Turn 0 860AD
Change production in hastings to harbour, Liverpool to settler (not enough gold to rush) and change cities building temples to more useful items as we decided we no longer needed them. (eg knights and marketplaces)
I spend a while hunting for our FP and change "Canterbury" to "FP_Canterbury" to help with future identification.
Notice a few cities getting edgy so increase lux slider to 20%
Science to 20% to give GP in 9t @ +236 per turn.
Turn 1 870AD
Culture expansion of around 10 cities
Palace improvement
Rush harbour in Hastings, settle New Salzburg.
Send units to battle points discussed earlier
Turn 2 880AD
York builds lib ->marketplace
3 more cultural expansions
Rush 2 libs, watch units on "go to orders", get lazy workers to build roads/irrigation as needed. We have
loads of workers!
Turn 3 890AD
More cultural expansion, rush 2 more libs
Turn 4 900AD
Decide Berlin could use a temple to help with happiness and culture.
4 more cultural expansions.
Rush a few more libraries. Units almost in position to begin war.
Turn 5 910AD
2 more cultural expansions.
2 settlers now in hastings awaiting escort.
IBT
Japan and India make peace
Russia demands we move our troops
Turn 6 920AD
3 more cultural expansions, 2 libraries rushed.
Declare war on russia
Attack RUS elite archer with vet knight, win lose 2hp
Attack Krasnoyarsk (elite spear) with vet knight, win promotes to elite, lose 2hp
Reg spear vs vet knight, win lose 2hp
Capture
KRASNOYARSK, 1 resistor ->lib
Attack
YAKUTSK
elite spear vs vet knigh, lose but do 3hp damge
reg spear vs elite knight, win, lose 1hp
reg spear vs vet knight, win but redlined
elite 3/5 spear vs vet 3/4 knight, win -no damage
Capture city, no resistors ->lib
Attack
ODESSA
reg spear vs elite knight, win lose 1hp
Capture city, no resistors -> lib
RUS settler/spear near hamburg, knight to attack next turn
Turn 7 930AD
Kiev, Minsk, Sevastopol and Svedlorsk riot
English are building sistine chapel (in their one and only town! ha ha ha!)
Chinese have gunpowder.
Attack russian reg spear with vet knight, killed and spear promotes (ah well it was on a mountain!)
Attack russian vet archer with elite horseman, win but lose 2hp
More cultural expansions and libs rushed.
Indian borders have expanded but proposed city site still available, galley is on the way.
Turn 8 940AD
Adjust sliders to get GP in 1 turn @10%sci +231gpt
Oxford's borders expand
Explore northern island, larger than I thought.
Longbowman in position to wipe out russians. Troops amassing near Oxford to take out English.
IBT
Barb galley kills ours grrr!
Turn 9 950AD
Learn gunpowder -> chemistry in 6t (+39gpt). Lux tax at 30% due to WW
We have i saltpeter connected and 4 more on our continent.
Longbowman destroys russians!
IBT
Indians ask us to remove galley
Turn 10 960AD
Palace expansion
Demand theology from english but they won't give it to us for anything.
Declare war and attack Oxford. Elite knight vs spear, wins no damage.
Capture
OXFORD. Former english cities unhappy but should be ok next turn.
Reduce lux to 20%.
Operation disband! Disband a load of weaker troops in corrupt cities to rush build libraries etc.
Quite a few more units to disband for next player.
I've sent all our elite/vet knights to harbour cities (eg Hastings) ready to fight other continent.
Score 1487