350BC(0)- Checked a few things to familiarise myself.
IBT- Roman settler pair boards a galley, heading for the grassland area N of Utica.
330BC(1)- Worker joined to Utica. Not much else.
310BC(2)- Our galley discovers blue borders.
IBT- A barb horseman appears to the E of Hippo.
290BC(3)- The blue civ is Germany. We are equal except they do not have republic. They have only 69g.
Warrior disbanded to cut costs.
IBT- Persia declared war on the Indians!

Roman troops moving along their border.
270BC(4)- NuMerc kills barb horseman.
Production in Theveste and LMOZ1 switched to catapults because of Roman troop movement.
IBT- Construction complete. Currency in 5 at 80% (-53gpt).
250BC(5)- Switching Palace to Colosseum will waste 56 shields, so I switch to the Great Wall in 2.
Ivory colony founded in tundra using the Roman slave.
Two workers joined to LMOZ1.
Our galleys spot Orange borders and a Greek(green) galley. The Greeks have 27g and lack Construction and the Republic.
I check the science advisor. We are now technologically advanced!
IBT- Barb galley attacks Roman settler galley, Roman galley wins but is damaged.
230BC(6)- The orange civ are the Ottomans. Greek borders are spotted.
Workers build a road S of Theveste. A same turn attack on Pompeii is now possible.

The Ottomans have currency and need 5 of our techs, so I trade with them. I get Currency + 52g for MM, Phil, CoL and Lit. They only have 3 cities, so they will soon be behind again. I made sure not to trade Construction as we have a monopoly on this tech.
Researching Polytheism in 4 at 70% (-42gpt).
IBT- The Roman settler galley is heading back as it is damaged. Dumb AI!!!
A Roman settler pair enters our territory so I tell it to withdraw.
Utica builds the 'Great Wall of Carthage'.

Colosseum in 6.
As this game is based on GOTM28, we have some C3C style rules. We now have walls in every city.
210BC(7)- NuMerc disperses a Jin encampment and is
promoted to ELITE [dance]
Galley heading E discovers land. I think 3 galleys is enough, so I switch production in Hippo to a barracks in 2. This will help to support the war effort, plus it will be useful if Rome decides to settle N and E of Hippo.
IBT- Romans move away from the border, but the settler pair has ignored my warning and moved further into our territory.
190BC(8)- I move some troops, then tell the Roman settler pair to get out of my territory.
Rome declares war! 
I unleash our new catapults on the archer, pounding it down to 1hp. An elite NuMercs attacks. It kills the archer without a scratch (5/5) but produces no leader. The Roman settler is split into 2 and bound into slavery.
IBT- The Romans move some troops towards us up the right flank.
170BC(9)- I move some NuMercs into the mountains to head off the Roman push through the mountains. If they make it to the road, we can move catapults into position.
IBT- We discover Polytheism and enter the Middle Ages.
150BC(10)- Our galley spots a lilac border.
Score: Firaxis - 271, Jason - 359.
Notes:
There are 3 unmet civs - Babylon, Celts and the Vikings.
There are workers in LMOZ1 and in Utica. They should be joined next turn.
Leave the 2 shield tile in Carthage open, the catapult will then be completed next turn as it grows.
The warrior to the W and the NuMerc to the E were placed to push back the fog in order to prevent a barb uprising when we moved to the middle ages.
We have 2 warriors left. They should be disbanded as they are costing 4gpt in support. I would rather spend that on quality units like NuMercs.
The Romans still have no Legions.
The Roman push through the mountains has left Pompeii with no reinforcements. We have 4 catapults, 3 archers and 2 NuMercs within striking distance.
The elite NuMerc E of Hippo is heading S to the Roman border.
Utica will build a Colosseum in 3 turns exactly (60sh @ 20sh/turn).
We are currently paying 48gpt in army support costs.
Research:
I have left the save on Monotheism at 10% (40 turns), so we can have a team discussion on what to get next.
10% research gives +9gpt, 20% breaks even. Any higher and we are running a large deficit for 20+ turns.
We could get Monarchy (Hanging Gardens) in 10 turns at 50% at -30gpt.
We also have the option of shutting off research and letting the GLib do its job, though this will leave Utica with nothing to build. I think we should get Monarchy in 10, with Utica building a Palace prebuild (after the Colosseum), then go at 10% for a MA tech.
Roster:
fbouthil - up next
TimBentley - on deck
MOTH
Bede
Zakharov - just played
Here is the save:
150BC SAVE
Here is our empire in 150BC: