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- Jan 24, 2003
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SGOTM3 Rome - Announcement and Sign Up Thread.
Hi everyone, and welcome to the SGOTM3 Sign UP thread.
The general idea of SGOTM is for competing teams to play a Succession Game based on a GOTM scenario. SGOTM3 is based on GOTM-16 Rome and is set at Emperor difficulty. The game is available in CivIII 1.29f and PTW 1.27f formats. Mac players are welcome to play. The PTW version will play using the 1.29f rule set. The game IS modded but does not require any downloads other than the starting save.
The game will start on the 13th July, so sign up (either individually or as a team) by posting in this thread. Please note that self-constructed teams are restricted to a maximum of four members to which I may add one or two players for balancing purposes.
Here is the start position.
Here are a couple of links you might find useful.
The Original GOTM16 Announcement.
The Draft Constitution
This Months' sponsored variant is Xenophobic NOW
The rules are as follows.
1. Non-Oscillating War variant. You keep a list of opponents and the order in which you meet them.
2. You must declare war on the first Civ you meet before leaving the diplomacy screen for the first time.
3. You must stay at war with that Civ until one of you have been eliminated.
4. You must declare war on the second Civ you met on the same turn that the first Civ was eliminated or 20 turns has elapsed (whichever happens sooner). This is to prevent sandbagging.
5. After each opponent is eliminated or 20 turns elapse you must declare war on the next civ in the list.
6. If you run out of opponents because you haven't met them yet and 20 turns have elapsed, you must declare war on the next opponent you meet before leaving the diplomacy screen for the first time with them
The Xenophobic part of the variant runs as follows.
7. You may never own a foreign worker. You must never buy one, and if you capture them they must be disbanded on the tile on which they were captured.
8. All deals must be at face value. No haggling.
9. You will not establish embassies.
10. You will never retain a town that contains foreign citizens. Such towns must be razed and any workers spawned disbanded.
The Gold Laurel will be awarded to the team that win by the victory condition of their choice in the fewest turns relative to the Jason best date for that condition.
This variant is very difficult - You have been warned!
Also there is a puzzle involving some non-standard Barbarian Units. Solving this puzzle will give you a unique insight into SGOTM4.
PM me if you solve it.
The individual team threads will be posted on the day of the game starting along with the rosters.
Please Sign UP by posting in this thread. Please include the software version you would like to play, and whether you would like to play the sponsored variant. If you have not previously played GOTM or SGOTM then it would hep me to place you in the most appropriate team if you state the difficulty level you are comfortable playing. If this is too embarrasing then just PM me.
Hi everyone, and welcome to the SGOTM3 Sign UP thread.
The general idea of SGOTM is for competing teams to play a Succession Game based on a GOTM scenario. SGOTM3 is based on GOTM-16 Rome and is set at Emperor difficulty. The game is available in CivIII 1.29f and PTW 1.27f formats. Mac players are welcome to play. The PTW version will play using the 1.29f rule set. The game IS modded but does not require any downloads other than the starting save.
The game will start on the 13th July, so sign up (either individually or as a team) by posting in this thread. Please note that self-constructed teams are restricted to a maximum of four members to which I may add one or two players for balancing purposes.
Here is the start position.

Here are a couple of links you might find useful.
The Original GOTM16 Announcement.
The Draft Constitution
This Months' sponsored variant is Xenophobic NOW
The rules are as follows.
1. Non-Oscillating War variant. You keep a list of opponents and the order in which you meet them.
2. You must declare war on the first Civ you meet before leaving the diplomacy screen for the first time.
3. You must stay at war with that Civ until one of you have been eliminated.
4. You must declare war on the second Civ you met on the same turn that the first Civ was eliminated or 20 turns has elapsed (whichever happens sooner). This is to prevent sandbagging.
5. After each opponent is eliminated or 20 turns elapse you must declare war on the next civ in the list.
6. If you run out of opponents because you haven't met them yet and 20 turns have elapsed, you must declare war on the next opponent you meet before leaving the diplomacy screen for the first time with them
The Xenophobic part of the variant runs as follows.
7. You may never own a foreign worker. You must never buy one, and if you capture them they must be disbanded on the tile on which they were captured.
8. All deals must be at face value. No haggling.
9. You will not establish embassies.
10. You will never retain a town that contains foreign citizens. Such towns must be razed and any workers spawned disbanded.
The Gold Laurel will be awarded to the team that win by the victory condition of their choice in the fewest turns relative to the Jason best date for that condition.
This variant is very difficult - You have been warned!
Also there is a puzzle involving some non-standard Barbarian Units. Solving this puzzle will give you a unique insight into SGOTM4.

PM me if you solve it.
The individual team threads will be posted on the day of the game starting along with the rosters.
Please Sign UP by posting in this thread. Please include the software version you would like to play, and whether you would like to play the sponsored variant. If you have not previously played GOTM or SGOTM then it would hep me to place you in the most appropriate team if you state the difficulty level you are comfortable playing. If this is too embarrasing then just PM me.