Turns 1 10 are copied from Jeffs log. I tried my best to replicate the turns exactly as they were written.
Turn 1...2510 BC: Southernmost warrior continues to move south. I moved the citizen as mr999 just suggested. I am moving the northernmost warrior to fortify inside of the capitol.
Turn 2...2470 BC: Warrior continues to move south. The worker completed the mine and is now putting in a road. I met Babylon to the south. They had nothing to offer but 10 gold so I sold them masonry for the 10 gold and did the same with the Zulus. We now have 38 gold.
Turn 3...2430 BC: Barracks are completed. I am now building a settler in 6 turns. Warrior is still moving south. Iron working will be finished in 4 turns.
Turn 4...2390 BC: I moved the worker to the forest just S/W of the city. The warrior continues to move southeasterly. I moved the science slider to 80% and we still get iron working in 3 turns. Aztecs and Zulus have wheel, but won't sell or trade it.
Turn 5...2350 BC: Worker is now building a road in the forest/furs. I think the next city should be near the bottleneck to the south and the worker should build a road to it. Science slider moved to 60% and we still get iron working in 2 turns. The capitol is now population 4.
Turn 6...2310 BC: The warrior is now within view of the Zulu city to the south. Science slider moved to 50% and we get iron working the next turn.
Turn 7...2270 BC: We now have iron working so I went next for the Alphabet and put the science slider on 100% so we get it in 15 turns. The warrior is now moving to the unexplored area south of the Aztecs. We have iron 2 squares south of the capitol. I traded iron working to the Zulus for the wheel.
Turn 8...2230 BC: Settler done and moving to the south. Capitol back to 2 population. Now building a spearman. At 90% science, alphabet in 19 turns.
Turn 9...2190 BC: Worker completed the road and moved one square to the south.
Turn 10...2150 BC: Worker is building a road.
The turn log does not say so, but Im pretty sure Jeff would have sent a warrior with the settler as an escort. That is what I did.
Pre turn we are losing 3 GPT, but that will get better when the second city is founded. It is going to be built right on top of the horses.

Hope the Aztecs do not beat us to them.
Shaka asks us to leave his lands. Shaka asks us to leave his lands. The Zulu have horses. Im gonna try to slip through Zulu land. I see he has incense, but not hooked up yet.
Turn 11 2110 bc
Move warrior & Settler south.
Persepolis is building a spear. I think Ill build 2 spears to get the pop up a little, then a settler.
Turn 12 2070
Exit south of Zululand to see Ice & game.
Aztecs have iron in their lands
IBT
Persepolis -> spear ->spear
The spear heads south to help hold the choke. Next spear will escort the settler.
Turn 13 2030.
There is a barb camp on the horse choke tile. There are 2 barbs in the camp. If I settle, it will pop both barbs. Ill wait 3 turns for the spear.
I think we should build on the forest plain 1 tile N of the horses. Im used to playing always war games where you build right on top of lux & resource tiles to protect them. Since this is regent, we can protect that tile I think and can use the food a grass tile has to offer.
Since we have no water, we really need to build on the hills & the plains in this game if at all possible.
Aztecs & Babylon are 2 techs behind us.
IBT
1 barbs moves south.
Turn 14 1990
Since there is now only 1 barb, I went ahead & settled Pasargadae.
I started building a worker. This city will get attacked by the Aztecs at some point.
Popping the hut helped our gold situation a little.
Turn 15 1950
Our palace gets some steps.
Barb fortifies on the horses.
Spear arrives next turn.
IBT
Aztecs barb on horses. Barb redlines & moves away to heal.
Turn 16 1910
Spear arrives in the choke (horse) city.
Worker moves to the final tile that needs a road.
Turn 17 1870
Persepolis -> spear -> settler (due in 6)
I sent the warrior to the north to hunt for barbs & gold.
The warrior in the south has pretty much explored all of the Zulu lands.
Turn 18 1830
Warrior heads N to hunt for barbs. Sees nothing. I put the 4th citizen on the furs with a road. We get an extra gold, the settler completes in 4 and we grow in 4. Other wise we would need the warrior for MP duty or need to hire a tax man.
Our lands are poor without any water. Well need to get some cities down, start the GA and take out the Aztecs.
Turn 19 1790
As I suspected. There is a barb camp to the north. A barb came out of the fog and the camp is next to the forest. Our warrior is on the forest. Since the spear will be escorting the next settler, after the settler, build spear, warrior then settler. The extra warrior (he will be a veteran) can go get the next batch of gold from the barbs while the regular warrior does MP. By milking this barb camp we can run a deficit and research very fast.
Worker finished road and heads home to mine grass. Since we are Persia, I do not see us building any horse units until we can build knights. We will build immortals.
I move back into Zulu territory. I hope he teleports us to the correct side of his lands.

Trade the wheel to Babylon for Mysticism.
IBT
Barb attacks warrior in the North. Warrior wins, loses no points, no promotion.
Turn 20 1750
I decided go ahead & attack the barb camp. We win & get 25 gold.
Barb farming is very lucrative.

The regular warrior is now yellow lines & may get counterattacked. Im surprised he has not promoted yet.
Zulu do not notice we are in their territory. Shaka is happy with us. He has horses.
I notice there is a worker in the Aztecs capital. Check again next turn. If the worker is still in the Aztec capital, they are at war with someone. If so, thats good news for us.

The Aztecs are large on the power graph. Maybe they are in their GA and at war. I hope so.
Avoid any wars until we can get all our cities down. Give in to any AI demands for tech.
Our score is 65. We are rich - 56 gold.
>>> The save <<<
See pics in the next post.