynamics: 2

    Høg-24 Fighter
    Designer: Denmark
    Design Year: 1921
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    P-21 Fighter Plane
    Designer: Brazil
    Design Year: 1921
    Construction Rights: United States of America, Argentina, Vinland, Abyssinia, Adjuuramark, Angola, Sudan, Tanganyeken, Mozambique
    Cost: 24 EP for 1 Squadron
    Guns: 4
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 6

    KoolhovenF.K '21 Type Fighter
    Designer: Netherlands
    Design Year: 1921
    Construction Rights: Occitania, Scandinavia, Sardinia, Corsica, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    H-1921 Close Air Support Bomber
    Designer: Russia
    Design Year: 1921
    Construction Rights: Roman Empire, Kongo
    Cost:17 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 5

    BlP-22 Fighter
    Designer: Brittany
    Design Year: 1922
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 2

    I-1923 TacticalBomber
    Designer: Italy
    Design Year: 1923
    Construction Rights: Germany, Japan
    Cost: 17 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 1
    Aerodynamics: 2

    Staaff-1923 Fighter
    Designer: Scandinavia
    Design Year: 1923
    Construction Rights: Ovamboland
    Cost: 20 EP for 1 Squadron
    Guns: 6
    Engines: 6
    Aerodynamics: 3

    Vizelle II-type Bomber*
    Designer: Franco-Burgundian Confederation
    Design Year: 1923
    Construction Rights: Netherlands, Occitania, Sardinia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 3
    Aerodynamics: 3

    Westminster-type Close Air Support (CAS) Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bomb Capacity: 2
    Aerodynamics: 9

    Dublin-type Fighter
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 19 EP for 1 Squadron
    Guns: 5
    Engines: 5
    Aerodynamics: 9

    Oxford-type Bomber
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 33 EP for 1 Squadron
    Guns: 2
    Engines: 6
    Bomb Capacity: 6
    Aerodynamics: 3

    C-1293 Fighter
    Designer: Russia
    Design Year: 1923
    Construction Rights: Japan, Kongo, Roman Empire, Tadjoura
    Cost:19EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 6

    I-1923mIIBomber
    Designer: Italy
    Design Year: 1924
    Construction Rights: Germany, Japan
    Cost: 23 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 3
    Aerodynamics: 2

    Vy-24 “Mayūra” Fighter
    Designer: India
    Design Year: 1924
    Construction Rights: Persia, Afghanistan, Mayaland
    Cost: 15 EP for 1 Squadron
    Transport Size: 1
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    AV-1-1 Fighter
    Designer: Venezuela
    Design Year: 1924
    Construction Rights: None
    Cost: 3 EP for 1 Squadron
    Transport Size: 1
    Guns: 1
    Engines: 1
    Aerodynamics: 1

    CB-1924 Bomber
    Designer: Russia
    Design Year: 1924
    Construction Rights: Kongo, Roman Empire
    Cost: 37 EP for 1 Squadron
    Guns: 2
    Engines: 10
    Bombing Capacity: 8
    Aerodynamics: 6

    Córdoba Air B-1924 (CoAiB-1924) Bomber
    Designer: Argentina
    Design Year: 1924
    Construction Rights: Brazil
    Cost: 35 EP for 1 Squadron
    Guns: 2
    Engines: 8
    Bombing Capacity: 7
    Aerodynamics: 8

    Determination-class Fighter
    Designer: Germany
    Design Year: 1920/1924
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 3

    Douglass F-25 "Hawk" Fighter
    Designer: United States of America
    Design Year: 1925
    Construction Rights: Vinland
    Cost: 16 EP for 1 Squadron
    Transport Size: 1
    Guns: 4
    Engines: 8
    Aerodynamics: 8

    K-19 Fighter-Bomber
    Designer: Peru
    Design Year: 1925
    Construction Rights: None
    Cost: 18 EP for 1 Squadron
    Guns: 6
    Engines: 4
    Bombing Capacity: 2
    Aerodynamics: 4

    Storno-type Fighter
    Designer: Italy
    Design Year: 1926
    Construction Rights: Japan, Papal States
    Cost:14 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    RM-24 "Nicholas" Fighter
    Designer: Romania
    Design Year: 1926
    Construction Rights: Russia, China, Bulgaria, Bosnia, Serbia, Roman Empire, Hungary, Denmark
    Cost: 22 EP for 1 Squadron
    Guns: 6
    Engines: 12
    Aerodynamics: 8

    P-27 "Dragonslayer" Fighter
    Designer: Brazil
    Design Year: 1927
    Construction Rights: Colombia
    Cost: 28 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20

    Vy-27 Fighter
    Designer: India
    Design Year: 1927
    Construction Rights: Germany, Persia, Aztlan, Bulgaria, Jacksonia
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Aerodynamics: 12

    VYHSB-27 Fighter Bomber
    Designer: India
    Design Year: 1927
    Construction Rights: None
    Cost: 37 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 12

    Edinburgh-type Reconnaissance Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 9 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6

    Edinburgh-type Seaplane Variant
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 10 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6
    -Seaplane Module

    Sim27 Fighter
    Designer: Portugal
    Design Year: 1927
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 6
    Engines: 11
    Bombing Capacity: 1
    Aerodynamics: 10

    Aichi Ki-13 Class Fighter
    Designer: Japan
    Design Year: 1928
    Construction Rights: None
    Cost: 26 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 2
    -Sea Plane Module

    P-27T Sea Fighter
    Designer: Brazil
    Design Year: 1928
    Construction Rights: Brazil
    Cost: 29 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20
    -Aircraft Torpedoes

    Obetvinglig-1928 Fighter
    Designer: Scandinavia
    Design Year: 1928
    Construction Rights: Ovamboland
    Cost: 38 EP for 1 Squadron
    Guns: 11
    Engines: 11
    Aerodynamics: 11

    IGL-28 Fighter
    Designer: Germany
    Design Year: 1928
    Construction Rights: Occitania
    Cost: 23 EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 20

    Pegasus Military Transport
    Designer: Roman Empire
    Design Year: 1928
    Construction Rights: Russia, Kongo
    Cost: 23 EP for 1 Squadron
    Engines: 5
    Transport Capacity: 3
    Aerodynamics: 3

    Saxon Transport Plane
    Designer: Germany
    Design Year: 1929
    Construction Rights: None
    Cost:16 EP for 1 Squadron
    Engines: 6
    Transport Capacity: 3
    Aerodynamics: 4

    R-15 Interceptor
    Designer: Peru
    Design Year: 1929
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 5
    Engines: 7
    Aerodynamics: 6

    Patriota-type Bomber
    Designer: Italy
    Design Year: 1930
    Construction Rights: Russia, Hungary
    Cost: 40 EP for 1 Squadron
    Guns: 4
    Engines: 13
    Bombing Capacity: 9
    Aerodynamics: 12

    Tamataka Transport Plane
    Designer: Japan
    Design Year: 1930
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Engines: 7
    Transport Capacity: 4
    Aerodynamics: 4

    Berlin-type Bomber
    Designer: Germany
    Design Year: 1930
    Construction Rights: None
    Cost: 50 EP for 1 Squadron
    Guns: 2
    Engines: 20
    Bombing Capacity: 12
    Aerodynamics: 12

    SimIB-30b Bomber
    Designer: Portugal
    Design Year: 1930
    Construction Rights: Spain, Brazil
    Cost:50 EP for 1 Squadron
    Guns: 5
    Engines: 20
    Bombing Capacity: 10
    Aerodynamics: 10

    Ursinne-type Fighter
    Designer: Scandinavia
    Design Year: 1931
    Construction Rights: United Proletarist Republics of America, Jamaica, Catalonia, Ovamboland, Florida
    Cost: 25 EP for 1 Squadron
    Guns:8
    Engines: 12
    Aerodynamics: 15

    Corvino-type Fighter
    Designer: Italy
    Design Year: 1931
    Construction Rights: Russia, Roman Empire
    Cost: 22 EP for 1 Squadron
    Guns: 5
    Engines: 12
    Aerodynamics: 16

    Nakajima-class Ki-9 Bomber
    Designer: Japan
    Design Year: 1932
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Transport Size: 3
    Engines: 8
    Bombing Capacity: 3
    Aerodynamics: 9

    Rom33 CAS Fighter
    Designer: Portugal
    Design year: 1933
    Construction Rights: Red Army
    Cost: 23 EP for 1 Squadron
    Transport Size: 2
    Guns: 2
    Engines: 10
    Bombing Capacity: 2
    Aerodynamics: 14
    -Aircraft Torpedoes

    CorSmi-31 type CAS Fighter
    Designer: Russia
    Design Year: 1934
    Construction Rights: Roman Empire
    Cost: 28 EP for 1 Squadron
    Guns: 5
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 16
    -Aircraft Torpedoes

    CorSmiR-39 type CAS Fighter
    Designer: Russia
    Design Year: 1939
    Construction Rights: None
    Cost: 29 EP for 1 Squadron
    Guns: 5
    Rockets: 1
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 16
    -Aircraft Torpedoes


    Jet Engine Aircraft


    These are the relevant stats for a Jet Engine Aircraft:
    Engines: This stat affects how much weight a plane can carry, partially the speed, and the overall size of the aircraft. Any excess will add additional speed to the aircraft.
    Guns: These represent the number of machine guns or light cannons present on a craft. They are used for engaging other aircraft. For reference purposes, consider one point into guns equal to one machine gun.
    Rockets: These represent the number of air to ground rockets deployed by the aircraft. Aerodynamics: This stat greatly affects the speed of an aircraft and overall fuel efficiency of a plane.

    Each Point for a Jet Engine Aircraft design costs 30 EP.

    Each Point for modification of a Jet Engine Aircraft design costs 45 EP.

    Available Modules

    None at this time.

    Bonus Points

    Argentina: 2
    Brazil: 2
    Portugal: 1
    Russia: 1

    Jet Engine Design List

    Spoiler :

    JC-1 Interceptor
    Designer: Brazil
    Design Year: 1931
    Construction Rights: None
    Cost: 23 EP for 1 Squadron
    Engines: 1
    Guns: 1
    Aerodynamics: 1

    Struya-100 Fighter
    Designer: Russia
    Design Year: 1932
    Construction Rights: United States of America
    Cost: 28 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 3

    JC-7 Fighter
    Designer: Brazil
    Design Year: 1934
    Construction Rights: United Kingdom of Great Britain and Ireland
    Cost: 29 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Aerodynamics: 4

    Andrews Aeronautics Company JR-1935 Jet Reconnaissance Aircraft (AndAerJR-35)
    Designer: Argentina
    Design Year: 1935
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Engines: 1
    Aerodynamics: 1

    Andrews Aeronautics Company JF-1936 Jet Fighter Aircraft (AndAer JF-1936)
    Designer: Argentina
    Design Year: 1936
    Construction Rights: Aztlan, Jacksonia, Peru
    Cost: 31 EP for 1 Squadron
    Engines: 5
    Guns: 2
    Aerodynamics: 5

    JAC-37 “Falcão” Jet Fighter
    Designer: Portugal
    Design Year: 1937
    Construction Rights: Red Army
    Cost: 32 EP for 1 Squadron
    Engines: 4
    Guns: 3
    Aerodynamics: 4

    Struya-10R (S-10R) CAS Fighter
    Designer: Russia
    Design Year: 1939
    Construction Rights: United States of America
    Cost: 29 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Rockets: 1
    Aerodynamics: 3


    Helicopter Designs


    Helicopter or vertical takeoff aircraft are a new revolution in airborne warfare, promising a new type of weapon and developing on the field of battle. Such aircraft could in theory be used to transport forces to the battlefield or act as a rapid response attack unit all of its own. The type of aircraft will dictate how it is used, so as with anything, create a design that matches your needs. Remember, a rating of 0 does not make the aircraft useless in the listed field, it just means that it has the bare minimum to function. The stats of helicopter aircraft are as follows:

    Engines: The engines enable how much lifting power and potential the aircraft has. The more into engines, the more effectively the helicopter will be able to use the other stuff you put onto it.
    Bombing Capacity: This includes how many traditional bombs are put onto the helicopter, allowing it to hover over a target and drop its payload. Regular bombs are very heavy and will consume more of the output of your engines.
    Transport Capacity: This affects how many soldiers or other equipment the helicopter can haul into a battle. As with bombs, the higher this stat is, the better the engines you will need.
    Guns: Guns are quite literally how many lighter guns and weapons are available on the aircraft. Mostly these include machine guns and cannon of lighter types.
    Rockets: Rockets are how many rockets are capable of being carried and fired by the aircraft. These are used in an air to ground support role.

    Each point into a helicopter design costs 30 EP.

    Helicoper Modules

    Helicopter Torpedoes: This module allows the deployment of anti-ship torpedoes from the helicopter aircraft. Be warned, these can be heavy and will require a strong engine in order to maintain good speeds and altitude. Adding this module costs 30 EP.

    Bonus Points

    Italy: 2
    Colombia: 1
    Japan: 1

    Helicopter Design List:
    Spoiler :

    Colibrì-type Light Transport Helicopter
    Design Year: 1937
    Designed By: Italy
    Construction Rights: None
    Cost: 23 EP for 1 Squadron
    Engines: 2
    Transport Capacity: 1

    Fuerza Aérea Colombiana (FAC) Copali Helicopter
    Design Year: 1938
    Designed By: Colombia
    Construction Rights: Brazil
    Cost: 22 EP for 1 Squadron
    Engines: 2

    Kayaba Ka-1 Helicopter
    Design Year: 1939
    Designed By: Japan
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Engines: 1
    Guns: 1

    Fuerza Aérea Colombiana (FAC) Abeja Helicopter
    Design Year: 1939
    Designed By: Colombia
    Construction Rights: None
    Cost: 27 EP for 1 Squadron
    Engines: 3
    Rockets: 1

    Córdoba Air RH-1939 (CoAi RH-39) Helicopter
    Design Year: 1939
    Designed By: Argentina
    Construction Rights: None
    Cost: 21 EP for 1 Squadron
    Engines: 1


    Rocket Designs


    Can only be developed by the following nations: Brazil, Germany, Japan, Occitania, Portugal, Russia, United Kingdom of Great Britain and Ireland

    These are new rockets which can be developed to be used as weapons in their own right, carrying varying amounts of payload, allowing substantial new advancements in the field of war. Be cautious, they are expensive to design, and for now, expensive to produce. Stacking too many points on a weapon that is destroyed upon use is a very bad design plan, so choose wisely in the early stages of rocketry development. Please note that a rating of 0 does not mean that the field does not have any such support. It just means that it has the bare minimum needed for the design. The stats of a rocket are as follows:

    Engines: The engines measure the amount of power of thrust that is generated behind the rocket's launch, the more you put into engines, the more the rocket can support greater power at a longer range or with a heavier payload.
    Payload: The payload is the amount of weight a rocket can carry, usually measured in the amount of explosives that can be packed in.
    Range: The range of a rocket is how far the rocket is designed to go. While this can operate independently of larger engines, if you want to get a good payload moved from one place to the other, you will want to combine these with engines.
    Guidance: The guidance is the sophistication of the equipment each rocket comes with in order to guide it to its destination. Better guidance makes it more likely that a rocket or missile will hit its target.

    Each point into a rocket design costs 50 EP.

    Bonus Points

    Japan: 1
    United Kingdom of Great Britain and Ireland: 1

    Rocket Design List:
    Spoiler :

    BM-I "Arrowhead" Rocket
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1937
    Construction Rights: Germany
    Cost: 1 EP for 5 rockets.
    Unit Destroyed Upon Use
    Engines: 1
    Payload: 1
    Range: 1
    Guidance: 1

    Mitsubishi "Firework" Rocket
    Designer: Japan
    Design Year: 1939
    Construction Rights: None
    Cost: 1 EP for 5 rockets.
    Unit Destroyed Upon Use
    Engines: 1
    Payload: 1
     
  6. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Europe

    Spoiler :

    Bosnia:
    Formal Name: Kingdom of Bosnia
    Absolute Monarchy: King Kulin Kotromanić (Conservative)
    Capital: Sarajevo
    Manpower: 95 (+1)
    Economic Points: 0 (+16)
    Domestic Spending: -2
    -Education: -2 (2)
    Bosnian Royal Army: 18 Infantry Brigades, 15 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Bosnian Royal Army 1926
    Bosnia Royal Air Corps: 2 S-100 Fighter Squadrons
    Air Force Quality: 1

    Brittany: Gem Hound
    Formal Name: Kingdom of Brittany
    Parliamentary Monarchy: Brinnen Henry V Arnault (Conservative)
    Cenedlaethol Cyngor: Plaid Geidwadol (Conservative)
    Capital: Nantes
    Manpower: 149 (+2)
    Economic Points: 8 (+45)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Ymerodrol Fyddin o Breizh: 55 Infantry Brigades, 1 CKC-LTP 34 Armored Brigade, 32 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Armée de Terre 1926
    Ymerodrol Llynges o Breizh: 2 Scourge-class Submarines, 6 Oporto-class Destroyers, 2 Tufao II-class Destroyers, 2 Luther-class Light Cruisers, 1 Lioness-class Battlecruiser
    Navy Quality: 8
    Breton Awyr Gwarchodlu: 3 Sim27 Fighter Squadrons, 3 JC-7 Fighter Squadrons, 1 SimIB-30 Bomber Squadron
    Air Force Quality: 1

    Bulgaria:
    Formal Name: Kingdom of Bulgaria
    Absolute Monarchy: King Yavor II Draganov (Conservative)
    Capital: Mandrensko
    Manpower: 305 (+3)
    Economic Points: 0 (+53)
    Domestic Spending: -3 EP
    -Education: -3 (3)
    Bulgarian Unified Legion: 75 Infantry Brigades, 2 Cavalry Brigades, 2 T-28 Armored Brigades, 40 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Bulgarian Unified Legion 1929
    Bulgarian Royal Navy: 7 Tridente-class Submarines, 1 Kraken-class Submarine, 6 Romanos-class Destroyers, 2 Chościsko-class Light Cruisers, 2 Lioness-Class Battlecruisers
    Navy Quality: 8
    Bulgarian Royal Air Corps: 3 Sim27 Fighter Squadrons, 2 S-100 Fighter Squadrons, 1 SimIB-30 Bomber Squadron
    Air Force Quality: 1

    Catalonia:
    Formal Name: Republic of the Catalan People
    Executive Republic: Moviment d'Alliberament (Social Proletarist)
    Head of Government: President Ricard Rosa (Social Proletarist)
    Capital: Barcelona
    Manpower: 160 (+2)
    Economic Points: 2 (+43)
    Domestic Spending: -9 EP
    -Cultural Subsidy Program: -2
    -Education: -3 (2)
    -Industrial Subsides: -2
    -Trade Apprenticeships: -1
    Free Catalan Army: 15 Infantry Brigades, 3 Cavalry Brigades, 1 M1916 VB Armored Brigade, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Free Catalan Navy: 4 Patrick-Class Destroyers
    Navy Quality: 7
    Free Catalan Air Force: 2 JC-7 Fighter Squadrons
    Air Force Quality: 2

    Corsica
    Formal Name: Kingdom of Corsica
    Parliamentary Monarchy: King Sampiero III Buenoparte (Moderate)
    Parliament: National Reform Party (Liberal)
    Head of State: Prime Minister Petru de Meo
    Capital: Ajaccio
    Manpower: 32 (+1)
    Economic Points: 3 (+20)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Royal Corsican Army: 6 Infantry Brigades, 2 Cavalry Brigades, 1 Artillery Brigade
    Army Quality: 6
    Army Doctrine: Confederate Army 1927
    Royal Corsican Navy: 1 Numancia-class Destroyer, 5 Oporto-class Destroyers, 3 Tufao II-class Destroyers, 1 Luther-class Light Cruiser, 1 Amagi-class Battlecruiser, 1 Kronos-class Battleship
    Navy Quality: 7
    Royal Corsican Air Corps: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 2

    Croatia:
    Formal Name: Kingdom of Croatia
    Parliamentary Monarchy: King Jovan Hrvatinić (Moderate)
    Parliament: Party of Labor (Social Proletarist)
    Head of Government: Prime Minister Ivo Čović
    Capital: Zagreb
    Manpower: 200 (+2)
    Economic Points: 7 (+42)
    Domestic Spending: -2 EP
    -Education: -2 (3)
    Croatian Royal Army: 47 Infantry Brigades, 1 Cavalry Brigade, 2 CKC-LTP 22 Brigades, 28 Artillery Brigades
    Army Quality: 14
    Army Doctrine: Croatian Royal Army 1937
    Croatian Royal Navy: 4 Zygmunt-class Destroyers, 10 Oporto-class Destroyers, 3 Castile-class Light Cruisers, 2 Joao-class Heavy Cruisers, 1 Chasseur-class Battlecruiser, 2 Lioness-class Battlecruisers, 1 Maryland-class Battleship
    Navy Quality: 13
    Croatian Royal Air Force: 5 Sim27 Fighter Squadron, 1 JC-7 Fighter Squadron, 1 JAC-37 Fighter Squadron, 2 Rom33 CAS Squadrons, 1 SimIB-30 Bomber Squadron
    Air Force Quality: 1

    Czech Kingdom
    Formal Name: Kingdom of the Czechs
    Absolute Monarchy: King Ottokar Czernin (Conservative)
    Head of Government: General Jarek Szalbirak (Militarist)
    Capital: Prague
    Manpower: 596 (+5)
    Economic Points: 0 (+56)
    Domestic Spending: -6 EP
    -Education: -6 (6)
    Cechy-Morava State Army: 50 Infantry Brigades, 4 Cavalry Brigades, 1 T-28 Armored Brigade, 22 Artillery Brigades
    Army Quality: 13
    Army Doctrine: German Imperial Army 1922
    State Army Air Corps: 3 Sim27 Fighter Squadrons, 4 S-100 Fighter Squadrons, 2 SimIB-30 Bomber Squadrons
    Air Force Quality: 1

    Denmark:Grandkhan
    Formal Name: Kingdom of Denmark
    Parliamentary Monarchy: King Christian X von Sønderburg (Moderate)
    Folketing: Socialdemokraterne (Liberal)
    Head of Government: Statsminister Christian Zahle
    Capital: Copenhagen
    Manpower: 131 (+2)
    Economic Points: 0 (+49)
    Domestic Spending : -5 EP
    -Education: -5 (2)
    Hæren: 35 Infantry Brigades, 12 Artillery Brigades, 3 RMH Artillery Brigades
    Army Quality: 14
    Army Doctrine: Hæren 1922
    Royal Danish Navy: 3 Harpoon-class Submarines, 4 Tufão-class Destroyers, 8 Tufão II-class Destroyers, 3 King Juan-class Battleships
    Navy Quality: 11
    Flyvevâbnet: 3 F-25 Fighter Squadrons, 3 Sim27 Fighter Squadrons
    Air Force Quality: 2
    Colonies: 5
    Spoiler :

    Iceland and Greenland: 5
    -Garrison: 1 Infantry Brigade

    Fortification Project: 190/280

    Euskadi
    Formal Name: Republic of the Basque People
    Parliamentary Republic: National Cause Party (Conservative)
    Head of Government: President Xanti Gartza
    Capital: Bilbao
    Manpower: 54 (+1)
    Economic Points: 1 (+21)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Army of the Basques: 20 Infantry Brigades, 5 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Confederate Army 1927
    Free Navy of the Basques: 2 Patrick-class Destroyers, 3 Tufao II-class Destroyers
    Navy Quality: 4
    Basque Air Corps: 1 Sim27 Fighter Squadron, 1 JAC-37 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Flanders
    Formal Name: Republic of Flanders
    Executive Republic: Party of Order (Conservative)
    Head of State: Stadtholder Leonard Kroon (Conservative)
    Capital: Brussels
    Manpower: 207 (+2)
    Economic Points: 20 (+29)
    Domestic Spending: -8 EP
    -Education: -2 (2)
    -Healthcare: -4 (4)
    -Pensions: -2 (2)
    Stability: 8
    National Army of the Republic: 23 Infantry Brigades, 3 Cavalry Brigades, 1 Tonneau Victorieux Brigade, 10 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Confederate Army 1927
    National Navy of the Republic: 4 Patrick-class Destroyers
    Navy Quality: 6
    National Air Service: 2 Sim27 Fighter Squadrons, 1 JAC-37 Fighter Squadron, 1 Vizelle-II Bomber Squadron
    Air Force Quality: 2

    Galicia
    Formal Name: Republic of Galicia
    Parliamentary Republic: Party of Tradition (Conservative)
    Head of Government: President Luis Camacho
    Capital: Santiago de Compostela
    Manpower: 71 (+1)
    Economic Points: 62 (+30)
    Domestic Spending: -3 EP
    -Education: -1 (1)
    -Healthcare: -1 (2)
    -Pensions: -1 (1)
    Republican Army of Galicia: 20 Infantry Brigades, 4 Cavalry Brigades, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Galician Republican Navy: 5 Oporto-class Destroyers, 3 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 6
    Republican Air Corps: 2 Sim27 Fighter Squadrons, 1 JAC-37 Fighter Squadron
    Air Force Quality: 1

    Germany: Nintz
    Formal Name: Imperial German Union
    Constitutional Monarchy: Emperor Ferdinand Habsburg (Conservative)
    Reichstag: New German Brotherhood (Conservative)
    Head of State: President Anton Drexler (Militarist)
    Capital: Munich
    Manpower: 3,165 (+33)
    Economic Points: 923 (+691)
    Domestic Spending : -40 EP
    -Education: -30 (32)
    -Secret Police: -10
    German Imperial Army: 327 Infantry Brigades, 1 M1916 VB Brigades, 13 CKC-LTP 22 Brigades, 5 Tonneau Victorieux Brigades, 2 Rörlig Skyddkanon Brigades, 18 Weyland-type Armored Brigades,97 Artillery Brigades
    Army Quality: 16
    Army Doctrine: German Imperial Army 1922
    German Imperial Navy: 21Tridente-class Submarines, 1 Oporto-class Destroyer, 6 Akizuku-class Destroyers, 2 Amagi-class Battlecruisers, 1 Frisia-class Battleship
    Navy Quality: 9
    German Army Air Force: 4 Determination-class Fighter Squadrons, 2 Staaff-1923 Fighter Squadrons, 1 Vy-24 Fighter Squadron, 14 IGL-28 Fighter Squadrons, 3 JC-7 Fighter Squadrons, 3 I-1923 Bomber Squadrons, 3 I-1923mII Bomber Squadrons, 4 Berlin-type Bomber Squadrons, 1 Colibri-type Helicopter Squadron
    Air Force Quality: 6
    Colonies: 68
    Spoiler :

    Ceylon: 15
    -Garrison: 4 Infantry Brigades
    Damascus: 25
    -Garrison: 18 Infantry Brigades, 4 Artillery Brigades, 1 M1916 VB Brigade, 1 Tonneau Victorieux Brigade, 2 Verband FTA1-2 Fighter Squadrons, 1 Determination-class Fighter Squadron
    German India: 25
    -Garrison: 35 Infantry Brigades, 1 Tonneau Victorieux Brigade, 3 Artillery Brigades, 1 Akizuku-class Destroyer, 1 Determination-class Fighter Squadron
    Maldives: 3
    -Garrison: 2 Infantry Brigades, 1 Oporto-class Destroyer, 2 Akizuku-class Destroyers, 1 Frisia-class Battleship


    Hungary:
    Formal Name: Kingdom of Hungary
    Absolute Monarchy: King Vladislaus IV Jagiellon(Conservative)
    Capital: Budapest
    Manpower: 306 (+4)
    Economic Points: 0 (+77)
    Domestic Spending : -13 EP
    -Education: -4 (3)
    -Secret Police: -10
    Hungarian Royal Army: 120 Infantry Brigades, 2 Cavalry Brigades, 6 T-28 Armored Brigades, 60 Artillery Brigades, 3 RMH Artillery Brigades
    Army Quality: 17
    Army Doctrine: Hungarian Royal Army 1924
    Hungarian Royal Army Air Corps: 5 Sim27 Fighter Squadrons, 6 S-100 Fighter Squadrons, 2 H-1921 CAS Squadrons, 2 Rom33 CAS Squadrons, 2 CB-1924 Bomber Squadrons, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 1

    Italy: Nailix
    Constitutional Monarchy: King Niccolo Anjou (Militarist)
    Parliament: Republican Party (Conservative)
    Head of Government: Prime Minister Vito Corleone (Conservative)
    Capital: Naples
    Manpower: 956 (+17)
    Economic Points: 35 (+337)
    Domestic Spending : -44 EP
    -Education: -16 (10)
    -Medical Research: -10
    -Science Subsidies: -8
    -Infrastructure: -10
    Reale Esercito di Italia: 398 Infantry Brigades, 2 Cavalry Brigades, 5 Laelaps Armored Brigades, 2 T-28 Armored Brigades, 70 Artillery Brigades, 2 RMH Artillery Brigades
    Army Quality: 13
    Army Doctrine: Hungarian Royal Army 1924
    Reale Marina di Italia: 1 Tridente-class Submarine, 5 Lundeburg-class Submarines, 10 Kraken-class Submarines, 2 Furacão-class Destroyers, 25 Genoa-class Destroyers, 5 Sicilia-class Light Cruisers, 20 Cacciatore-class Light Cruisers, 1 Lioness-class Battlecruiser, 3 Frisia-class Battleships, 3 Ise-class Battleships, 2 Taiho-class Carriers, 3 Shōkaku-class Carriers
    Navy Quality: 7
    Italian Air Corps: 3 Aichi Ki-8 Fighter Squadrons, 1 Determination-class Fighter Squadron, 10 Storno-type Fighter Squadrons, 14 Corvino-type Fighter Squadrons, 1 I-1923 Bomber Squadron, 1 I-1923mII Bomber Squadron, 10 Patriota-type Bomber Squadrons, 4 Colibri-type Helicopter Squadrons
    Air Force Quality: 5
    Italian Rocket Corps: 4 BM-I Rockets
    Colonies: 15
    Spoiler :

    Holy Land: 15
    -Garrison: 25 Infantry Brigades, 5 Artillery Brigades
    -Stability: 8


    Netherlands: ChineseWarlord
    Formal Name: United Republic of the Netherlands
    Executive Republic: Socialist Party (Social Proletarist)
    Head of State: Stadtholder Hans Sterk (Social Proletarist)
    Capital: Amsterdam
    Manpower: 264 (+3)
    Economic Points: 70 (+46)
    Domestic Spending : -15 EP
    -Education: -3 (3)
    -Healthcare: -6 (6)
    -Ministry of Culture: -3
    -Pensions: -3 (3)
    National Army of the Republic: 27 Infantry Brigades, 4 Cavalry Brigades, 1 Tonneau Victorieux Brigade, 10 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Confederate Army 1927
    Republican Navy: 5 Tridente-class Submarines, 3 Lundeburg-class Submarines, 13 Oporto-class Destroyers, 7 Genoa-class Destroyers, 4 Luther-class Light Cruisers, 2 Neptunus-class Carriers
    Navy Quality: 17
    National Air Service: 5 Sim27 Fighter Squadrons, 2 Vizelle-II Bomber Squadrons
    Air Force Quality: 2
    Colonies: 10
    Spoiler :

    Colombo: 2
    -Garrison: 2 Infantry Brigades
    Dutch Pacific Islands: 5
    -Garrison: 5 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
    Indian Ocean Islands: 2
    -Garrison: 2 Infantry Brigades


    Normandy: SouthernKing
    Formal Name: Kingdom of Normandy
    Parliamentary Monarchy: King Joseph de Falaise (Conservative)
    Parliament: Unified Conservative Party (Conservative)
    Head of Government: Prime Minister Arthur Richards
    Capital: Caen
    Manpower: 339 (+4)
    Economic Points: 46 (+61)
    Domestic Spending: -14 EP
    -Education: -4 (4)
    -Norman Intelligence Agency: -10
    Army of Normandy: 57 Infantry Brigades, 1 Cavalry Brigade, 1 Tonneau Victorieux Armored Brigade, 29 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Norman Aeronautical Corps: 2 P-27 Fighter Squadrons, 1 Vizelle II-type Bomber Squadron
    Air Force Quality: 5

    Papal States: Jehoshua
    Theocracy: Pope Pius X (Religious)
    Capital: Rome
    Manpower: 160 (+2)
    Economic Points: 0 (+39)
    Domestic Spending : -15 EP
    -Education: -5 (2)
    -Inquisition: -10
    Pontifical Army: 10 Infantry Brigades, 5 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Moralist International Army 1934
    Pontifical Navy: 1 Cacciatore-class Light Cruiser
    Navy Quality: 5
    Pontifical Air Corps:, 1 P27T Fighter Squadron
    Air Force Quality: 1
    Colonies: 10
    Spoiler :

    Holy Land: 10
    -Garrison: 20 Infantry Brigades, 5 Artillery Brigades, 2 Tufão II-class Destroyers, 1 Storno-type Fighter Squadron


    Poitou
    Formal Name: Kingdom of Poitou
    Military Dictatorship: General Gratian Voclain (Moderate)
    Capital: Poitiers
    Manpower: 148 (+3)
    Economic Points: 49 (+29)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Royal Army of Poitou: 32 Infantry Brigades, 1 CKC-LTP 34 Armored Brigade, 14 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Confederate Army 1927
    Royal Navy of Poitou: 4 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 5
    Poitou Royal Air Corps: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 3

    Portugal: Ophorian
    Parliamentary Monarchy: King Alfonso II Braganza (Conservative)
    Parliament: Social Democratic Party (Liberal)
    Head of Government: Prime Minister Diogo Silves
    Capital: Lisbon
    Manpower: 344 (+3)
    Economic Points: 60 (+78)
    Domestic Spending :-6 EP
    -Education: -6 (4)
    Royal Portuguese Army: 30 Infantry Brigades, 2 Cavalry Brigades, 2 CKC-LTP 22 Brigades, 10 Artillery Brigades
    Army Quality: 13
    Army Doctrine: Portuguese National Army 1927
    Royal Portuguese Navy: 3 Oporto-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 9
    Royal Portuguese Air Corps: 5 Sim27 Fighter Squadrons, 2 JAC-37 Fighter Squadrons, 1 Rom33 CAS Squadron, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 1

    Roman Empire:bestshot9
    Absolute Monarchy: Imperator Sven Vasa (Conservative)
    Capital: Constantinople
    Manpower: 1,159 (+10)
    Economic Points: 3 (+193)
    Domestic Spending : -40 EP
    -Education: -20 (12)
    -Internal Security Bureau: -15
    -Praetorian Guard: -5
    Roman Imperial Legions: 72 Infantry Brigades, 4 Cavalry Brigades, 1 T-17 Brigade, 9 Laelaps Armored Brigades, 2 T-20 Armored Brigades, 7 T-28 Armored Brigades, 20 Artillery Brigades, 3 RMH Artillery Brigades
    Army Quality: 14
    Army Doctrine: Roman Legion 1932
    Roman Imperial Navy: 3 Nordenfelt-class Submarines, 2 Harpoon-class Submarines, 3 Kraken-class Submarines, 7 Romanos-class Destroyers, 10 Genoa-class Destroyers, 8 Luther-class Light Cruisers, 3 Sicilia-class Light Cruisers, 2 Riga-class Heavy Cruisers
    Navy Quality: 8
    Legionary Air Corps: 1 C-17 Fighter Squadron, 5 C-1293 Fighter Squadrons, 3 Constantine Bomber Squadrons, 4 H-1921 CAS Squadrons, 5 CorSmi-31 CAS Squadrons, 5 Pegasus-type Transport Squadrons
    Air Force Quality: 1
    Expeditionary Forces:
    Spoiler :

    Tadjoura Expeditionary Force: 5 Infantry Brigades

    Chaldea Reconstruction: 70/250

    Romania
    Formal Name: Kingdom of Romania
    Absolute Monarchy: King Ivan Obolensky (Conservative)
    Capital: Bucharest
    Manpower: 676 (+7)
    Economic Points: 0 (+80)
    Domestic Spending: -7 EP
    -Education: -7 (7)
    Royal Romanian Land Force: 130 Infantry Brigades, 10 Cavalry Brigades, 3 T-28 Armored Brigades, 78 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Russian Imperial Army 1922
    Royal Romanian Air Force: 11 S-100 Fighter Squadrons
    Air Force Quality: 1

    Russia:TheLastJacobite
    Formal Name: United Russian Empire
    Absolute Monarchy: Emperor Mikhail Obolensky (Militarist)
    Capital: Moscow
    Manpower: 13,983 (+132)
    Economic Points: 50 (+772)
    Domestic Spending : -90 EP
    -Agricultural Surveyors: -10
    -Education: -50 (140)
    -Secret Police: -30
    Russian Imperial Army: 1,575 Infantry Brigades, 25 Cavalry Brigades, 1 T-17 Armored Brigade, 3 Laelaps Armored Brigades, 4 T-20 Armored Brigades, 26 T-28 Armored Brigades, 335 Artillery Brigades, 1 RMH Artillery Brigade, 4 Landcruisers
    Army Quality: 20
    Army Doctrine: Russian Imperial Army 1922
    Russian Imperial Navy: 5 Nordenfelt-class Submarines, 11 Harpoon-class Submarines, 20 Kraken-class Submarines, 3 Zygmunt-class Destroyers, 6 Akizuku-class Destroyers, 18 Genoa-class Destroyers, 5 Luther-class Light Cruisers, 6 Sicilia-class Light Cruisers, 1 Ziemowit-class Heavy Cruiser, 4 Cacciatore-class Light Cruisers, 5 Riga-class Heavy Cruisers, 1 Chasseur-class Battlecruiser, 3 King Juan-class Battleships, 1 Shōkaku-class Carrier, 1 Guardian-class Carrier
    Navy Quality: 8
    Russian Imperial Air Corps: 3 C-1917 Fighter Squadrons, 11 C-1293 Fighter Squadrons, 7 RM-24 Fighter Squadrons, 6 S-100 Fighter Squadrons, 9 H-1921 CAS Squadrons, 6 CorSmi-31 CAS Squadrons, 15 CB-1924 Bomber Squadrons, 1 SimIB-30 Bomber Squadron, 3 Patriota-type Bomber Squadrons, 4 Pegasus Transport Squadrons
    Air Force Quality: 4
    Expeditionary Forces:
    Spoiler :

    US Expeditionary Force: 46 Infantry Brigades, 1 Laelaps Armored Brigade, 2 T-28 Armored Brigades, 6 Artillery Brigades, 6 S-100 Fighter Squadrons, 1 Patriota-type Bomber Squadron, 1 CorSmi-type CAS Squadron, 1 Pegasus Transport Squadron


    Sardinia:
    Parliamentary Monarchy: King Matteo Sebastiano (Moderate)
    Parliament: King's Honor Party (Conservative)
    Head of State: Prime Minister Marco Orsini
    Capital: Cagliari
    Manpower: 53 (+1)
    Economic Points: 10 (+40)
    Domestic Spending :-1 EP
    -Education: -1 (1)
    Royal Sardinian Army: 9 Infantry Brigades, 2 Cavalry Brigades, 4 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Confederate Army 1927
    Royal Sardinian Navy: 1 Nordenfelt-class Submarine, 9 Tridente-class Submarines, 2 Lundeburg-class Submarines, 5 Vigilant-class Destroyers, 2 Oporto-class Destroyers, 4 Patrick-class Destroyers, 15 Genoa-class Destroyers, 4 Luther-class Light Cruisers, 2 Chasseur-class Battlecruisers, 1 Maryland-class Battleship, 1 Frisia-class Battleship, 2 Kronos-class Battleships, 2 Neptunus-class Carrier, 1 Galactica-class Carrier
    Navy Quality: 14
    Royal Sardinian Air Corps: 6 Sim27 Fighter Squadrons, 2 Rom33 CAS Squadrons, 1 Vizelle II-type Bomber Squadron
    Air Force Quality: 4

    Scandinavia: Lord of Elves
    Formal Name: Worker's Commonwealth of Scandinavia
    Proletarist Dictatorship: Syndic Karl Mannerheim (Traditional Proletarist)
    Capital: Stockholm
    Manpower: 779 (+7)
    Economic Points: 33 (+305)
    Domestic Spending : -45 EP
    -Border Security: -3
    -Education: -12 (8)
    -National Intelligence Commission: -30
    Fatherland Proletarian Army: 121 Infantry Brigades, 9 Cavalry Brigades, 25 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Fatherland Proletarian Army 1932
    Fatherland Proletarian Navy: 8 Lundeburg-class Submarines, 11 Vigilant-class Destroyers, 1 Luther-class Light Cruiser, 1 Chasseur-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 13
    Fatherland Proletarian Air Fleet: 5 F.K.21-Type Fighter Squadrons, 20 Staaf-1923 Fighter Squadrons, 3 Vy-24 Fighter Squadrons, 8 Obetvinglig-1928 Fighter Squadrons, 24 Ursinne-class Fighter Squadrons
    Air Force Quality: 3

    Serbia:
    Formal Name: Kingdom of Serbia
    Absolute Monarchy: King Aleksander Vlastimir(Moderate)
    Capital: Belgrade
    Manpower: 134 (+2)
    Economic Points: 0 (+32)
    Domestic Spending : -7 EP
    -Education: -2 (2)
    -Secret Police: -5
    Royal Serbian Army: 35 Infantry Brigades, 1 T-28 Armored Brigade, 21 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Bosnian Royal Army 1926
    Royal Serbian Navy: 2 Patrick-Class Destroyers
    Navy Quality: 7
    Royal Serbian Air Corps: 2 Sim27 Fighter Squadrons, 3 S-100 Fighter Squadrons
    Air Force Quality: 1

    Spain: Azale
    Formal Name: First Republic of the United Spanish Empire
    Constitutional Monarchy: Emperor Carlos VII de Trastámara (Moderate)
    Senate: Unión Liberal Española (Liberal)
    Head of Government: Prime Minister Donato Vazquez (Liberal)
    Capital: Madrid
    Manpower: 740 (+7)
    Economic Points: 3 (+159)
    Domestic Spending: -31 EP
    -Education: -9 (8)
    -Healthcare: -14 (16)
    -OSE: -3
    -Pensions: -5 (8)
    Fuerza Española de Protección Nacional: 40 Infantry Brigades, 2 M1916 VB Armored Brigades, 5 M1930 Armored Brigades, 15 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Moralist International Army 1934
    Armada Republicana Española: 2 Lundeberg-class Submarines, 2 Scourge-class Submarines, 2 Vigilant-class Destroyers, 7 Tufão-class Destroyers, 1 Amagi-class Battlecruiser, 1 Regio-class Escort Carrier, 2 Galactica-class Carriers
    Navy Quality: 18
    Fuerza Aérea Republicana Española: 2 P-27 Fighter Squadrons, 1 JC-7 Fighter Squadron, 1 Sim30IB Bomber Squadron
    Air Force Quality: 5
    Colonies: 41
    Spoiler :

    Spanish Central Africa: 3
    -Garrison: 13 Infantry Brigades, 8 Cavalry Brigades, 7 Artillery Brigades, 1 P-27 Fighter Squadron
    Spanish North Africa: 38
    -Garrison: 6 Infantry Brigades, 8 Cavalry Brigades, 3 Artillery Brigades

    Imperial Resource Survey and Development Program: 285/400

    Switzerland:
    Formal Name: Swiss Free State
    Executive Republic: Greater Peace Party (Conservative)
    Head of State: President Lukas Weber (Conservative)
    Capital: St Gallen
    Manpower: 105 (+1)
    Economic Points: 0 (+30)
    Domestic Spending: -7 EP
    -Education: -3 (2)
    -Healthcare: -2 (2)
    -Infrastructure: -1
    -Judicial: -1
    Swiss National Guard: 15 Infantry Brigades, 7 Artillery Brigades
    Army Quality: 13
    Army Doctrine: German Imperial Army 1922
    Outer Haven: 102/110

    United Kingdom of Great Britain and Ireland:Circuit
    Parliamentary Monarchy: King Edward III Tudor (Militarist)
    Parliament: Labour Party (Liberal)
    Head of Government: Prime Minister Edwin Halifax
    Capital: London
    Manpower: 2,248 (+23)
    Economic Points: 0 (+687)
    Domestic Spending : -90 EP
    -Education: -22 (23)
    -Imperial Intelligence Agency: -35
    -Pension System: -22 (23)
    -Science Subsidies: -10
    Royal Army: 46 Infantry Brigades, 4 Cavalry Brigades, 3 Cataphract Armored Brigades, 23 Artillery Brigades
    Army Quality: 19
    Army Doctrine: British Royal Army 1939
    Royal Navy: 45 Longbowman-class Torpedo Boats, 7 Tridente-Class Submarines, 15 Praetorian-class Destroyer, 5 Shire-class Light Cruisers, 3 Kronos-class Battleships, 2 Northumberland-class Carriers
    Navy Quality: 17
    Royal Army Air Force: 1 P-27 Fighter Squadron, 4 JC-7 Fighter Squadrons, 1 Rom33 CAS Squadron, 2 Sim30IB Bomber Squadrons
    Air Force Quality: 5
    Colonies: 302
    Spoiler :

    British Central Africa: 3
    -Garrison: 3 Infantry Brigades
    British Pacific Islands: 8
    -Garrison: 2 Infantry Brigades
    British West Africa: 18
    -Garrison: 5 Infantry Brigades
    British West Indies: 6
    -Garrison: 1 Infantry Brigade
    Brunei: 25
    -Garrison: 4 Infantry Brigades, 2 Cavalry Brigades
    Dumyat: 50
    -Garrison: 17 Infantry Brigades, 3 Cavalry Brigades, 1 Cataphract Armored Brigade, 2 Artillery Brigades, 10 Praetorian-class Destroyers, 3 Shire-class Light Cruisers, 1 Kronos-class Battleship, 1 Northumberland-class Carrier, 1 JC-7 Fighter Squadron
    Formosa and Hainan: 15
    -Garrison: 2 Infantry Brigades, 7 Tridente-class Submarines, 1 Shire-Class Light Crusier
    Greater Arabia: 75
    -Garrison: 9 Infantry Brigades, 3 Cavalry Brigades
    Indochina: 105
    -Garrison: 11 Infantry Brigades, 11 Artillery Brigades, 19 Praetorian-class Destroyers, 6 Shire-Class Light Cruisers, 1 Kronos-class Battleship, 2 Northumberland-class Carriers
    Madagascar: 3
    -Garrison: 13 Infantry Brigades, 6 Cavalry Brigades, 3 Artillery Brigades, 3 Praetorian-class Destroyers, 1 Shire-Class Light Cruiser
    Prince Edward Island: 2
    -Garrison: 1 Infantry Brigade

    Expeditionary Forces:
    Spoiler :

    Guangxi Expeditionary Force: 10 Infantry Brigades, 2 Cavalry Brigades, 2 Mk2 Cataphract Armored Brigade, 7 Artillery Brigades, 1 P-27 Fighter Squadron, 2 JC-7 Fighter Squadrons, 1 Colibri-type Helicopter Squadron

    Arabian Development Project: 100/350
    Home Port Development: 70/150

    West Francia:[/b ]J.K. Stockholme
    Formal Name: Confederation of West Francia
    Executive Republic: Interim Government (Liberal)
    Head of Government: Interim President Maximilien d’Auvergne (Liberal)
    Capital: Orleans
    Manpower: 1,129 (+14)
    Economic Points: 5 (+220)
    Domestic Spending : -12 EP
    -Education: -12 (12)
    Confederated Army: 139 Infantry Brigades, 2 Cavalry Brigades, 3 Char Compagnon Armored Brigades, 12 Weyland-type Armored Brigades, 61 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Confederate Army 1939
    Confederated Navy: 1 Tridente-class Submarine, 2 Lundeburg-class Submarines, 3 Oporto-class Destroyers, 2 Patrick-class Destroyers
    Navy Quality: 6
    Confederate Air Corps: 1 Sim27 Fighter Squadron, 6 IGL-28 Fighter Squadrons, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 2
     
  7. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    The Americas

    Spoiler :

    Argentina: theDright
    Formal Name: Republic of Argentina
    Executive Republic: National Conservative Party (Conservative)
    Head of Government: President Arthur Harkness (Conservative)
    Capital: Buenos Aires
    Manpower: 1,296 (+11)
    Economic Points: 231 (+274)
    Domestic Spending : -44 EP
    -ARIA: -10
    -Education: -16 (13)
    -Immigration: -4
    -Imports: -4
    -Science Subsidies: -10
    Argentine Republican Army: 87 Infantry Brigades, 16 Cavalry Brigades, 2 PM2 Armored Brigades, 4 Lejon-Modell Armored Brigades, 2 T-20 Armored Brigades, 2 Rovdjur-Modell Armored BrigadeS, 48 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Armée de Terre 1926
    Argentine Republican Navy: 10 Longbowman-class Torpedo Boats, 2 Oporto-class Destroyers, 2 Tufão-class Destroyers, 28 Tufão II-class Destroyers, 9 Shire-class Light Cruisers, 2 Lioness-class Battlecruisers, 1 Dreadnought, 1 Maryland-class Battleship, 2 Northumberland-class Carriers
    Navy Quality: 13
    Argentine Republican Air Command: 4 Cannock-type Aircraft Squadrons, 3 P-21 Fighter Squadrons, 3 Dublin-type Fighter Squadrons,4 P-27 Fighter Squadrons, 3 AndAer JF-1936 Fighter Squadrons, 2 CoAiB-1924 Bomber Squadrons, 2 AndAerJR Recon Squadrons
    Air Force Quality: 2
    Expeditionary Forces:
    Spoiler :

    Indian Expeditionary Force: 1 AndAer JF-1936 Fighter Squadron

    Mineral and Petroleum Expansion: 84/250
    Fortification Expansion: 84/200
    Second Public Development Fund: 36/400

    Aztlan: spryllino
    Formal Name: Republic of the Aztec Peoples
    Executive Republic: Party of Tradition (Conservative)
    Head of Government: President Matlal Banegas (Liberal)
    Capital: Oaxaca
    Manpower: 947 (+9)
    Economic Points: 247 (+96)
    Domestic Spending: -18 EP
    -Education: -16 (10)
    -Emergency Brigades: -2
    Ejército Nacional Azteca: 51 Infantry Brigades, 3 Cavalry Brigades, 3 Lejon-Modell Armored Brigades, 1 CKC-LTP 34 Armored Brigade, 17 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Ejército Republicano Español 1929
    Armada Nacional Azteca: 1 Tridente-class Submarine, 9 Zygmunt-class Destroyers, 1 Ziemowit-class Heavy Cruiser
    Navy Quality: 3
    Aztec Army Air Corps: 1 P-21 Fighter Squadron, 4 Vy-27 Fighter Squadrons, 1 P-27 Fighter Squadron, 2 AndAer JF-1936 Fighter Squadrons
    Air Force Quality: 1

    Brazil:Luckymoose
    Formal Name: Empire of Brazil
    Parliamentary Monarchy: Emperor Pedro III da Brasil (Militarist)
    House of Commons: Partido Moralista (Religious)
    Head of Government: First Minister Víctor Simões
    Capital: Rio de Janeiro
    Manpower: 3,173 (+27)
    Economic Points: 123 (+336)
    Domestic Spending : -90 EP
    -Aeronautics Subsidies: -5
    -Education: -34 (32)
    -Federal Intelligence Services: -8
    -Pensions: -32 (32)
    -Science Subsidies: -10
    -XWAR: -1
    His Majesty's Army: 62 Infantry Brigades, 6 Cavalry Brigades, 27 Artillery Brigades, 1 M1930 Armored Brigade, 1 Lejon-Modell Armored Brigade, 3 Weyland-type Armored Brigades, 3 Rodvjur-Modell Armored Brigades
    Army Quality: 10
    Army Doctrine: Moralist International Army 1934
    His Majesty's Navy: 5 Scourge-class Submarines, 6 Rio-class River Boats, 26 Tufão II-class Destroyers, 5 Shire-class Light Cruisers, 2 Lioness-class Battlecruisers, 1 Amagi-class Battlecruiser, 2 Maryland-class Battleships, 1 Kronos-class Battleship, 2 Libertador-class Carriers, 4 Galáctica-class Carriers
    Navy Quality: 19
    His Majesty's Air Services: 2 P-27 Fighter Squadrons, 2 P-27T Fighter Squadrons, 1 JC-1 Fighter Squadron, 5 JC-7 Fighter Squadrons, 2 Sim30IB Bomber Squadrons
    Air Force Quality: 4
    Colonies: 5
    Spoiler :

    Brazilian Caribbean: 5
    -Garrison: 1 Infantry Brigade

    Expeditionary Forces:
    Spoiler :

    Panama Canal Base Garrison: 3 Infantry Brigades, 1 Artillery Brigade, 6 Tufão II-class Destroyers, 2 Shire-class Light Cruisers, 2 Regio-class Escort Carriers, 1 Galáctica-class Carrier, 2 P-27 Fighter Squadrons
    Port Sudan: 2 Infantry Brigades, 1 Artillery Brigade, 7 Tufão II-class Destroyers, 2 Shire-class Light Cruisers, 2 Regio-class Escort Carriers, 1 Galáctica-class Carrier, 1 P-27 Fighter Squadron


    Chile
    Formal Name: Republic of Chile
    Executive Republic: Party of Labor (Liberal)
    Head of Government: President Michael Viana (Liberal)
    Capital: Santiago
    Manpower: 163 (+2)
    Economic Points: 0 (+40)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Chilean Republican Army: 50 Infantry Brigades, 7 Cavalry Brigades, 18 Artillery Brigades
    Army Quality: 6
    Army Doctrine: Brazilian Royal Guard 1923
    Chilean Republican Navy: 9 Dominic-class Destroyers, 1 Shire-class Light Cruiser
    Navy Quality: 4
    Chilean Republican Air Force: 3 Sim27 Fighter Squadrons, 2 P-27 Fighter Squadrons
    Air Force Quality: 1
    Airfield Development: 123/150

    Colombia: Immaculate
    Formal Name: Republic of Gran Colombia
    Executive Republic: Reformist Party (Liberal)
    Head of State: President Jorge Romeu (Moderate)
    Capital: Bogota
    Manpower: 832 (+7)
    Economic Points: 20 (+92)
    Domestic Spending : -16 EP
    -Agricultural Mechanization: -2
    -Colombian Intelligence Agency: -3
    -Education: -9 (9)
    -Infrastructure: -2
    Gran Colombian Army: 38 Infantry Brigades, 4 Cavalry Brigades, 17Artillery Brigades
    Army Quality: 8
    Army Doctrine: British Royal Guard 1909
    Gran Colombian Navy: 4 Tufão II-class Destroyers
    Navy Quality: 4
    Gran Colombian Air Corps: 2 P-27 Fighter Squadrons, 2 SimIB-30b Bomber Squadrons, 1 CoAiB-1924 Bomber Squadron
    Air Force Quality: 1

    Costa Rica
    Formal Name: Republic of Costa Rica
    Electoral Dictatorship: President Gabriel Riva (Religious)
    Capital: San Jose
    Manpower: 25 (+1)
    Economic Points: 19 (+8)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Ejército de Costa Rica: 4 Infantry Brigades, 1 Cavalry Brigade
    Army Quality: 10
    Army Doctrine: Ejército de Costa Rica 1920

    Cuba:
    Formal Name: Republic of Cuba
    Electoral Dictatorship: President Isaias Gomez (Conservative)
    Capital: Havana
    Manpower: 147 (+2)
    Economic Points: 1 (+27)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Cuban National Army: 20 Infantry Brigades, 2 Cavalry Brigades, 6 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Cuban National Army 1922
    Cuban National Navy: 5 Trovão-class Destroyers, 8 Patrick-class Destroyers, 2 Luther-class Light Cruisers
    Navy Quality: 5
    Cuban Army Air Corps: 3 Sim27 Fighter Squadrons, 2 Jac-37 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 2

    Ecuador:
    Formal Name: Kingdom of Ecuador
    Absolute Monarchy: King Simon IV de Trastámara (Moderate)
    Head of Government: General Mauricio Suero (Militarist)
    Capital: Quito
    Manpower: 52 (+1)
    Economic Points: 0 (+29)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Royal Ecuadorian Army: 30 Infantry Brigades, 5 Cavalry Brigades, 11 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Russian Imperial Army 1910
    Royal Ecuadorian Navy: 10 Patrick-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 5
    Royal Ecuadorian Air Force: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 1
    Highway Development: 124/500

    Florida:TheMeanestGuest
    Formal Name: Grand Republic of Florida
    Executive Republic: United Front (Liberal)
    Head of Government: President Ernest Ponder (Liberal)
    Capital: Dallas
    Manpower: 724 (+9)
    Economic Points: 0 (+70; 5 occupied)
    Domestic Spending: -6 EP
    -Education: -4 (8)
    -FCS: -2
    Grand Army of the Republic: 106 Conscript Brigades, 19 Infantry Brigades, 3 Cavalry Brigades, 23 Artillery Brigades
    Army Quality: 20
    Army Doctrine: Free Republican Army 1930
    Floridian Republican Navy: 6 Necessity-class River Boats, 5 Furacão-class Destroyers, 2 Tufão II-class Destroyers, 2 Lioness-class Battlecruisers, 1 Maryland-class Battleship
    Navy Quality: 16
    Florida Grand Air Corps: None
    Air Force Quality: 2
    Galveston Project: 100/140

    Hispaniola: Secret Scribe
    Formal Name: Republic of Hispaniola
    Executive Republic: Party of Order (Conservative)
    Head of State: President Guillermo Carvallo (Conservative)
    Capital: Santo Domingo
    Manpower: 115 (+1)
    Economic Points: 38 (+33)
    Domestic Spending: -2
    -Education -4 (2)
    Hispaniola Republican Army: 8 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Hispaniolan Republican Navy: 4 Furacão-class Destroyers, 6 Tufão II-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 8
    Hispaniola Army Air Force: 3 JC-7 Fighter Squadrons, 1 P-27T CAS Squadron
    Air Force Quality: 2
    Airfield Construction: 20/50

    Honduras
    Formal Name: Republic of Honduras
    Parliamentary Republic: National Order Party (Conservative)
    Head of Government: President Javier Sol
    Capital: Tegucigalpa
    Manpower: 41 (+1)
    Economic Points: 42 (+16)
    Domestic Spending: -2 EP
    -Education: -2 (1)
    Honduran National Army: 15 Infantry Brigades, 2 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Brazilian Royal Guard 1923
    Honduran National Navy: 5 Oporto-class Destroyers, 2 Patrick-class Destroyers, 2 Luther Class Light Cruisers
    Navy Quality: 3
    Honduras Air Force: 2 P-27 Fighter Squadrons
    Air Force Quality: 2

    Jacksonia:<nuke>
    Formal Name: Bear Flag Republic of Jacksonia
    Executive Republic: Party of Order (Conservative)
    Head of Government: President Brian James (Conservative)
    Capital: Jefferson
    Manpower: 700 (+9)
    Economic Points: 0 (+95)
    Domestic Spending: -7 EP
    -Education: -7 (8)
    Bear Flag Army: 234 Conscript Brigades, 22 Infantry Brigades, 6 Cavalry Brigades, 6 Rodvjur-Modell Armored Brigades, 19 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Pacific Coast Army 1925
    Bear Flag Navy: 3 Akizuku-class Destroyers
    Navy Quality: 15
    Bear Flag Air Force: 11 AndAer JF-1936 Fighter Squadrons
    Air Force Quality: 3
    Occupied Territories: 9 EP
    Hydroelectric Project: 350/450
    Division 81: 100/400

    Jamaica
    Executive Republic: Democratic Party (Conservative)
    Head of Government: President Samuel Dunlop (Conservative)
    Capital: Kingston
    Manpower: 27 (+1)
    Economic Points: 0 (+11)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Jamaican Republican Army: 1 Infantry Brigade
    Army Quality: 10
    Army Doctrine: Fatherland Proletarian Army 1932
    Jamaican Republican Navy: 4 Trovão-class Destroyers
    Navy Quality: 10
    Reconstruction: 106/150

    Mayaland: Dunebear
    Formal Name: Kingdom of the Maya
    Absolute Monarchy: King Janaab Pech (Conservative)
    Capital: Belize
    Manpower: 385 (+5)
    Economic Points: 0 (+53)
    Domestic Spending : -29 EP
    -Education: -5(4)
    -Infrastructure: -5
    -Mayan Intelligence Agency: -7
    -Agricultural/Mining Subsides: -10
    -Royal Mayan Archeological Society: -2
    Stability: 10
    Wach Yucateca: 61 Infantry Brigades, 3 Cavalry Brigades, 2 Phillips Tankette Armored Brigades, 2 CKC-LTP 22 Brigades, 35 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Wach Yucateca 1927
    Ha'Wach Yucateca: 11 Trovão-class Destroyers
    Navy Quality: 6
    Mayan Air Corps: 2 Vy24 Fighter Squadrons
    Air Force Quality: 1
    Oil Extraction and Production Project: 141/800

    Nicaragua
    Formal Name: Republic of Nicaragua
    Electoral Dictatorship: President Hugo Urbina (Religious)
    Capital: Managua
    Manpower: 40 (+1)
    Economic Points: 48 (+17)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Federal Army of New Spain: 9 Infantry Brigades, 2 Cavalry Brigades, 8 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Federal Navy of New Spain: 3 Oporto-class Destroyers
    Navy Quality: 3
    Federal Army Air Corps: 2 Sim27 Fighter Squadrons, 2 P-27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Paraguay
    Formal Name: Republic of Paraguay
    Executive Republic: Social Democratic Party (Liberal)
    Head of State: President Andreas Villalobos (Liberal)
    Capital: Asunción
    Manpower: 181 (+2)
    Economic Points: 8 (+49)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Army of Paraguay: 35 Infantry Brigades, 1 Cavalry Brigade, 1 M1930 Armored Brigade, 11 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Brazilian Royal Guard 1923
    Army River Corps: 12 Asunción-class River Boats
    Navy Quality: 1
    Army Air Corps: 4 P-27 Fighter Squadrons, 1 JC-7 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Peru: ork57
    Formal Name: Kingdom of Peru
    Parliamentary Monarchy: King Carlos II de Trastámara (Conservative)
    Senate: New Progressive Party (Liberal)
    Head of Government: President Antonio Rabash
    Capital: Lima
    Manpower: 1,601 (+13)
    Economic Points: 317 (+184)
    Domestic Spending : -60 EP
    -Disaster Brigade: -2
    -Education: -20 (17)
    -Inteligencia Nacional: -12
    -Ministry of Immigration: -20
    -Royal Peruvian Scientific Society: -6
    Royal Peruvian Army: 152 Infantry Brigades, 16 Cavalry Brigades, 50 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Russian Imperial Army 1910
    Royal Peruvian Navy: 6 Akizuku-class Destroyers, 4 Luther-class Light Cruisers,3 Lioness-class Battlecruisers, 1 Amagi-class Battlecruiser,1 Maryland-class Battleship,2 King Juan-class Battleships
    Navy Quality: 10
    Royal Peruvian Air Corps: 4 K-19 Fighter Squadrons
    Air Force Quality: 1
    Infrastructure Expansion: 150/1,200

    Puerto Rico:
    Formal Name: Republic of Puerto Rico
    Executive Republic: Party of Order (Conservative)
    Head of Government: President Juan Maki (Conservative)
    Capital: San Juan
    Manpower: 23 (+1)
    Economic Points: 22 (+8)
    Domestic Spending: -1
    -Education: -1 (1)
    Armed Services of Puerto Rico: 2 Infantry Brigades
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Puerto Rican Coastal Patrol: 2 Patrick-class Destroyers, 1 Tufão II-class Destroyer
    Navy Quality: 8
    Puerto Rican Air Guard: 1 P-21 Fighter Squadron
    Air Force Quality: 1

    United States of America: crezth
    Formal Name: Second Union of the United States of America
    ExecutiveRepublic: Republican Party (Conservative)
    Head of State: President Henry Harris (Conservative)
    Capital: Chicago
    Manpower: 1,460 (+24)
    Economic Points: 0 (+225; 90 occupied)
    Domestic Spending: -0 EP
    -Education: 0 (19)
    United States Army: 107 Conscript Brigades, 22 Infantry Brigades, 3 Cavalry Brigades, 4 Lejon-Modell Armored Brigades, 2 T-20 Armored Brigades, 1 CKC-LTP 34 Armored Brigade, 37 Artillery Brigades
    Army Quality: 21
    Army Doctrine: United States Army 1938
    United States Navy: 4 Lundeburg-class Submarines, 5 Tufão-class Destroyers, 2 Lioness-class Battlecruisers, 2 Olympus-class Battleships, 1 Maryland-class Battleship, 1 Libertador-class Carrier
    Navy Quality: 17
    Army Air Corps: 4 Sim27 Fighter Squadrons, 1 P-27 Fighter Squadron, 2 S-100 Fighter Squadrons, 2 H-1921 CAS Squadrons, 1 CB-1924 Bomber Squadron
    Air Force Quality: 9
    Dam Project: 180/650
    Fortification Project: 10/450
    Road Project: 30/500

    Uruguay
    Formal Name: Republic of Uruguay
    Executive Republic: Social Proletarist Party (Social Proletarist)
    Head of State: President Luis Pichardo (Social Proletarist)
    Capital: Montevideo
    Manpower: 228 (+3)
    Economic Points: 56 (+45)
    Domestic Spending: -9 EP
    -Education: -2 (3)
    -Healthcare: -4 (6)
    Republican Army of Uruguay: 17 Infantry Brigades, 2 Cavalry Brigades, 5 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Brazilian Royal Guard 1923
    Uruguayan National Navy: 4 Tridente-class Submarines, 10 Furacão-class Destroyers, 2 Luther-class Light Cruisers, 1 Lioness-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 8
    Republican Air Force of Uruguay: 3 P-27 Fighter Squadrons
    Air Force Quality: 1

    Venezuela: Blackbard
    Formal Name: Republic of Venezuela
    Executive Republic: Catholic Moralism Party (Religious)
    Head of Government: President Diego Marsala (Religious)
    Capital: Caracas
    Manpower: 252 (+3)
    Economic Points: 50 (+55)
    Domestic Spending : -5 EP
    -Education: -3 (3)
    -Intelligence Agency: -2
    Venezuelan National Army: 40 Infantry Brigades, 3 Cavalry Brigades, 20Artillery Brigades
    Army Quality: 7
    Army Doctrine: Moralist International Army 1934
    Venezuelan National Navy: 1 Nordenfelt-class Submarine, 7 Zygmunt-class Destroyer, 3 Patrick-class Destroyers, 2 Cho&#347;cisko-class Light Cruisers, 2 Lioness-class Battlecruisers, 2 King Juan-class Battleships
    Navy Quality: 6
    National Army Air Corps: 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 1 P-27T Fighter Squadron
    Air Force Quality: 1
    Refining Port Facilities: 18/100

    Vinland:Lord_Iggy
    Formal Name: Kingdom of Vinland
    Parliamentary Monarchy: King Ingvar Gyllensvärd (Conservative)
    Riksdag: Konservativ Industripartiet (Conservative)
    Head of Government: Statsminister Konrad Franzen
    Capital: Nya Stockholm
    Manpower: 1,350 (+18)
    Economic Points: 0 (+225)
    Domestic Spending : -52 EP
    -Education: -20 (14)
    -Infrastructure: -6
    -National Insurance: -14 (14)
    -Vinlandskridningpolis: -12
    Royal Vinlandic Armed Forces: 104 Infantry Brigades, 42 Cavalry Brigades, 11 Lodjur Armored Brigades, 6 Lejon-Modell Armored Brigades, 1 Björn Armored Brigade, 4 Rovdjur-Modell Armored Brigades, 19 Artillery Brigades, 2 Landcruisers
    Army Quality: 8
    Army Doctrine: Kungliga Vinlandska Försvarsmakten 1930
    Royal Vinlandic Navy: 1 Trovão-class Destroyer,7 Furacão-class Destroyers, 6 Tufão-class Destroyers,1 Maryland-class Battleship, 1 Kronos-class Battleship
    Navy Quality: 5
    Royal Vinlandic Air Force: 1 P-16 Fighter Squadron, 1 P-21 Fighter Squadron, 5 F-25 Fighter Squadrons, 4 JC-7 Fighter Squadrons
    Air Force Quality: 2
     
  8. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Africa/Middle East

    Spoiler :

    Abyssinia:
    Formal Name: Free Republic of Abyssinia
    Parliamentary Republic: Social Liberal Party (Liberal)
    Head of Government: First Minister Kifle Bulti
    Capital: Addis Ababa
    Manpower: 598 (+6)
    Economic Points: 0 (+22)
    Domestic Spending: 0 EP
    -Education: 0 (6)
    Abyssinian Freedom Army: 6 Conscript Brigades, 2 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Fatherland Proletarian Army 1913
    Free Abyssinian Air Corps: None
    Air Force Quality: 2
    Infrastructure Development: 146/300

    Adjuuramark: JoanK
    Formal Name: Kingdom of Adjuuramark
    Military Dictatorship: General Peachey Carnehan (Militarist)
    Capital: Mogadishu
    Manpower: 107 (+1)
    Economic Points: 13 (+16)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Stability: 6
    Carnehan's Company: 6 Infantry Brigades, 2 Equality-type Armored Brigades, 4 Artillery Brigades
    Army Quality: 10
    Army Doctrine: British Royal Army 1925
    Adjuuran Navy: 1 Patrick-class Destroyer
    Navy Quality: 5
    Carnehan's Company Air Corps: 1 P-21 Fighter Squadron, 3 Vy24 Fighter Squadrons, 1 Storno-type Fighter Squadron
    Air Force Quality: 2

    Angola
    Formal Name: Free Republic of Angola
    Parliamentary Republic: Party of Order (Liberal)
    Head of Government: Prime Minister Anahi Simbron
    Capital: Namibe
    Manpower: 58 (+1)
    Economic Points: 10 (+11)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Angolan Army: 9 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Brazilian Royal Guard 1923
    Angolan Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 2

    Benin: Shadowbound
    Formal Name: Free Nation of Benin
    Military Dictatorship: General Emile Dawon (Militarist)
    Capital: Lokoja
    Manpower: 1,605 (+15)
    Economic Points: 38 (+33)
    Domestic Spending: -10
    -Education: -5 (15)
    -Agence de Sécurité Intérieure: -5
    Free Army of Benin: 35 Infantry Brigades, 3 Cavalry Brigades, 1 M1930 Armored Brigade, 2 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Confederate Army 1910
    Free Air Corps of Benin: 1 P-16 Fighter Squadron, 1 P-21 Fighter Squadron
    Air Force Quality: 1

    Botswana
    Formal Name: Free Nation of Botswana
    Military Dictatorship: Oluchi Ihejirika (Conservative)
    Capital: Maun
    Manpower: 21 (+1)
    Economic Points: 14 (+6)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Botswana Militia: 2 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 7
    Army Doctrine: British Royal Army 1925
    Botswana Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 1

    Chad
    Formal Name: Republic of Chad
    Parliamentary Republic: Foundation Party (Conservative)
    Head of Government: Prime Minister Adoum Dadnadji
    Capital: Abeche
    Manpower: 88 (+1)
    Economic Points: 22 (+10)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Chad Freedom Army: 15 Infantry Brigades, 1 M1930 Armored Brigade, 6 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Ejército Republicano Español 1929
    Chad Freedom Air Corps: 1 P-21 Fighter Squadron
    Air Force Quality: 1

    Chokweland: Christos200
    Formal Name: Nation of the Chokwe People
    Military Dictatorship: Negao Jasso (Militarist)
    Capital: Luau
    Manpower: 159 (+2)
    Economic Points: 0 (+22)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Army of the Chokwe: 6 Infantry Brigades, 1 Cavalry Brigade, 1 Artillery Brigade
    Army Quality: 7
    Army Doctrine: Brazilian Royal Guard 1923
    Chokwe Air Force: 1 Sim27 Fighter Squadron
    Air Force Quality: 2
    Burundi Reconstruction: 14/50

    Egypt: BILLSIF
    Formal Name: Republic of Egypt
    Parliamentary Republic: Republic Party (Liberal)
    Head of Government: President Fadl Fakhri Ahmed
    Capital: Cairo
    Manpower: 784 (+8)
    Economic Points: 20 (+49)
    Domestic Spending: -8 EP
    -Education: -8 (8)
    Army of the Egyptian Republic: 15 Infantry Brigades, 6 Cavalry Brigades, 7 Artillery Brigades
    Army Quality: 9
    Army Doctrine: United Arab Army 1930
    Navy of the Egyptian Republic: 1 Scourge-class Submarine
    Navy Quality: 5
    Egyptian Republican Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 2
    Northern Egyptian Infrastructure Project: 134/300

    Gabon
    Formal Name: Nation of Gabon
    Military Dictatorship: General Augustin Makaya (Liberal)
    Capital: Moanda
    Manpower: 44 (+1)
    Economic Points: 2 (+8)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Army of Gabon: 2 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Confederate Army 1927
    Gabon Coast Guard: 3 Tufao II-class Destroyers
    Navy Quality: 5

    Goudkust
    Formal Name: Commonwealth of Goudkust
    Executive Republic: Socialist Party (Social Proletarist)
    Head of State: Stadtsholder Burke DeWitt (Social Proletarist)
    Capital: Roggenstad
    Manpower: 28 (+1)
    Economic Points: 10 (+6)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Commonwealth Army: 2 Infantry Brigades
    Army Quality: 9
    Army Doctrine: Confederate Army 1927

    Hashemite Sultanate
    Absolute Monarchy: Sultan Faisal bin Hashim (Conservative)
    Capital: Jeddah
    Manpower: 90 (+1)
    Economic Points: 60 (+21)
    Domestic Spending: -1
    -Education: -1 (1)
    Army of the Hashemite Sultan: 14 Infantry Brigades, 5 Artillery Brigades
    Army Quality: 9
    Army Doctrine: British Royal Army 1925
    Navy of the Hashemite Sultan: 8 Patrick-class Destroyers
    Navy Quality: 5
    Air Corps of the Hashemite Sultan: 2 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Hollandia
    Formal Name: Free Republic of Hollandia
    Executive Republic: Nationalist Party (Militarist)
    Head of Government: Stadtsholder Falk van Aarle (Militarist)
    Capital: Mombasa
    Manpower: 35 (+1)
    Economic Points: 0 (+17)
    Domestic Spending: -3 EP
    -Education: -1(1)
    -Healthcare: -2 (2)
    Hollandia National Militia: 5 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
    Army Quality: 14
    Army Doctrine: Confederate Army 1927
    Hollandia Coast Guard: 6 Tufao II-class Destroyers
    Navy Quality: 5
    Hollandian Militia Air Corps: 1 Sim27 Fighter Squadron, 1 P-27 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Interior Africa
    Formal Name: Dominion of Interior Africa
    Parliamentary Republic: United Front (Moderate)
    Head of Government: Prime Minister Luis Zuniga
    Capital: Carnot
    Manpower: 39 (+1)
    Economic Points: 1 (+5)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of the Dominion: 1 Infantry Brigade, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Moralist International Army 1934

    Iran: Lokki242
    Formal Name: Islamic Kingdom of Iran
    Absolute Monarchy: High Shahansha Nasar al-din II (Conservative)
    Capital: Tehran
    Manpower: 1,274 (+13)
    Economic Points: 27 (+130)
    Domestic Spending : -60 EP
    -Education: -20 (13)
    -Secret Police: -10
    -Sunni Plan: -30
    Royal Islamic Guard: 166 Infantry Brigades, 3 Cavalry Brigades, 30 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Persian Royal Army 1928
    Islamic Royal Navy: 11 Zygmunt-class Destroyers, 4 Cho&#347;cisko-class Light Cruisers, 1 Ziemowit-class Heavy Cruiser, 1 Lioness-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 6
    Islamic Royal Air Corps: 3 Vy-27 Fighter Squadrons, 1 JC-7 Fighter Squadron
    Air Force Quality: 1
    Fortification System: 168/550

    Kabinde
    Formal Name: Republic of Kabinde
    Military Dictatorship: Commander Ludo Janz (Militarist)
    Capital: Luanda
    Manpower: 86 (+1)
    Economic Points: 10 (+5)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Kabinde Army: 5 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 6
    Army Doctrine: Confederate Army 1927
    Kabinde Coastal Patrol: 1 Tufao II-class Destroyer
    Navy Quality: 5

    Kongo:
    Formal Name: Empire of Scandinavia
    Parliamentary Monarchy: Emperor Conrad Vasa (Moderate)
    Riksdag: Liberal Party (Liberal)
    Head of Government: Chancellor Helmer Viken
    Capital: Haraldsholm
    Manpower: 61 (+1)
    Economic Points: 0 (+32)
    Domestic Spending: -5 EP
    -Education: -1 (1)
    -Internal Intelligence Service: -4
    Imperial Scandinavian Army: 15 Infantry Brigades, 2 Laelaps Armored Brigades, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Imperial Scandinavian Army 1910
    Imperial Scandinavian Navy: 5 Harpoon-class Submarines, 7 Kraken-class Submarines, 10 Zygmunt-class Destroyers, 15 Oporto-class Destroyers, 5 Duisburg-class Light Cruisers, 3 Chasseur-class Battlecruisers, 3 Maryland-class Battleships, 1 Guardian-class Carrier
    Navy Quality: 13
    Imperial Scandinavian Air Corps: 1 H-1921 Fighter Squadron, 1 C-1293 Fighter Squadron, 3 S-100 Fighter Squadrons, 1 Rom33 CAS Squadron, 1 Pegasus-type Transport Squadron
    Air Force Quality: 2

    Kurdistan:
    Formal Name: Republic of Kurdistan
    Parliamentary Monarchy: King Nazermi Talabani (Conservative)
    Parliament: Progressive Party (Liberal)
    Head of Government: President Juda Amjad
    Capital: Cizre
    Manpower: 143 (+2)
    Economic Points: 13 (+27)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Republican Army of Kurdistan: 44 Infantry Brigades, 4 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Hungarian Royal Army 1924
    Republican Kurdish Air Corps: 7 Sim27 Fighter Squadrons, 1 Sim30IB-30b Bomber Squadron
    Air Force Quality: 2

    Libya:
    Formal Name: Islamic Republic of Libya
    Parliamentary Republic: Third Path Party (Moderate)
    Head of Government: Prime Minister Iqbal Mihayshi
    Capital: Tripoli
    Manpower: 134 (+2)
    Economic Points: 0 (+32)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Holy Army of Libya: 8 Infantry Brigades, 2 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Magyar Birodalmi Army 1916
    Agricultural Program: 220/400

    Mali
    Formal Name: Kingdom of Mali
    Absolute Monarchy: King Modibo Traore (Militarist)
    Capital: Bamako
    Manpower: 309 (+4)
    Economic Points: 1 (+16)
    Domestic Spending: -3 EP
    -Education: -3 (4)
    Royal Army of Mali: 27 Infantry Brigades, 1 Cavalry Brigade, 7 Artillery Brigades
    Army Quality: 9
    Army Doctrine: British Royal Army 1925
    Royal Malian Navy: 1 Scourge-class Submarine, 6 Tufao II-class Destroyers, 1 Shire-class Light Cruiser
    Navy Quality: 5
    Royal Malian Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 1

    Mozambique
    Formal Name: Republic of Mozambique
    Parliamentary Republic: Liberal Party (Liberal)
    Head of Government: Prime Minister Johan Dhalakama
    Capital: Mozambique
    Manpower: 85 (+1)
    Economic Points: 3 (+13)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of Mozambique: 8 Infantry Brigades, 4 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Free Republican Army 1930
    Coastal Guard of Mozambique: 7 Tufao II-class Destroyers
    Navy Quality: 1
    Air Corps of Mozambique: 1 P-27 Fighter Squadron
    Air Force Quality: 1

    Mutapa
    Formal Name: Kingdom of Mutapa
    Absolute Monarchy: King Nyatsimba II Mokumbwe (Conservative)
    Capital: Harare
    Manpower: 146 (+2)
    Economic Points: 0 (+20)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Royal Army of Mutapa: 30 Infantry Brigades, 1 Cavalry Brigade, 18 Artillery Brigades
    Army Quality: 8
    Army Doctrine: British Royal Army 1925
    Royal Navy of Mutapa: 4 Trovão-class Destroyers
    Navy Quality: 1
    Royal Air Corps of Mutapa: 2 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Oranjien
    Formal Name: Republic of Oranjien
    Executive Republic: National Conservative Party (Conservative)
    Head of Government: President Svend Oster (Liberal)
    Capital: Christiansburg
    Manpower: 36 (+1)
    Economic Points: 0 (+13)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Oranjien Republican Army: 10 Infantry Brigades, 4 Cavalry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Confederate Army 1927
    Oranjien Republican Navy: 6 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 8
    Air Force: 2 P-21 Fighter Squadrons
    Air Force Quality: 1
    Public Development Fund: 67/500

    Ovamboland
    Formal Name: Nation of the Ovambo People
    Military Dictatorship: General Nehale Nelumbo (Conservative)
    Capital: Velamanville
    Manpower: 20 (+1)
    Economic Points: 26 (+7)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of the Ambo: 2 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 6
    Army Doctrine: Fatherland Proletarian Army 1932
    Ovambo Air Corps: None
    Air Force Quality: 2

    South Africa: Karikon
    Formal Name: Dominion of South Africa
    Parliamentary Monarchy: King Rodger Tudor (Conservative)
    Congress: Labour Party (Liberal)
    Head of Government: President Christopher Mitchell
    Capital: Cape Town
    Manpower: 154 (+2)
    Economic Points: 0 (+38)
    Domestic Spending: -6 EP
    -Education: -2 (2)
    -Healthcare: -4 (4)
    Army of South Africa: 6 Infantry Brigades, 3 Cavalry Brigades, 2 Artillery Brigades
    Army Quality: 16
    Army Doctrine: British Royal Army 1925
    Navy of South Africa: 2 Trovão-class Destroyers, 2 Early Light Cruisers
    Navy Quality: 12
    Roadway Project: 180/400

    Sudan:
    Formal Name: Sudanese Sultanate
    Absolute Monarchy: Sultan Zaman Karim (Militarist)
    Capital: Khartoum
    Manpower: 613 (+6)
    Economic Points: 15 (+20)
    Domestic Spending: -3 EP
    -Education: -3 (6)
    Sultan's Army of Sudan: 6 Conscript Brigades, 17 Infantry Brigades, 2 Cavalry Brigades, 7 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Hungarian Royal Army 1924
    Sultan's River Fleet: 2 Rio-class River Boats
    Navy Quality: 2
    Sultan's Air Corps: 1 P-27 Fighter Squadron
    Air Force Quality: 2

    Tadjoura:
    Formal Name: Kingdom of Tadjoura
    Absolute Monarchy: King Lazar Pasternov (Militarist)
    Capital: Tadjoura
    Manpower: 31 (+1)
    Economic Points: 0 (+10)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Royal Army of Tadjoura: 5 Infantry Brigades, 1 Cavalry Brigade, 1 T-20 Brigade, 5 Artillery Brigades
    Army Doctrine: Russian Imperial Army 1922
    Army Quality: 16
    Royal Navy of Tadjoura: 17 Harpoon-class Submarines
    Navy Quality: 7
    Royal Air Corps of Tadjoura: 4 C-1293 Fighter Squadrons, 2 H-1921 CAS Squadrons, 1 CB-1924 Bomber Squadron
    Air Force Quality: 2

    Tanganyeken:
    Formal Name: Republic of Tanganyeken
    Parliamentary Republic: Grand Liberty Party (Liberal)
    Head of Government: Prime Minister Muhsin Hall
    Capital: Dar-es-Salaam
    Manpower: 354 (+3)
    Economic Points: 49 (+19)
    Domestic Spending: -4 EP
    -Education: -4 (4)
    Army of Tanganyeken: 10 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: British Royal Army 1925
    Navy of Tanganyeken: 2 Trovão-class Destroyers, 6 Patrick-class Destroyers, 2 Luther-class Light Cruisers
    Navy Quality: 4

    Tunisia
    Formal Name: Republic of Greater Tunis
    Parliamentary Republic: National Liberal Party (Liberal)
    Head of Government: Prime Minister Ziad Marzouk
    Capital: Tunis
    Manpower: 151 (+2)
    Economic Points: 4 (+19)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Republican Army of Tunis: 12 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: United Arab Army 1930
    Republican Navy of Tunis: 4 Tufao II-class Destroyers
    Navy Quality: 5

    Turkey
    Formal Name: Turkish Sultanate
    Parliamentary Monarchy: Sultan Selim II Hasan (Moderate)
    Congress: Young Turks Party (Liberal)
    Head of Government: Prime Minister Deniz K&#305;l&#305;çdaro&#287;lu
    Capital: Konya
    Manpower: 253 (+2)
    Economic Points: 50 (+45)
    Domestic Spending: -10 EP
    -Education: -5 (3)
    -National Security Service: -5
    Turkish National Army: 71 Infantry Brigades, 5 Cavalry Brigades, 1 T.35M Armored Brigade, 26 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Turkish National Army 1916
    Turkish National Navy: 3 Harpoon-class Submarines, 6 Zygmunt-class Destroyers, 2 Ziemowit-class Heavy Cruisers, 1 Lioness-class Battlecruiser, 1 Regio-class Escort Carrier
    Navy Quality: 5
    Turkish National Air Corps: 2 FK21-type Fighter Squadrons, 3 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Zambia:
    Formal Name: Republic of Zambia
    Parliamentary Republic: Socialist Party (Social Proletarist)
    Head of Government: Prime Minister Peter Damron
    Capital: Lusaka
    Manpower: 54 (+1)
    Economic Points: 0 (+9)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Zambian Militia: 3 Conscript Brigades, 6 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 7
    Army Doctrine: British Royal Army 1925
    Fortification Program: 68/100

    Zululand
    Formal Name: The Zulu Kingdom
    Parliamentary Monarchy: King Shaka III Zulu (Conservative)
    Parliament: Party of Progress (Liberal)
    Head of Government: Prime Minister Credo Khumalo
    Capital: Bulawayo
    Manpower: 289 (+4)
    Economic Points: 2 (+18)
    Domestic Spending: -3 EP
    -Education: -3 (3)
    Royal Zulu Army: 17 Infantry Brigades, 1 Cavalry Brigade, 10 Artillery Brigades
    Army Quality: 10
    Army Doctrine: British Royal Army 1925
    Royal Zulu Navy: 4 Trovão-class Destroyers
    Navy Quality: 1


    Far East

    Spoiler :

    Afghanistan
    Formal Name: Kingdom of the Afghan People
    Absolute Monarchy: King Shuja Durrani (Conservative)
    Capital: Kabul
    Manpower: 152 (+2)
    Economic Points: 0 (+22)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Stability: 10
    Unified Afghan Army: 21 Infantry Brigades, 7 Cavalry Brigades
    Army Quality: 11
    Army Doctrine: Persian Royal Army 1910
    Afghan Army Air Corps: 1 Vy-24 Fighter Squadron
    Air Force Quality: 1
    Infrastructure Modernization Program: 386/400

    Australia: Tycho
    Formal Name: Dominion of Australia
    Parliamentary Monarchy: Queen Diane Tudor (Moderate)
    Parliament: Labour Party (Liberal)
    Head of Government: Prime Minister George Martin
    Capital: Sydney
    Manpower: 360 (+4)
    Economic Points: 8 (+48)
    Domestic Spending: -8 EP
    -Education: -4 (4)
    -Pensions: -4 (4)
    Australian Royal Army: 10 Infantry Brigades, 1 Cavalry Brigade, 1 Artillery Brigade
    Army Quality: 9
    Army Doctrine: British Royal Army 1925
    Australian Royal Navy: 4 Furacão-class Destroyers
    Navy Quality: 9
    Australian Royal Air Corps: 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1
    Outback Irrigation Project: 70/3,750

    China:talonschild
    Formal Name: Unified Realm of China
    Military Dictatorship: Marshal Yehao Ma (Militarist)
    Capital: Lanzhou
    Manpower: 702 (+11)
    Economic Points: 12 (+87)
    Domestic Spending : -17 EP
    -Child Subsidies: -5
    -Education: -6 (8)
    -Office of Continued Loyalty: -4
    Ascendant Chinese Army: 227 Infantry Brigades, 11 Cavalry Brigades, 1 T-28 Armored Brigade, 54 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Russian Imperial Army 1922
    United Chinese Air Corps: 2 RM-24 Fighter Squadrons, 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 3
    First State Development Project: 20/600

    Guangxi: m.t. cicero
    Formal Name: Dominion of Guangxi
    Absolute Monarchy: King John II Qing (Conservative)
    Head of Government: Prime Minister Nathaniel Xilai
    Capital: Xinjing
    Manpower: 2,005 (+33)
    Economic Points: 0 (+101)
    Domestic Spending: -13 EP
    -Education: -13 (21)
    Royal Guangxi Army: 199 Conscript Brigades, 10 Infantry Brigades, 1 Cavalry Brigade, 1 Mk2 Cataphract Armored Brigade, 11 Artillery Brigades
    Army Quality: 21
    Army Doctrine: British Royal Army 1925
    Royal Guangxi Air Corps: None
    Air Force Quality: 2
    Reconstruction: 35/1,240

    Hawaii
    Formal Name: Republic of Hawaii
    Executive Republic: Party of the Republic (Conservative)
    Head of Government: President Michael Gee (Conservative)
    Capital: Honolulu
    Manpower: 22 (+1)
    Economic Points: 14 (+12)
    Domestic Spending: -1 EP
    -Education -1 (1)
    Hawaiian Republican Army: 3 Infantry Brigades
    Army Quality: 13
    Army Doctrine: Imperial Japanese Army 1929
    Hawaiian Republican Navy: 3 Oporto-class Destroyers, 6 Patrick-class Destroyers
    Navy Quality: 14

    India (Federalist):
    Formal Name: United Principalities of India
    Absolute Monarchy: High Prince Khushwant Diwan (Conservative)
    Head of Government: Prime Minister Jeetendra Narang (Conservative)
    Capitol: Bombay
    Manpower: 6,304 (+66)
    Economic Points: 0 (+70)
    Domestic Spending: 0 EP
    -Education: 0 (31)
    Indian National Army: 181 Conscript Brigades, 21 Infantry Brigades, 1 T-20 Armored Brigade, 1 CKC-LTP 34 Armored Brigade, 38 Artillery Brigade
    Army Quality: 17
    Army Doctrine: Russian Imperial Army 1922
    Indian National Armada: 5 Zygmunt-class Destroyers
    Navy Quality: 6
    Indian National Air Corps: 1 Sim27 Fighter Squadron, 1 JC-7 Fighter Squadron
    Air Force Quality: 5
    Hydroelectric Project: 181/600
    All India Housing Authority: 50/2,500

    India (Regionalist)
    Formal Name: Allied Principalities of India
    Parliamentary Monarchy: Assorted Regional Monarchs (Moderate)
    Capitol: N/A
    Manpower: 2,421 (+27)
    Economic Points: 0 (+20)
    Domestic Spending: 0
    -Education: 0 (58)
    Allied Indian Armies: 58 Conscript Brigades, 15 Infantry Brigades, 3 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Russian Imperial Army 1910

    Japan: Quisani
    Formal Name: Empire of Japan
    Absolute Monarchy: Emperor Taisho (Militarist)
    Capital: Kyoto
    Manpower: 2,043 (+31)
    Economic Points: 65 (+677)
    Domestic Spending : -30 EP
    -Education: -0 (22)
    -Imperial Intelligence Agency: -20
    Imperial Japanese Army: 18 Infantry Brigades, 6 Type-92 Brigades, 19 Artillery Brigades
    Army Quality: 23
    Army Doctrine: Imperial Japanese Army 1937
    Imperial Japanese Navy: 18 Akizuku-class Destroyers, 5 Luther-class Light Cruisers, 1 Takao-class Heavy Cruiser, 1 Amagi-class Battlecruiser, 4 Ise-class Battleships, 2 Sh&#333;kaku-class Carriers, 4 Taiho-class Carriers
    Navy Quality: 17
    Japanese Aerial Force: 9 Storno-type Fighter Squadrons, 10 C-1293 Fighter Squadrons, 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 4 I-1923 Bomber Squadrons, 4 I-1923mII Bomber Squadrons, 6 Ki-9 Bomber Squadrons, 2 Patriota-type Bomber Squadrons, 1 Tamataka Transport Squadron, 1 Kayaba Ka-1 Helicopter Squadron
    Air Force Quality: 6
    Japanese Rocket Forces: None
    Colonies: 252
    Spoiler :

    East Indies: 88
    -Garrison: 27 Infantry Brigades, 3 Cavalry Brigades, 4 Artillery Brigades
    Japanese China: 125
    -Garrison: 208 Conscript Brigades, 42 Infantry Brigades, 2 Cavalry Brigades, 2 Cataphract Armored Brigades, 30 Artillery Brigades
    Japanese Pacific Islands: 4
    -Garrison: 2 Infantry Brigades
    Korea: 45
    -Garrison: 130 Conscript Brigades, 2 Infantry Brigades, 1 Type-92 Armored Brigade, 6 Artillery Brigades
    Manchuria: 35
    -Garrison: 15 Conscript Brigades, 13 Infantry Brigades, 2 Cavalry Brigades
    Nemasukyojin: 10
    -Garrison: 2 Infantry Brigades
    Philippines: 0 (25 occupied)
    -Garrison: None


    Kalinga:
    Formal Name: Kingdom of Kalinga
    Absolute Monarchy: King Vali III Kulasekaran (Conservative)
    Capital: Visakhapatnam
    Manpower: 601 (+7)
    Economic Points: 0 (+44)
    Domestic Spending: -2 EP
    -Education: 0 (8)
    -Kalingese Intelligence Force: -2
    Kalingese Royal Army: 39 Conscript Brigades, 20 Infantry Brigades, 2 Cavalry Brigades, 19 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Kalingese Royal Army 1929
    Kalingese Royal Navy: 5 Zygmunt-class Destroyers, 5 Furacão-class Destroyers, 4 Oporto-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 6
    Kalingese Royal Air Force: None
    Air Force Quality: 3

    Kazakhstan
    Formal Name: Islamic Kingdom of the Kazakhs
    Absolute Monarchy: King Nurzhan Usenov (Conservative)
    Capital: Kyzyl-Su
    Manpower: 242 (+3)
    Economic Points: 0 (+19)
    Domestic Spending: -0 EP
    -Education: -0 (3)
    Free Kazakh Army: 29 Infantry Brigades, 1 Cavalry Brigade, 12 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Army of the Kazakhs 1933

    New Zealand:
    Formal Name: Kingdom of New Zealand
    Constitutional Monarchy: King Pablo Rocha (Conservative)
    Parliament: Party of Rocha (Conservative)
    Head of Government: Prime Minister Artistides Erico (Conservative)
    Capital: Akarana
    Manpower: 35 (+1)
    Economic Points: 21 (+23)
    Domestic Spending: -2 EP
    -Education: -2 (1)
    Stability: 9
    New Zealand Unified Army: 6 Infantry Brigades, 2 Cavalry Brigades, 6 Artillery Brigades
    Army Quality: 9
    Army Doctrine: German Imperial Army 1922
    New Zealand National Navy: 3 Ravenous-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 8
    New Zealander Air Corps: 2 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Philippines
    Formal Name: Republic of the Philippines
    Executive Republic: Independence Coalition (Moderate)
    Head of State: General Abad Quezon (Moderate)
    Capital: Manila
    Manpower: 563 (+6)
    Economic Points: 0 (+35)
    Domestic Spending: 0 EP
    -Education: 0 (6)
    Free Filipino Army: 5 Conscript Brigades, 16 Infantry Brigades, 6 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Imperial Japanese Army 1937

    Tibet:
    Formal Name: Holy Realm of Tibet
    Parliamentary Theocracy: Dalai Lama XII (Religious)
    Parliament: Citizen's Party (Conservative)
    Head of Government: First Citizen Chodak Gyadatsang
    Capital: Lhasa
    Manpower: 543 (+5)
    Economic Points: 0 (+23)
    Domestic Spending : -5 EP
    -Education: -5 (5)
    Stability: 9
    Tibetan National Army: 40 Infantry Brigades, 2 Cavalry Brigades, 15 Artillery Brigades
    Army Quality: 4
    Army Doctrine: British Royal Army 1890
    Economic Revival Plan: 189/900
     
  9. Circuit

    Circuit Writing Letters

    Joined:
    Aug 16, 2005
    Messages:
    1,927
    Location:
    United States
    First post! Yay, I win! UK reporting for duty!
     
  10. Grandkhan

    Grandkhan Telvanni Master Wizard

    Joined:
    Nov 24, 2011
    Messages:
    2,667
    Location:
    Inside a mushroom
    There's something rotten in the state of Denmark.
     
  11. spryllino

    spryllino Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    3,150
    Location:
    England
    The Franco-Burgundian Confederation is here! :)

    EQ, I think you have missed elite army units out of the rules (or left them in the stats).
     
  12. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    Spain back, and reporting in.
     
  13. ZeletDude

    ZeletDude The Lion

    Joined:
    Aug 16, 2009
    Messages:
    5,474
    Location:
    Boise, ID
    The Netherlands is here!
     
  14. theDright

    theDright Chieftain

    Joined:
    Dec 10, 2011
    Messages:
    605
    Argentina is ready for the '20s and '30s.
     
  15. Nailix

    Nailix Damn!

    Joined:
    Feb 5, 2008
    Messages:
    1,212
    Location:
    Serdio
    Italy has arrived, no need to worry world.
     
  16. m.t.cicero

    m.t.cicero Good Kid

    Joined:
    Mar 23, 2012
    Messages:
    544
    Location:
    m.A.A.d city
    The Dominion of Guangxi, for King and Emperor!
     
  17. Azale

    Azale Chieftain

    Joined:
    Jun 29, 2002
    Messages:
    18,723
    Location:
    Texas
    Clancy Smith got up early enough to see the 47 Standard unfurled on Integration Day. It was not by design. Euphemistically, he was a temporarily unemployed freedman. Realistically, he was a troublemaking drifter of the worst kind. On days like these, Clancy and thousands like him became early birds. Early to rise, early to grab whatever menial labor was being offered in the 'common yard' near the big auto plants. Jostling his way through the mass of washed out blues and grays, Clancy made his way to the front.




    He peered up at the flag perched atop the auto plant. It rippled in the stiff breeze, unquestionably proud of its size and status. They makin' up for they failures in flags now. Damn obsession with flags in this place. Livin' in this country so hard, a negro man could hang himself. Not even any time for self pity.

    "Over here! Strong arms! Strength-a TWO men! Ex-military!" That caught the scrap recruiter's attention. It usually did. Clancy smirked as the recruiter turned to face him, an incredelous look creeping over his craggy face, tired eyes belieing his morbid curiosity.

    "Since when did we let bluegum monkeys like you serve in this fine country's armed forces?" Hands on hips, the recruiter looked more entertained than anything else. If he thinks it funny, I'll put on a show. I don't even need the makeup.

    "Probably when it stopped being so fine fightin' those bluegum monkey proles! They were takin everyone they could get. I got a letter from Jacobs himself, tellin this negro he was now a soldier of the US army. I got a pair of shoes and a bullet in my ass to show for it. So now all I ask, recruiter man, is that you give me a job." It was a little embellished. Clancy had not actually been shot in the ass, but somewhere closer to the thigh. Close enough, ain't like he gonna go looking. Unless he a rio.

    Recruiter man kept his hands on his hips, taking Clancy's word for it. "God you people have mouths on you. Want some work then? Go talk to that man over there, with the clipboard and the tie. He's got a special project he needs manual labor for. Monkey labor will work too I guess." He chortled to himself. "You're gonna wish you were still getting your ass shot at when you're thr-"

    Before the recruiter could even finish his foreboding statement, Clancy bounded forward and embraced him. He didn't care where the man in the tie was taking him, he would sign his very soul away. It could be in the bowels of the worst fire and brimstone hell, as long as it wasn't Detroit.
     
  18. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    All stats are updated, and yes, elite units are gone now.

    @Azale: the USA only has 34 states at its height. Therefore you have a 34 state flag at the moment, even though you technically only have about 26 states under your control.
     
  19. Azale

    Azale Chieftain

    Joined:
    Jun 29, 2002
    Messages:
    18,723
    Location:
    Texas
    Circuit had 47 states/territories labeled in his map!
     
  20. spryllino

    spryllino Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    3,150
    Location:
    England
    What's the logic behind the alterations to the manpower stats, EQ? (And why has my rate of manpower increase fallen behind Germany's whereas it was previously in front?)
     

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