>>SAVE<<
As I had said, I moved the worker to the SE BG, before moving the settler 1E, but then I screamed: HOLY COW!!! Er
there is a cow 2S of the starting point, so no need to move the settler anymore.
Btw: were almost at the NE corner of the minimap.
Settle on spot, and we see spices to the north.
4000BC (1)
Carthage(???) is found, and starts a warrior Our only citizen works the BG, of course.
Select Writing to go with, minimum at 20% for now.
3950BC (2)
Worker was going to start a mine, when I saw that he needs 3 turns to complete it(whats this, and industrious worker?). Anyway, he starts the mine.
3900BC (3)
Zzzzzzzzz
3850BC (4)
Zzzzzzzz
Oh, btw: hitting F10, our opponents are;
1) India, 2) Greece, 3) Ottomans, 4) Rome, 5) Babylon, 6) Persia, 7) Vikings, 8) Keltoi, 9) Germany.
Now, it isnt fair! 5 Scientific civs?
3800BC (5)
Worker completes mine, starts a road.
3750BC (6)
Carthage: warrior >> warrior
Btw: We can build Pyramids, meaning, our starting techs were Masonry and Writing. We miss CB of course, but we could pre-build the Pyramids for a quick temple in our second city, anyway.
Warrior goes to the mountain, and we see 2 more spices to the north.
3700BC (7)
Worker: road >> goes to the cow to irrigate; well get it in 4 turns from now with the border expansion. Moving the worker, reveals oysters to the south coast.
3650BC (8)
Worker starts a road, as I didnt want to waste a move: we must irrigate a tile to the east to drag water, and unfortunately, thats a BG tile. Anyway, we can mine it soon later on.
To the West we see hills and mountains.
Finally, we can drop our science to 10%, Writing in 32.
3600BC (9)
Keep exploring.
3550BC (10)
Carthage: warrior >> warrior.
Worker finishes road, goes to irrigate/road nearby.
HOLY COW, again! Another cow stands to the east, good for a coastal city, with 2 BGs and 2 hills/grassland; the problem is that the city there would overlap 2 tiles with capital. Anyway, its a good spot, and the capital wont use the full 21 tiles without a hospital.
Btw: Carthage grows to pop2.
3500BC (11)
We see more mountains/hills to the east, along with a sheep on hills. Im not familiar with all these new bonuses, but clicking it, it says * Food 2, Shields 2*.
3450BC (12)
We see another sheep at the west, next to the previous one, and a lot of mountains: we should come and settle here later, because those hills could have iron, and better we control them, than belong to an AI(harder to attack).
The coastal spot to the east I mentioned earlier, might be a PERFECT spot for our second city: it has 1 cow, 3 BGs, 3 hills, and a whale to get, after the border expansion, and all that are surrounded by grassland.
3400BC (13)
Carthage: warrior >> warrior.
Worker completes road, starts irrigating the BG in 2.
3350BC (14)
Keep exporing
3300BC (15)
The land to the East comes to an end: probably our opponents are somewhere behind those mountains(another reason to settle there).
Worker starts irrigating the cow.
3250BC (16)
Carthage: warrior >> settler
3200BC (17)
Worker: irrigate >> mine.
3150BC (18)
Settler in 4
3100BC (19)
We spot IVORY on the north toundra.
3050BC (20)
After a long thinking, I decide that the worker should leave Carthage and go towards our second city, so he can begin to road/connect it, and irrigate the cow.
3000BC (21)
I KNOW that its turn 21, but I counted my initial moves, also. Mad-bax stated that the first player should play until the end of 3000BC.
We spot 2 more ivory on the north(3 total), as 3 are the spices nearby.
I ask the Team to forgive what Im going to do; Ill play a bit more(maybe 1 turn, or 2), it isnt illegal if the Team accepts it(and in some cases it can be done with a good reason). Otherwise, Ill play less turns the next time.
I spotted RED borders to the SW(I suspect Babylon or Rome), and I only want to see what techs they have; I wont trade at my last turn, but better to know who they are and what techs/Contacts they know. (unfortunately, there hasnt appeared the D to hit it and know the civ this turn).
2950BC (21)
No contact; next turn Ill enter inside the borders.
Carthage: settler >> barracks.
2900BC (22)
Carthage grows to size 2(we dont need the granary, after all, for 5 cities).
Settler moves again.
Worker starts irrigating the grassland, so he will drag the water to irrigate the cow(in which the settler is now standing).
Heres the deal:
The civ is Rome, and already has founded its second city, Veii.
They have Bronze Working, Warrior Code, Ceremonial Burial and 10g(they must traded with someone), and they dont build a Wonder yet.
We have Masonry and 100g(Writing in 18).
Summary
1) We dont have anyone on our back and can settle quietly. After a long think, Id propose NOT to settle on the hill, but go 1N of the hill; this way, the city would lose a whale(only 1 shield, anyway) and a BG, but would still be on the coast, and get 4 BGs after the border expansion, and would also have a cow, 2 hills 3 forests(more BGs) to work, and on 1 forest there are spices to get(more gold).
2) We have 4 warriors total; 1 fortified in Carthage, 2 near the borders of Rome(1 inside them) and 1 warrior near the ivory. The warrior near the ivory should go and stay fortified in our second city; I sent the settler unescorted, since there were no barbs nearby.
3) I suggest that we settle our third city towards the mountains.
4) The settler should NOT settle on the hill east of him, but settle 1N of the hill; we still have a coastal city, we get 4 BGs (with the border expansion), 2 hills, can work 3 forests more BGs, and 1 of them has spices more gold).
Tech-trading options:
a) We can trade and get a tech immediately or
b) We can explore more to find new contacts which will also lower the value of the techs, and to know the map better.
Rome knows BW(spears) and WC(archers), and itll take some time to prepare us for an attack, but it would throw us out of the Wonder Race; we could always trade for WC, let the second city to build temple/Wonder and Carthage build enough archers(and 1 worker soon), and attack Rome.
Thing is that the land there will be settled by another civ, and we dont want to lose by Domination; we can always attack all the civs in our continent, somewhere at the Industrial age.
Id say, explore a bit more towards Rome(take the warrior out of their borders first), so we know if were in an island alone with Rome(or 1 more civ); in this case, Rome will probably attack soon after it has no room for expansion.
We could settle 3 more cities, build barracks and attack first, but that would take a little time.
EDIT: Maybe we need to change our strategy with the GL; ONLY the capital has a river and it's going to make it to size 12, and it's the only river in our lands.
I'm thinking that the Great Lighthouse might be crucial to get other contacts.
Of course, if we pre-build for the Great Lighthouse in the second city, we probably need to build the Great Library in our Capital.
Anyway, the second city will need a temple to expand it's radious and get all the goodies.
EDIT2: Sorry, but I can't upload dot-map, no matter how many times I try(always have problems with uploading jpg's here). Maybe I could send it by e-mail to one member, so he posts it.