SGOTM1-Persia Team Shevek

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Population, land space, happiness, are the key factors, which will help our score, Jason or Firaxis.

However, with Jason there is a bigger bonus for finishing early, so the best strategy is to finish early while maximising the above.

So we should poplulate every space we can find. Rush temples for culture expansion. There is always a trade off for military vs settling, so we just have to find the right happy medium for doing that. We should concentrate on military domination, while still pumping out settlers to fill every gap.

My expectation is that we will find the other two Civs very weak and so should crush them very soon.

Smackster
 
Preturn 350bc:
I look at the game and decide to change a few things. We also need more workers to improve the tiles we work. IMHO the settler in the western jungle was wasted; workers would have been better.
Hurry worker in Sidon. Change productions to immortals. Upgrade 3 warriors to immortal.
Send galley and make contact with Iroquois; they only have 2 cities: get horseback riding, mathematics, wm, 19g for polytheism, contact to Zulu; do not get contact with America. We do not have a complete map of America. At least Washington is missing. They have at least 5 cities. Declare war on Iroquois. Send 2nd galley.

turn 1: 330bc
Tenochtitla: immortal s next
Tlatelolco: temple s worker
Arbela: immortal s next
Bapedi has culture expanded and we attack killing 2 Impis, capture worker and destroy the Zulu.
4 immortals land on Iroquois soil.
Hurry galleon in Tarsus.

turn2: 310bc
Pasargadae b galley s horse
Antioch b galley s immortal
Tarsus b galley s immortal
we attack Grand River:
vet immortal is redlined but kills spear; 2nd wins withou loosing hitpoint; reg immortal kills warrior without loosing hp; vet immortal looses vs. archer and we don't capture Grand River :(

turn 3: 290bc
Persepolis b immortal s next
vet immortal kills Grand River archer, promotes to elite and we capture the city with a settler->2 workers
2 galleys with immortals arrive and 5 immortals move towards Salamanca

turn 4: 270bc
3 more galleys bring 6 immortals
hurry immortal in Arbela

turn 5: 250bc
Persepolis b immortal s next
Arbela b immortal s next
hurry worker in Sidon
kill Iroquois warrior

IBT: Lincoln pops up and wants to trade tm; we deny
he has construction, but doesn't want to give it for polytheism; thus we get 23g, wm for our wm and declare war

turn 6: 230bc
Iroquois warrior kills our wounded immortal
Tenochtitlan b immortal s next
Babylon b immortal s horse
Susa b immortal s next
Tarsus b immortal s next
Bactra b immortal s next
Sidon b worker s next
Washington builds The Pyramids
upgrade chariot to horse
vet immortal kills spear
vet immortal dies spear is yellow
vet immortal kills spear
vet immortal kills warrior and we capture Salamance with worker, settler->2 workers

turn 7: 210bc:
Pasargadae b immortal s horse
upgrade warrior to immortal
hurry immortal in Antioch
elite immortal kills American warrior

turn 8 190bc:
Persepolis b immortal s horse
Teotihuacan b horse s next
Antioch b immortal s next
Gordium b immortal s next

turn 9: 170bc:
America attacks w 2 swords an 1 archer: all die
hurry immortal in Tarsus

turn 10: 150bc:
Tenochtitlan b immortal s next
Ulundi b immortal s next
Arbela b immortal s next
Tarsus b immortal s next
we destroy Philadelphia after killing 2 spears liberating 1 gold and 1 worker
we capture Boston w the American iron after killing 2 spears liberating 1 gold and 2 workers
2 immortals die before we capture Niagara Falls liberating 2 gold

SGOTM1SHEVEK-150BC.jpg


150bc Firaxis Score: 363

everything should be over soon; there are 2 immortals and 2 horsemen on the western galley, 4 immortals on the southern two

The Save
 
Good work. :goodjob:

We may have reached the point at which we could best use our remaining gold by setting the luxury rate as high as possible.
 
Pre-Turn: nothing

IBT
Settler + Warrior move out of New York
Resistance in Niagara Falls ends.
Some things are built.

130 BC
vet. Immortal kills reg. Warrior and captures settler
Galleys unload
Immortals move towards Washington & New York

IBT
reg. Archer attacks vet. Immortal and dies
Some things are built, again.

110 BC
Washington:
elite Immortal kills reg. Spearman
vet. Immortal kills reg. Spearman
takes Washington, the Pyramids and 3 Worker (one of them Iroquis)

New York:
vet. Immortal kills reg. Spearman
vet. Immortal kills reg. Spearman
takes New York and destroys the Americans

Pre Win Save
game crashes with Perdiaicons error....
Post Win Save
SGOTM1SHEVEK-victory.jpg

I'll hold that bet!
SGOTM1SHEVEK-score.jpg

Our score.

Nice playing with you all!
--
grs
 
Your Jason score is 11000 and some, which puts you in the lead as far as base score goes. I'll update the charts shortly.

Congratulations everyone. Shevek would be proud ;)
 
Good job to finish it off, grs! :goodjob:
And great job team! Best base Jason score so far!

So how does the adjusted Jason Score work? The adjusted Firaxis appears to uses the Variant Bonus, but the adjusted Jason Score bonus seems more variable. It's my curiosity of how things work piquing again. :crazyeye:

I had a great time playing on this team, and definitely learned things to improve my game. Thanks again everyone!
 
It's not rocket science. You just put the adjusted Firaxis into the calculator instead of the base firaxis. I've used the old curve simply because it's game 1.
 
Fine work, gentlemen. [dance] I hope we're able to play together again--though probably not until August, in my case.

And Mad-bax, thanks for all the work you've put into making the very entertaining SGOTM concept a reality. :king:
 
Wow, what a quick win. Great game everyone. Our early GA and going always war made this possible.

Imagine how quick we would have won if we got Map Making first.

Smackster
 
Northern Pike will not be available for the next game I understand. Therefore the rest of the team is welcome to stay together for the next game if that is your wish. Because you are looking good for the Green Laurel, it will possibly mean that your ratings will be adjusted upwards. So, I doubt I could allow ALL 5 of you to play together again for a while - but 4 of you is fine. You're just too good. :) ...
 
What is the Green Laurel for. I note we have the best Jason score, but a long way from the best adjusted Jason. Actually I'm a little confused as teams that got three bonuses seem to triple their Jason score, but teams with only two (like us) only double. Seems like a bit too much of a bonus.

Smackster
 
It is somewhat hidden in the announcement thread, but here is the link.

http://forums.civfanatics.com/showthread.php?postid=1771266#post1771266

Regarding the scores and the jason system for this game. The problem is imho that the dates for the victory conditions are too high in this gotm.

Conquest 150AD
Cultural 20k 1700AD
Cultural 100k 1600AD
Diplomatic 880AD
Domination 360AD
Space Race 1265AD
Max Score 2475

Especially the conquest value is much too high. Normally you get a later finish date than assumed, so the closer you get to it, the better. In this case we actually got a bonus for finish later than some team (see akots and slinger for example). The jason scoring system awards us for being closer to the ealiest expected date. This "reward" gets taken away when madbax adjusts the scores, therefore we may be highest base jason, while being lower in adjusted jason. That is not a consequence of different boni (only), see diffrence in slingers and our score for that.

I hope that is - at least in parts - understandable and hopefully not all wrong :)
 
No, its not double or triple anything. It is just using a rule of thimb that says playing AW is about 1 full level more difficult than standard, and the same for 5CC. Because of the particular nature of this map the bonuses are wild. In fact I spend more time defending them than enough :p

If you played AWM on a normal size map and scored it as an emperor game I believe it would be difficult to beat a straight game score even with the bonuses. If you play 5CC + AWE on a large pangea, then I think it would be incredible if you could beat a straight game score.

Unfortunately, in trying to encourage the playing of variants I chose the wrong game to introduce bonuses. I may have inadvertantly killed the patient.

The green laurel award is for the highest base Jason Score, and is supposed to reward the best played straight game.

The golden laurel award is for the highest adjusted Jason score and is supposed to reward the best played variant game.

Next month the awards will probably be for highest Jason and fastest finish and there will be no bonuses. Instead I will specify a variant, like zero research space race, or oscillating war or something.

Then we can discuss what we like best. It may take a few games to get where we need to be... but we will. Trust me :mischief:
 
Thanks mad-bax,

What I was going on to say was that we should consider the bonuses a lot more than we did before as they make so much difference. But if they are not going to be there, then I wont say that.

Smackster
 
Mad-bax is right--I can't possibly start a new game in the next month :(, and very likely not until August. But it would be good to see the rest of you keep Team No-Shevek ;) together.
 
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