450(0)- Do some MMing to give more food or commerce in some cities, whilst still getting the build done in the same number of turns. eg. In Hippo I moved a hill tile (1/3/2) to a coast tile (2/0/3) with the Library still in 2 turns.
I check CrpMapStat and see that Leptis Minor needs only 1 unit garrison to prevent a flip.
IBT- A barb warrior appears from the eastern gap fog.
Harbour built in Theveste > Marketplace in 6
Ottomans + Babylonians learn Monotheism. The GLib will give it to us next turn, so I switch research to Invention at 0% with 1 scientist in Hippo.
460(1)- Vet horseman attacks barb warrior > 4/4, no promotion.
I declare war on India and move the stack next to Kohalpur.
IBT- We learn Monotheism from the GLib.
LMOZ1 builds horseman > archer in 1 (for rushing the cathedral in Utica)
Hippo builds Library > Courthouse in 7
CrpMapStat says we are joint tech leaders with Greece and the Ottomans.
470(2)- I unleash the catapults on Kohalpur. 1 miss, then 3 hits. They have 2 spears at 2/3 and 1/3.
Our archer attacks with no resistance (5/5) and........
General Mago arises to lead our troops
I send him back to Utica.
A NuMerc mops up in Kohalpur (5/5) and sacks it for 2g.
I take the town, but there is nothing to sell, so I abandon it.
Our slave worker builds a new ivory colony.
I check the lux effect of the ivory, but we will have to stay at 10% until we build a marketplace in Theveste and a courthouse in Hippo.
Horseman disperses Ainu camp for 25g (no promotion).
IBT- LMOZ1 builds archer > archer in 1, I send him to Utica.
I continue to build a new archer every turn in LMOZ1, so I will not write every single one.
480(3)- Leptis Minor is now producing 10 food per turn. Granary in 15.
IBT- Romans move into our territory! 3 turns left on the peace deal.
490(4)- I order the Romans to withdraw their troops. They agree.
I move some NuMercs out of Leptis Minor to protect the workers from sneak attacks.
IBT- I have to end the turn with a galley in Persian territory. They ask me to withdraw. I apologize to them.
A Roman galley heads N from Pisae.
500(5)- Instead of sending him S, I keep a horseman in Hippo to deal with barbs in the eastern gap. I plan to allow barb camps to form in the fog to give promotion opportunities.
IBT- A Roman settler pair lands next to the wool colony.
Persia and the Celts get Construction, but still lack Currency.
510(6)- Some troop and worker movement.
IBT- Hamurabi of the Babylonians demands Engineering. I laugh in his face, so he declares war.
Romans found Syracuse next to the wool.
Theveste builds Marketplace > Library
520(7)- We don't need the wool just yet, as we can run the lux rate at 10% with just 2 luxuries. I therefore postpone my attack on the Romans.
I complete a road network around Leptis Minor, so I send most of the workers N to Theveste.
I build an embassy with the Celts for 50g.
I get a military alliance with the Celts and Vikings against Babylon. I have to give Monarchy to the Celts, but I get the Vikings to pay us 22g for the alliance!

This should keep Babylon busy.

Our military advisor tells me there are Sui tribes near Hippo. I send the horse into the fog.
IBT- Hippo builds courthouse > horseman in 2.
Our people expand the palace. I tell them to add a new upper chamber and to plant some trees.

Germany has Monotheism.
530(8)- Horse attacks barb camp (3/4)
I decide not to attack Rome during my turns. I want to use the leader first.
IBT- Roman settler pair enters our territory.
I lose a galley in treacherous waters. Sorry guys, I made a wrong move with it.
India will talk. They are in the MA now.
540(9)- Horseman disperses barb camp (3/4). Still no promotion.

I make peace with India and get 19g from them.
IBT- I see two Roman settler pairs moving through their territory. The one in our territory heads S, so I let it go.
Hippo builds a horseman > horseman in 2.
The Celts are in the MA. Only the Persians are not.
550(10)- Just some worker moves, not much else.
Firaxis score: 409, Jason score: 542
Notes:
There are 9 archers in Utica and 1 just outside, all for disbanding towards a cathedral. Every archer we can disband will save 28g in rushing costs.
Sun Tzu's in 3. We should get it before the Greeks do. The leader in Utica is ready to rush Leo's or the SC. We should get both if we rush the first and build the second, as the tech pace seems very slow.
The horseman E of Hippo should move in and out of the eastern gap looking for barbs. When he is elite, he should be replaced by another.
Even though Hippo is at size 12, I deliberately gave it +2 food surplus, as this gives an extra 3gpt. The horseman is finished in exactly 2 turns at 15 shields/turn.
The horse outside LMOZ1 is heading S.
The workers around Theveste are irrigating the grassland and mining/roading the mountain. I made a miscalculation here. I moved the worker to irrigate the final mined grassland, but it should stay mined or we will have a 1 food surplus at size 12. The mountain also doesn't need to be worked. Maybe the workers can put a road S of the two sheep in the mountain and hill.
1 native worker could join Theveste to get it to size 12 now.
I brought a galley back to our waters. We have met everyone now and we can't do proper exploring until we can sail the ocean safely. It could be disbanded to save 2gpt.
Our forces are ready to move in on the Romans. I wanted to wait until we had used the leader. If we go to war before this, then use veteran units not elites.
Leptis Minor has a 10 food surplus. It will grow every 2 turns with the granary or every 4 turns without it. The border will expand in 4 turns to grab the iron.
There are 17 turns left of our alliances against Babylon. Should we get Greece involved to slow them down?
We have 1196g in the bank. We are earning 72gpt. The military support cost is 86gpt, though this will drop when we disband the archers in Utica.
Roster:
fbouthil - up next
TimBentley - on deck
MOTH
Bede
Zakharov - just played
The southern front in 550AD (with possible road marked):