SGOTM3 Rome - Team Smackster

Wotan said:
Nope, I had a settler heading there to settle within indian territory, on the tip of the land. DH settled one short in 1240AD. Maybe he does not know you can settle within another tribes culture, and if so he will now know you can.

BTW, Smackster, if you rush anything make sure you rush units in cities near Mos Eisley as it will fall. I am surprised DH did not do this since they will fall after japan take Mos Eisley. And do the rush in two actions to keep cost down, first a 10 shield unit at 8gps then to the full unit at 4gps for the rest.

Edit: I had a look at worker actions on the old continent. Loads of them on long term projects for some obscure reason. Just cancel those actions and either join cities or... Just do not let them keep clearing jungles in 20 turns or so... It is utter waste!!!!!
Well I'm there MMing as much as possible but there are limits too my patience.
 
Ok, Wotan is pissed off again, not a good sign...
I am glad it is not me this time... :mischief:

:joke:
 
T0 1250AD

Start selling temples and libraries for more cash. Get enough cash for rushing one Cavalry, and we now have +661GPT.

Note that we are about to lose a city on Hadrians to Japan, all the Cavalry are too far away.

IBT We lose 2 cities, one on Hadrians, but also Antium 2 which generates a leader for them. Lucky to keep Ceasergusta as Rifles attack our Cavalry defenders. Iro Cavalry enters the middle of our other continent core, on a hill

T1 1255AD

Take back Antium 2, lose a Cavalry trying to kill the Iro Cavalry on a hill. This is a rare occasion where cannons are really useful as we could wound them all. 2nd Cavalry dies too. 3rd Cavlary dies. Think twice before disbanding cannons next time, easy for me to say now. 4th Cavalry gets him and we kill another leader.

Kill an Indian Cavalry and an Indian Longbow, giving us an elite that is in range of Jaipur although it has a musket.

Our real problem is a lack of Cavalry on the other continent, so I rush some more, and start to send everything over, workers, settlers, even the kitchen sink, they can help to rush things.

There are few places to put our workers, so some are just disbanded in cities for shields. We are way below unit support limits.

IBT Japanese throw the Rifles at New Caseargaea (or whateve its called), I see 4 Rifles and one Longbow go down, but they still send more Rifles and they destroy it. Our armies on the front are just defending it. The Cavalry run past them, and then we can step out, kill the Cavalry and then step back. Right now that is all they can do.
 
Crap, it does look like we are losing a continent doesn't it... :sad:

We believe in you Smackster, you will do the magic.

@Smackster - It doesn't make much sence to disband worker for shields... It only gives you 2 shields. I would rather join worker to a city and convert him into the taxman for more gold generation.
 
dmanakho said:
Crap, it does look like we are losing a continent doesn't it... :sad:

We believe in you Smackster, you will do the magic.

@Smackster - It doesn't make much sence to disband worker for shields... It only gives you 2 shields. I would rather join worker to a city and convert him into the taxman for more gold generation.
Nearly all cities are max size, most workers cannot get anywhere. I've spotted a weakness on the left flank of Japan and trying to exploit it.
 
dmanakho said:
Ok, Wotan is pissed off again, not a good sign...
I am glad it is not me this time... :mischief:

:joke:

Nope, not pissed off. I know we are on different levels re. understanding Civ3. And since I hope to play the next SGOTM with the same team, I am anxious to have as much learnt from this game as possible. So we do not repeat simple and avoidable mistakes next time.
 
smackster said:
Nearly all cities are max size, most workers cannot get anywhere. I've spotted a weakness on the left flank of Japan and trying to exploit it.

Good! Now end this game please. ;) Before the japanese intrusion on Hadrians does too much damage. Can you contain them? Did they raise Mos Easley? or is it possible to retake it? Many tiles lost if not... :(
 
It may sound like a stupid advice, but walls do help, rush those cheap walls in border cities.
 
Wotan said:
Good! Now end this game please. ;) Before the japanese intrusion on Hadrians does too much damage. Can you contain them? Did they raise Mos Easley? or is it possible to retake it? Many tiles lost if not... :(
No they captured it, I have three Cavalry there now, they have Rifles. Attacking now................two Cavalry die no retreat, the third stays home. We have two more arriving via Caravel, and one rushed. Will attack with four next turn
 
Well, I am very interested in your continued adventures but it is now midnight here so I am going to bed. Hopefully waking up to a finished game tomorrow... ;)

BTW, a thought, maybe we should postpone posting the final save of the game to avoid "telling" the other variant teams what turn we finish the game? We are so far ahead of them if we post now they have ample opportunity to adjust, to beat us by a turn or two... Do not want to give them too much info if possible.
 
Wotan said:
Well, I am very interested in your continued adventures but it is now midnight here so I am going to bed. Hopefully waking up to a finished game tomorrow... ;)

BTW, a thought, maybe we should postpone posting the final save of the game to avoid "telling" the other variant teams what turn we finish the game? We are so far ahead of them if we post now they have ample opportunity to adjust, to beat us by a turn or two... Do not want to give them too much info if possible.

That would be a good advice, but i am sure we have a lurker or two at most of the times watching our progress directly from the team thread.
 
Can see what differnce it makes, wont they try to win as fast as they can anyway, like we are.

I'm afraid I wont finish this in 5, we just don't have enough Cavalry to take the space we need. Our initial attack should have been north or south and that would have made a hug e difference. We are essentially fighting a three front war here.

I have to go out so I'll post my log up to 4 turns.
 
T2 1260AD

Obviously the tiles have not gone up yet, gone down a bit.

3 Cavalry arrive in sight of Mos Eisley but will wait one turn so they all attack at once, it has a rifle and maybe Samurai in there.
Caravel coming round with more.

Only two Cavalry move into range of Jaipur, all I can spare. Can we take it.

On the Japanese front we prepare for a push on left flank through Bizen. Out Cavalry moutain hop through their territory, which has already stopped them attacking on our right front.

In the south, we use our armies and cavlary to kill 4 Cavlary interluders this time without any more loss.

IBTFrom Jaipur a longbow redlines our cavalry, and an elephant is seen approaching across the mountains.
No more attacks, but lots of movement, Our Cavalry on their mountain damages passing longbows. At least 4 more cavalry move past our armies, again ready for them to move out kill the Cavalry and then move back.

144 tiles to go now, this is really slow going.

T3 1265AD

Take a risk and take a bash at Bisen, first Cavalry, kills a regular rifle, and only a damaged rifle remains. The second cavalry and elite dies, the third raizes Bisen, although the culture only move one step. Our Cavalry on mountin sees only Samurai in Nara and attacks killing the Samruai and back to the moutain, although now damaged. Another Samurai is there. Raizing that would really help the culture.

2 Cavalry try to take our city back on Hadrians, they both die without retreat. Rush one more, two more arrive via the sea.

We drop three Cavalry on mountain in Aztec land in hope to split their forces

IBT Forget that, about 7 Cavlary attack our Cavalry on mountain, I see about 4 die and they keep coming until all three are gone. Also more Aztec Cavalry attack our army that is yellow now, and they kill it without loss, luckily the other defender holds, but this should be their target now. More Aztec Cavalry arrive and drive into our territory killing another of our Cavalry. More arrive on the borders.
Sweat is starting to poor from my brow

T4 1270AD

Cavalry attack Jaipur and the first big of RNG luck gives us two wins and Jaipur is raized, culture drops back, settler moves in and settlers on that spot. Cavalry takes out Elephant and Cavlary move in range of Punjab.

Back Mos Eisley attacking from the north now, first Cavalry kill the rifle without loss, second kills the Samurai, and we take it back. Quick check for foreigners, phew none there and we get back our culture.

On the other continent, we don't have troops to defend all our cities so sacrafice Aesonesium 2, the culture loss will only be a tile or two as Fort Neccessity is about to grow. In hindsight, would have been better to defend the opening to Iroqois, and concentrated on Japan. There are just too many Cavalry coming that way.

63.5% 100 tiles to go before the sacrafice
 
Just 100 tiles...

I hope Tarkeel will manage to get those for us...
Oh, We have a very nervous ending, just like it was in the beggining...
Good job captain Smackster, now you go out and get a beer or two, i am on my way to the fridge to get one for myself.

EDIT: Don't forget to upload a save, i am anxious to look at it.

MORE EDIT: SAVE!!! YOU DID FORGOT THE SAVE!!!!
 
dmanakho said:
Just 100 tiles...

MORE EDIT: SAVE!!! YOU DID FORGOT THE SAVE!!!!
I didn't forget the save, I didn't finish, didn't have time for the save.

Now I'm back will finish the last move, post the save, post a map, go to bed.
 
I had a reasonable last turn, took about one hour to play it and then got a crash before I could finish. Can't redo this, so will have to finish tomorrow. I might be able to do it in the morning, but I'm not sure.

Choice for the team, I can finish one tomorrow, post the autosave in the morning, if Tarkeel can take it right off, or play it to the finish tomorrow night, as I'm sure there only needs to be a few more turns.

smackster
 
Play it to the finish :) I'm busy enjoying the first really good weather of the summer. It shouldn't be much more then a turn or two at tops :)
 
....and if you only could provide us with mid-play save.... just to look at how things go
 
This is the autsave of turn 5 where civ crashed.

http://www.civfanatics.net/uploads8/Civ_III_PTW_Autosave_1275_AD.SAV

Its a really hard slog, you'll see a Cavalry about to attack the next Indian city, and two more in range for next turn, with settlers there also, that should lead us into the next two Indian cities and that is my main target for our tile growth.

On the Japanese front I have a few settlers close by to capture some more tiles, but may hold them off until the last moment just as we need a few more tiles. We have extreme problems obviously, just trying to hold them off.

I'm not attempting to head anywhere south. The AI will not attack the army cities, so try to get to Antium 2, and that allows me to pick them off. One of the cities there is about to culture grow in a couple of turns. I'm about to rush a library in the new city on Hadrians that should give us about another 8-9 tiles.

So with the Indian land, culture growth in the south, new cities in the north, Hadrians growth and a couple of other spots here and there, we should be able to do it.

I feel its really easy in hindsight to say how we should have done this to make it quicker, but how were we to know how this would play out. All the usual tricks for war are not available to us, and we were trying too hard to speed victory up. If we'd been more patient and say attacked from the far north or south it would have been quicker, but I only know that now.

As a challenge to ourselves after we finish, we should take the save when the fleet was outside India. Move them north or south, and see how much easier it is when not fighting a three front war.

I will finish tonight for sure.
 
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