SGOTM4 - Team Ivan

:eek: Look at all the ivory the celts have.

also, if those are all the garrisons the capitals have, it should be fairly easy going through them with cavs/cannons.
 
AdrianE wrote:
1) We are at an important junction in the game.

2) We can't attack either Persia or India at present as we have long term deals (16 turns left) in place.
3) Our current military is a mess.
Our 5 cities are in good shape. I am having the workers do some tile reassignment to get maximum productivity.

Rome needs a few more improvements (barracks, university, cathedral) and some population growth to be a fully productive city.


4) If we are going for conquest we need to do the following:
Get all the AI's fighting each other.
Get to Cavalry ASAP while building lots of horsemen to upgrade. Switch off research after that.
We will need 30+ cav to conquer the world.
Attempt to Build Leo's to cut down upgrade costs.
Seriously consider the use of the resource disconnection trick to build cheap cavalry.


5) If we are going for diplomacy we need to do the following:
Promote peace ASAP. Sign a deal with Greece.
Gift all the AI's up to our tech level and hope they research something useful.
Start prebuilds for the Scientific wonders.


6) Note that these are mutually exclusive plans. By taking Ivan's proposed middle road we will do neither well.

End quote.

My reply:
1), 6) I agree that we stay too long at the middle road. As a result we will not win this competition. You may blame me if you want. I think we have to complete this game, however. The question is how to do it in most comfortable way. Just for my satisfaction I’d like to have 20+population Cities and have colonies on all lux. If you think that it is not what team want, let’s work out some other plan.

2), 3) Our reputation trashed with India, so we can start war at the moment when military will be ready. Edit: I think we may connect Iron and upgrade horses to knights. Declare to India. Kill them.
4). I prefer Conquest. To research all staff till UN is too boring. I’d like just Medicine, Sanitation and Steam Power from Industrial Age. I think we are strong and may kill them without “resources disconnection”. Leo costs 600 shields (approximately 2400 gold). To approve it economically we have to have 48 horses. I think that 30 will be enough. Now we have knights anyway. But next GL may build Leo.
5) I agree, that it is it is the best plan for Diplo. But for me it is mentally difficult to make gifts to AI.
Regards, Ivan
 
Ok, I've played my 10 turns. We are locked into Conquest... let's just see how fast we can do it. It's definitely our fastest road to victory from the current situation.

750: leave everything the same.
IBT barb attack nets elite horse

760 -> 770 -> 780 build horses

790 University completes in Rome, start cathedral
Persian ship spotted on west coast, scramble horses to intercept...
We lost horses because deal with India ended when bombay fell... move forces including elites north... build musketmen as placeholders

800 hook up iron, reinforced fort with musketmen and bows Send worker to possibly create horse colony in near delhi.

810

820 hook up new ivory colony (should have seen this sooner)
Ivory and wool to babylon for horses + 2gpt + WM + 2gold
change production to knights
ally with persia against india, + ROP + 18gold + wm

attack kolhapur and raze it

830 attack other town and raze it... campaign netted 2 elite victories

840 build wool colonies sout of rome (we were without wool for 2 turns)
Finish Metallurgy, start MT on a slow roll (10 turns +59gpt) to make sure we have cash when we get it.

850 ship knights to Persia
Rome needs a barracks

We could declare on Persia now and fight defensively for a while... maybe hit their iron (they don't have chivalry yet). We have a very strong fortress garrison for this.

We could also make a ROP and move our forces into position to violate the treaty when we're ready... I'd personally declare war now just for fun and to keep them from getting to scientific... the declaration will lose them 2 luxuries while the Indian cities still have the oppression fresh in their minds. We don't need the fur.

We should also evaluate our war with Greece and decide if peace with them would be more profitable... and maybe focus that war on Germany or someone else who we can't (or don't want to) trade with anyway.

Overall we've played very well guys.. we didn't have the most focused vision for victory but if you look at the graph we have done very well. We are in great position to achieve a 5cc on monarch without much difficulty... which is pretty cool for me. Let's finish this one out and have fun with it.

I hope everything is ok for nemesis, but I think we should assume he won't be playing any turns until we hear otherwise.
 
got it....
 
DSsteve wrote:
I hope everything is ok for nemesis, but I think we should assume he won't be playing any turns until we hear otherwise. End quote.
I agree. I'll play after rrau and if nemesis will not pop up AdrianE will play after me.
The discussion level is low, but it is OK, course is clear...
 
Suggestion-recommendation.
I think we should start war (and destroy Persian ASAP). Rrau, please. They have alternative Techs then other, discover Gunpowder already and know of our bad reputation. To prevent their communication we must kill them without mercy. I think, however, RoP break is bad thing (I don’t like it, but may be team think differently). Let’s play “civilized”. Cancel our agreement and declare. Tactical thing: build few explorers and send them from fortress area (or from nearby fortress Persian land (cover by musket) to pillage Saltpeter, Iron and break roads. They will die next turn, but it is OK, they are cheap. It is difficult even with Knights to break trough Muskets lines.
Regards, Ivan.
 
Note that it will be impossible to ship conquered resources/luxes home without at least 1 non-enemy city with a port per continent. Once we take out Persia we can't get anything from that continent home.

Colonies aren't very useful because of this.

The celts have a 1 tile island city. We will have to take it in a peace treaty.

I'd take out Persia and India first. Then Greece and sweep that continent from west to east. Maybe we can leave the ottomans to last as they are weak and backwards. They can ship our luxes/resources home. We will need a handful of cav to keep each continent clean and kill any barbs.

We will want to hit Greece with 30+ cav in a single blow.
 
>>>THE SAVE<<<

Preflight (850ad)

Change some knights to explorers to ship to Persia for pillaging

ibt: Persia wants to renew peace treaty - we don't have enough troops to make a difference over there right now, so agree until I can get more troops over there

turn 1 (860ad)

move troops

ibt: Persians complete Leo's in Persepolis

turn 2 (870ad)

move troops

ibt: not much

turn 3 (880ad)

continue moving troops

ibt: The ottomans, greeks, babylons and celts are all waring amongst themselves

turn 4 (890ad)

continue moving troops

ibt: zzz

turn 5 (900ad)

ibt: zzz

turn 6 (910ad)

move troops, start pillaging roads between Persian cities with resources

ibt: zzz

turn 7 (920ad)

move troops, continue pillaging roads between persian cities that have resources in them

ibt:

Persia asks us to remove troops in their territory, we agree (but won't)
We lose our supply of incense

turn 8 (930ad)

DoW Persia

ibt: lose a knight and horse and 2 explorers

turn 9 (940ad)

position troops to take Antioch next turn

ibt: Greece and Vikings signed alliance against us. We learn MT. Turn off research

turn 10 (950ad)

capture Antioch, losing 5 knights even with using cats first :( :mad: . Sell off improvements and abandon.
Upgrade several horse and knight to cavs

For Discussion: Since Persepolis has Leo's what do you think of keeping it and abandoning Leptis Magna or Theveste. Personally, I'd like to abandon Theveste as it doesn't contribute many shields and is slower to build troops than Leptis Magna
 
Rrau wrote:
For Discussion: Since Persepolis has Leo's what do you think of keeping it and abandoning Leptis Magna or Theveste. Personally, I'd like to abandon Theveste as it doesn't contribute many shields and is slower to build troops than Leptis Magna. End quote.
I think we need persepolis only for 1 turn: upgrade troops for cheap. We will collect money and do it at once and abandon Persipolis. I belive that we'll lose more money if we abandon our native City than gain from Leo effect. Another pity is fur, but again, I think to rebuild everything in Persipolis is too expensive. Better to have temporary peace with Persia at some stage. What do you think about my idea to have 20+ pop Cities? (Continue research, just for fun.) May be : "for fun" also : better to have Persipolis alive...
 
I'v plaeyd 5 turns and now have to make important decision What City we may left forever? I'd like to know team's oppinion.
Ivan
 
I don't understand your question. What do you mean?

Are you talking about abandonning one of our core cities?

If so, that's a very bad idea. The lost production and costs associated with rebuilding a functional core city far outweigh any advantages of any new cities. Since we are going for conquest, the game should be over before any new city is productive.
 
I looked at the save and while Persepolis doesn't have a lot of infrastructure left, it looks like it will be fairly productive (right now it has 2 usable shields out of 3). The main advantage is that it has Leo's, so if we want to turn research off and use the resource disconnection trick, I think it is worth it to abandon one of our core cities. If the team votes to keep Persepolis, I vote to abandon Theveste because it doesn't contribute a lot of shields due to many citizens working coast or sea tiles.
 
Persepolis have good strategical position. We will finish persian much faster if we keep Persepolis alive. Also we will have horses and fur. I don't know will it compensate production loses.
 
950AD Preturn: Military alliance with German vs Greek for WM 14gpt. Alliance with Babylonians: alliance vs Ottomans, alliance vs Greek, I receive incense and 23gold+10gpt, they receive spices, alliance with Celts vs Ottomans for alliance vs Vikings.
IBT Immortals attack and kill knight and horse near Suza.
960AD Unload knights near fur colony and bring 8 cavs near fur colony, sent 4 catapults home to upgrade.
IBT Immortals attack fur colony, lose. Attack and kill musketman.
970AD Unload cavs, send knights to attack Persepolis.
IBT Immortals capture fur colony. Build Parsagrade on fortress. Babylonians sign peace with Ottomans.
980AD At Persia attack Persepolis, one cav dies, four redlined, three wounded (2/4).
IBT Persia found Antioch near fortress and kill knight and cav near Persepolis.
990 AD Not enough troops to storm Persepolis. Unload one more cav at fortress.
IBT Barbs come near wool colonies. Persian bring more immortals to Pasargadae.
1000 AD For continuation of alliance vs Greeks demand all Babs money and sell spices for 6gpt. Finally take Persepolis. Decision, decision… Upgrade everything I can. Only 2 horses left. Actually I like Persepolis Not because of Leo (I used it almost), but because of it’s barracks and harbor. Troops will unload and heal much faster there. Sell improvements I Tennessee and abandon it. Persia wants peace but doesn’t offer anything substantial in exchange. Increase science to 80, banking in 5 turns.
IBT Persians attack cav near Persepolis, cav retreats.
1010 AD Destroy Antioch and load cavs and cannons and send caravels to Persia.
IBT Persians want to talk. They say “surrender? While our forces are poised to deliver the killing blow?”, Babs buy WM for 2gold and WM. Ottomans declare war with Germans. Greeks capture Frankfurt.
1020 AD Capture Arabella and use it as a virtual city to pass to Susa. Explorer pillages saltpeter. Unload Cavs in Persepolis, use them to destroy Susa. Unload canons near Tarus, new Persian capital. Science 100, banking in 2 turns. Sell WM to Kelts for 23+12gpt.
IBT Persians unload archer near Persepolis, find Susa again.
1030 AD Destroy Susa, destroy Tarus.
IBT Banking researched, change to Physics.
1040 AD Destroy Pasargadae, sign peace with Persia, demand Gordium and all their gold. Abandon Gordium, send caravel to bring workers to Gordium Island.
IBT Love queen day in some cities. Persian musketman runs away to Madras.
1050 AD Declare war with Persia again. Destroy Calcutta, send troops to Madras, kill musketman which ran away. Make alliance vs Ottomans for all their gold and 5gpt.
IBT Ottomans sign peace with Kelts. As a result we lose silks.
1060 AD Destroyed Madras. Renew alliance with Kelts vs Greeks for all their gold, silks, 1gpt and give them spices. Sell fur to Babs for all their 56gold and 2gpt. Nobody on the continent knows banking, astronomy and gunpowder except Persians. We should finish with Persians ASAP before they trade gunpowder. They have just four cities left, however we should concentrate troops at mountain near Delhi, the next player should attack next turn (1070 AD), we should move troops so that they don’t attack across a river. Sorry I played 11 turns again. Some troops can move, I didn’t finish my turn completely, some units can still move. Next player will decide. I hope our continental reputation will be clean. Do not break military alliances. Think about continental war. Regards, Ivan.
 
I've played

Brief notes:

Persia has been confined to the dustbin of history.
I dialed down research to save cash.
I disconnected our saltpeter and sold our iron to start building horses. I have workers postioned to found colonies on iron and saltpeter on the persian continent.
An invasion fleet is on the way to the other continent. I recommend attacking Greece and land on one of the hills between Knossus and Thermopolye

I have left some CAVs to farm the barbarians that keep springing up.

1060Ad adjustments, lower research

1070Ad Rush library in Persiopolis, position troops
IBT Barbs take out furs colony, Persiopolis riots, Ottomans declare war on Babylonians

1080AD Raze Delhi for no loss, lose CAV to spear at Karachi

1090AD Raze Karachi and Lahore

1100AD Destroy last Persian city, sell iron to babylon for incense and 9gpt

1110AD Pillage saltpeter, start building horses

1120AD Rush Cathedral in Persiopolis.

1130AD to 1160AD assemble fleet, heal cavs, dispatch invasion force. I notice Greece has been in anarchy so now would be a good time to hit them.

I think we need 5 or 6 more caravels (rush them in Periopolis) and 15 horses to upgrade to CAVs. We only have 18 cavalry now. We need many more.
 
AdrianE wrote: "sell iron to babylon for incense and 9gpt"
Did we lost our reputation?
Can we get smthing from Babs for alliance vs Ottomans?
DSsteve up.
 
We have lost our 1st level reputation. We can't buy anything for gpt. We can trade timed things (resources, luxuries) for timed things (gpt, resources, luxuries).

I have changed my mind: we only need about 2 to 3 more caravels.

We need a couple of defensive units to garrison our horse and fur colonies. We should also screen off parts of the Persian continent with workers. Watch out for barbarians though. They were starting to sping up.

We need 6 slave workers and 1 unit on our saltpeter. When necessary we disconnect the saltpeter, and build horsemen. When we want to upgrade units, use the 6 workers to build a road. Note that since we sold our iron we don't have to disconnect it. If we have iron then we would build knights not horsemen.

Unfortunately we will need to use this trick to build lots of horsemen. It effectively doubles our production. Our cities can build 2 turn horsemen or 4 turn cavalry.

Persiopolis will need a courthouse to really be effective.

Strategic options are:

Attack Greece first - they are the strongest and have the Great Wall
Attack Ottomans through Germany, then Greece

Attack someone else?
 
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