SGOTM3 Rome - Team Smackster

Navigation - yes, imho
Banking - No. The gold poured into researching won't be recovered by banks I think.

Strategic goals:
-Cripple Germany
-Sweep up England and Babylon
-Conquer rest of homeland
-Settle Barb Island
-Build up boats for invasion of other continent
 
IMHO, we should keep couple of knights to protect shoreline in our mainland. I am afraid that Japanese will land couple of samurai and will be able to do much damage capturing our main production cities before we can do anything about it.
Our shore is so stretched and it is simply not protected. there are few japanese galleys wondering around and who knows what they have on board.
 
Since Tarkeel managed to buy Astronomy we only need Navigation to be "safe" traversing oceans. I agree we go for it before firing all scientists.

Goals in Tarkeel's and Dmanakho's posts are the right decisions for us now, so I agree to pursue them. I guess settling the barbarian lands will take us to domination faster than conquering same amount of land on other continent so I agree we step up process of sending Settlers there.

So, as I understand it we have a majority for this plan now... Just kidding, getting Smackster's and DeceasedHorse's input/commitment is important so we do not miss out on any ideas or opportunities.
 
Yes, we need to post some knights along the shore to protect from landings. THere are a lot of boats going by...

Another goal I forgot to add, but which is harder: Cripple america. Mos of our losses were inflicted by America and Germany, and they are the only large civs left on our continent.
 
I looked at the save, we don't have enough units for the massive invasion on America or Germany... I will be probably able to do something to cripple one or the other, but certainly not both. We will get MT in 3 turns, so i hope i am going to be able to upgrade some of the knights into cavalry for better results.
 
I didn't mean go for both, and I don't think America is a feasible target for some time still. They have Babylon as a buffer.

Strange that nobody has Music Theory yet though.

Dmanakho, remember to declare war on our last trading partner :)
 
Wotan said:
FP RCP, I know I miscalculated the rings for Gordion, but as I understood it we would take a larger corruption but stick to RCP4/8 there. But, New Hispalis is at 7 and New Viroconium at 6?
You don't have to stick to the exact ring locations around the FP, better to get the best site location in my opinion. Around the palace you have to stick ridgedly to the RCP locations to get the ranks sorted out.
 
I will try to remember to declare war
I think one of the reasons AIs didn't go for Bach was us rushing Sistine chapel. AIs were denied to do chain wonder building at the point and went for other techs.
and BTW question... do we want to spend extra 4-5 cycles researching towards Bachs??? I believe we can do it... I do expect Wotan to bring us a new leader, he is really good at that, and it would be nice to be able to rush bach at that time..
Any arguments for or against that????
EDIT: Or we can fire our scientists after navigation ,and then if it happens that we get a leader, just keep it waiting for another 4-5 turns while we bring some scientists back to research bachs... I don't mind not been able to get any leader for 4-6 turns as a price for Bach cafedral
 
Oh cool smakster is here.. so team has gathered with exception of DH..
Smackster please look at all todays posts and vote on all idea before i proceed with my turns...
remember, you as a captain can veto everything :) . or can you??? :mischief:
 
To get more team coordination we need to slow the turns down, what do you guys want to do, slow down and talk or to continue playing. Even though some decisions are probably not the best, maybe we learned more by making those decisions, and I honestly don't think it makes much difference.

I'm just loading up the save, but before I do I think that we should slow down attacks, wait for MT, upgrade our Knights and then proceed. Also before we invade the other continent we should cover the barb island, that is a huge section that needs to be filled and will be much easier than that other continent.
 
dmanakho said:
Oh cool smakster is here.. so team has gathered with exception of DH..
Smackster please look at all todays posts and vote on all idea before i proceed with my turns...
remember, you as a captain can veto everything :) . or can you??? :mischief:
I can certainly veto it, but will you take any notice. :rolleyes:
 
Kill of some more civs before researching it atleast, that will cut costs. With the amount of luxuries we have now, I don't think we need Bach's really.. When you found that city in the NW, we should have 6 online.
 
I don't mind slowing down, we are ages ahead of all other teams with exception of oblivion team... we don't really want to finish a game and then wait another 2+ weeks for other guys, or do we???

None of the teams posted a spoiler on AA. I'd rather slow down for discussion between each set of turns. I also like to read other team spoilers to check their progress...

I suspect everyone read our spoiler, became afraid of us and now adjusting their plays to ours. :rolleyes:
 
I don't mind slowing it down, but I feel we have had good discussion between turns so far. Just don't feel rushed to finish, and pause midway if you have any questions :)
 
dmanakho said:
do we want to spend extra 4-5 cycles researching towards Bachs??? I believe we can do it... Any arguments for or against that????

Sort of for and against. ;) I would not research it unless

a: all/most other tribes have it so it is inexpensive to research
b: we get a leader and (a) is in effect,

we do not want to use resources for a sidetrack like Bach unless it is dead cheep.
 
smackster said:
Even though some decisions are probably not the best, maybe we learned more by making those decisions, and I honestly don't think it makes much difference.

I do agree with you, probably a minor impact on the game but, the great thing about SG's is shortening the learning curve (or do you flatten it? hope you understand what I am trying to say?) for the team members. We are after all only debating the finer points of civ3, trying to squeeze as much out of every resource available.

smackster said:
I think that we should slow down attacks, wait for MT, upgrade our Knights and then proceed. Also before we invade the other continent we should cover the barb island, that is a huge section that needs to be filled and will be much easier than that other continent.

YES, on both issues. With so few Knights in service there is no need to push the attack at this stage. Also, agree fully on settling barbarian lands ASAP. Settle it and rush temples since a lot of the territory is coastal and mountains. When we have it mapped we need to plan city placement to get as much out of every settler/temple we place/build.
 
smackster said:
You don't have to stick to the exact ring locations around the FP, better to get the best site location in my opinion. Around the palace you have to stick ridgedly to the RCP locations to get the ranks sorted out.

I had it explained to me by Tarkeel, FP administration is one area I am not really good at. So the only thing that is important for a city around the FP is it's position visavi the rings around your palace? And that is why the rings should be narrower/same as rings around palace. Right?
 
Tarkeel said:
Next leader should probably be used for a musket army anyways.. Will make the landing a bit less painful.

We will be using Caravels so no more than 2 units loaded into each army if we want to be able to transport it. And I would prefer the units to be Cavalry when we have them.
 
@Wotan: Re: rings: Yep. I think we should have one musket army to bear the brunt of the counter attack, but cav armies are also good. Just remember that a cav army would be top defender in the stack.
 
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