With his sword at the ready, a new Caesar has arisen. "FTE, FTE, FTE,"
shout the hordes of the masses as he arives in chariot towards Palace. He
takes a deep breath for he knows that this age is full of barbarian hordes who shun the beauty that which is Rome. May the Gods watch over his first years of his reign.
Preturn:
4/4 leg KILLS 4/4 greek archer, promote 5/5.
Move lone spear from Ravenna to the worker stack as the Bab spear is going for them it seems. The whole declaration of war is driving me nuts!!! It is supposed 20 turns after our last declaration, but MB never mentioned how to deal with a premature declaration by the AI. So maintenance thread help
says if an AI declares on us before it's supposed DoW, the next DoW down the contact list goes 20 turns from that point. So I talk to Otto, decide heavily on a phony deal... The new Caesar, though a bloodlusting animal, has some semblance of honor. I declared at
350BC. And now, no one is safe from the terrible might of Rome...
IT:
Troop movement, most important being a hoplite/settler from Sparta popped out and is heading south on their roads. Also that Bab spear is now heading towards undefended Ravenna as well the rest of the hit parade.
Pompeii: Warrior --> Worker
Hispalis: Worker --> Armamentarium
Babs start Hanging Gardens
Turn 1 330BC:
We have 15 legs, if we can somehow just get them to gather in one location and then strike, we can do some serious damage. Unfortunately, our forces our spread out for MP duty and border patrol. I disband those two American workers. The new worker from Hispalis will mine a grassland. 3 turns of 2 shields (rest of GA) is better than none. Moved back the spear to Ravenna, sent horse from Rome to defend the two workers. Forted some legs, moved some into town for healing.
5/5 leg FORCES RETREAT 4/4 Greak horse cleanly.
Moved out two 4/4 legs out of Veil to go help with the Greek front. That's six legions in that region now, two more and may be enough to take out all the northern Greek towns.
IT:
French send a sword at us from the north. 1 English spear on pillaging mission.
Turn 2 310BC:
Hmm? The GA is about to end next turn, FTE Caesar is most displeased... Virconium founded 2NE, 1E of Veil --> Armamentarium.
5/5 leg is there forted to defend.
4/4 Horse RETREATS 3/3 French spear, spear 3/3.
4/4 Horse KILLS 3/3 Bab warrior, redlined, promoted 2/5. Workers executed.
Moved 4/4 leg from Veil towards our vinum to prevent pillaging. Boost our lux to 20 to prevent possible rioting next turn from Rome at the cost of 5 nongained gold. 4/4 Horse from antium to adjacent hill to move that same Bab spear to low ground.
IT:
1/4 horse DIES 3/3 French spear, 3/4
French start Hanging Gardens.
Rome horse --> leg
Turn 3 290BC:
4/4 leg DIES 3/3 Bab spear, 2/4.
5/5 horse KILLS 2/4 Bab spear, 4/5.
4/4 leg KILLS 3/3 Greek hoplite, promotes 2/5
4/4 leg DIES 3/3 Greek hoplite, 1/3
5/5 leg KILLS 1/3 Greek hoplite, 3/5, Sparta is razed.
The kills:losses ratio 5:3, not good, not good at all! I take a worker off Rome and he's now a scientist. 1spt loss does not change turns needed for leg, which sets our science to minimum and gaining some more gpt. We apparently have 4 Greek towns to our south and south east. At least 3 Greek towns in the fog to our north east. I'm reconsidering that push now since the AIs are starting to send their troops in greater numbers. Casear is also seriously considering the advent of catapults, but dismisses the ordering of their making.
IT:
Troop movement now shifts east. 3 French swords come from the north out of the fog, as well as a French spear/settler pair.
Turn 4 270BC:
5/5 leg KILLS 4/4 English Horse, 1/5
MMed Veil to get more shields this turn. Moved some core troops towards Cumae, but Ravenna appears to be the target since it only has 1 spear. The spear from Neapolis goes to Ravenna, leaving 1 horse to guard Neapolis. I hope to draw that Bab bowmen into open ground for next turn. Move lux up to 20% to prevent Veil and Antium from rioting next turn.
IT:
4/4 Spear KILLS 3/3 Russian Warrior, 3/4 healing.
Ravenna is definitely the target for the AI.
Turn 5 250BC:
4/4 leg FORCES RETREAT 4/4 Greek horse, 4/4.
4/5 leg KILLS 4/4 Greek archer, 4/5.
4/4 leg KILLS 3/3 English spear, 2/4.
4/4 horse DIES 2/3 English horse, 1/3.
5/5 leg KILLS 1/3 English horse, 5/5 but is now exposed to mini French SoD (3 reg swords, 1 reg archer). At least the leg is on mountain and there is a river separating himself from the French. These mountains will be great for us for travel once we start heading towards the French. The legs will be 6 def in the high ground.
Adjust to 30% lux to prevent Veil from rioting. Caesar says those citizens will rue the day that they oppose his rule...
IT:
4/4 Spear KILLS 3/3 French Archer, 1/4 healing.
More bowmen marching east from Uruk. An English galley approaches Hispalis in the south.
Turn 6 230BC:
Move Rome's leg to guard vinum. Sent Rome horse to the south to deal with galley landing party.
4/4 Alf leg KILLS 2/3 Greek horse, promotes 3/5.
4/5 leg KILLS 3/3 Russian warrior, 3/5, disband the two workers.
5/5 leg KILLS French 3/3 archer, 4/5... and...
So there indeed is a man, full of valour, that is willing to rise above his peers in battle to lead the Roman armies.
Trajan has arisen!
Switched a tile between Ravenna and Neapolis to get a leg finished next turn instead of 2 turns later. Trajan heads to Neapolis to form that army next turn. Total defense of Ravenna consists of one 5/5 leg, one 5/5 horse, two 4/4 spears, and one 4/4 horse. I just realized that the town doesn't have walls. That's next after this leg build. Moving two 4/4 legs and one 5/5 horse towards the new Greek town of Herakleia, can be attacked in 2 turns. French swords 2 tiles away. MMed Veil so that I can take one citizen off and be a taxman and still have leg due next turn in order to lower lux rate to 20%. I see it's not on a river, so it will stay no growth on pop 6. Changed Pisae to worker instead of a warrior. Also MMed Rome by taking a citizen off of the irrigated game tile, so Antium can use it to grow. Rome beyond size 7 would be painful due to lux tax.
IT:
5/5 leg KILLS 4/4 Russian archer cleanly
English galley lands one 4/4 horse next to Hispalis.
Greek galley came out of the fog to land one 4/4 Greek archer.
Pisae worker --> worker (we need a lot more than 5)
Veil leg --> leg
Antium horse --> leg
Turn 7 210BC:
4/4 leg DIES 3/3 Bab spear, 3/3 BAH!!!
5/5 horse KILLS 3/3 Bab bowmen, 1/5
5/5 leg KILLS 3/3 Bab bowmen, clean 5/5
4/4 horse KILLS 4/4 English horse, 1/4 but will die due to that Greek archer. Moved new horse from Antium next to Hispalis to help retake it if necessary.
3/5 Team Microbe's Saviour!!! leg heads to Neapolis to our army. The Battle of Ravenna will commence next IT. Four French 3/3 swords and 1 3/3 archer, 1 Bab 3/3 Bowmen, 1 Russian 3/3 Archer may all attack and if they all win, Ravenna will be taken. I have for defense two legs (5/5 and 4/4), two spears (both 4/4) and three horses (two 4/4 and one 1/5).
IT:
Hehe, this is more like it
5/5 leg KILLS 3/3 French sword, 4/5
4/4 leg KILLS 3/3 French sword, promotes, 4/5
4/5 leg KILLS 3/3 French sword, 3/5
4/5 leg KILLS 3/3 French archer, 4/5
1/4 horse KILLS 3/3 Greek archer Wasn't such an easy kill huh?
Veil riots

I thought I had that one MMed right...
Turn 8 190BC:
Ceasar is most pleased by the victories his soldiers are accumulating at Ravenna. He is however losing his patience with the general populace... Veil MMed so I can get one turn of minimum science in. The Battle of Ravenna continues next IT. The Greek town of Herakleia will be attacked next turn by two 4/4 legs and one 4/4 horse. After healing, four legs in the east are ready to move against the Greek city of Delphi.
IT:
America wants peace? Caesar defines peace as a world where the only language spoken is latin, and the only people that walk the land are Roman by descent. He dismisses Abe.
5/5 leg KILLS 3/3 Bab bowmen, 4/5
Spears moving to our workers.
Rome leg --> leg
Turn 9 170BC:
4/4 leg DIES 3/3 Bab spear,
4/4 leg KILLS 2/4 Bab spear cleanly, 4/4
5/5 leg KILLS 3/3 Greek Archer cleanly, 5/5
4/4 leg KILLS 3/3 Greek hoplite, 2/4
4/4 leg DIES 3/3 Greek hoplite, 1/3

5/5 horse KILLS 1/3 Greek hoplite, 4/5 and Herakleia is razed.
Relocate 5/5 Alf and 4/4 legs to deal with two 3/3 Archers near Virconium. Legion Army will be fully loaded and ready, but not fully healed next turn. Caesar's successor will have a fully healed army at his disposal.
IT:
The Germanic Tribes of the North wish an audience with us. He demands that WE pay for peace, 180 gold!

Uh...Good bye!
Two english 4/4 swords appear in the north west.
Turn 10 150BC:
5/5 leg KILLS 3/3 Russian warrior, 4/5 and disposes of the two workers.
4/4 horse DIES 3/3 Bab spear, 2/3

These Bab spears are doing all the hurting on our forces!
4/4 leg KILLS 2/3 Bab spear cleanly, 4/4 (That's the last one!!!)
Trajan has rallied the legions under his command and his army is ready for battle! But first, a little R&R for healing groucho . He is at the ready for the next Caesar, in Neapolis. Monarchy due in 17 set at 8.0.2 with +25gpt. Treasury is 339.
Summary: 29:8. That's my kills:deaths ratio for the past ten turns. Without any form of bombardment, I think this ratio is borderline acceptable. I made some risky attacks, for example, most leg deaths came because I was trying to defend Rome itself, iron, and wines from pillging. I think I lost 3, 4 units total just from that. I'm surprised that I haven't lost a unit on defense yet. I played Rome quite a bit before, but in purely offensive contests. This is the first time I'm using Rome's legions in a defensive war. I'm impressed so far. More power to the legion! In all, I added 3 more workers, 1 more legion, and 1 army (which has 3 more legions, so I actually am +4 legions compared to turn 1). I think my estimation on the fall of the Greeks is a little short. I think in 15 turns the northern cities can fall I didn't realize Greece had a few more cities up there and to the south as well. Also, keep those units in the East there. The other AIs are sending in 3/3 warrior/settler pairs and make great leader fishing opportunities for the three elites we have in that region.
I was hoping to start moving some legions towards France this set, but instead it turned into a leader fishing event. I tried to choose the battles I felt were tactically sound and where the probabilities were in my favor, but obviously that didn't always happen. Ravenna is the hotzone I think due to not having walls. It's due in next turn, so the AI may choose to redirect its attacks elsewhere. Also, due to exposed workers, the AI will still keep sending in those spears every now and then.
I really wanted to get a settler out, but I couldn't find a city that could make one due to the sudden influx of AI units. I hope the next leader will get out one or two to cover my ineptness in that deparment.
Also, the southern town of Hispalis is the current target of AI galley landings. As long as a roaming horse or two is around then I think that area will be fine.
Consider deficit research to get monarchy in faster. Our tech situation is abysmal but certainly not hopeless. I really wanted to trash the rep but it seems like an exploit to make a gpt deal for for techs, then canceling it with war. At least no MedI yet so things are good. No German forces yet as well. Otto may be at war with someone up north, but then again, he is very far away.
Next settler that comes out should go east to the incense hill 2E, 1NE of Virconium or 1SW of the ruins. Our residential malcontents need to get high on some incense to reduce the lux to 10%.
Sorry about the rioting in Veil. I thought I had the happys/unhappys balanced, but I guess not. BTW, another reason I want to play sgs is to have my MM critiqued. I feel this is my weakpoint still, and needs more work. I focused the MMing to get units out faster. I didn't see an opportunity to build any markets or temples or any improvements of any sort. Save is posted here
150BC SAVE