SGOTM3 1500BC
T0 1500BC
Declare war on Babylon, find that we have contact with France and America, we really need to record the year of our contacts? DeseasedHorse I cant see note of the contacts in your log, and I need to know the order??????????????
Edit:I made contact, how stupid, but that is what I wanted as I wanted to trade with all
We have contacts with 7 civs now. Of most interest is that Map Making in play, as I described before that is the best round to catch up with the AI, well its best done the turn it happens, but still ok now. Problem is we don't even have writing. Half the civs have MM, if we can get MM then we have a shot at tech parity in one turn. But I think we might just be too far behind. Switch slider to 9.0.1, 0% on maths, sorry has to be done, we need these trades, and the AI will probably get it before us, we should get it very cheap then.
Writing for 5GPT, 23 Gold and World Map from England
Can't get Map Making.
Philosophy from Russia for 6GPT and WM.
Sell WM to England for Territory Map + 8 Gold
Philosophy swap for Myst from America (whoops I meant to get HBR, but)
Philosophy swap for HBR from Germany
We are now behind just MM, if we could have got that, we'd have got all their cash too. We only have one Territory Map. Time to send a warrior south to increase our Map value.
Switch Antium to Settler, as it is our Settler factory, and can now grow in 2. Not sure if it needs MM, we'll see, I had to switch one unit tile to get +5fpt.
We are currently irrigating the game slot that needs to be mined, to get a 4 turn settler factory, this will just waste a food point, but maybe not......I see you guys spot my mistakes and now are too embarrassed to point them out, see later.
IBT
T1 1475BC
Veii worker->archer
Unit support is +2, so we need to build more cities to support them. Our Gold is +2, as we lost some from Veii. However, Veii's food box is nearly full already, I love that Pyramid Granary, our score will fly.
Decide to start roading the iron, there will be no mass upgrades we wont have any cash anyway.
Neopolis is settled in our northern square, ready to pump workers. Our unit support is now 13/16 so we are back to +4 GPT.
Still can't get MM, but we get some more gold for our map, that's not banned is it. The old 1 Gold per turn for your map game.
T2 1450BC
Elite archer arrives on mountain outside Veii, will attack with vet next turn, but in case of the worst, want to clean up with elite.
IBT Greece come begging for peace, we don't even acknowledge them
The Greek archer scared by our elite archer and moves onto the plain, another regular archer appears in the distance
T3 1425BC
Vet archer kills Greek vet archer
IBT Greek archer moves onto moutain, don't worry our fortified spear is there.
T4 1400BC
Antium Settler->Settler hmmmmm
Veii Archer->Archer in 3, but gross waste of shields, producing 8 per turn right now.
Worker complete irrigation on game. Actually we could not get the 4 turn settler factory at size 4 with that game mined, this did occur to me, we lose a shield to corruption. So Actually irrigating the game is good, we need to mine one more BG, and then perform gross manipulation to get the 4 turn factory, and lend the irrigated game to another city, twice per cycle, teee heee hooo harrr harrr. I hope you all enjoy this.
Settler moves to spot 2 on Wotan's map
[ B]IBT[/B] Greek archer moves off moutain onto grassland, another archer appears north, next to hill
T5 1375BC
Elite* archer kills greek archer (1/5)
Spearman from Veii moves to hill to block off greek archer, our other archer joins him
As Antium can now feed off two irrigated Game, it actually need them both one turn, and then only one second turn. So every other turn Either Cumae or Veii can use one of the game, and get a food boost. This turn Antium can grow one turn quicker using that game, so I do it.
IBT Greek archer attacks our spearman on a hill, and we survive (2/4)
T6 1350BC
Neopolis warrior->worker, warrior goes north to see what is up there, certainly want to know where Babylon are
Bit concerned about Neopolis isolation, start to road up to it.
France will now offer us MM, but for everything we have, all gold, all GPT, can't do that.
Decide to sneak a settler out of Veii, we have 15/20 units, its a risk if Babylon come calling with lots of their 2/2 archers, but I'll take it. Slider to
5.3.2, we now have enough commerce to start on Maths again, get it in 19, yes I know it was 11 when I got here. The AI tech pace seems to be slow for some reason. Nothing researched in all this time, I did notice that Germany had a worker available for three turns, I surmise they were at war, that is good.
IBT All quiet, too quiet, where is Bablyon
T7 1325BC
Cumae Spearman->warrior (Iron next turn)
Warrior to the north scouting, sees a pink border, its France!!!!!!!!!!!, not Babylon
Its that second turn manipulation at Antium again, so I lend the game to Veii this time and Veii can grow one turn earlier, you just have to look at Antium every turn, make sure its not wasting anything and if it is lend it to one of the others.
Spearman steps one closer on mountain towards Thermopylae, so that we can see them coming better. Archer goes with him
IBT Spoke too soon, Babylon Bowman appears to the north
T8 1300BC
Veii Settler-> wait for it, wait for it, Legionary (in 5)
Troops from Veii can get to Neapolis before the Bowman, there is a spear there, and a warrior scouting, but even if we had archers, we need to draw them to us, as hopefully get them to attack our spear on the hill fortified.
England have Code of Laws, but we can't get it for anything.
IBT Babylon Bowman moves nearer, annoying as we might start their GA
T9 1275BC
Antium Settler->Settler
That settler moves to the position exactly RCP due south of Veii (two diagonal squares)
3 Civs appear with Maths, we get it from France for 63 Gold, 1GPT, and WM. We sell it to Germany for 60 Gold, and from England for 30 gold.
We start work on Literature, 34 turns at -2GPT. We have 92 Gold in the bank.
T10 1250BC
The Babylon Bowman comes next to our spear, we can fortify the spear and move the warrior on it, I've left the game with the warrior active, and you need to forify the spear. A damaged spear and an archer due in Neapolis next turn. Neapolis can produce a worker next turn or be switched to warrior if you don't like the defence, I think it is enough.
Settler to the SW is in place to settle next turn, the workers should road through the horse, to the Condimentum.
The other settler needs to go one more SE onto the hill due south of Veii.
Antium food needs manipulation next turn
Score 183
http://www.civfanatics.net/uploads8/Smackster_SG003_BC1250_01.SAV
This turn we declare war on Germany. I have not done it yet. Go to the dip screen, see if they have anything, don't get into any GPT deals and declare on the way out.