- Joined
- Mar 26, 2007
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About advanced starts, any non modern or future start penalises the human, IMO. And they are not fun unless the mapmaker does think to some variant.
All non-ancient era starts with an era appropriate accessible strategic resource are almost as unbalanced in favor of the human player(s) as ancient era Inca starts. Instead of spamming Quechuas, one spams the unit enabled by the strategic resource. The AI is not programmed to take advantage of this and thus it is very vulnerable to such a very early rush. For industrial era starts, cannons would be the key military unit and iron would be the essential strategic resource for an early rush; rushing with just riflemen/grenadiers and trechubets wouldn't be quite as effective; alternatively cuirassers and horse would be fun too. For renaissance era, the key rushing unit would be the knight and key strategic resources would be horse and iron (except for camel archers). For mediaeval era, horse archers would be the key offensive military unit and horse the strategic resource.
On the other hand, if there is no accessible strategic resource to enable the current era's primary offensive military unit, I agree that the game wouldn't be much fun. A SGOTM scenario designer wouldn't give all the AIs strategic resources and the human none, or would he?
Sun Tzu Wu