SGOTM3 Rome - Maintenance Thread

These are the turn numbers taken from the save files and reported in the SGOTM upload lists and graphs:

Turn 0 => 4000 BC then 50 years per turn until ...
Turn 25 => 2750 BC then 40 years per turn until ...
Turn 50 => 1750 BC then 25 years per turn until ...
Turn 90 => 750 BC then 20 years per turn until ...
Turn 140 => 250 AD then 10 years per turn until ...
Turn 240 => 1250 AD then 5 years per turn until ...
Turn 340 => 1750 AD then 2 years per turn until ...
Turn 440 => 1950 AD then 1 year per turn until ...
Turn 540 => 2050 AD

SG change-overs:

Turn 0 => 4000 BC
Turn 20 => 3000 BC
Turn 30 => 2550 BC
Turn 40 => 2150 BC
Turn 50 => 1750 BC then every 250 years until ...
Turn 90 => 750 BC then every 200 years until ...
Turn 140 => 250 AD then every 100 years until ...
Turn 240 => 1250 AD then every 50 years until ...
Turn 340 => 1750 AD then every 20 years until ...
Turn 440 => 1950 AD then every 10 years until ...
Turn 540 => 2050 AD
 
If you want an Excel spreadsheet, simply look in Alan's sig and click on
Utilities: 20K Culture Excel Calc w. Anarchy.

Under the tab, "Turns", there are all the dates with turn numbers. An excellent tool I use it all the time, especially when plotting wonder completion times?? :rolleyes:
 
MB, what happens if someone declares war on us, do we still declare 20 turns after the last war we started or is it 20 turns after we were declared upon?
 
Nothing changes. You declare on the next civ in your list 20 turns after you declared on the last one. If the civ that declares IS the next one on the list then it is handled in the same way as if you decided to declare on that civ early.
 
understood, ta.

edit: another q

what if it's not the next civ our our list and they later offer peace or we want peace? (before the scheduled date that we have to declare on them)
 
TheNemesis666 said:
understood, ta.

edit: another q

what if it's not the next civ our our list and they later offer peace or we want peace? (before the scheduled date that we have to declare on them)
I'm assuming that once you're at war, you stay at war until one of you is eliminated (so, no peace deals, ever!)

The case where a civ declares war on you, out of sequence, is a bit confusing under these rules. Especially if you've made multiple contacts but are at war with just 1 or 2 of these civs.

For example:
Contact civ1 on Turn 30, Declare War
Contact civ2 on Turn 35, latest DoW date is turn 50
Contact civ3 on Turn 38, latest DoW date is turn 70
Contact civ4 on Turn 43, latest DoW date is turn 90
Contact civ5 on Turn 48, latest DoW data is turn 110
Turn 50 comes, Declare on civ2
Turn 55, civ4 Declares on You!

Do you:
a.) continue on with current status, declaring War on civ3 on Turn 70, and civ5 on Turn 110? (Most lenient and requires least amount of bookkeeping)

b.) switch civ4 and civ3, making civ3's DoW turn be 75, moving civ5's DoW date up to Turn 95? (Middle of the Road in difficulty, maintains 20 turns between DoW's, but requires moving the order around)

c.) keep current order, but move civ5 up to turn 90? (Most difficult, compresses the DoW's)

I think b.) is most in keeping with the spirit of the variant. Basically, keep a list of civs you've contacted but aren't at war with yet; whenever 20 turns has occurred since last DoW, declare on next civ on list.
 
I'm also assuming that the auto-declare rule applies only if you have contact but aren't at war with someone.

For example: I've contacted civs 1, 2 and 3
Declare War on civ1 right away.
After 20 turns declare War on civ2
After 10 turns, civ2 is destroyed, but I'm still at war with civ1.

I assume I have 10 more turns to declare on civ3, unless I eliminate civ1.
5 more turns pass, and civ1 is destroyed; Now I must declare on civ3.
 
TheNemesis666 said:
understood, ta.

edit: another q

what if it's not the next civ our our list and they later offer peace or we want peace? (before the scheduled date that we have to declare on them)

You are Xenophobic. If another Civ has the temerity to declare war, then you stay at war until one of you are dead.
 
civ-steve. No. This is not the intention.

If you exterminate civ3 on turn 100 afte 7 turns of war, then you must declare war on civ4 immidiately, regardless of how many other civs are alive. It is a moot point in any case since teams.
can just sandbag until the 20 turns is up.

As for your options a-c then a applies.
 
Don't get me wrong; I like this variant idea, and I think it broadens the AW type of game to make it acceptable to many more players.

mad-bax: my recap is as follows; even if a war is started out of sequence, the remaining 'must declare by' dates stay in place (option a., as you stated). Any time a civ you are at war with is eliminated (I assume whether by your hands or another civ's hands - clarification), you must immediately declare on the next civ after that one. (for example, you have contacted 10 civs, are at war with 1 and 2; civ5 declares on you, is taken out (either by you OR someone else), you must declare on civ6, not civ3(?)) The 'must declare by' dates stay in place unless all civs you are at war with are eliminated; in that case the next civ on the list (or contacted if none are on the contact list) is declared against; anybody else on the list maintains their existing 'must declare by' date subject to another elimination

And you are absolutely right - sandbagging avoids most of these types of questions!
 
Mad-bax/AlanH: Something is very wrong with the submission page. Where the game listing and graph should be, I get this:

Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 103

Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 103

Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 104

Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 104

Warning: MySQL: A link to the server could not be established in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 104

Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 109

Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (111) in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 109

Warning: MySQL: A link to the server could not be established in /home/virtual/site7/fst/var/www/html/submit/sgotm_submission_list.php on line 109
Can\'t find a game
 
Yes we aware. The SQL process is down. Normal service will be resumed ASAP :)

Meanwhile, please post saves into your game threads for now, but PLEASE PLEASE PLEASE ensure that you remember to upload them when the uploads page is up again.

Ta!
 
In the variant games are you allowed to open the diplomacy screen with civs you are at war with? I know we can't trade or make peace, but in normal AW games you can do this to keep an eye on their progress.
 
-Oblivion-: I sympathise with your impatience.

However, were I to open a spoiler for you now, you would cast a lonely and forlorn figure within it. Tumbleweed would blow across its' pages and the occaisional lurker would be disturbed only by the sound of a distant bell tolling on a restless wind.

Wait 'till I'm back from my business trip, I'll put it up at the weekend. :)
 
Alright no problem.
I am probably just completely out of sync with SGOTM2. From languishing about 40 turns behind everyone to being about 60 turns in front of everyone. How strange :hmm:
 
Back
Top Bottom