Ok, I'm done. Here's the link. I think we're off to a fairly good start.
http://gotm.civfanatics.net/saves/sgotm4/Ivan_SG004_BC2590_01.SAV
AdrianE's turn20: 3050 Move settler SW towards position 1. Adjust lux to 0.
Trade Masonry to Rome for BW + 7gold.
1: 3000 Irrigate cow 2. Set production to warrior. Move warrior SW to scout.
2: 2950 Micromanage city to mined BG to maximize production and trade on growth turn. Set science to 10% with additional trade.
3: 2900 City size 2: Set production to double cows. Warrior in 1 turn, growth in 4. Science back to 20%. Start roading cow.
4: 2850 Warrior pops. Utica founded, starts warrior.
MM back to BG and 1 cow for 3 turn growth and warrior in 3 turns. Science back to 10% (I should have done this last turn to save 1 gold).
5: 2800 Send worker to BG to start connecting Utica
6: 2750 Road BG: MicroManage back to double cows for growth in 1 turn + warrior. Scout reaches dead end peninsula
7: 2710 City size 3: Warrior pops (MP) and start worker due in 2 turns with 12 food left over.
8: 2670 Worker starts mining BG (necessary for a 6 turn settler after worker timed to coincide with growth to 4.)
9: 2630 Worker pops, moves to connect spices. Start settler.
Warrior pops in Utica, start colossus.
10: 2590 Worker starts road towards spice. Scouting looks like we're on an island with the Romans. The Romans will sell us Warrior Code for about 131, but I think we should wait.
Writing will finish in 13 turns.
MicroManagement of capital: Work 1BG and 1 cow this turn, growing to size 3. Then work 2 cows and 1 BG for 2 turns, then 1 cow and 2 BG for 2 turns yielding settler at same time as city growth dropping us back only to size 2. The southern Worker should move to connect and benefit Utica while the northern worker connects spices. The northern warrior should keep a look out for barbs and some of the southern warriors should hold back for MP and defense duty.
Utica could possibly be changed to either a worker or we may want to plan on having utica build the great lighthouse since we might be on an island. Maybe we should shoot straight for mapmaking.
I don't know if we can beat the Romans too it, but north of that lake would be a great city location. We have some warriors in the area that could possibly protect the spot for us. If not, then the SW end of the Utica river could be a servicable fall-back location. We should try to keep the Romans away from iron... if it's possible.
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